Lots of generics, gm+ can see weapon/armor props without identification

This commit is contained in:
mark 2006-06-15 08:51:40 +00:00
parent d1a8a6d75e
commit b0208aa906
7 changed files with 31 additions and 29 deletions

View file

@ -1,5 +1,6 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Misc;
using Server.Gumps;
@ -11,7 +12,7 @@ namespace Server.Gumps
public class ReportMurdererGump : Gump
{
private int m_Idx;
private ArrayList m_Killers;
private List<Mobile> m_Killers;
private Mobile m_Victum;
public static void Initialize()
@ -23,8 +24,8 @@ namespace Server.Gumps
{
Mobile m = e.Mobile;
ArrayList killers = new ArrayList();
ArrayList toGive = new ArrayList();
List<Mobile> killers = new List<Mobile>();
List<Mobile> toGive = new List<Mobile>();
foreach ( AggressorInfo ai in m.Aggressors )
{
@ -74,9 +75,9 @@ namespace Server.Gumps
private class GumpTimer : Timer
{
private Mobile m_Victim;
private ArrayList m_Killers;
private List<Mobile> m_Killers;
public GumpTimer( Mobile victim, ArrayList killers ) : base( TimeSpan.FromSeconds( 4.0 ) )
public GumpTimer( Mobile victim, List<Mobile> killers ) : base( TimeSpan.FromSeconds( 4.0 ) )
{
m_Victim = victim;
m_Killers = killers;
@ -88,11 +89,11 @@ namespace Server.Gumps
}
}
public ReportMurdererGump( Mobile victum, ArrayList killers ) : this( victum, killers, 0 )
public ReportMurdererGump( Mobile victum, List<Mobile> killers ) : this( victum, killers, 0 )
{
}
private ReportMurdererGump( Mobile victum, ArrayList killers, int idx ) : base( 0, 0 )
private ReportMurdererGump( Mobile victum, List<Mobile> killers, int idx ) : base( 0, 0 )
{
m_Killers = killers;
m_Victum = victum;
@ -137,7 +138,7 @@ namespace Server.Gumps
{
case 1:
{
Mobile killer = (Mobile)m_Killers[m_Idx];
Mobile killer = m_Killers[m_Idx];
if ( killer != null && !killer.Deleted )
{
killer.Kills++;

View file

@ -1,5 +1,6 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Network;
using Server.Engines.Craft;
using Server.Factions;
@ -1520,7 +1521,7 @@ namespace Server.Items
public override void OnSingleClick( Mobile from )
{
ArrayList attrs = new ArrayList();
List<EquipInfoAttribute> attrs = new List<EquipInfoAttribute>();
if ( DisplayLootType )
{
@ -1538,7 +1539,7 @@ namespace Server.Items
if ( m_Quality == ArmorQuality.Exceptional )
attrs.Add( new EquipInfoAttribute( 1018305 - (int)m_Quality ) );
if ( m_Identified )
if ( m_Identified || from.AccessLevel >= AccessLevel.GameMaster)
{
if ( m_Durability != ArmorDurabilityLevel.Regular )
attrs.Add( new EquipInfoAttribute( 1038000 + (int)m_Durability ) );
@ -1547,9 +1548,7 @@ namespace Server.Items
attrs.Add( new EquipInfoAttribute( 1038005 + (int)m_Protection ) );
}
else if ( m_Durability != ArmorDurabilityLevel.Regular || (m_Protection > ArmorProtectionLevel.Regular && m_Protection <= ArmorProtectionLevel.Invulnerability) )
{
attrs.Add( new EquipInfoAttribute( 1038000 ) ); // Unidentified
}
int number;
@ -1566,7 +1565,7 @@ namespace Server.Items
if ( attrs.Count == 0 && Crafter == null && Name != null )
return;
EquipmentInfo eqInfo = new EquipmentInfo( number, m_Crafter, false, (EquipInfoAttribute[])attrs.ToArray( typeof( EquipInfoAttribute ) ) );
EquipmentInfo eqInfo = new EquipmentInfo( number, m_Crafter, false, attrs.ToArray() );
from.Send( new DisplayEquipmentInfo( this, eqInfo ) );
}

View file

@ -3264,7 +3264,7 @@ namespace Server.Items
if ( m_Quality == WeaponQuality.Exceptional )
attrs.Add( new EquipInfoAttribute( 1018305 - (int)m_Quality ) );
if ( m_Identified )
if ( m_Identified || from.AccessLevel >= AccessLevel.GameMaster )
{
if( m_Slayer != SlayerName.None )
{
@ -3290,9 +3290,7 @@ namespace Server.Items
attrs.Add( new EquipInfoAttribute( 1038010 + (int)m_AccuracyLevel ) );
}
else if( m_Slayer != SlayerName.None || m_Slayer2 != SlayerName.None || m_DurabilityLevel != WeaponDurabilityLevel.Regular || m_DamageLevel != WeaponDamageLevel.Regular || m_AccuracyLevel != WeaponAccuracyLevel.Regular )
{
attrs.Add( new EquipInfoAttribute( 1038000 ) ); // Unidentified
}
if ( m_Poison != null && m_PoisonCharges > 0 )
attrs.Add( new EquipInfoAttribute( 1017383, m_PoisonCharges ) );

View file

@ -1,5 +1,6 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
@ -7,12 +8,12 @@ namespace Server.Multis
{
public class PreviewHouse : BaseMulti
{
private ArrayList m_Components;
private List<Item> m_Components;
private Timer m_Timer;
public PreviewHouse( int multiID ) : base( multiID | 0x4000 )
{
m_Components = new ArrayList();
m_Components = new List<Item>();
MultiComponentList mcl = this.Components;
@ -47,7 +48,7 @@ namespace Server.Multis
for ( int i = 0; i < m_Components.Count; ++i )
{
Item item = (Item)m_Components[i];
Item item = m_Components[i];
item.MoveToWorld( new Point3D( item.X + xOffset, item.Y + yOffset, item.Z + zOffset ), this.Map );
}
@ -62,7 +63,7 @@ namespace Server.Multis
for ( int i = 0; i < m_Components.Count; ++i )
{
Item item = (Item)m_Components[i];
Item item = m_Components[i];
item.Map = this.Map;
}
@ -77,7 +78,7 @@ namespace Server.Multis
for ( int i = 0; i < m_Components.Count; ++i )
{
Item item = (Item)m_Components[i];
Item item = m_Components[i];
item.Delete();
}
@ -103,7 +104,7 @@ namespace Server.Multis
writer.Write( (int) 0 ); // version
writer.WriteItemList( m_Components );
writer.Write( m_Components );
}
public override void Deserialize( GenericReader reader )
@ -116,7 +117,7 @@ namespace Server.Multis
{
case 0:
{
m_Components = reader.ReadItemList();
m_Components = reader.ReadStrongItemList();
break;
}

View file

@ -1,5 +1,6 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Mobiles;
using Server.Network;
@ -34,7 +35,7 @@ namespace Server.Spells.Chivalry
{
if ( CheckSequence() )
{
ArrayList targets = new ArrayList();
List<Mobile> targets = new List<Mobile>();
foreach ( Mobile m in Caster.GetMobilesInRange( 3 ) ) // TODO: Validate range
{
@ -62,7 +63,7 @@ namespace Server.Spells.Chivalry
for ( int i = 0; i < targets.Count; ++i )
{
Mobile m = (Mobile)targets[i];
Mobile m = targets[i];
if ( !m.Alive )
{

View file

@ -1,5 +1,6 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Misc;
using Server.Targeting;
using Server.Network;
@ -41,7 +42,7 @@ namespace Server.Spells.Sixth
SpellHelper.GetSurfaceTop( ref p );
ArrayList targets = new ArrayList();
List<Mobile> targets = new List<Mobile>();
Map map = Caster.Map;
@ -63,7 +64,7 @@ namespace Server.Spells.Sixth
for ( int i = 0; i < targets.Count; ++i )
{
Mobile m = (Mobile)targets[i];
Mobile m = targets[i];
Caster.DoHarmful( m );

View file

@ -1,5 +1,6 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Misc;
using Server.Targeting;
using Server.Network;
@ -38,7 +39,7 @@ namespace Server.Spells.Sixth
SpellHelper.GetSurfaceTop( ref p );
ArrayList targets = new ArrayList();
List<Mobile> targets = new List<Mobile>();
Map map = Caster.Map;
@ -60,7 +61,7 @@ namespace Server.Spells.Sixth
for ( int i = 0; i < targets.Count; ++i )
{
Mobile m = (Mobile)targets[i];
Mobile m = targets[i];
m.RevealingAction();