Adds better type support for pooled enumerables. Refactors code. (#16)
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48 changed files with 252 additions and 243 deletions
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@ -144,15 +144,12 @@ namespace Server
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xTotal += fp.X;
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yTotal += fp.Y;
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IPooledEnumerable eable = map.GetItemsInRange( new Point3D( fp.X, fp.Y, 0 ), 0 );
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IPooledEnumerable<Spawner> eable = map.GetItemsInRange<Spawner>( new Point3D( fp.X, fp.Y, 0 ), 0 );
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foreach ( Item item in eable )
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foreach ( Spawner item in eable )
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{
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if ( item is Spawner )
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{
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hasSpawner = true;
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break;
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}
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hasSpawner = true;
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break;
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}
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eable.Free();
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@ -529,4 +526,4 @@ namespace Server
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}
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}
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}
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}
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}
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@ -1,5 +1,5 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using Server.Mobiles;
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using Server.Items;
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@ -40,7 +40,6 @@ namespace Server
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if ( File.Exists( vendor_path ) )
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{
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ArrayList list = new ArrayList();
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from.SendMessage( "Generating Vendors..." );
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using ( StreamReader ip = new StreamReader( vendor_path ) )
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@ -295,15 +294,14 @@ namespace Server
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return z;
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}
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private static Queue m_ToDelete = new Queue();
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public static void ClearSpawners( int x, int y, int z, Map map )
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{
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IPooledEnumerable eable = map.GetItemsInRange( new Point3D( x, y, z ), 0 );
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IPooledEnumerable<Spawner> eable = map.GetItemsInRange<Spawner>( new Point3D( x, y, z ), 0 );
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Queue<Spawner> m_ToDelete = new Queue<Spawner>();
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foreach ( Item item in eable )
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foreach ( Spawner item in eable )
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{
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if ( item is Spawner && item.Z == z )
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if ( item.Z == z )
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m_ToDelete.Enqueue( item );
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}
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