Lots of generics, gm+ can see weapon/armor props without identification
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7 changed files with 31 additions and 29 deletions
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@ -3264,7 +3264,7 @@ namespace Server.Items
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if ( m_Quality == WeaponQuality.Exceptional )
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attrs.Add( new EquipInfoAttribute( 1018305 - (int)m_Quality ) );
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if ( m_Identified )
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if ( m_Identified || from.AccessLevel >= AccessLevel.GameMaster )
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{
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if( m_Slayer != SlayerName.None )
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{
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@ -3290,9 +3290,7 @@ namespace Server.Items
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attrs.Add( new EquipInfoAttribute( 1038010 + (int)m_AccuracyLevel ) );
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}
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else if( m_Slayer != SlayerName.None || m_Slayer2 != SlayerName.None || m_DurabilityLevel != WeaponDurabilityLevel.Regular || m_DamageLevel != WeaponDamageLevel.Regular || m_AccuracyLevel != WeaponAccuracyLevel.Regular )
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{
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attrs.Add( new EquipInfoAttribute( 1038000 ) ); // Unidentified
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}
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if ( m_Poison != null && m_PoisonCharges > 0 )
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attrs.Add( new EquipInfoAttribute( 1017383, m_PoisonCharges ) );
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