Correct creatures list based on OSI, should not be able to cast in town, should only use 1 control slot, corrected animation.
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25da179730
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1 changed files with 16 additions and 9 deletions
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@ -9,8 +9,8 @@ namespace Server.Spells.Fifth
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Summon Creature", "Kal Xen",
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266,
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9040,
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16,
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false,
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Reagent.Bloodmoss,
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Reagent.MandrakeRoot,
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Reagent.SpidersSilk
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@ -22,20 +22,27 @@ namespace Server.Spells.Fifth
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{
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}
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// TODO: Get real list
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// NOTE: Creature list based on 1hr of summon/release on OSI.
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private static Type[] m_Types = new Type[]
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{
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typeof( PolarBear ),
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typeof( GrizzlyBear ),
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typeof( BlackBear ),
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typeof( BrownBear ),
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typeof( Horse ),
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typeof( Walrus ),
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typeof( GreatHart ),
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typeof( Hind ),
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typeof( Dog ),
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typeof( Boar ),
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typeof( Chicken ),
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typeof( Scorpion ),
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typeof( GiantSerpent ),
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typeof( Llama ),
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typeof( Alligator ),
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typeof( GreyWolf ),
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typeof( Slime ),
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typeof( Eagle ),
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typeof( Gorilla ),
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typeof( SnowLeopard ),
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typeof( Pig ),
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typeof( Hind ),
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typeof( Rabbit )
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};
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@ -61,7 +68,7 @@ namespace Server.Spells.Fifth
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{
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BaseCreature creature = (BaseCreature)Activator.CreateInstance( m_Types[Utility.Random( m_Types.Length )] );
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creature.ControlSlots = 2;
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//creature.ControlSlots = 2;
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TimeSpan duration;
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