Adds better type support for pooled enumerables. Refactors code. (#16)

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Kamron Batman 2018-08-09 14:08:34 -07:00 committed by GitHub
parent 62b95f4d74
commit b06f5bf60d
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48 changed files with 252 additions and 243 deletions

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@ -49,7 +49,7 @@ namespace Server.Spells.Sixth
if ( map != null )
{
IPooledEnumerable eable = map.GetMobilesInRange( new Point3D( p ), 2 );
IPooledEnumerable<Mobile> eable = map.GetMobilesInRange( new Point3D( p ), 2 );
foreach ( Mobile m in eable )
{
@ -106,4 +106,4 @@ namespace Server.Spells.Sixth
}
}
}
}
}

View file

@ -46,7 +46,7 @@ namespace Server.Spells.Sixth
if ( map != null )
{
IPooledEnumerable eable = map.GetMobilesInRange( new Point3D( p ), 1 + (int)(Caster.Skills[SkillName.Magery].Value / 20.0) );
IPooledEnumerable<Mobile> eable = map.GetMobilesInRange( new Point3D( p ), 1 + (int)(Caster.Skills[SkillName.Magery].Value / 20.0) );
foreach ( Mobile m in eable )
{
@ -120,4 +120,4 @@ namespace Server.Spells.Sixth
}
}
}
}
}