Adds better type support for pooled enumerables. Refactors code. (#16)
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48 changed files with 252 additions and 243 deletions
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@ -1,5 +1,5 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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@ -37,11 +37,11 @@ namespace Server.Commands
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{
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}
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private static Queue m_Queue = new Queue();
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private static Queue<Item> m_Queue = new Queue<Item>();
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public static bool FindTeleporter( Map map, Point3D p )
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{
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IPooledEnumerable eable = map.GetItemsInRange( p, 0 );
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IPooledEnumerable<Item> eable = map.GetItemsInRange( p, 0 );
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foreach ( Item item in eable )
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{
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@ -57,7 +57,7 @@ namespace Server.Commands
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eable.Free();
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while ( m_Queue.Count > 0 )
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((Item)m_Queue.Dequeue()).Delete();
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m_Queue.Dequeue().Delete();
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return false;
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}
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@ -96,7 +96,7 @@ namespace Server.Commands
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public void DestroyTeleporter( int x, int y, int z, Map map )
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{
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Point3D p = new Point3D( x, y, z );
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IPooledEnumerable eable = map.GetItemsInRange( p, 0 );
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IPooledEnumerable<Item> eable = map.GetItemsInRange( p, 0 );
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foreach ( Item item in eable )
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{
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@ -107,7 +107,7 @@ namespace Server.Commands
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eable.Free();
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while ( m_Queue.Count > 0 )
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((Item)m_Queue.Dequeue()).Delete();
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m_Queue.Dequeue().Delete();
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}
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public void CreateTeleportersMap( Map map )
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