Adds better type support for pooled enumerables. Refactors code. (#16)
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48 changed files with 252 additions and 243 deletions
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@ -49,10 +49,10 @@ namespace Server.Spells.Seventh
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if ( map != null )
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{
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IPooledEnumerable eable = map.GetMobilesInRange( new Point3D( p ), 8 );
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IPooledEnumerable<BaseCreature> eable = map.GetMobilesInRange<BaseCreature>( new Point3D( p ), 8 );
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foreach ( Mobile m in eable )
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if ( m is BaseCreature && (m as BaseCreature).IsDispellable && Caster.CanBeHarmful( m, false ) )
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foreach ( BaseCreature m in eable )
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if ( m.IsDispellable && Caster.CanBeHarmful( m, false ) )
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targets.Add( m );
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eable.Free();
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@ -111,4 +111,4 @@ namespace Server.Spells.Seventh
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}
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}
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}
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}
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}
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