fix: Converts ConPVP to serialization generator (#2338)

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Kamron Batman 2026-02-14 14:50:10 -08:00 • committed by GitHub
parent 6ffb63ec82
commit b01a40a3de
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31 changed files with 7942 additions and 8243 deletions

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@ -1,70 +1,51 @@
using ModernUO.Serialization;
using Server.Gumps;
using Server.Items;
namespace Server.Engines.ConPVP
namespace Server.Engines.ConPVP;
[SerializationGenerator(0, false)]
public abstract partial class EventController : Item
{
public abstract class EventController : Item
public EventController() : base(0x1B7A)
{
public EventController()
: base(0x1B7A)
{
Visible = false;
Movable = false;
}
public EventController(Serial serial)
: base(serial)
{
}
public abstract string Title { get; }
public abstract EventGame Construct(DuelContext dc);
public abstract string GetTeamName(int teamID);
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
public override void OnDoubleClick(Mobile from)
{
if (from.AccessLevel >= AccessLevel.GameMaster)
{
from.SendGump(new PropertiesGump(from, this));
}
}
Visible = false;
Movable = false;
}
public abstract class EventGame
public abstract string Title { get; }
public abstract EventGame Construct(DuelContext dc);
public abstract string GetTeamName(int teamID);
public override void OnDoubleClick(Mobile from)
{
protected DuelContext m_Context;
public EventGame(DuelContext context) => m_Context = context;
public DuelContext Context => m_Context;
public virtual bool FreeConsume => true;
public virtual bool OnDeath(Mobile mob, Container corpse) => true;
public virtual bool CantDoAnything(Mobile mob) => false;
public virtual void OnStart()
{
}
public virtual void OnStop()
if (from.AccessLevel >= AccessLevel.GameMaster)
{
from.SendGump(new PropertiesGump(from, this));
}
}
}
public abstract class EventGame
{
protected DuelContext m_Context;
public EventGame(DuelContext context) => m_Context = context;
public DuelContext Context => m_Context;
public virtual bool FreeConsume => true;
public virtual bool OnDeath(Mobile mob, Container corpse) => true;
public virtual bool CantDoAnything(Mobile mob) => false;
public virtual void OnStart()
{
}
public virtual void OnStop()
{
}
}