Adds better type support for pooled enumerables. Refactors code. (#16)
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48 changed files with 252 additions and 243 deletions
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@ -1,5 +1,5 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Network;
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using Server.Targeting;
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@ -84,10 +84,10 @@ namespace Server.Items
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from.PlaySound( 0x15F );
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Effects.SendPacket( from, from.Map, new HuedEffect( EffectType.Moving, from.Serial, Serial.Zero, 0x36D4, from.Location, loc, 5, 0, false, true, 0, 0 ) );
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ArrayList targets = new ArrayList();
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List<Mobile> targets = new List<Mobile>();
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bool playerVsPlayer = false;
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IPooledEnumerable eable = from.Map.GetMobilesInRange( new Point3D( loc ), 2 );
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IPooledEnumerable<Mobile> eable = from.Map.GetMobilesInRange( new Point3D( loc ), 2 );
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foreach ( Mobile m in eable )
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{
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@ -222,4 +222,4 @@ namespace Server.Items
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int version = reader.ReadEncodedInt();
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}
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}
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}
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}
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