Adds better type support for pooled enumerables. Refactors code. (#16)

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Kamron Batman 2018-08-09 14:08:34 -07:00 committed by GitHub
parent 62b95f4d74
commit b06f5bf60d
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48 changed files with 252 additions and 243 deletions

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@ -1,5 +1,5 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Network;
using Server.Targeting;
@ -84,10 +84,10 @@ namespace Server.Items
from.PlaySound( 0x15F );
Effects.SendPacket( from, from.Map, new HuedEffect( EffectType.Moving, from.Serial, Serial.Zero, 0x36D4, from.Location, loc, 5, 0, false, true, 0, 0 ) );
ArrayList targets = new ArrayList();
List<Mobile> targets = new List<Mobile>();
bool playerVsPlayer = false;
IPooledEnumerable eable = from.Map.GetMobilesInRange( new Point3D( loc ), 2 );
IPooledEnumerable<Mobile> eable = from.Map.GetMobilesInRange( new Point3D( loc ), 2 );
foreach ( Mobile m in eable )
{
@ -222,4 +222,4 @@ namespace Server.Items
int version = reader.ReadEncodedInt();
}
}
}
}