Lots of generics, gm+ can see weapon/armor props without identification

This commit is contained in:
mark 2006-06-15 08:51:40 +00:00
parent d1a8a6d75e
commit b0208aa906
7 changed files with 31 additions and 29 deletions

View file

@ -1,5 +1,6 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Mobiles;
using Server.Network;
@ -34,7 +35,7 @@ namespace Server.Spells.Chivalry
{
if ( CheckSequence() )
{
ArrayList targets = new ArrayList();
List<Mobile> targets = new List<Mobile>();
foreach ( Mobile m in Caster.GetMobilesInRange( 3 ) ) // TODO: Validate range
{
@ -62,7 +63,7 @@ namespace Server.Spells.Chivalry
for ( int i = 0; i < targets.Count; ++i )
{
Mobile m = (Mobile)targets[i];
Mobile m = targets[i];
if ( !m.Alive )
{

View file

@ -1,5 +1,6 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Misc;
using Server.Targeting;
using Server.Network;
@ -41,7 +42,7 @@ namespace Server.Spells.Sixth
SpellHelper.GetSurfaceTop( ref p );
ArrayList targets = new ArrayList();
List<Mobile> targets = new List<Mobile>();
Map map = Caster.Map;
@ -63,7 +64,7 @@ namespace Server.Spells.Sixth
for ( int i = 0; i < targets.Count; ++i )
{
Mobile m = (Mobile)targets[i];
Mobile m = targets[i];
Caster.DoHarmful( m );

View file

@ -1,5 +1,6 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Misc;
using Server.Targeting;
using Server.Network;
@ -38,7 +39,7 @@ namespace Server.Spells.Sixth
SpellHelper.GetSurfaceTop( ref p );
ArrayList targets = new ArrayList();
List<Mobile> targets = new List<Mobile>();
Map map = Caster.Map;
@ -60,7 +61,7 @@ namespace Server.Spells.Sixth
for ( int i = 0; i < targets.Count; ++i )
{
Mobile m = (Mobile)targets[i];
Mobile m = targets[i];
m.RevealingAction();