refactor: fold hand-written serializable property setters into field hooks (#2587)

## Summary

Folds **113** hand-written `[SerializableProperty]` members into plain `[SerializableField]` declarations using the v4 setter hooks — value coercion/vetoes via `allowFieldChange`, post-change side effects via `fieldChanged` (whose `oldValue` parameter covers the old-house/old-sender unsubscribe patterns). Net **-450 lines** of setter boilerplate.

```cs
// before
[SerializableProperty(1)]
[CommandProperty(AccessLevel.GameMaster)]
public int Charges
{
    get => _charges;
    set
    {
        _charges = Math.Clamp(value, 0, MaxCharges);
        InvalidateProperties();
        this.MarkDirty();
    }
}

// after
[SerializableField(1, allowFieldChange: nameof(AllowChargesChange))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private int _charges;

private bool AllowChargesChange(ref int value)
{
    value = Math.Clamp(value, 0, MaxCharges);
    return true;
}
```

## How sites were selected

A classifier parsed all 204 `[SerializableProperty]` sites and converted only those matching strict shapes: getter is exactly `get => _field;`, the assignment comes first (after at most an equality guard), and relocated side effects contain no `return`, no `value` mutation, and no field re-assignment. Everything else was left alone deliberately:

- **~34 custom getters** (fallback defaults like `_x == -1 ? Default : _x`, self-healing refs) — no setter hook can express these.
- **~35 pre-assignment logic** (durability Unscale/Scale sandwiches, old-state captures like PotionKeg's pile weight).
- **virtual/override members, name-mismatched backing fields (`m_`), exotic semantics** (guards' `Focus` does work on *equal* assignment; `ChampionSpawn.Active` never assigns its field).

Five sites the classifier refused were converted by hand where the hooks fit cleanly: `ReceiverCrystal.Sender`, `PlayerVendor.House`, `PlayerBarkeeper.House` (old-value unsubscribe via `oldValue`), `BaseSuit.AccessLevel` (its existing virtual `OnAccessLevelChanged` already had the exact callback shape), and `DyeTub.DyedHue` (a true veto: `AllowDyedHueChange(ref int value) => _redyable`).

## Verification

- Build: **0 errors, 0 warnings**.
- **Schema regeneration produces zero Migrations changes** — the conversion is wire- and schema-neutral by construction (same orders, types, and property names), and CI's schema diff check enforces it.
- **835 + 708 tests green.**

## Behavioral notes (all strict improvements, called out for review)

- Generated setters skip everything when the incoming value equals the current one; a few converted setters previously re-ran side effects on equal assignment (redundant `Update()`-style refreshes).
- Generated setters always `MarkDirty()` on change; several converted setters never did (e.g. `DyeTub.DyedHue`, `MorphItem` ranges) — their changes only persisted if something else dirtied the entity. Those latent persistence bugs are fixed by construction.
This commit is contained in:
Kamron Batman 2026-08-22 18:20:39 -07:00 • committed by GitHub
parent 73f9688083
commit b042edcf0b
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
73 changed files with 893 additions and 1340 deletions

View file

@ -43,18 +43,14 @@ namespace Server.Mobiles
public override string CorpseName => "a sheep corpse";
[SerializableField(0, fieldChanged: nameof(OnNextWoolTimeChanged))]
[DeltaDateTime]
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public DateTime NextWoolTime
[SerializedCommandProperty(AccessLevel.GameMaster)]
private DateTime _nextWoolTime;
private void OnNextWoolTimeChanged(DateTime oldValue, DateTime newValue)
{
get => _nextWoolTime;
set
{
_nextWoolTime = value;
SheepBody();
this.MarkDirty();
}
SheepBody();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]

View file

@ -40,43 +40,27 @@ namespace Server.Mobiles
public override double DefaultWeight => 1.0;
[SerializableProperty(2)]
[CommandProperty(AccessLevel.GameMaster)]
public int MountedID
{
get => _mountedID;
set
{
if (_mountedID != value)
{
_mountedID = value;
[SerializableField(2, fieldChanged: nameof(OnMountedIDChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _mountedID;
if (_rider != null)
{
ItemID = value;
}
this.MarkDirty();
}
private void OnMountedIDChanged(int oldValue, int newValue)
{
if (_rider != null)
{
ItemID = newValue;
}
}
[SerializableProperty(3)]
[CommandProperty(AccessLevel.GameMaster)]
public int RegularID
{
get => _regularID;
set
{
if (_regularID != value)
{
_regularID = value;
[SerializableField(3, fieldChanged: nameof(OnRegularIDChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _regularID;
if (_rider == null)
{
ItemID = value;
}
this.MarkDirty();
}
private void OnRegularIDChanged(int oldValue, int newValue)
{
if (_rider == null)
{
ItemID = newValue;
}
}
@ -127,17 +111,15 @@ namespace Server.Mobiles
private bool ShouldSerializeRider() => _rider != null;
[CommandProperty(AccessLevel.GameMaster)]
[SerializableProperty(5)]
[SerializableField(5, allowFieldChange: nameof(AllowStepsChange))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[SaveFlag(nameof(ShouldSerializeSteps))]
public int Steps
private int _steps;
private bool AllowStepsChange(ref int value)
{
get => _steps;
set
{
_steps = Math.Clamp(value, 0, StepsMax);
this.MarkDirty();
}
value = Math.Clamp(value, 0, StepsMax);
return true;
}
private bool ShouldSerializeSteps() => _steps != StepsMax;

View file

@ -62,48 +62,37 @@ namespace Server.Mobiles
[SerializableField(3)]
private int _bardingHP;
[CommandProperty(AccessLevel.GameMaster)]
[SerializableProperty(2)]
public bool HasBarding
{
get => _hasBarding;
set
{
_hasBarding = value;
[SerializableField(2, fieldChanged: nameof(OnHasBardingChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private bool _hasBarding;
if (_hasBarding)
{
Hue = CraftResources.GetHue(_bardingResource);
Body = 0x31F;
ItemID = 0x3EBE;
}
else
{
Hue = 0x851;
Body = 0x31A;
ItemID = 0x3EBD;
}
InvalidateProperties();
this.MarkDirty();
private void OnHasBardingChanged(bool oldValue, bool newValue)
{
if (_hasBarding)
{
Hue = CraftResources.GetHue(_bardingResource);
Body = 0x31F;
ItemID = 0x3EBE;
}
else
{
Hue = 0x851;
Body = 0x31A;
ItemID = 0x3EBD;
}
}
[CommandProperty(AccessLevel.GameMaster)]
[SerializableProperty(4)]
public CraftResource BardingResource
[SerializableField(4, fieldChanged: nameof(OnBardingResourceChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private CraftResource _bardingResource;
private void OnBardingResourceChanged(CraftResource oldValue, CraftResource newValue)
{
get => _bardingResource;
set
if (_hasBarding)
{
_bardingResource = value;
if (_hasBarding)
{
Hue = CraftResources.GetHue(value);
}
InvalidateProperties();
this.MarkDirty();
Hue = CraftResources.GetHue(newValue);
}
}

View file

@ -23,19 +23,14 @@ public partial class BaseHire : BaseCreature
public int GoldOnDeath { get; set; }
[SerializableProperty(1)]
[CommandProperty(AccessLevel.GameMaster)]
public bool IsHired
{
get => _isHired;
set
{
_isHired = value;
[SerializableField(1, fieldChanged: nameof(OnIsHiredChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private bool _isHired;
Delta(MobileDelta.Noto);
InvalidateProperties();
this.MarkDirty();
}
private void OnIsHiredChanged(bool oldValue, bool newValue)
{
Delta(MobileDelta.Noto);
}
public BaseHire(AIType AI) : base(AI, FightMode.Aggressor)

View file

@ -148,18 +148,13 @@ public partial class PlayerBarkeeper : BaseVendor
LoadSBInfo();
}
[SerializableProperty(0)]
public BaseHouse House
{
get => _house;
set
{
_house?.PlayerBarkeepers.Remove(this);
value?.PlayerBarkeepers.Add(this);
[SerializableField(0, fieldChanged: nameof(OnHouseChanged))]
private BaseHouse _house;
_house = value;
this.MarkDirty();
}
private void OnHouseChanged(BaseHouse oldValue, BaseHouse newValue)
{
oldValue?.PlayerBarkeepers.Remove(this);
newValue?.PlayerBarkeepers.Add(this);
}
public override bool IsActiveBuyer => false;

View file

@ -94,18 +94,13 @@ public partial class PlayerVendor : Mobile
public PlayerVendorPlaceholder Placeholder { get; set; }
[SerializableProperty(2)]
public BaseHouse House
{
get => _house;
set
{
_house?.PlayerVendors.Remove(this);
value?.PlayerVendors.Add(this);
[SerializableField(2, fieldChanged: nameof(OnHouseChanged))]
private BaseHouse _house;
_house = value;
this.MarkDirty();
}
private void OnHouseChanged(BaseHouse oldValue, BaseHouse newValue)
{
oldValue?.PlayerVendors.Remove(this);
newValue?.PlayerVendors.Add(this);
}
public int ChargePerDay

View file

@ -32,18 +32,20 @@ public partial class VendorItem
public string FormattedPrice =>
Core.ML ? Price.ToString("N0", CultureInfo.GetCultureInfo("en-US")) : Price.ToString();
[SerializableProperty(2)]
public string Description
{
get => _description;
set
{
_description = value ?? "";
[SerializableField(2, fieldChanged: nameof(OnDescriptionChanged), allowFieldChange: nameof(AllowDescriptionChange))]
private string _description;
if (Valid)
{
Item.InvalidateProperties();
}
private bool AllowDescriptionChange(ref string value)
{
value = value ?? "";
return true;
}
private void OnDescriptionChanged(string oldValue, string newValue)
{
if (Valid)
{
Item.InvalidateProperties();
}
}