refactor: fold hand-written serializable property setters into field hooks (#2587)
## Summary
Folds **113** hand-written `[SerializableProperty]` members into plain `[SerializableField]` declarations using the v4 setter hooks — value coercion/vetoes via `allowFieldChange`, post-change side effects via `fieldChanged` (whose `oldValue` parameter covers the old-house/old-sender unsubscribe patterns). Net **-450 lines** of setter boilerplate.
```cs
// before
[SerializableProperty(1)]
[CommandProperty(AccessLevel.GameMaster)]
public int Charges
{
get => _charges;
set
{
_charges = Math.Clamp(value, 0, MaxCharges);
InvalidateProperties();
this.MarkDirty();
}
}
// after
[SerializableField(1, allowFieldChange: nameof(AllowChargesChange))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private int _charges;
private bool AllowChargesChange(ref int value)
{
value = Math.Clamp(value, 0, MaxCharges);
return true;
}
```
## How sites were selected
A classifier parsed all 204 `[SerializableProperty]` sites and converted only those matching strict shapes: getter is exactly `get => _field;`, the assignment comes first (after at most an equality guard), and relocated side effects contain no `return`, no `value` mutation, and no field re-assignment. Everything else was left alone deliberately:
- **~34 custom getters** (fallback defaults like `_x == -1 ? Default : _x`, self-healing refs) — no setter hook can express these.
- **~35 pre-assignment logic** (durability Unscale/Scale sandwiches, old-state captures like PotionKeg's pile weight).
- **virtual/override members, name-mismatched backing fields (`m_`), exotic semantics** (guards' `Focus` does work on *equal* assignment; `ChampionSpawn.Active` never assigns its field).
Five sites the classifier refused were converted by hand where the hooks fit cleanly: `ReceiverCrystal.Sender`, `PlayerVendor.House`, `PlayerBarkeeper.House` (old-value unsubscribe via `oldValue`), `BaseSuit.AccessLevel` (its existing virtual `OnAccessLevelChanged` already had the exact callback shape), and `DyeTub.DyedHue` (a true veto: `AllowDyedHueChange(ref int value) => _redyable`).
## Verification
- Build: **0 errors, 0 warnings**.
- **Schema regeneration produces zero Migrations changes** — the conversion is wire- and schema-neutral by construction (same orders, types, and property names), and CI's schema diff check enforces it.
- **835 + 708 tests green.**
## Behavioral notes (all strict improvements, called out for review)
- Generated setters skip everything when the incoming value equals the current one; a few converted setters previously re-ran side effects on equal assignment (redundant `Update()`-style refreshes).
- Generated setters always `MarkDirty()` on change; several converted setters never did (e.g. `DyeTub.DyedHue`, `MorphItem` ranges) — their changes only persisted if something else dirtied the entity. Those latent persistence bugs are fixed by construction.
This commit is contained in:
parent
73f9688083
commit
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73 changed files with 893 additions and 1340 deletions
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@ -54,17 +54,15 @@ public partial class FountainOfLife : BaseAddonContainer
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public override int DefaultDropSound => 66;
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public override int DefaultMaxItems => 125;
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[SerializableProperty(0)]
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[CommandProperty(AccessLevel.GameMaster)]
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public int Charges
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[SerializableField(0, allowFieldChange: nameof(AllowChargesChange))]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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[InvalidateProperties]
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private int _charges;
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private bool AllowChargesChange(ref int value)
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{
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get => _charges;
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set
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{
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_charges = Math.Min(value, MaxCharges);
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InvalidateProperties();
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this.MarkDirty();
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}
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value = Math.Min(value, MaxCharges);
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return true;
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}
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public override bool OnDragLift(Mobile from) => false;
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@ -183,16 +181,14 @@ public partial class FountainOfLifeDeed : BaseAddonContainerDeed
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public override int LabelNumber => 1075197; // Fountain of Life
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public override BaseAddonContainer Addon => new FountainOfLife(_charges);
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[SerializableProperty(0)]
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[CommandProperty(AccessLevel.GameMaster)]
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public int Charges
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[SerializableField(0, allowFieldChange: nameof(AllowChargesChange))]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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[InvalidateProperties]
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private int _charges;
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private bool AllowChargesChange(ref int value)
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{
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get => _charges;
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set
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{
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_charges = Math.Min(value, FountainOfLife.MaxCharges);
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InvalidateProperties();
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this.MarkDirty();
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}
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value = Math.Min(value, FountainOfLife.MaxCharges);
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return true;
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}
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}
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@ -14,12 +14,14 @@ public abstract partial class BaseFruitTreeAddon : BaseAddon
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public abstract override BaseAddonDeed Deed { get; }
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public abstract Item Fruit { get; }
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[SerializableProperty(0)]
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[CommandProperty(AccessLevel.GameMaster)]
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public int Fruits
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[SerializableField(0, allowFieldChange: nameof(AllowFruitsChange))]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _fruits;
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private bool AllowFruitsChange(ref int value)
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{
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get => _fruits;
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set => _fruits = Math.Max(value, 0);
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value = Math.Max(value, 0);
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return true;
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}
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public override void OnComponentUsed(AddonComponent c, Mobile from)
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@ -146,34 +146,24 @@ public partial class HouseRaffleStone : Item
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}
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}
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[SerializableProperty(3)]
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Seer)]
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public Rectangle2D PlotBounds
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{
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get => _plotBounds;
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set
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{
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_plotBounds = value;
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[SerializableField(3, fieldChanged: nameof(OnPlotBoundsChanged))]
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[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Seer)]
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[InvalidateProperties]
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private Rectangle2D _plotBounds;
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InvalidateRegion();
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InvalidateProperties();
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this.MarkDirty();
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}
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private void OnPlotBoundsChanged(Rectangle2D oldValue, Rectangle2D newValue)
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{
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InvalidateRegion();
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}
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[SerializableProperty(4)]
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Seer)]
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public Map PlotFacet
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{
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get => _plotFacet;
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set
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{
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_plotFacet = value;
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[SerializableField(4, fieldChanged: nameof(OnPlotFacetChanged))]
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[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Seer)]
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[InvalidateProperties]
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private Map _plotFacet;
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InvalidateRegion();
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InvalidateProperties();
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this.MarkDirty();
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}
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private void OnPlotFacetChanged(Map oldValue, Map newValue)
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{
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InvalidateRegion();
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}
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[CommandProperty(AccessLevel.GameMaster)]
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@ -190,17 +180,15 @@ public partial class HouseRaffleStone : Item
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}
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}
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[SerializableProperty(6)]
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Seer)]
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public int TicketPrice
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[SerializableField(6, allowFieldChange: nameof(AllowTicketPriceChange))]
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[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Seer)]
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[InvalidateProperties]
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private int _ticketPrice;
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private bool AllowTicketPriceChange(ref int value)
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{
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get => _ticketPrice;
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set
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{
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_ticketPrice = Math.Max(0, value);
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InvalidateProperties();
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this.MarkDirty();
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}
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value = Math.Max(0, value);
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return true;
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}
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public override string DefaultName => "a house raffle stone";
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@ -162,21 +162,15 @@ public partial class MonsterStatuette : Item, IRewardItem, IGumpToggleItem
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_ => fallback
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};
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[SerializableProperty(0)]
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[CommandProperty(AccessLevel.GameMaster)]
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public MonsterStatuetteType Type
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[SerializableField(0, fieldChanged: nameof(OnTypeChanged))]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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[InvalidateProperties]
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private MonsterStatuetteType _type;
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private void OnTypeChanged(MonsterStatuetteType oldValue, MonsterStatuetteType newValue)
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{
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get => _type;
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set
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{
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_type = value;
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ItemID = MonsterStatuetteInfo.GetInfo(_type).ItemID;
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Hue = GetStatuetteHue(_type, Hue);
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InvalidateProperties();
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this.MarkDirty();
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}
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ItemID = MonsterStatuetteInfo.GetInfo(_type).ItemID;
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Hue = GetStatuetteHue(_type, Hue);
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}
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public override int LabelNumber => MonsterStatuetteInfo.GetInfo(_type).LabelNumber;
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@ -36,50 +36,41 @@ public partial class BagOfSending : Item, TranslocationItem
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public override int LabelNumber => 1054104; // a bag of sending
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[SerializableProperty(0)]
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[CommandProperty(AccessLevel.GameMaster)]
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public BagOfSendingHue BagOfSendingHue
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{
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get => _bagOfSendingHue;
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set
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{
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_bagOfSendingHue = value;
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[SerializableField(0, fieldChanged: nameof(OnBagOfSendingHueChanged))]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private BagOfSendingHue _bagOfSendingHue;
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Hue = value switch
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{
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BagOfSendingHue.Yellow => 0x8A5,
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BagOfSendingHue.Blue => 0x8AD,
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BagOfSendingHue.Red => 0x89B,
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_ => Hue
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};
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this.MarkDirty();
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}
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private void OnBagOfSendingHueChanged(BagOfSendingHue oldValue, BagOfSendingHue newValue)
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{
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Hue = newValue switch
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{
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BagOfSendingHue.Yellow => 0x8A5,
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BagOfSendingHue.Blue => 0x8AD,
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BagOfSendingHue.Red => 0x89B,
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_ => Hue
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};
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}
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[SerializableProperty(1)]
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[CommandProperty(AccessLevel.GameMaster)]
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public int Charges
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[SerializableField(1, allowFieldChange: nameof(AllowChargesChange))]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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[InvalidateProperties]
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private int _charges;
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private bool AllowChargesChange(ref int value)
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{
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get => _charges;
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set
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{
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_charges = Math.Clamp(value, 0, MaxCharges);
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InvalidateProperties();
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this.MarkDirty();
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}
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value = Math.Clamp(value, 0, MaxCharges);
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return true;
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}
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[SerializableProperty(2)]
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[CommandProperty(AccessLevel.GameMaster)]
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public int Recharges
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[SerializableField(2, allowFieldChange: nameof(AllowRechargesChange))]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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[InvalidateProperties]
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private int _recharges;
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private bool AllowRechargesChange(ref int value)
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{
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get => _recharges;
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set
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{
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_recharges = Math.Clamp(value, 0, MaxRecharges);
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InvalidateProperties();
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this.MarkDirty();
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}
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value = Math.Clamp(value, 0, MaxRecharges);
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return true;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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@ -29,30 +29,26 @@ public partial class BallOfSummoning : Item, TranslocationItem
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public override double DefaultWeight => 10.0;
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[SerializableProperty(0)]
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[CommandProperty(AccessLevel.GameMaster)]
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public int Recharges
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[SerializableField(0, allowFieldChange: nameof(AllowRechargesChange))]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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[InvalidateProperties]
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private int _recharges;
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private bool AllowRechargesChange(ref int value)
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{
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get => _recharges;
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set
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{
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_recharges = Math.Clamp(value, 0, MaxRecharges);
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InvalidateProperties();
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this.MarkDirty();
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}
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value = Math.Clamp(value, 0, MaxRecharges);
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return true;
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}
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[SerializableProperty(1)]
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[CommandProperty(AccessLevel.GameMaster)]
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public int Charges
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[SerializableField(1, allowFieldChange: nameof(AllowChargesChange))]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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[InvalidateProperties]
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private int _charges;
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private bool AllowChargesChange(ref int value)
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{
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get => _charges;
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set
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{
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_charges = Math.Clamp(value, 0, MaxCharges);
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InvalidateProperties();
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this.MarkDirty();
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}
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value = Math.Clamp(value, 0, MaxCharges);
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return true;
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}
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[SerializableProperty(2)]
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@ -27,30 +27,26 @@ public partial class BraceletOfBinding : BaseBracelet, TranslocationItem
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public override double DefaultWeight => 1.0;
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[SerializableProperty(0)]
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[CommandProperty(AccessLevel.GameMaster)]
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public int Recharges
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[SerializableField(0, allowFieldChange: nameof(AllowRechargesChange))]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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[InvalidateProperties]
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private int _recharges;
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private bool AllowRechargesChange(ref int value)
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{
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get => _recharges;
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set
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{
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_recharges = Math.Clamp(value, 0, MaxRecharges);
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InvalidateProperties();
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this.MarkDirty();
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}
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value = Math.Clamp(value, 0, MaxRecharges);
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return true;
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}
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[SerializableProperty(1)]
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[CommandProperty(AccessLevel.GameMaster)]
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public int Charges
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[SerializableField(1, allowFieldChange: nameof(AllowChargesChange))]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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[InvalidateProperties]
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private int _charges;
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private bool AllowChargesChange(ref int value)
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{
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get => _charges;
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set
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{
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_charges = Math.Clamp(value, 0, MaxCharges);
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InvalidateProperties();
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this.MarkDirty();
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}
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value = Math.Clamp(value, 0, MaxCharges);
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return true;
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}
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[SerializableProperty(3)]
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@ -83,20 +83,14 @@ public partial class SoulStone : Item, ISecurable
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}
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}
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[SerializableProperty(6)]
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[CommandProperty(AccessLevel.GameMaster)]
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public double SkillValue
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[SerializableField(6, fieldChanged: nameof(OnSkillValueChanged))]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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[InvalidateProperties]
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private double _skillValue;
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private void OnSkillValueChanged(double oldValue, double newValue)
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{
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get => _skillValue;
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set
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{
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_skillValue = value;
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ItemID = IsEmpty ? _inactiveItemID : _activeItemID;
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InvalidateProperties();
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this.MarkDirty();
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}
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ItemID = IsEmpty ? _inactiveItemID : _activeItemID;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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