Adds better type support for pooled enumerables. Refactors code. (#16)
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48 changed files with 252 additions and 243 deletions
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@ -252,12 +252,12 @@ namespace Server.Items
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if ( direct )
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alchemyBonus = (int)(from.Skills.Alchemy.Value / (Core.AOS ? 5 : 10));
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IPooledEnumerable eable = LeveledExplosion ? (IPooledEnumerable)map.GetObjectsInRange( loc, ExplosionRange ) : (IPooledEnumerable)map.GetMobilesInRange( loc, ExplosionRange );
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ArrayList toExplode = new ArrayList();
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IPooledEnumerable<IEntity> eable = map.GetObjectsInRange(loc, ExplosionRange, LeveledExplosion, true);
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List<IEntity> toExplode = new List<IEntity>();
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int toDamage = 0;
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foreach ( object o in eable )
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foreach ( IEntity o in eable )
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{
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if ( o is Mobile && (from == null || (SpellHelper.ValidIndirectTarget( from, (Mobile)o ) && from.CanBeHarmful( (Mobile)o, false ))))
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{
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@ -306,4 +306,4 @@ namespace Server.Items
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}
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}
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}
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}
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}
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