fix: Optimize OrderedHashSet and introduce more high perf collections (#679)
* Optimizes OrderedHashSet using the learnings here: https://github.com/dotnet/runtime/issues/10050 * Removes ValueCollection since it was a relic from the conversion of the OrderedDictionary * Centralizes throw strings. * Adds pooled ordered hash set (but doesn't use it) Closes #448
This commit is contained in:
parent
d10e782371
commit
b0f8fe0350
16 changed files with 2495 additions and 481 deletions
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@ -9,51 +9,37 @@ namespace Benchmarks
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[SimpleJob(RuntimeMoniker.NetCoreApp50)]
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public class BenchmarkOrderedHashSet
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{
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private List<string> _list;
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private OrderedHashSet<string> _ordered;
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private HashSet<string> _hashSet;
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private const int iterations = 16;
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private readonly string[] _iterations = new string[16];
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[IterationSetup]
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public void IterationSetup()
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{
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_list = new List<string>();
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_ordered = new OrderedHashSet<string>();
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_hashSet = new HashSet<string>();
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}
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[IterationCleanup]
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public void IterationCleanup()
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{
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_list = null;
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_ordered = null;
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_hashSet = null;
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for (var i = 0; i < _iterations.Length; i++)
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{
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_iterations[i] = i.ToString();
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}
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}
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[Benchmark]
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public int UsingList()
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{
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for (int i = 0; i < iterations / 2; i++)
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var list = new List<string>();
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for (int i = 0; i < _iterations.Length / 2; i++)
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{
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AddIfNotPresent(_list, i.ToString());
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AddIfNotPresent(list, _iterations[i]);
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}
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for (int i = 0; i < iterations; i++)
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for (int i = 0; i < _iterations.Length; i++)
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{
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AddIfNotPresent(_list, i.ToString());
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AddIfNotPresent(list, _iterations[i]);
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}
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for (int i = 0; i < iterations * 2; i++)
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for (int i = 0; i < list.Count; i++)
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{
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AddIfNotPresent(_list, i.ToString());
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list[i].ToString();
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}
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for (int i = 0; i < _list.Count; i++)
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{
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_list[i].ToString();
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}
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return _list.Count;
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return list.Count;
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}
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private static int AddIfNotPresent<T>(List<T> list, T item)
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@ -71,53 +57,74 @@ namespace Benchmarks
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[Benchmark]
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public int UsingOrderedHashSet()
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{
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for (int i = 0; i < iterations / 2; i++)
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var ordered = new OrderedHashSet<string>();
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for (int i = 0; i < _iterations.Length / 2; i++)
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{
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_ordered.GetOrAdd(i.ToString());
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ordered.GetOrAdd(_iterations[i]).ToString();
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}
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for (int i = 0; i < iterations; i++)
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for (int i = 0; i < _iterations.Length; i++)
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{
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_ordered.GetOrAdd(i.ToString());
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ordered.GetOrAdd(_iterations[i]).ToString();
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}
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for (int i = 0; i < iterations * 2; i++)
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{
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_ordered.GetOrAdd(i.ToString());
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}
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foreach (var str in _ordered)
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foreach (var str in ordered)
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{
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str.ToString();
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}
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return _ordered.Count;
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return ordered.Count;
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}
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[Benchmark]
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public int UsingPooledOrderedHashSet()
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{
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var ordered = new PooledOrderedHashSet<string>();
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for (int i = 0; i < _iterations.Length / 2; i++)
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{
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ordered.GetOrAdd(_iterations[i]).ToString();
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}
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for (int i = 0; i < _iterations.Length; i++)
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{
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ordered.GetOrAdd(_iterations[i]).ToString();
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}
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foreach (var str in ordered)
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{
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str.ToString();
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}
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return ordered.Count;
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}
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[Benchmark]
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public int UsingHashSet()
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{
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for (int i = 0; i < iterations / 2; i++)
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var hashSet = new HashSet<(string, int)>(new OrderedStringComparer());
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for (int i = 0; i < _iterations.Length / 2; i++)
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{
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_hashSet.Add(i.ToString());
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hashSet.Add((_iterations[i], i));
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}
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for (int i = 0; i < iterations; i++)
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for (int i = 0; i < _iterations.Length; i++)
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{
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_hashSet.Add(i.ToString());
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hashSet.Add((_iterations[i], i));
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}
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for (int i = 0; i < iterations * 2; i++)
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{
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_hashSet.Add(i.ToString());
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}
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foreach (var str in _hashSet)
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foreach (var str in hashSet)
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{
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str.ToString();
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}
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return _hashSet.Count;
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return hashSet.Count;
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}
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private class OrderedStringComparer : EqualityComparer<(string, int)>
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{
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public override bool Equals((string, int) x, (string, int) y) => x.Item1.Equals(y.Item1, System.StringComparison.Ordinal);
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public override int GetHashCode((string, int) obj) => obj.Item1.GetHashCode();
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}
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}
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}
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@ -0,0 +1,173 @@
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using System;
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using System.Buffers;
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using System.IO;
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using System.IO.Compression;
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using BenchmarkDotNet.Attributes;
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using BenchmarkDotNet.Jobs;
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using Server.Collections;
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using Server.Gumps;
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using Server.Network;
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using Server.Tests.Network;
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namespace Benchmarks
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{
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[MemoryDiagnoser]
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[SimpleJob(RuntimeMoniker.NetCoreApp50)]
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public class OutgoingGumpPacketBenchmarks
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{
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private static readonly byte[] _layoutBuffer = GC.AllocateUninitializedArray<byte>(0x20000);
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private static readonly byte[] _stringsBuffer = GC.AllocateUninitializedArray<byte>(0x20000);
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public static void CreateDisplayGump(Gump gump, out int switches, out int entries)
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{
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switches = 0;
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entries = 0;
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const bool packed = false;
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var layoutWriter = new SpanWriter(_layoutBuffer);
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if (!gump.Draggable)
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{
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layoutWriter.Write(Gump.NoMove);
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}
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if (!gump.Closable)
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{
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layoutWriter.Write(Gump.NoClose);
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}
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if (!gump.Disposable)
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{
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layoutWriter.Write(Gump.NoDispose);
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}
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if (!gump.Resizable)
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{
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layoutWriter.Write(Gump.NoResize);
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}
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var stringsList = new OrderedHashSet<string>(32);
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foreach (var entry in gump.Entries)
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{
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entry.AppendTo(ref layoutWriter, stringsList, ref entries, ref switches);
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}
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var stringsWriter = new SpanWriter(_stringsBuffer);
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foreach (var str in stringsList)
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{
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var s = str ?? "";
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stringsWriter.Write((ushort)s.Length);
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stringsWriter.WriteBigUni(s);
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}
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int maxLength;
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if (packed)
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{
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var worstLayoutLength = Zlib.MaxPackSize(layoutWriter.BytesWritten);
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var worstStringsLength = Zlib.MaxPackSize(stringsWriter.BytesWritten);
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maxLength = 40 + worstLayoutLength + worstStringsLength;
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}
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else
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{
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maxLength = 23 + layoutWriter.BytesWritten + stringsWriter.BytesWritten;
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}
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var writer = new SpanWriter(maxLength);
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writer.Write((byte)(packed ? 0xDD : 0xB0)); // Packet ID
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writer.Seek(2, SeekOrigin.Current);
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writer.Write(gump.Serial);
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writer.Write(gump.TypeID);
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writer.Write(gump.X);
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writer.Write(gump.Y);
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if (packed)
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{
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layoutWriter.Write((byte)0); // Layout text terminator
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OutgoingGumpPackets.WritePacked(layoutWriter.Span, ref writer);
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writer.Write(stringsList.Count);
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OutgoingGumpPackets.WritePacked(stringsWriter.Span, ref writer);
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}
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else
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{
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writer.Write((ushort)layoutWriter.BytesWritten);
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writer.Write(layoutWriter.Span);
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writer.Write((ushort)stringsList.Count);
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writer.Write(stringsWriter.Span);
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}
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writer.WritePacketLength();
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layoutWriter.Dispose(); // Just in case
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stringsWriter.Dispose(); // Just in case
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}
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public class NameChangeDeedGump : Gump
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{
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public NameChangeDeedGump() : base(50, 50)
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{
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Closable = false;
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Draggable = false;
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Resizable = false;
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AddPage(0);
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AddBlackAlpha(10, 120, 250, 85);
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AddHtml(10, 125, 250, 20, Color(Center("Name Change Deed"), 0xFFFFFF));
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AddLabel(73, 15, 1152, "");
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AddLabel(20, 150, 0x480, "New Name:");
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AddTextField(100, 150, 150, 20, 0);
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AddButtonLabeled(75, 180, 1, "Submit");
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}
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public void AddBlackAlpha(int x, int y, int width, int height)
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{
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AddImageTiled(x, y, width, height, 2624);
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AddAlphaRegion(x, y, width, height);
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}
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public void AddTextField(int x, int y, int width, int height, int index)
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{
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AddBackground(x - 2, y - 2, width + 4, height + 4, 0x2486);
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AddTextEntry(x + 2, y + 2, width - 4, height - 4, 0, index, "");
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}
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public static string Center(string text) => $"<CENTER>{text}</CENTER>";
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public static string Color(string text, int color) => $"<BASEFONT COLOR=#{color:X6}>{text}</BASEFONT>";
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public void AddButtonLabeled(int x, int y, int buttonID, string text)
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{
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AddButton(x, y - 1, 4005, 4007, buttonID);
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AddHtml(x + 35, y, 240, 20, Color(text, 0xFFFFFF));
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}
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}
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private static Gump _gump;
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[GlobalSetup]
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public void Setup()
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{
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_gump = new NameChangeDeedGump();
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}
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[Benchmark]
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public void TestNewStack()
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{
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CreateDisplayGump(_gump, out var _, out var _);
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}
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[Benchmark]
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public void TestOldStack()
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{
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_gump.Compile().Compile(false, out var _);
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}
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}
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}
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310
Projects/Benchmarks/Benchmarks/Packets/GumpPackets.cs
Normal file
310
Projects/Benchmarks/Benchmarks/Packets/GumpPackets.cs
Normal file
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@ -0,0 +1,310 @@
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using System.Buffers;
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using System.Collections.Generic;
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using System.IO;
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using System.IO.Compression;
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using System.Text;
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using Server.Gumps;
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using Server.Network;
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namespace Server.Tests
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{
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public interface IGumpWriter
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{
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int TextEntries { get; set; }
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int Switches { get; set; }
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void AppendLayout(bool val);
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void AppendLayout(int val);
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void AppendLayout(uint val);
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void AppendLayoutNS(int val);
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void AppendLayout(string text);
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void AppendLayoutNS(string text);
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void AppendLayout(byte[] buffer);
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void WriteStrings(List<string> strings);
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void Flush();
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}
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public sealed class CloseGump : Packet
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{
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public CloseGump(int typeID, int buttonID) : base(0xBF)
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{
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EnsureCapacity(13);
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Stream.Write((short)0x04);
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Stream.Write(typeID);
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Stream.Write(buttonID);
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}
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}
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public sealed class DisplayGumpPacked : Packet, IGumpWriter
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{
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private static readonly byte[] m_True = Gump.StringToBuffer(" 1");
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private static readonly byte[] m_False = Gump.StringToBuffer(" 0");
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private static readonly byte[] m_BeginTextSeparator = Gump.StringToBuffer(" @");
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private static readonly byte[] m_EndTextSeparator = Gump.StringToBuffer("@");
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private static readonly byte[] m_Buffer = new byte[48];
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private readonly Gump m_Gump;
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private readonly PacketWriter m_Layout;
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private readonly PacketWriter m_Strings;
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private int m_StringCount;
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static DisplayGumpPacked() => m_Buffer[0] = (byte)' ';
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public DisplayGumpPacked(Gump gump)
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: base(0xDD)
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{
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m_Gump = gump;
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m_Layout = PacketWriter.CreateInstance(8192);
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m_Strings = PacketWriter.CreateInstance(8192);
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}
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public int TextEntries { get; set; }
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public int Switches { get; set; }
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public void AppendLayout(bool val)
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{
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AppendLayout(val ? m_True : m_False);
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}
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public void AppendLayout(int val)
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{
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var toString = val.ToString();
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var bytes = Encoding.ASCII.GetBytes(toString, 0, toString.Length, m_Buffer, 1) + 1;
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m_Layout.Write(m_Buffer, 0, bytes);
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}
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public void AppendLayout(uint val)
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{
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var toString = val.ToString();
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var bytes = Encoding.ASCII.GetBytes(toString, 0, toString.Length, m_Buffer, 1) + 1;
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m_Layout.Write(m_Buffer, 0, bytes);
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}
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public void AppendLayoutNS(int val)
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{
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var toString = val.ToString();
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var bytes = Encoding.ASCII.GetBytes(toString, 0, toString.Length, m_Buffer, 1);
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m_Layout.Write(m_Buffer, 1, bytes);
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}
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public void AppendLayoutNS(string text)
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{
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m_Layout.WriteAsciiFixed(text, text.Length);
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}
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public void AppendLayout(string text)
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{
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AppendLayout(m_BeginTextSeparator);
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m_Layout.WriteAsciiFixed(text, text.Length);
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AppendLayout(m_EndTextSeparator);
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}
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public void AppendLayout(byte[] buffer)
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{
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m_Layout.Write(buffer, 0, buffer.Length);
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}
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public void WriteStrings(List<string> strings)
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{
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m_StringCount = strings.Count;
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for (var i = 0; i < strings.Count; ++i)
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{
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var v = strings[i] ?? "";
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m_Strings.Write((ushort)v.Length);
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m_Strings.WriteBigUniFixed(v, v.Length);
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}
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}
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public void Flush()
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{
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EnsureCapacity(28 + (int)m_Layout.Length + (int)m_Strings.Length);
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Stream.Write(m_Gump.Serial);
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Stream.Write(m_Gump.TypeID);
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Stream.Write(m_Gump.X);
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Stream.Write(m_Gump.Y);
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// Note: layout MUST be null terminated (don't listen to krrios)
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m_Layout.Write((byte)0);
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WritePacked(m_Layout);
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Stream.Write(m_StringCount);
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WritePacked(m_Strings);
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PacketWriter.ReleaseInstance(m_Layout);
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PacketWriter.ReleaseInstance(m_Strings);
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}
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private void WritePacked(PacketWriter src)
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{
|
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var buffer = src.UnderlyingStream.GetBuffer();
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var length = (int)src.Length;
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|
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if (length == 0)
|
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{
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Stream.Write(0);
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return;
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}
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var wantLength = 1 + length * 1024 / 1000;
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wantLength += 4095;
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wantLength &= ~4095;
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|
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var packBuffer = ArrayPool<byte>.Shared.Rent(wantLength);
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var packLength = wantLength;
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Zlib.Pack(packBuffer, ref packLength, buffer, length, ZlibQuality.Default);
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Stream.Write(4 + packLength);
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Stream.Write(length);
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Stream.Write(packBuffer, 0, packLength);
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ArrayPool<byte>.Shared.Return(packBuffer);
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}
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}
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public sealed class DisplayGumpFast : Packet, IGumpWriter
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{
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private static readonly byte[] m_True = Gump.StringToBuffer(" 1");
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private static readonly byte[] m_False = Gump.StringToBuffer(" 0");
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private static readonly byte[] m_BeginTextSeparator = Gump.StringToBuffer(" @");
|
||||
private static readonly byte[] m_EndTextSeparator = Gump.StringToBuffer("@");
|
||||
|
||||
private readonly byte[] m_Buffer = new byte[48];
|
||||
private int m_LayoutLength;
|
||||
|
||||
public DisplayGumpFast(Gump g) : base(0xB0)
|
||||
{
|
||||
m_Buffer[0] = (byte)' ';
|
||||
|
||||
EnsureCapacity(4096);
|
||||
|
||||
Stream.Write(g.Serial);
|
||||
Stream.Write(g.TypeID);
|
||||
Stream.Write(g.X);
|
||||
Stream.Write(g.Y);
|
||||
Stream.Write((ushort)0xFFFF);
|
||||
}
|
||||
|
||||
public int TextEntries { get; set; }
|
||||
|
||||
public int Switches { get; set; }
|
||||
|
||||
public void AppendLayout(bool val)
|
||||
{
|
||||
AppendLayout(val ? m_True : m_False);
|
||||
}
|
||||
|
||||
public void AppendLayout(int val)
|
||||
{
|
||||
var toString = val.ToString();
|
||||
var bytes = Encoding.ASCII.GetBytes(toString, 0, toString.Length, m_Buffer, 1) + 1;
|
||||
|
||||
Stream.Write(m_Buffer, 0, bytes);
|
||||
m_LayoutLength += bytes;
|
||||
}
|
||||
|
||||
public void AppendLayout(uint val)
|
||||
{
|
||||
var toString = val.ToString();
|
||||
var bytes = Encoding.ASCII.GetBytes(toString, 0, toString.Length, m_Buffer, 1) + 1;
|
||||
|
||||
Stream.Write(m_Buffer, 0, bytes);
|
||||
m_LayoutLength += bytes;
|
||||
}
|
||||
|
||||
public void AppendLayoutNS(int val)
|
||||
{
|
||||
var toString = val.ToString();
|
||||
var bytes = Encoding.ASCII.GetBytes(toString, 0, toString.Length, m_Buffer, 1);
|
||||
|
||||
Stream.Write(m_Buffer, 1, bytes);
|
||||
m_LayoutLength += bytes;
|
||||
}
|
||||
|
||||
public void AppendLayoutNS(string text)
|
||||
{
|
||||
var length = text.Length;
|
||||
Stream.WriteAsciiFixed(text, length);
|
||||
m_LayoutLength += length;
|
||||
}
|
||||
|
||||
public void AppendLayout(string text)
|
||||
{
|
||||
AppendLayout(m_BeginTextSeparator);
|
||||
|
||||
var length = text.Length;
|
||||
Stream.WriteAsciiFixed(text, length);
|
||||
m_LayoutLength += length;
|
||||
|
||||
AppendLayout(m_EndTextSeparator);
|
||||
}
|
||||
|
||||
public void AppendLayout(byte[] buffer)
|
||||
{
|
||||
var length = buffer.Length;
|
||||
Stream.Write(buffer, 0, length);
|
||||
m_LayoutLength += length;
|
||||
}
|
||||
|
||||
public void WriteStrings(List<string> text)
|
||||
{
|
||||
Stream.Seek(19, SeekOrigin.Begin);
|
||||
Stream.Write((ushort)m_LayoutLength);
|
||||
Stream.Seek(0, SeekOrigin.End);
|
||||
|
||||
Stream.Write((ushort)text.Count);
|
||||
|
||||
for (var i = 0; i < text.Count; ++i)
|
||||
{
|
||||
var v = text[i] ?? "";
|
||||
|
||||
int length = (ushort)v.Length;
|
||||
|
||||
Stream.Write((ushort)length);
|
||||
Stream.WriteBigUniFixed(v, length);
|
||||
}
|
||||
}
|
||||
|
||||
public void Flush()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class DisplaySignGump : Packet
|
||||
{
|
||||
public DisplaySignGump(Serial serial, int gumpID, string unknown, string caption) : base(0x8B)
|
||||
{
|
||||
unknown ??= "";
|
||||
caption ??= "";
|
||||
|
||||
EnsureCapacity(15 + unknown.Length + caption.Length);
|
||||
|
||||
Stream.Write(serial);
|
||||
Stream.Write((short)gumpID);
|
||||
Stream.Write((short)(unknown.Length + 1));
|
||||
Stream.WriteAsciiNull(unknown);
|
||||
Stream.Write((short)(caption.Length + 1));
|
||||
Stream.WriteAsciiNull(caption);
|
||||
}
|
||||
}
|
||||
}
|
||||
476
Projects/Benchmarks/Benchmarks/Packets/GumpUtilities.cs
Normal file
476
Projects/Benchmarks/Benchmarks/Packets/GumpUtilities.cs
Normal file
|
|
@ -0,0 +1,476 @@
|
|||
using System.Collections.Generic;
|
||||
using Server.Gumps;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Tests.Network
|
||||
{
|
||||
public static class GumpUtilities
|
||||
{
|
||||
private static readonly byte[] m_BeginLayout = Gump.StringToBuffer("{ ");
|
||||
private static readonly byte[] m_EndLayout = Gump.StringToBuffer(" }");
|
||||
|
||||
public static Packet Compile(this Gump g, NetState ns = null)
|
||||
{
|
||||
IGumpWriter disp = new DisplayGumpFast(g);
|
||||
// IGumpWriter disp = new DisplayGumpPacked(g);
|
||||
|
||||
if (!g.Draggable)
|
||||
{
|
||||
disp.AppendLayout(Gump.NoMove);
|
||||
}
|
||||
|
||||
if (!g.Closable)
|
||||
{
|
||||
disp.AppendLayout(Gump.NoClose);
|
||||
}
|
||||
|
||||
if (!g.Disposable)
|
||||
{
|
||||
disp.AppendLayout(Gump.NoDispose);
|
||||
}
|
||||
|
||||
if (!g.Resizable)
|
||||
{
|
||||
disp.AppendLayout(Gump.NoResize);
|
||||
}
|
||||
|
||||
var count = g.Entries.Count;
|
||||
var strings = new List<string>();
|
||||
|
||||
for (var i = 0; i < count; ++i)
|
||||
{
|
||||
var e = g.Entries[i];
|
||||
|
||||
disp.AppendLayout(m_BeginLayout);
|
||||
e.AppendToByType(disp, strings);
|
||||
disp.AppendLayout(m_EndLayout);
|
||||
}
|
||||
|
||||
disp.WriteStrings(strings);
|
||||
|
||||
disp.Flush();
|
||||
|
||||
return (Packet)disp;
|
||||
}
|
||||
|
||||
public static int Intern(this List<string> strings, string value)
|
||||
{
|
||||
var indexOf = strings.IndexOf(value);
|
||||
|
||||
if (indexOf >= 0)
|
||||
{
|
||||
return indexOf;
|
||||
}
|
||||
|
||||
strings.Add(value);
|
||||
return strings.Count - 1;
|
||||
}
|
||||
|
||||
public static void AppendToByType(this GumpEntry e, IGumpWriter disp, List<string> strings)
|
||||
{
|
||||
switch (e)
|
||||
{
|
||||
case GumpAlphaRegion g:
|
||||
{
|
||||
g.AppendTo(disp, strings);
|
||||
break;
|
||||
}
|
||||
case GumpBackground g:
|
||||
{
|
||||
g.AppendTo(disp, strings);
|
||||
break;
|
||||
}
|
||||
case GumpButton g:
|
||||
{
|
||||
g.AppendTo(disp, strings);
|
||||
break;
|
||||
}
|
||||
case GumpCheck g:
|
||||
{
|
||||
g.AppendTo(disp, strings);
|
||||
break;
|
||||
}
|
||||
case GumpGroup g:
|
||||
{
|
||||
g.AppendTo(disp, strings);
|
||||
break;
|
||||
}
|
||||
case GumpECHandleInput g:
|
||||
{
|
||||
g.AppendTo(disp, strings);
|
||||
break;
|
||||
}
|
||||
case GumpHtml g:
|
||||
{
|
||||
g.AppendTo(disp, strings);
|
||||
break;
|
||||
}
|
||||
case GumpHtmlLocalized g:
|
||||
{
|
||||
g.AppendTo(disp, strings);
|
||||
break;
|
||||
}
|
||||
case GumpImage g:
|
||||
{
|
||||
g.AppendTo(disp, strings);
|
||||
break;
|
||||
}
|
||||
case GumpImageTileButton g:
|
||||
{
|
||||
g.AppendTo(disp, strings);
|
||||
break;
|
||||
}
|
||||
case GumpImageTiled g:
|
||||
{
|
||||
g.AppendTo(disp, strings);
|
||||
break;
|
||||
}
|
||||
case GumpItem g:
|
||||
{
|
||||
g.AppendTo(disp, strings);
|
||||
break;
|
||||
}
|
||||
case GumpItemProperty g:
|
||||
{
|
||||
g.AppendTo(disp, strings);
|
||||
break;
|
||||
}
|
||||
case GumpLabel g:
|
||||
{
|
||||
g.AppendTo(disp, strings);
|
||||
break;
|
||||
}
|
||||
case GumpLabelCropped g:
|
||||
{
|
||||
g.AppendTo(disp, strings);
|
||||
break;
|
||||
}
|
||||
case GumpMasterGump g:
|
||||
{
|
||||
g.AppendTo(disp, strings);
|
||||
break;
|
||||
}
|
||||
case GumpPage g:
|
||||
{
|
||||
g.AppendTo(disp, strings);
|
||||
break;
|
||||
}
|
||||
case GumpRadio g:
|
||||
{
|
||||
g.AppendTo(disp, strings);
|
||||
break;
|
||||
}
|
||||
case GumpSpriteImage g:
|
||||
{
|
||||
g.AppendTo(disp, strings);
|
||||
break;
|
||||
}
|
||||
case GumpTextEntry g:
|
||||
{
|
||||
g.AppendTo(disp, strings);
|
||||
break;
|
||||
}
|
||||
case GumpTextEntryLimited g:
|
||||
{
|
||||
g.AppendTo(disp, strings);
|
||||
break;
|
||||
}
|
||||
case GumpTooltip g:
|
||||
{
|
||||
g.AppendTo(disp, strings);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void AppendTo(this GumpAlphaRegion g, IGumpWriter disp, List<string> strings)
|
||||
{
|
||||
disp.AppendLayout(GumpAlphaRegion.LayoutName);
|
||||
disp.AppendLayout(g.X);
|
||||
disp.AppendLayout(g.Y);
|
||||
disp.AppendLayout(g.Width);
|
||||
disp.AppendLayout(g.Height);
|
||||
}
|
||||
|
||||
public static void AppendTo(this GumpBackground g, IGumpWriter disp, List<string> strings)
|
||||
{
|
||||
disp.AppendLayout(GumpBackground.LayoutName);
|
||||
disp.AppendLayout(g.X);
|
||||
disp.AppendLayout(g.Y);
|
||||
disp.AppendLayout(g.GumpID);
|
||||
disp.AppendLayout(g.Width);
|
||||
disp.AppendLayout(g.Height);
|
||||
}
|
||||
|
||||
public static void AppendTo(this GumpButton g, IGumpWriter disp, List<string> strings)
|
||||
{
|
||||
disp.AppendLayout(GumpButton.LayoutName);
|
||||
disp.AppendLayout(g.X);
|
||||
disp.AppendLayout(g.Y);
|
||||
disp.AppendLayout(g.NormalID);
|
||||
disp.AppendLayout(g.PressedID);
|
||||
disp.AppendLayout((int)g.Type);
|
||||
disp.AppendLayout(g.Param);
|
||||
disp.AppendLayout(g.ButtonID);
|
||||
}
|
||||
|
||||
public static void AppendTo(this GumpCheck g, IGumpWriter disp, List<string> strings)
|
||||
{
|
||||
disp.AppendLayout(GumpButton.LayoutName);
|
||||
disp.AppendLayout(g.X);
|
||||
disp.AppendLayout(g.Y);
|
||||
disp.AppendLayout(g.InactiveID);
|
||||
disp.AppendLayout(g.ActiveID);
|
||||
disp.AppendLayout(g.InitialState);
|
||||
disp.AppendLayout(g.SwitchID);
|
||||
|
||||
disp.Switches++;
|
||||
}
|
||||
|
||||
public static void AppendTo(this GumpGroup g, IGumpWriter disp, List<string> strings)
|
||||
{
|
||||
disp.AppendLayout(GumpGroup.LayoutName);
|
||||
disp.AppendLayout(g.Group);
|
||||
}
|
||||
|
||||
public static void AppendTo(this GumpECHandleInput g, IGumpWriter disp, List<string> strings)
|
||||
{
|
||||
disp.AppendLayout(GumpECHandleInput.LayoutName);
|
||||
}
|
||||
|
||||
public static void AppendTo(this GumpHtml g, IGumpWriter disp, List<string> strings)
|
||||
{
|
||||
disp.AppendLayout(GumpHtml.LayoutName);
|
||||
disp.AppendLayout(g.X);
|
||||
disp.AppendLayout(g.Y);
|
||||
disp.AppendLayout(g.Width);
|
||||
disp.AppendLayout(g.Height);
|
||||
disp.AppendLayout(strings.Intern(g.Text));
|
||||
disp.AppendLayout(g.Background);
|
||||
disp.AppendLayout(g.Scrollbar);
|
||||
}
|
||||
|
||||
public static void AppendTo(this GumpHtmlLocalized g, IGumpWriter disp, List<string> strings)
|
||||
{
|
||||
switch (g.Type)
|
||||
{
|
||||
case GumpHtmlLocalizedType.Plain:
|
||||
{
|
||||
disp.AppendLayout(GumpHtmlLocalized.LayoutNamePlain);
|
||||
|
||||
disp.AppendLayout(g.X);
|
||||
disp.AppendLayout(g.Y);
|
||||
disp.AppendLayout(g.Width);
|
||||
disp.AppendLayout(g.Height);
|
||||
disp.AppendLayout(g.Number);
|
||||
disp.AppendLayout(g.Background);
|
||||
disp.AppendLayout(g.Scrollbar);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case GumpHtmlLocalizedType.Color:
|
||||
{
|
||||
disp.AppendLayout(GumpHtmlLocalized.LayoutNameColor);
|
||||
|
||||
disp.AppendLayout(g.X);
|
||||
disp.AppendLayout(g.Y);
|
||||
disp.AppendLayout(g.Width);
|
||||
disp.AppendLayout(g.Height);
|
||||
disp.AppendLayout(g.Number);
|
||||
disp.AppendLayout(g.Background);
|
||||
disp.AppendLayout(g.Scrollbar);
|
||||
disp.AppendLayout(g.Color);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case GumpHtmlLocalizedType.Args:
|
||||
{
|
||||
disp.AppendLayout(GumpHtmlLocalized.LayoutNameArgs);
|
||||
|
||||
disp.AppendLayout(g.X);
|
||||
disp.AppendLayout(g.Y);
|
||||
disp.AppendLayout(g.Width);
|
||||
disp.AppendLayout(g.Height);
|
||||
disp.AppendLayout(g.Background);
|
||||
disp.AppendLayout(g.Scrollbar);
|
||||
disp.AppendLayout(g.Color);
|
||||
disp.AppendLayout(g.Number);
|
||||
disp.AppendLayout(g.Args);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void AppendTo(this GumpImage g, IGumpWriter disp, List<string> strings)
|
||||
{
|
||||
disp.AppendLayout(GumpImage.LayoutName);
|
||||
disp.AppendLayout(g.X);
|
||||
disp.AppendLayout(g.Y);
|
||||
disp.AppendLayout(g.GumpID);
|
||||
|
||||
if (g.Hue != 0)
|
||||
{
|
||||
disp.AppendLayout(GumpImage.HueEquals);
|
||||
disp.AppendLayoutNS(g.Hue);
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(g.Class))
|
||||
{
|
||||
disp.AppendLayout(GumpImage.ClassEquals);
|
||||
disp.AppendLayoutNS(g.Class);
|
||||
}
|
||||
}
|
||||
|
||||
public static void AppendTo(this GumpImageTileButton g, IGumpWriter disp, List<string> strings)
|
||||
{
|
||||
disp.AppendLayout(GumpImageTileButton.LayoutName);
|
||||
disp.AppendLayout(g.X);
|
||||
disp.AppendLayout(g.Y);
|
||||
disp.AppendLayout(g.NormalID);
|
||||
disp.AppendLayout(g.PressedID);
|
||||
disp.AppendLayout((int)g.Type);
|
||||
disp.AppendLayout(g.Param);
|
||||
disp.AppendLayout(g.ButtonID);
|
||||
|
||||
disp.AppendLayout(g.ItemID);
|
||||
disp.AppendLayout(g.Hue);
|
||||
disp.AppendLayout(g.Width);
|
||||
disp.AppendLayout(g.Height);
|
||||
|
||||
if (g.LocalizedTooltip > 0)
|
||||
{
|
||||
disp.AppendLayout(GumpImageTileButton.LayoutTooltip);
|
||||
disp.AppendLayout(g.LocalizedTooltip);
|
||||
}
|
||||
}
|
||||
|
||||
public static void AppendTo(this GumpImageTiled g, IGumpWriter disp, List<string> strings)
|
||||
{
|
||||
disp.AppendLayout(GumpImageTiled.LayoutName);
|
||||
disp.AppendLayout(g.X);
|
||||
disp.AppendLayout(g.Y);
|
||||
disp.AppendLayout(g.Width);
|
||||
disp.AppendLayout(g.Height);
|
||||
disp.AppendLayout(g.GumpID);
|
||||
}
|
||||
|
||||
public static void AppendTo(this GumpItem g, IGumpWriter disp, List<string> strings)
|
||||
{
|
||||
disp.AppendLayout(g.Hue == 0 ? GumpItem.LayoutName : GumpItem.LayoutNameHue);
|
||||
disp.AppendLayout(g.X);
|
||||
disp.AppendLayout(g.Y);
|
||||
disp.AppendLayout(g.ItemID);
|
||||
|
||||
if (g.Hue != 0)
|
||||
{
|
||||
disp.AppendLayout(g.Hue);
|
||||
}
|
||||
}
|
||||
|
||||
public static void AppendTo(this GumpItemProperty g, IGumpWriter disp, List<string> strings)
|
||||
{
|
||||
disp.AppendLayout(GumpItemProperty.LayoutName);
|
||||
disp.AppendLayout(g.Serial);
|
||||
}
|
||||
|
||||
public static void AppendTo(this GumpLabel g, IGumpWriter disp, List<string> strings)
|
||||
{
|
||||
disp.AppendLayout(GumpLabel.LayoutName);
|
||||
disp.AppendLayout(g.X);
|
||||
disp.AppendLayout(g.Y);
|
||||
disp.AppendLayout(g.Hue);
|
||||
disp.AppendLayout(strings.Intern(g.Text));
|
||||
}
|
||||
|
||||
public static void AppendTo(this GumpLabelCropped g, IGumpWriter disp, List<string> strings)
|
||||
{
|
||||
disp.AppendLayout(GumpLabelCropped.LayoutName);
|
||||
disp.AppendLayout(g.X);
|
||||
disp.AppendLayout(g.Y);
|
||||
disp.AppendLayout(g.Width);
|
||||
disp.AppendLayout(g.Height);
|
||||
disp.AppendLayout(g.Hue);
|
||||
disp.AppendLayout(strings.Intern(g.Text));
|
||||
}
|
||||
|
||||
public static void AppendTo(this GumpMasterGump g, IGumpWriter disp, List<string> strings)
|
||||
{
|
||||
disp.AppendLayout(GumpMasterGump.LayoutName);
|
||||
disp.AppendLayout(g.GumpID);
|
||||
}
|
||||
|
||||
public static void AppendTo(this GumpPage g, IGumpWriter disp, List<string> strings)
|
||||
{
|
||||
disp.AppendLayout(GumpPage.LayoutName);
|
||||
disp.AppendLayout(g.Page);
|
||||
}
|
||||
|
||||
public static void AppendTo(this GumpRadio g, IGumpWriter disp, List<string> strings)
|
||||
{
|
||||
disp.AppendLayout(GumpRadio.LayoutName);
|
||||
disp.AppendLayout(g.X);
|
||||
disp.AppendLayout(g.Y);
|
||||
disp.AppendLayout(g.InactiveID);
|
||||
disp.AppendLayout(g.ActiveID);
|
||||
disp.AppendLayout(g.InitialState);
|
||||
disp.AppendLayout(g.SwitchID);
|
||||
|
||||
disp.Switches++;
|
||||
}
|
||||
|
||||
public static void AppendTo(this GumpSpriteImage g, IGumpWriter disp, List<string> strings)
|
||||
{
|
||||
disp.AppendLayout(GumpSpriteImage.LayoutName);
|
||||
disp.AppendLayout(g.X);
|
||||
disp.AppendLayout(g.Y);
|
||||
disp.AppendLayout(g.GumpID);
|
||||
disp.AppendLayout(g.Width);
|
||||
disp.AppendLayout(g.Height);
|
||||
disp.AppendLayout(g.SX);
|
||||
disp.AppendLayout(g.SY);
|
||||
}
|
||||
|
||||
public static void AppendTo(this GumpTextEntry g, IGumpWriter disp, List<string> strings)
|
||||
{
|
||||
disp.AppendLayout(GumpTextEntry.LayoutName);
|
||||
disp.AppendLayout(g.X);
|
||||
disp.AppendLayout(g.Y);
|
||||
disp.AppendLayout(g.Width);
|
||||
disp.AppendLayout(g.Height);
|
||||
disp.AppendLayout(g.Hue);
|
||||
disp.AppendLayout(g.EntryID);
|
||||
disp.AppendLayout(strings.Intern(g.InitialText));
|
||||
|
||||
disp.TextEntries++;
|
||||
}
|
||||
|
||||
public static void AppendTo(this GumpTextEntryLimited g, IGumpWriter disp, List<string> strings)
|
||||
{
|
||||
disp.AppendLayout(GumpTextEntryLimited.LayoutName);
|
||||
disp.AppendLayout(g.X);
|
||||
disp.AppendLayout(g.Y);
|
||||
disp.AppendLayout(g.Width);
|
||||
disp.AppendLayout(g.Height);
|
||||
disp.AppendLayout(g.Hue);
|
||||
disp.AppendLayout(g.EntryID);
|
||||
disp.AppendLayout(strings.Intern(g.InitialText));
|
||||
disp.AppendLayout(g.Size);
|
||||
|
||||
disp.TextEntries++;
|
||||
}
|
||||
|
||||
public static void AppendTo(this GumpTooltip g, IGumpWriter disp, List<string> strings)
|
||||
{
|
||||
disp.AppendLayout(GumpTooltip.LayoutName);
|
||||
disp.AppendLayout(g.Number);
|
||||
|
||||
if (!string.IsNullOrEmpty(g.Args))
|
||||
{
|
||||
disp.AppendLayout(g.Args);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
265
Projects/Benchmarks/Benchmarks/Packets/Packet.cs
Normal file
265
Projects/Benchmarks/Benchmarks/Packets/Packet.cs
Normal file
|
|
@ -0,0 +1,265 @@
|
|||
using System;
|
||||
using System.Buffers;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using Server.Diagnostics;
|
||||
|
||||
namespace Server.Network
|
||||
{
|
||||
public abstract class Packet
|
||||
{
|
||||
private const int CompressorBufferSize = 0x10000;
|
||||
|
||||
private readonly int m_Length;
|
||||
|
||||
private byte[] m_CompiledBuffer;
|
||||
private int m_CompiledLength;
|
||||
private State m_State;
|
||||
|
||||
protected Packet(int packetID)
|
||||
{
|
||||
PacketID = packetID;
|
||||
|
||||
if (Core.Profiling)
|
||||
{
|
||||
var prof = PacketSendProfile.Acquire(PacketID);
|
||||
prof.Increment();
|
||||
}
|
||||
}
|
||||
|
||||
protected Packet(int packetID, int length)
|
||||
{
|
||||
PacketID = packetID;
|
||||
m_Length = length;
|
||||
|
||||
Stream = PacketWriter.CreateInstance(length); // new PacketWriter( length );
|
||||
Stream.Write((byte)packetID);
|
||||
|
||||
if (Core.Profiling)
|
||||
{
|
||||
var prof = PacketSendProfile.Acquire(PacketID);
|
||||
prof.Increment();
|
||||
}
|
||||
}
|
||||
|
||||
public int PacketID { get; }
|
||||
|
||||
public PacketWriter Stream { get; protected set; }
|
||||
|
||||
public void EnsureCapacity(int length)
|
||||
{
|
||||
Stream = PacketWriter.CreateInstance(length); // new PacketWriter( length );
|
||||
Stream.Write((byte)PacketID);
|
||||
Stream.Write((short)0);
|
||||
}
|
||||
|
||||
public static Packet SetStatic(Packet p)
|
||||
{
|
||||
p.SetStatic();
|
||||
return p;
|
||||
}
|
||||
|
||||
public static Packet Acquire(Packet p)
|
||||
{
|
||||
p.Acquire();
|
||||
return p;
|
||||
}
|
||||
|
||||
public static void Release(ref Packet p)
|
||||
{
|
||||
p?.Release();
|
||||
p = null;
|
||||
}
|
||||
|
||||
public static void Release(Packet p)
|
||||
{
|
||||
p?.Release();
|
||||
}
|
||||
|
||||
public void SetStatic()
|
||||
{
|
||||
m_State |= State.Static | State.Acquired;
|
||||
}
|
||||
|
||||
public void Acquire()
|
||||
{
|
||||
m_State |= State.Acquired;
|
||||
}
|
||||
|
||||
public void OnSend()
|
||||
{
|
||||
if ((m_State & (State.Acquired | State.Static)) == 0)
|
||||
{
|
||||
Free();
|
||||
}
|
||||
}
|
||||
|
||||
private void Free()
|
||||
{
|
||||
if (m_CompiledBuffer == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if ((m_State & State.Buffered) != 0)
|
||||
{
|
||||
ArrayPool<byte>.Shared.Return(m_CompiledBuffer);
|
||||
}
|
||||
|
||||
m_State &= ~(State.Static | State.Acquired | State.Buffered);
|
||||
|
||||
m_CompiledBuffer = null;
|
||||
}
|
||||
|
||||
public void Release()
|
||||
{
|
||||
if ((m_State & State.Acquired) != 0)
|
||||
{
|
||||
Free();
|
||||
}
|
||||
}
|
||||
|
||||
private readonly object _object = new();
|
||||
|
||||
public byte[] Compile(bool compress, out int length)
|
||||
{
|
||||
lock (_object)
|
||||
{
|
||||
if (m_CompiledBuffer == null)
|
||||
{
|
||||
if ((m_State & State.Accessed) == 0)
|
||||
{
|
||||
m_State |= State.Accessed;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((m_State & State.Warned) == 0)
|
||||
{
|
||||
m_State |= State.Warned;
|
||||
|
||||
try
|
||||
{
|
||||
using var op = new StreamWriter("net_opt.log", true);
|
||||
op.WriteLine("Redundant compile for packet {0}, use Acquire() and Release()", GetType());
|
||||
op.WriteLine(new StackTrace());
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
}
|
||||
|
||||
m_CompiledBuffer = Array.Empty<byte>();
|
||||
m_CompiledLength = 0;
|
||||
|
||||
length = m_CompiledLength;
|
||||
return m_CompiledBuffer;
|
||||
}
|
||||
|
||||
InternalCompile(compress);
|
||||
}
|
||||
|
||||
length = m_CompiledLength;
|
||||
return m_CompiledBuffer;
|
||||
}
|
||||
}
|
||||
|
||||
private void InternalCompile(bool compress)
|
||||
{
|
||||
if (m_Length == 0)
|
||||
{
|
||||
var streamLen = Stream.Length;
|
||||
|
||||
Stream.Seek(1, SeekOrigin.Begin);
|
||||
Stream.Write((ushort)streamLen);
|
||||
}
|
||||
else if (Stream.Length != m_Length)
|
||||
{
|
||||
var diff = (int)Stream.Length - m_Length;
|
||||
|
||||
Console.WriteLine(
|
||||
"Packet: 0x{0:X2}: Bad packet length! ({1}{2} bytes)",
|
||||
PacketID,
|
||||
diff >= 0 ? "+" : "",
|
||||
diff
|
||||
);
|
||||
}
|
||||
|
||||
var ms = Stream.UnderlyingStream;
|
||||
|
||||
m_CompiledBuffer = ms.GetBuffer();
|
||||
var length = (int)ms.Length;
|
||||
|
||||
if (compress)
|
||||
{
|
||||
var compressorBuffer = new byte[CompressorBufferSize];
|
||||
var compressedLength = NetworkCompression.Compress(m_CompiledBuffer.AsSpan(0, length), compressorBuffer);
|
||||
|
||||
if (length <= 0)
|
||||
{
|
||||
Console.WriteLine(
|
||||
"Warning: Compression buffer overflowed on packet 0x{0:X2} ('{1}') (length={2})",
|
||||
PacketID,
|
||||
GetType().Name,
|
||||
length
|
||||
);
|
||||
using var op = new StreamWriter("compression_overflow.log", true);
|
||||
op.WriteLine(
|
||||
"{0} Warning: Compression buffer overflowed on packet 0x{1:X2} ('{2}') (length={3})",
|
||||
Core.Now,
|
||||
PacketID,
|
||||
GetType().Name,
|
||||
length
|
||||
);
|
||||
op.WriteLine(new StackTrace());
|
||||
}
|
||||
else
|
||||
{
|
||||
m_CompiledBuffer = compressorBuffer;
|
||||
m_CompiledLength = compressedLength;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_CompiledLength = length;
|
||||
}
|
||||
|
||||
if (m_CompiledLength > 0)
|
||||
{
|
||||
var old = m_CompiledBuffer;
|
||||
|
||||
if ((m_State & State.Static) != 0)
|
||||
{
|
||||
m_CompiledBuffer = new byte[m_CompiledLength];
|
||||
}
|
||||
else
|
||||
{
|
||||
// Release it later using Release()
|
||||
m_CompiledBuffer = ArrayPool<byte>.Shared.Rent(m_CompiledLength);
|
||||
m_State |= State.Buffered;
|
||||
}
|
||||
|
||||
Buffer.BlockCopy(old, 0, m_CompiledBuffer, 0, m_CompiledLength);
|
||||
|
||||
if (compress)
|
||||
{
|
||||
ArrayPool<byte>.Shared.Return(old);
|
||||
}
|
||||
}
|
||||
|
||||
PacketWriter.ReleaseInstance(Stream);
|
||||
Stream = null;
|
||||
}
|
||||
|
||||
[Flags]
|
||||
private enum State
|
||||
{
|
||||
Inactive = 0x00,
|
||||
Static = 0x01,
|
||||
Acquired = 0x02,
|
||||
Accessed = 0x04,
|
||||
Buffered = 0x08,
|
||||
Warned = 0x10
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,11 +2,15 @@ using System;
|
|||
using System.Buffers.Binary;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Server;
|
||||
using Server.Network;
|
||||
|
||||
namespace Benchmarks
|
||||
{
|
||||
public static class PacketTestUtilities
|
||||
{
|
||||
public static Span<byte> Compile(this Packet p) =>
|
||||
p.Compile(false, out var length).AsSpan(0, length);
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void Write(this Span<byte> data, ref int pos, Serial serial)
|
||||
{
|
||||
|
|
|
|||
352
Projects/Benchmarks/Benchmarks/Packets/PacketWriter.cs
Normal file
352
Projects/Benchmarks/Benchmarks/Packets/PacketWriter.cs
Normal file
|
|
@ -0,0 +1,352 @@
|
|||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
namespace Server.Network
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides functionality for writing primitive binary data.
|
||||
/// </summary>
|
||||
public class PacketWriter
|
||||
{
|
||||
private static readonly ConcurrentQueue<PacketWriter> m_Pool = new();
|
||||
|
||||
/// <summary>
|
||||
/// Internal format buffer.
|
||||
/// </summary>
|
||||
private readonly byte[] m_Buffer = new byte[4];
|
||||
|
||||
private int m_Capacity;
|
||||
|
||||
/// <summary>
|
||||
/// Instantiates a new PacketWriter instance with a given capacity.
|
||||
/// </summary>
|
||||
/// <param name="capacity">Initial capacity for the internal stream.</param>
|
||||
public PacketWriter(int capacity = 32)
|
||||
{
|
||||
UnderlyingStream = new MemoryStream(capacity);
|
||||
m_Capacity = capacity;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the total stream length.
|
||||
/// </summary>
|
||||
public long Length => UnderlyingStream.Length;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the current stream position.
|
||||
/// </summary>
|
||||
public long Position
|
||||
{
|
||||
get => UnderlyingStream.Position;
|
||||
set => UnderlyingStream.Position = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The internal stream used by this PacketWriter instance.
|
||||
/// </summary>
|
||||
public MemoryStream UnderlyingStream { get; }
|
||||
|
||||
public static PacketWriter CreateInstance(int capacity = 32)
|
||||
{
|
||||
if (m_Pool.TryDequeue(out var pw))
|
||||
{
|
||||
pw.m_Capacity = capacity;
|
||||
pw.UnderlyingStream.SetLength(0);
|
||||
return pw;
|
||||
}
|
||||
|
||||
return new PacketWriter(capacity);
|
||||
}
|
||||
|
||||
public static void ReleaseInstance(PacketWriter pw)
|
||||
{
|
||||
m_Pool.Enqueue(pw);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes a 1-byte boolean value to the underlying stream. False is represented by 0, true by 1.
|
||||
/// </summary>
|
||||
public void Write(bool value)
|
||||
{
|
||||
UnderlyingStream.WriteByte((byte)(value ? 1 : 0));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes a 1-byte unsigned integer value to the underlying stream.
|
||||
/// </summary>
|
||||
public void Write(byte value)
|
||||
{
|
||||
UnderlyingStream.WriteByte(value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes a 1-byte signed integer value to the underlying stream.
|
||||
/// </summary>
|
||||
public void Write(sbyte value)
|
||||
{
|
||||
UnderlyingStream.WriteByte((byte)value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes a 2-byte signed integer value to the underlying stream.
|
||||
/// </summary>
|
||||
public void Write(short value)
|
||||
{
|
||||
m_Buffer[0] = (byte)(value >> 8);
|
||||
m_Buffer[1] = (byte)value;
|
||||
|
||||
UnderlyingStream.Write(m_Buffer, 0, 2);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes a 2-byte unsigned integer value to the underlying stream.
|
||||
/// </summary>
|
||||
public void Write(ushort value)
|
||||
{
|
||||
m_Buffer[0] = (byte)(value >> 8);
|
||||
m_Buffer[1] = (byte)value;
|
||||
|
||||
UnderlyingStream.Write(m_Buffer, 0, 2);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes a 4-byte signed integer value to the underlying stream.
|
||||
/// </summary>
|
||||
public void Write(int value)
|
||||
{
|
||||
m_Buffer[0] = (byte)(value >> 24);
|
||||
m_Buffer[1] = (byte)(value >> 16);
|
||||
m_Buffer[2] = (byte)(value >> 8);
|
||||
m_Buffer[3] = (byte)value;
|
||||
|
||||
UnderlyingStream.Write(m_Buffer, 0, 4);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes a 4-byte unsigned integer value to the underlying stream.
|
||||
/// </summary>
|
||||
public void Write(uint value)
|
||||
{
|
||||
m_Buffer[0] = (byte)(value >> 24);
|
||||
m_Buffer[1] = (byte)(value >> 16);
|
||||
m_Buffer[2] = (byte)(value >> 8);
|
||||
m_Buffer[3] = (byte)value;
|
||||
|
||||
UnderlyingStream.Write(m_Buffer, 0, 4);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes a sequence of bytes to the underlying stream
|
||||
/// </summary>
|
||||
public void Write(byte[] buffer, int offset, int size)
|
||||
{
|
||||
UnderlyingStream.Write(buffer, offset, size);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes a fixed-length ASCII-encoded string value to the underlying stream. To fit (size), the string content is either
|
||||
/// truncated or padded with null characters.
|
||||
/// </summary>
|
||||
public void WriteAsciiFixed(string value, int size)
|
||||
{
|
||||
if (value == null)
|
||||
{
|
||||
Console.WriteLine("Network: Attempted to WriteAsciiFixed() with null value");
|
||||
value = string.Empty;
|
||||
}
|
||||
|
||||
var length = value.Length;
|
||||
|
||||
UnderlyingStream.SetLength(UnderlyingStream.Length + size);
|
||||
|
||||
if (length >= size)
|
||||
{
|
||||
UnderlyingStream.Position +=
|
||||
Encoding.ASCII.GetBytes(value, 0, size, UnderlyingStream.GetBuffer(), (int)UnderlyingStream.Position);
|
||||
}
|
||||
else
|
||||
{
|
||||
Encoding.ASCII.GetBytes(value, 0, length, UnderlyingStream.GetBuffer(), (int)UnderlyingStream.Position);
|
||||
UnderlyingStream.Position += size;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes a dynamic-length ASCII-encoded string value to the underlying stream, followed by a 1-byte null character.
|
||||
/// </summary>
|
||||
public void WriteAsciiNull(string value)
|
||||
{
|
||||
if (value == null)
|
||||
{
|
||||
Console.WriteLine("Network: Attempted to WriteAsciiNull() with null value");
|
||||
value = string.Empty;
|
||||
}
|
||||
|
||||
var length = value.Length;
|
||||
|
||||
UnderlyingStream.SetLength(UnderlyingStream.Length + length + 1);
|
||||
|
||||
Encoding.ASCII.GetBytes(value, 0, length, UnderlyingStream.GetBuffer(), (int)UnderlyingStream.Position);
|
||||
UnderlyingStream.Position += length + 1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes a dynamic-length little-endian unicode string value to the underlying stream, followed by a 2-byte null
|
||||
/// character.
|
||||
/// </summary>
|
||||
public void WriteLittleUniNull(string value)
|
||||
{
|
||||
if (value == null)
|
||||
{
|
||||
Console.WriteLine("Network: Attempted to WriteLittleUniNull() with null value");
|
||||
value = string.Empty;
|
||||
}
|
||||
|
||||
var length = value.Length;
|
||||
|
||||
UnderlyingStream.SetLength(UnderlyingStream.Length + (length + 1) * 2);
|
||||
|
||||
UnderlyingStream.Position +=
|
||||
Encoding.Unicode.GetBytes(value, 0, length, UnderlyingStream.GetBuffer(), (int)UnderlyingStream.Position);
|
||||
UnderlyingStream.Position += 2;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes a fixed-length little-endian unicode string value to the underlying stream. To fit (size), the string content is
|
||||
/// either truncated or padded with null characters.
|
||||
/// </summary>
|
||||
public void WriteLittleUniFixed(string value, int size)
|
||||
{
|
||||
if (value == null)
|
||||
{
|
||||
Console.WriteLine("Network: Attempted to WriteLittleUniFixed() with null value");
|
||||
value = string.Empty;
|
||||
}
|
||||
|
||||
var length = value.Length;
|
||||
size *= 2;
|
||||
|
||||
UnderlyingStream.SetLength(UnderlyingStream.Length + size);
|
||||
|
||||
if (length * 2 >= size)
|
||||
{
|
||||
UnderlyingStream.Position +=
|
||||
Encoding.Unicode.GetBytes(
|
||||
value,
|
||||
0,
|
||||
size / 2,
|
||||
UnderlyingStream.GetBuffer(),
|
||||
(int)UnderlyingStream.Position
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
Encoding.Unicode.GetBytes(value, 0, length, UnderlyingStream.GetBuffer(), (int)UnderlyingStream.Position);
|
||||
UnderlyingStream.Position += size;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes a dynamic-length big-endian unicode string value to the underlying stream, followed by a 2-byte null character.
|
||||
/// </summary>
|
||||
public void WriteBigUniNull(string value)
|
||||
{
|
||||
if (value == null)
|
||||
{
|
||||
Console.WriteLine("Network: Attempted to WriteBigUniNull() with null value");
|
||||
value = string.Empty;
|
||||
}
|
||||
|
||||
var length = value.Length;
|
||||
|
||||
UnderlyingStream.SetLength(UnderlyingStream.Length + (length + 1) * 2);
|
||||
|
||||
UnderlyingStream.Position +=
|
||||
Encoding.BigEndianUnicode.GetBytes(
|
||||
value,
|
||||
0,
|
||||
length,
|
||||
UnderlyingStream.GetBuffer(),
|
||||
(int)UnderlyingStream.Position
|
||||
);
|
||||
UnderlyingStream.Position += 2;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes a fixed-length big-endian unicode string value to the underlying stream. To fit (size), the string content is
|
||||
/// either truncated or padded with null characters.
|
||||
/// </summary>
|
||||
public void WriteBigUniFixed(string value, int size)
|
||||
{
|
||||
if (value == null)
|
||||
{
|
||||
Console.WriteLine("Network: Attempted to WriteBigUniFixed() with null value");
|
||||
value = string.Empty;
|
||||
}
|
||||
|
||||
var length = value.Length;
|
||||
size *= 2;
|
||||
|
||||
UnderlyingStream.SetLength(UnderlyingStream.Length + size);
|
||||
|
||||
if (length * 2 >= size)
|
||||
{
|
||||
UnderlyingStream.Position +=
|
||||
Encoding.BigEndianUnicode.GetBytes(
|
||||
value,
|
||||
0,
|
||||
size / 2,
|
||||
UnderlyingStream.GetBuffer(),
|
||||
(int)UnderlyingStream.Position
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
Encoding.BigEndianUnicode.GetBytes(
|
||||
value,
|
||||
0,
|
||||
length,
|
||||
UnderlyingStream.GetBuffer(),
|
||||
(int)UnderlyingStream.Position
|
||||
);
|
||||
UnderlyingStream.Position += size;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Fills the stream from the current position up to (capacity) with 0x00's
|
||||
/// </summary>
|
||||
public void Fill()
|
||||
{
|
||||
Fill(m_Capacity - UnderlyingStream.Length);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes a number of 0x00 byte values to the underlying stream.
|
||||
/// </summary>
|
||||
public void Fill(long length)
|
||||
{
|
||||
if (UnderlyingStream.Position == UnderlyingStream.Length)
|
||||
{
|
||||
UnderlyingStream.SetLength(UnderlyingStream.Length + length);
|
||||
UnderlyingStream.Seek(0, SeekOrigin.End);
|
||||
}
|
||||
else
|
||||
{
|
||||
UnderlyingStream.Write(new byte[length], 0, (int)length);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Offsets the current position from an origin.
|
||||
/// </summary>
|
||||
public long Seek(long offset, SeekOrigin origin) => UnderlyingStream.Seek(offset, origin);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the entire stream content as a byte array.
|
||||
/// </summary>
|
||||
public byte[] ToArray() => UnderlyingStream.ToArray();
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue