Adds better type support for pooled enumerables. Refactors code. (#16)
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48 changed files with 252 additions and 243 deletions
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@ -144,15 +144,12 @@ namespace Server
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xTotal += fp.X;
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yTotal += fp.Y;
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IPooledEnumerable eable = map.GetItemsInRange( new Point3D( fp.X, fp.Y, 0 ), 0 );
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IPooledEnumerable<Spawner> eable = map.GetItemsInRange<Spawner>( new Point3D( fp.X, fp.Y, 0 ), 0 );
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foreach ( Item item in eable )
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foreach ( Spawner item in eable )
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{
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if ( item is Spawner )
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{
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hasSpawner = true;
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break;
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}
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hasSpawner = true;
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break;
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}
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eable.Free();
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@ -529,4 +526,4 @@ namespace Server
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}
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}
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}
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}
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}
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