fix: Fixes displaying ping pongs (#2374)

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Kamron Batman 2026-03-15 02:05:33 -07:00 • committed by GitHub
parent 6f8e9b9aec
commit b0189ccf4a
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4 changed files with 12 additions and 14 deletions

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@ -26,7 +26,7 @@ public partial class MurderContext
[SerializableField(3)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _pingPong;
private int _pingPongs;
private void MigrateFrom(V0Content content)
{
@ -34,7 +34,7 @@ public partial class MurderContext
_longTermElapse = content.LongTermElapse;
_shortTermMurders = content.ShortTermMurders;
// Players already at >= 5 kills have crossed the threshold at least once
_pingPong = _player.Kills >= 5 ? 1 : 0;
_pingPongs = _player.Kills >= 5 ? 1 : 0;
}
public PlayerMobile _player;
@ -78,7 +78,7 @@ public partial class MurderContext
}
}
public bool CanRemove() => _pingPong <= 0 && _shortTermMurders <= 0 && _player.Kills <= 0;
public bool CanRemove() => _pingPongs <= 0 && _shortTermMurders <= 0 && _player.Kills <= 0;
public bool CheckStart()
{