Adds better type support for pooled enumerables. Refactors code. (#16)

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Kamron Batman 2018-08-09 14:08:34 -07:00 • committed by GitHub
parent 62b95f4d74
commit b06f5bf60d
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48 changed files with 252 additions and 243 deletions

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@ -49,10 +49,10 @@ namespace Server.Spells.Seventh
if ( map != null )
{
IPooledEnumerable eable = map.GetMobilesInRange( new Point3D( p ), 8 );
IPooledEnumerable<BaseCreature> eable = map.GetMobilesInRange<BaseCreature>( new Point3D( p ), 8 );
foreach ( Mobile m in eable )
if ( m is BaseCreature && (m as BaseCreature).IsDispellable && Caster.CanBeHarmful( m, false ) )
foreach ( BaseCreature m in eable )
if ( m.IsDispellable && Caster.CanBeHarmful( m, false ) )
targets.Add( m );
eable.Free();
@ -111,4 +111,4 @@ namespace Server.Spells.Seventh
}
}
}
}
}