Fixes NPE (#312)
- [X] Fixes issue with world load where items modify mobiles before mobiles are initialized Bumps release version
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2 changed files with 8 additions and 13 deletions
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@ -367,12 +367,12 @@ namespace Server
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IIndexInfo<Serial> mobileIndexInfo = new EntityTypeIndex("Mobiles");
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IIndexInfo<Serial> guildIndexInfo = new EntityTypeIndex("Guilds");
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Items = LoadIndex(itemIndexInfo, out items);
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Mobiles = LoadIndex(mobileIndexInfo, out mobiles);
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Items = LoadIndex(itemIndexInfo, out items);
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Guilds = LoadIndex(guildIndexInfo, out guilds);
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LoadData(itemIndexInfo, items);
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LoadData(mobileIndexInfo, mobiles);
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LoadData(itemIndexInfo, items);
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LoadData(guildIndexInfo, guilds);
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EventSink.InvokeWorldLoad();
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@ -464,8 +464,8 @@ namespace Server
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IIndexInfo<Serial> mobileIndexInfo = new EntityTypeIndex("Mobiles");
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IIndexInfo<Serial> guildIndexInfo = new EntityTypeIndex("Guilds");
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WriteEntities(itemIndexInfo, Items, ItemTypes);
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WriteEntities(mobileIndexInfo, Mobiles, MobileTypes);
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WriteEntities(itemIndexInfo, Items, ItemTypes);
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WriteEntities(guildIndexInfo, Guilds, GuildTypes);
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watch.Stop();
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@ -1655,17 +1655,12 @@ namespace Server.Items
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return true;
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}
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if (Layer == Layer.Pants)
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return Layer switch
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{
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return m.FindItemOnLayer(Layer.InnerLegs) != null;
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}
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if (Layer == Layer.Shirt)
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{
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return m.FindItemOnLayer(Layer.InnerTorso) != null;
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}
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return false;
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Layer.Pants => m.FindItemOnLayer(Layer.InnerLegs) != null,
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Layer.Shirt => m.FindItemOnLayer(Layer.InnerTorso) != null,
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_ => false
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};
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}
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public override bool OnEquip(Mobile from)
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