ethy reptalon and hiryu, additions to the raffle system
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8 changed files with 571 additions and 104 deletions
113
Scripts/Items/Special/House Raffle/HouseRaffleDeed.cs
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113
Scripts/Items/Special/House Raffle/HouseRaffleDeed.cs
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using System;
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using Server;
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using Server.Misc;
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namespace Server.Items
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{
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public class HouseRaffleDeed : Item
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{
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private Point3D m_PlotLocation;
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private Map m_Facet;
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private Mobile m_AwardedTo;
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[CommandProperty( AccessLevel.GameMaster, AccessLevel.Seer )]
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public Point3D PlotLocation
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{
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get { return m_PlotLocation; }
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set { m_PlotLocation = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster, AccessLevel.Seer )]
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public Map PlotFacet
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{
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get { return m_Facet; }
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set { m_Facet = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster, AccessLevel.Seer )]
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public Mobile AwardedTo
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{
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get { return m_AwardedTo; }
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set { m_AwardedTo = value; InvalidateProperties(); }
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}
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public override string DefaultName
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{
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get { return "a writ of lease"; }
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}
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public override double DefaultWeight
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{
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get { return 1.0; }
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}
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[Constructable]
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public HouseRaffleDeed()
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: this ( Point3D.Zero, null, null )
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{
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}
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public HouseRaffleDeed( Point3D loc, Map facet, Mobile m ) : base( 0x2830 )
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{
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m_PlotLocation = loc;
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m_Facet = facet;
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m_AwardedTo = m;
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LootType = LootType.Blessed;
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Hue = 0x501;
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}
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public HouseRaffleDeed( Serial serial )
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: base( serial )
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{
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}
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public bool ValidLocation()
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{
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return ( m_PlotLocation != Point3D.Zero && m_Facet != null && m_Facet != Map.Internal );
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( ValidLocation() )
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{
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list.Add( 1060658, "location\t{0}", HouseRaffleStone.FormatLocation( m_PlotLocation, m_Facet, false ) ); // ~1_val~: ~2_val~
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list.Add( 1060659, "facet\t{0}", m_Facet ); // ~1_val~: ~2_val~
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}
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//list.Add( 1060660, "shard\t{0}", ServerList.ServerName ); // ~1_val~: ~2_val~
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( m_PlotLocation );
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writer.Write( m_Facet );
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writer.Write( m_AwardedTo );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_PlotLocation = reader.ReadPoint3D();
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m_Facet = reader.ReadMap();
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m_AwardedTo = reader.ReadMobile();
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break;
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}
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}
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}
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}
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}
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