diff --git a/Distribution/Configuration/modernuo.json b/Distribution/Configuration/modernuo.json
index c78546d93..5a698e3c8 100644
--- a/Distribution/Configuration/modernuo.json
+++ b/Distribution/Configuration/modernuo.json
@@ -104,7 +104,10 @@
"world.enableAutoRestart": "False",
"world.savePath": "Saves",
"world.useMultithreadedSaves": "True",
- "opl.enable": "Core.AOS",
- "factions.enabled": "False"
+ "factions.enabled": "False",
+ "vendor.isInvulnerable": "True",
+ "melee.enableInstaHit": "True",
+ "t2aCraftMenus": "False",
+ "opl.enable": "False"
}
}
diff --git a/Distribution/Data/Decoration/Overworld/Addons.cfg b/Distribution/Data/Decoration/Overworld/Addons.cfg
index 6d1ac1790..a58261f1a 100644
--- a/Distribution/Data/Decoration/Overworld/Addons.cfg
+++ b/Distribution/Data/Decoration/Overworld/Addons.cfg
@@ -18,6 +18,9 @@ LoomSouthAddon 0x1061
SpinningWheelEastAddon 0x1019
343 1275 0
+BountyBoard 0x1E5E
+404 1283 5
+
# Cresthaven
SpinningWheelEastAddOn 0x1019
1571 1173 7
@@ -32,6 +35,9 @@ SpinningWheelSouthAddon 0x1015
LoomEastAddon 0x1060
420 1888 5
+BountyBoard 0x1E5E
+405 1876 5
+
# Coldbarrow
LoomSouthAddon 0x1061
3371 2383 7
@@ -39,9 +45,19 @@ LoomSouthAddon 0x1061
SpinningWheelSouthAddon 0x1015
3373 2383 7
+BountyBoard 0x1E5E
+3383 2383 7
+
# Myrish
LoomEastAddon 0x1060
1538 2919 7
SpinningWheelSouthAddon 0x1015
1540 2915 7
+
+BountyBoard 0x1E5E
+1596 2901 7
+
+# Fairwinds
+BountyBoard 0x1E5E
+2342 2787 5
diff --git a/Distribution/Data/Decoration/Overworld/Coldbarrow_Doors.cfg b/Distribution/Data/Decoration/Overworld/Coldbarrow_Doors.cfg
index 177303f84..d5ba6dc0c 100644
--- a/Distribution/Data/Decoration/Overworld/Coldbarrow_Doors.cfg
+++ b/Distribution/Data/Decoration/Overworld/Coldbarrow_Doors.cfg
@@ -70,6 +70,6 @@ DarkWoodDoor 1701 (Facing=WestCCW)
DarkWoodDoor 1701 (Facing=WestCCW)
3368 2391 7
-# Hairstylist
+# Bounty House
DarkWoodDoor 1711 (Facing=NorthCW)
3385 2386 7
diff --git a/Distribution/Data/Decoration/Overworld/Fairwinds_Doors.cfg b/Distribution/Data/Decoration/Overworld/Fairwinds_Doors.cfg
index b744c3f7f..8f6498f68 100644
--- a/Distribution/Data/Decoration/Overworld/Fairwinds_Doors.cfg
+++ b/Distribution/Data/Decoration/Overworld/Fairwinds_Doors.cfg
@@ -64,7 +64,7 @@ DarkWoodDoor 1701 (Facing=WestCCW)
DarkWoodDoor 1709 (Facing=SouthCCW)
2337 2800 5
-# Hairstyist
+# Bounty House
DarkWoodDoor 1701 (Facing=WestCCW)
2342 2790 5
diff --git a/Distribution/Data/Decoration/Overworld/Mireport_Doors.cfg b/Distribution/Data/Decoration/Overworld/Mireport_Doors.cfg
index f6cc57c54..dbdf29637 100644
--- a/Distribution/Data/Decoration/Overworld/Mireport_Doors.cfg
+++ b/Distribution/Data/Decoration/Overworld/Mireport_Doors.cfg
@@ -86,7 +86,7 @@ DarkWoodDoor 1703 (Facing=EastCW)
StrongWoodDoor 1775 (Facing=NorthCW)
409 1296 5
-# Hairstylist
+# Bounty House
DarkWoodDoor 1711 (Facing=NorthCW)
409 1286 5
diff --git a/Distribution/Data/Decoration/Overworld/Moongates.cfg b/Distribution/Data/Decoration/Overworld/Moongates.cfg
index 516ceedd9..44a4911b8 100644
--- a/Distribution/Data/Decoration/Overworld/Moongates.cfg
+++ b/Distribution/Data/Decoration/Overworld/Moongates.cfg
@@ -29,3 +29,7 @@ CustomMoonGate 0xF6C
# Piece Island
CustomMoonGate 0xF6C
754 3458 0
+
+# Shiver Island
+CustomMoonGate 0xF6C
+3012 445 8
diff --git a/Distribution/Data/Decoration/Overworld/Myrish_Doors.cfg b/Distribution/Data/Decoration/Overworld/Myrish_Doors.cfg
index 2f6e6b43e..ad5e25927 100644
--- a/Distribution/Data/Decoration/Overworld/Myrish_Doors.cfg
+++ b/Distribution/Data/Decoration/Overworld/Myrish_Doors.cfg
@@ -92,7 +92,7 @@ DarkWoodDoor 1703 (Facing=EastCCW)
DarkWoodDoor 1703 (Facing=EastCCW)
1585 2901 27
-# Hairstylist
+# Bounty House
DarkWoodDoor 1703 (Facing=EastCW)
1599 2907 7
diff --git a/Distribution/Data/Decoration/Overworld/Teareek_Doors.cfg b/Distribution/Data/Decoration/Overworld/Teareek_Doors.cfg
index 842e0f40e..4b60f5f4d 100644
--- a/Distribution/Data/Decoration/Overworld/Teareek_Doors.cfg
+++ b/Distribution/Data/Decoration/Overworld/Teareek_Doors.cfg
@@ -70,7 +70,7 @@ MediumWoodDoor 1717 (Facing=WestCCW)
MediumWoodDoor 1717 (Facing=WestCCW)
403 1895 5
-# Hairstylist
+# Bounty House
MediumWoodDoor 1727 (Facing=NorthCW)
410 1876 5
diff --git a/Distribution/Data/MLQuests.cfg b/Distribution/Data/MLQuests.cfg
index 7cf425d8e..b4a72b763 100644
--- a/Distribution/Data/MLQuests.cfg
+++ b/Distribution/Data/MLQuests.cfg
@@ -1 +1,2 @@
IronForTheForge
+EscortToBastion
diff --git a/Distribution/Data/Spawns/Overworld/Coldbarrow_NPCs.json b/Distribution/Data/Spawns/Overworld/Coldbarrow_NPCs.json
index 548de0f96..3fad31516 100644
--- a/Distribution/Data/Spawns/Overworld/Coldbarrow_NPCs.json
+++ b/Distribution/Data/Spawns/Overworld/Coldbarrow_NPCs.json
@@ -52,7 +52,7 @@
"spawnBounds": { "x1": 3380, "y1": 2385, "z1": -128, "x2": 3381, "y2": 2386, "z2": 128 },
"walkingRange": 5,
"entries": [
- { "name": "hairstylist", "probability": 100, "maxCount": 1 }
+ { "name": "bountyvendor", "probability": 100, "maxCount": 1 }
]
},
{
diff --git a/Distribution/Data/Spawns/Overworld/End_Point_Dock_Critters.json b/Distribution/Data/Spawns/Overworld/End_Point_Dock_Critters.json
index 3a909b6eb..78c4747d1 100644
--- a/Distribution/Data/Spawns/Overworld/End_Point_Dock_Critters.json
+++ b/Distribution/Data/Spawns/Overworld/End_Point_Dock_Critters.json
@@ -1,18 +1,32 @@
[
{
- "$type": "RegionSpawner",
- "guid": "7828a42b-6b29-4cda-87b5-88db80d9f506",
- "location": [1537, 954, 8],
+ "$type": "Spawner",
+ "guid": "5f709ede-bf80-42ea-9c12-87bdb0186806",
+ "location": [1536, 957, 8],
"map": "Veridia",
- "count": 8,
+ "count": 3,
"minDelay": "00:05:00",
"maxDelay": "00:10:00",
- "region": "the End Point Dock",
+ "homeRange": 6,
+ "walkingRange": 6,
+ "entries": [
+ { "name": "rat", "probability": 100, "maxCount": 2 },
+ { "name": "cat", "probability": 100, "maxCount": 1 }
+ ]
+ },
+ {
+ "$type": "Spawner",
+ "guid": "2952bcb4-4a4e-4082-ae36-fc67b8c8b083",
+ "location": [1535, 942, 8],
+ "map": "Veridia",
+ "count": 3,
+ "minDelay": "00:05:00",
+ "maxDelay": "00:10:00",
+ "homeRange": 6,
"walkingRange": -1,
"entries": [
- { "name": "cat", "probability": 100, "maxCount": 2 },
{ "name": "rat", "probability": 100, "maxCount": 2 },
- { "name": "dog", "probability": 100, "maxCount": 1 }
+ { "name": "cat", "probability": 100, "maxCount": 1 }
]
}
]
diff --git a/Projects/UOContent/Engines/ML Quests/Definitions/BaseEscort.cs b/Projects/UOContent/Engines/ML Quests/Definitions/BaseEscort.cs
new file mode 100644
index 000000000..761d63da0
--- /dev/null
+++ b/Projects/UOContent/Engines/ML Quests/Definitions/BaseEscort.cs
@@ -0,0 +1,20 @@
+namespace Server.Engines.MLQuests.Definitions
+{
+ // Base class for escorts providing the AwardHumanInNeed option
+ public class BaseEscort : MLQuest
+ {
+ public BaseEscort() => CompletionNotice = CompletionNoticeShort;
+
+ public virtual bool AwardHumanInNeed => true;
+
+ public override void GetRewards(MLQuestInstance instance)
+ {
+ if (AwardHumanInNeed)
+ {
+ HumanInNeed.AwardTo(instance.Player);
+ }
+
+ base.GetRewards(instance);
+ }
+ }
+}
diff --git a/Projects/UOContent/Engines/ML Quests/Definitions/Heritage.cs b/Projects/UOContent/Engines/ML Quests/Definitions/Heritage.cs
new file mode 100644
index 000000000..af226992e
--- /dev/null
+++ b/Projects/UOContent/Engines/ML Quests/Definitions/Heritage.cs
@@ -0,0 +1,28 @@
+using System;
+using ModernUO.Serialization;
+using Server.Engines.MLQuests.Objectives;
+using Server.Engines.MLQuests.Rewards;
+using Server.Items;
+using Server.Mobiles;
+
+namespace Server.Engines.MLQuests.Definitions;
+
+// This is not a real quest, it is only used as a reference
+public class HumanInNeed : MLQuest
+{
+ public HumanInNeed()
+ {
+ Title = 1075011;
+ Description = 0;
+ RefusalMessage = 0;
+ InProgressMessage = 0;
+ }
+
+ public override bool RecordCompletion => true;
+
+ public static void AwardTo(PlayerMobile pm)
+ {
+ MLQuestSystem.GetOrCreateContext(pm).SetDoneQuest(MLQuestSystem.FindQuest(typeof(HumanInNeed)));
+ pm.SendLocalizedMessage(1074949, "", 0x2A);
+ }
+}
diff --git a/Projects/UOContent/Engines/ML Quests/Definitions/TownEscorts.cs b/Projects/UOContent/Engines/ML Quests/Definitions/TownEscorts.cs
new file mode 100644
index 000000000..1b97248d9
--- /dev/null
+++ b/Projects/UOContent/Engines/ML Quests/Definitions/TownEscorts.cs
@@ -0,0 +1,35 @@
+using Server.Engines.MLQuests.Objectives;
+using Server.Engines.MLQuests.Rewards;
+using Server.Items;
+
+namespace Server.Engines.MLQuests.Definitions
+{
+ public class TownEscort : BaseEscort
+ {
+ // Escort reward
+ private static readonly BaseReward m_Reward = new ItemReward("Gold", typeof(Gold), 500);
+
+ public TownEscort(int title, int progress, int destination, string region)
+ {
+ Activated = true;
+ Title = title;
+ Description =
+ 1072287;
+ RefusalMessage =
+ 1072288;
+ InProgressMessage = progress;
+
+ Objectives.Add(new EscortObjective(new QuestArea(destination, region)));
+
+ Rewards.Add(m_Reward);
+ }
+ }
+
+ public class EscortToBastion : TownEscort
+ {
+ public EscortToBastion()
+ : base(1072275, 1072289, 1072227, "the town of Bastion")
+ {
+ }
+ }
+}
diff --git a/Projects/UOContent/Gumps/MoongateGump.cs b/Projects/UOContent/Gumps/MoongateGump.cs
index d2651a7ce..665dbd7f7 100644
--- a/Projects/UOContent/Gumps/MoongateGump.cs
+++ b/Projects/UOContent/Gumps/MoongateGump.cs
@@ -2,7 +2,7 @@ using System;
using Server;
using Server.Gumps;
using Server.Network;
-
+using Server.Items;
namespace Server.Gumps;
public class CustomMoongateGump : Gump
@@ -20,11 +20,15 @@ public class CustomMoongateGump : Gump
new("Trails Moongate", new Point3D(3169, 2871, 0), Map.Trammel),
new("Coldbarrow Moongate", new Point3D(3285, 2331, 0), Map.Trammel),
new("Draco Island Moongate", new Point3D(3495, 3491, 2), Map.Trammel),
- new("Piece Island Moongate", new Point3D(754, 3458, 0), Map.Trammel)
+ new("Piece Island Moongate", new Point3D(754, 3458, 0), Map.Trammel),
+ new("Shiver Island Moongate", new Point3D(3012, 445, 8), Map.Trammel)
};
- public CustomMoongateGump() : base(100, 100)
+ private readonly CustomMoongate _gate;
+
+ public CustomMoongateGump(CustomMoongate gate) : base(100, 100)
{
+ _gate = gate;
Closable = true;
Disposable = true;
Resizable = false;
@@ -32,10 +36,10 @@ public class CustomMoongateGump : Gump
AddPage(0);
// Background and Alpha Region for a clean, modern look
- AddBackground(0, 0, 250, 320, 9270);
- AddAlphaRegion(10, 10, 230, 300);
+ AddBackground(0, 0, 350, 370, 9270);
+ AddAlphaRegion(10, 10, 330, 350);
- AddHtml(0, 15, 250, 20, "
Select Destination", false, false);
+ AddHtml(0, 15, 350, 20, "Select Destination", false, false);
// Dynamically build the 8 buttons based on the array above
int yOffset = 50;
@@ -62,6 +66,12 @@ public class CustomMoongateGump : Gump
if (buttonId == 0)
return;
+ if (_gate == null || _gate.Deleted || mobile.Map != _gate.Map || !mobile.InRange(_gate.GetWorldLocation(), 2))
+ {
+ mobile.SendMessage("You have moved too far away from the moongate.");
+ return;
+ }
+
// Subtract 1 from the ButtonID to get the actual array index (0 through 7)
var index = buttonId - 1;
diff --git a/Projects/UOContent/Items/CustomMoonGate.cs b/Projects/UOContent/Items/CustomMoonGate.cs
index f6583657c..8cba95098 100644
--- a/Projects/UOContent/Items/CustomMoonGate.cs
+++ b/Projects/UOContent/Items/CustomMoonGate.cs
@@ -56,7 +56,7 @@ public partial class CustomMoongate : Item
{
// Close any existing moongate gumps before opening a new one
pm.CloseGump();
- pm.SendGump(new CustomMoongateGump());
+ pm.SendGump(new CustomMoongateGump(this));
}
}
}
diff --git a/Projects/UOContent/Mobiles/Townfolk/BaseEscortable.cs b/Projects/UOContent/Mobiles/Townfolk/BaseEscortable.cs
index 6fd7d5f23..d27d24855 100644
--- a/Projects/UOContent/Mobiles/Townfolk/BaseEscortable.cs
+++ b/Projects/UOContent/Mobiles/Townfolk/BaseEscortable.cs
@@ -36,39 +36,27 @@ public partial class BaseEscortable : BaseCreature
// Used when: !MLQuestSystem.Enabled && !Core.ML
public static readonly string[] TownNames =
[
- "Cove", "Britain", "Jhelom",
- "Minoc", "Ocllo", "Trinsic",
- "Vesper", "Yew", "Skara Brae",
- "Nujel'm", "Moonglow", "Magincia"
+ "the town of Bastion", "the town of Myrish", "the town of Fairwinds",
+ "the town of Stonehollow", "the town of Mireport", "the town of Cresthaven",
+ "the town of Rivermouth", "the town of Teareek", "the town of Port Grim",
+ "the town of Coldbarrow", "the town of Wharf's End", "the town of Landow"
];
// ML list, pre-ML quest system
// Used when: !MLQuestSystem.Enabled && Core.ML
public static readonly string[] MlTownNames =
[
- "Cove", "Serpent's Hold", "Jhelom", "Nujel'm"
+ "the town of Bastion", "the town of Myrish", "the town of Fairwinds",
+ "the town of Stonehollow", "the town of Mireport", "the town of Cresthaven",
+ "the town of Rivermouth", "the town of Teareek", "the town of Port Grim",
+ "the town of Coldbarrow", "the town of Wharf's End", "the town of Landow"
];
// ML quest system general list
// Used when: MLQuestSystem.Enabled && !Region.IsPartOf( "Haven Island" )
private static readonly Dictionary _mlQuestTypes = new()
{
- /*
- { typeof(EscortToYew), (Array.Empty(), 0) },
- { typeof(EscortToVesper), (Array.Empty(), 0) },
- { typeof(EscortToTrinsic), (Array.Empty(), 0) },
- { typeof(EscortToSkaraBrae), (Array.Empty(), 0) },
- { typeof(EscortToSerpentsHold), (Array.Empty(), 0) },
- { typeof(EscortToNujelm), (Array.Empty(), 0) },
- { typeof(EscortToMoonglow), (Array.Empty(), 0) },
- { typeof(EscortToMinoc), (Array.Empty(), 0) },
- { typeof(EscortToMagincia), (Array.Empty(), 0) },
- { typeof(EscortToJhelom), (Array.Empty(), 0) },
- { typeof(EscortToCove), (Array.Empty(), 0) },
- { typeof(EscortToBritain), (Array.Empty(), 0) }
- // Ocllo was removed in pub 56
- // { typeof(EscortToOcllo), (Array.Empty(), 0) }
- */
+ { typeof(EscortToBastion), (Array.Empty(), 0) }
};
// ML quest system New Haven list
@@ -77,86 +65,7 @@ public partial class BaseEscortable : BaseCreature
// that teach you where things are in a city instead of the randomly spawned ones.
private static readonly Dictionary _mlQuestTypesNH = new()
{
- /*
- // I am missing several components for my new potions, and I need to find the local alchemist.
- // My daughter is sick , and I need medicine. Do you know the way to the local alchemist?
- // I need some potions before I set out for a long journey. Can you take me to the alchemist in The Bottled Imp?
- // I’m looking to go to the Alchemist's shop. Will you take me?
- { typeof(EscortToNHAlchemist), ([1042767, 1042768, 1042769, 1042824], 1042811) },
-
- // I need new string for my lute, yet I do not know the way to the local music shop, could you take me?
- // I was hoping to hire a bard for my birthday party. Can you take me to one?
- // I fear my talent for music is less than my desire to learn, yet still I would like to try. Can you take me to the local music shop?
- // I’m looking to go to the music center. Will you take me?
- { typeof(EscortToNHBard), ([1042770, 1042771, 1042772, 1042825], 1042812) },
-
- // A family heirloom, our armoire, is falling apart. I need to see the local carpenter. Would you guide me to her?
- // My goat has broken through our fence, and I need new boards. Can you direct me to the local wood worker?
- // I need a hammer and nails. Never mind for what. Take me to the local carpenter or leave me be.
- // I’m looking to go to the local woodworker. Will you take me?
- { typeof(EscortToNHCarpenter), ([1042773, 1042774, 1042775, 1042829], 1042816) },
-
- //TODO: Add woodsman (camping, tracker, etc)
- // 1042776 - I have a job for the local woodsman. I have lost my dog. Can you take me to see him?
- // 1042777 - The tracker here is a good man. I know he will help me find my pet scorpion. Do you know the way to his house?
- // 1042778 - I am hoping to learn something about camping. Can you take me to the local woodsman?
- // 1042836 - I’m looking to go to the local woodsman's. Will you take me?
- // 1042814 - Lead on! Payment will be made when we arrive at the weapon trainer's.
-
- // Me spouse's cookin' is too good. I fear me belly is outgrowin' me clothes. I need to find the local seamstress. Can you take me to her?
- // I want to learn how to sew. Can you take me to see the tailor?
- // I need new clothes for a party, and I was wondering if you could take me to the tailor?
- // I’m looking to go to the local tailor. Will you take me?
- { typeof(EscortToNHTailor), ([1042779, 1042780, 1042781, 1042828], 1042815) },
-
- // I need to deposit some gold. You look like a trustworthy soul, so could you direct me to the local bank?
- // A rich relative of mine said they deposited some gold in to my account. Would you be able to lead me to the bank?
- // I have a debt I need to pay off at the bank. Do you know the way there?
- // I’m looking to go to the city bank. Will you take me?
- { typeof(EscortToNHBank), ([1042782, 1042783, 1042784, 1042832], 1042819) },
-
- // I wish to travel and see the world, but I fear I need martial skills. Would you direct me to the local weapons trainer?
- // I need a sword to accompany me on a journey. Would escort me to the local fighter's union?
- // I need someone to help me rid my home of mongbats. Please take me to the local swordfighter.
- // I’m looking to go to the weapon trainer's. Will you take me?
- { typeof(EscortToNHWarrior), ([1042785, 1042786, 1042787, 1042827], 1042814) },
-
- // My new house requires blessing, but I am not a mage and I have not the scroll. Would you take me to the local mages guild?
- // I need a wizard. I can't say why. You'll take me to one, or won't you?
- // You there. Take me to see a sorcerer so I can turn a friend back in to a human. He is currently a cat and keeps demanding milk.
- // I’m looking to go to the magic shop. Will you take me?
- { typeof(EscortToNHMage), ([1042788, 1042789, 1042790, 1042833], 1042820) },
-
- // Psst - I hate to admit it, but I am lost. Can you take me to a place where they sell maps?
- // I am trying to confirm the location of dungeons around here. Would you take me to a map maker so I might buy supplies?
- // Where am I? Who am I? Do you know me? Hmmm - on second thought, I think I best stick with where I am first. Do you know where I can get a map?
- // I’m looking to go to the local Map maker's. Will you take me?
- { typeof(EscortToNHMapmaker), ([1042791, 1042792, 1042793, 1042835], 1042822) },
-
- // I am in search of a loaf of fresh bread. Do you know where I might find some?
- // I need to find some spices for my stew. The local chef might have some for me, can you take me to see him?
- // I need something to eat. I am starving. Can you take me to the inn?
- // I’m looking to go to the New Haven Inn. Will you take me?
- { typeof(EscortToNHInn), ([1042794, 1042795, 1042796, 1042834], 1042821) },
-
- // Hey you! I need to find a farmer because all my plants keep dying. Please take me to one.
- // Do you know where I might find a person who sells seeds for crops?
- // I am hoping to swap soil stories with a local farmer, but I cannot find one. Can you take me to one?
- // I’m looking to go to a local farm. Will you take me?
- // { typeof(EscortToNHFarm), (new[] { 1042797, 1042798, 1042799, 1042830 }, 1042817) }, // Farm destination was remove
-
- // Hey! I need to visit the local fisherman to ask about what kind of bait he is using. I keep pulling up sea serpents. Where is he?
- // You know, I would really like some fish, but I do not know where a fisherman is. Do you?
- // I have heard of a magical fish that grants wishes. I bet THAT fisherman knows where the fish is. Please take me to him.
- // I’m looking to go to the fishing wharf. Will you take me?
- { typeof(EscortToNHDocks), ([1042800, 1042801, 1042802, 1042826], 1042813) },
-
- // I need arrows to hunt rabbits for me rabbit stew. Can you take me to the local archer?
- // I have a huge amount of feathers for the local Fletcher. Where might I find him?
- // You there. Do you know the way to the local archer?
- // I’m looking to go to the local archery range. Will you take me?
- { typeof(EscortToNHBowyer), ([1042803, 1042804, 1042805, 1042831], 1042818) },
- */
+ { typeof(EscortToBastion), ([1042803, 1042804, 1042805, 1042831], 1042818) },
};
[SerializableField(0, setter: "private")]
@@ -780,7 +689,7 @@ public partial class BaseEscortable : BaseCreature
public virtual string PickRandomDestination()
{
- if (Map.Felucca.Regions.Count == 0 || Map == null || Map == Map.Internal || Location == Point3D.Zero)
+ if (Map.Trammel.Regions.Count == 0 || Map == null || Map == Map.Internal || Location == Point3D.Zero)
{
return null; // Not yet fully initialized
}
@@ -819,7 +728,7 @@ public partial class BaseEscortable : BaseCreature
return _destination;
}
- if (Map.Felucca.Regions.Count > 0)
+ if (Map.Trammel.Regions.Count > 0)
{
_destination = EDI.Find(_destinationString);
@@ -858,7 +767,7 @@ public class EscortDestinationInfo
public static void Initialize()
{
- var list = Map.Felucca.Regions.Values;
+ var list = Map.Trammel.Regions.Values;
if (list.Count == 0)
{
@@ -869,7 +778,7 @@ public class EscortDestinationInfo
foreach (var r in list)
{
- if (r is DungeonRegion or TownRegion && r.Name != null)
+ if (r.Name != null)
{
_table[r.Name] = new EDI(r.Name, r);
}