massive branch sync
This commit is contained in:
parent
489bbabe93
commit
b3e8ec0a08
192 changed files with 1249 additions and 1124 deletions
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@ -101,7 +101,7 @@ namespace Server.Engines.Doom
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m_Teles = new List<Item>();
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for (; i<15; i++)
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m_Teles.Add( AddLeverPuzzlePart( TA[i], new LampRoomTelePorter( TA[++i] )));
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m_Teles.Add( AddLeverPuzzlePart( TA[i], new LampRoomTeleporter( TA[++i] )));
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m_Statues = new List<Item>();
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for (; i<19; i++)
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@ -266,7 +266,7 @@ namespace Server.Engines.Doom
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/* if one bit in each of the four nibbles is set, this is false */
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if( (TheirKey=(ushort)(code|(TheirKey<<=4))) < 4095 )
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if( (TheirKey=(ushort)(code|(TheirKey<<=4))) < 0x0FFF )
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{
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l_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 30.0 ), new TimerCallback( ResetPuzzle ));
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return;
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@ -152,9 +152,11 @@ namespace Server.Engines.Doom
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m_Controller = reader.ReadItem() as LeverPuzzleController;
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}
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}
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public class LampRoomTelePorter : Item
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[TypeAlias( "Server.Engines.Doom.LampRoomTelePorter" )]
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public class LampRoomTeleporter : Item
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{
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public LampRoomTelePorter( int[] dat )
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public LampRoomTeleporter( int[] dat )
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{
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Hue = dat[1];
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ItemID = dat[0];
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@ -180,7 +182,7 @@ namespace Server.Engines.Doom
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return true;
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}
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public LampRoomTelePorter( Serial serial ) : base( serial )
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public LampRoomTeleporter( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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@ -884,25 +884,28 @@ namespace Server.Factions
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public const double SkillLossFactor = 1.0 / 3;
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public static readonly TimeSpan SkillLossPeriod = TimeSpan.FromMinutes( 20.0 );
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private static Hashtable m_SkillLoss = new Hashtable();
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private static Dictionary<Mobile, SkillLossContext> m_SkillLoss = new Dictionary<Mobile, SkillLossContext>();
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private class SkillLossContext
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{
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public Timer m_Timer;
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public ArrayList m_Mods;
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public List<SkillMod> m_Mods;
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}
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public static bool InSkillLoss( Mobile mob )
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{
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return m_SkillLoss.ContainsKey( mob );
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}
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public static void ApplySkillLoss( Mobile mob )
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{
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SkillLossContext context = (SkillLossContext)m_SkillLoss[mob];
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if ( context != null )
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if ( InSkillLoss( mob ) )
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return;
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context = new SkillLossContext();
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SkillLossContext context = new SkillLossContext();
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m_SkillLoss[mob] = context;
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ArrayList mods = context.m_Mods = new ArrayList();
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List<SkillMod> mods = context.m_Mods = new List<SkillMod>();
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for ( int i = 0; i < mob.Skills.Length; ++i )
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{
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@ -928,18 +931,17 @@ namespace Server.Factions
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public static bool ClearSkillLoss( Mobile mob )
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{
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SkillLossContext context = (SkillLossContext)m_SkillLoss[mob];
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SkillLossContext context;
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if ( context == null ) {
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if ( !m_SkillLoss.TryGetValue( mob, out context ) )
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return false;
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}
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m_SkillLoss.Remove( mob );
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ArrayList mods = context.m_Mods;
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List<SkillMod> mods = context.m_Mods;
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for ( int i = 0; i < mods.Count; ++i )
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mob.RemoveSkillMod( (SkillMod) mods[i] );
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mob.RemoveSkillMod( mods[i] );
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context.m_Timer.Stop();
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@ -673,7 +673,7 @@ namespace Server.Factions
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int dexMod = GetStatMod( m_Guard, StatType.Dex );
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int intMod = GetStatMod( m_Guard, StatType.Int );
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ArrayList types = new ArrayList();
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List<Type> types = new List<Type>();
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if ( strMod <= 0 )
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types.Add( typeof( StrengthSpell ) );
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@ -689,7 +689,7 @@ namespace Server.Factions
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if ( types.Count > 1 )
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spell = new BlessSpell( m_Guard, null );
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else if ( types.Count == 1 )
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spell = (Spell) Activator.CreateInstance( (Type) types[0], new object[]{ m_Guard, null } );
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spell = (Spell) Activator.CreateInstance( types[0], new object[]{ m_Guard, null } );
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}
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else if ( types.Count > 0 )
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{
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@ -712,7 +712,7 @@ namespace Server.Factions
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int dexMod = GetStatMod( combatant, StatType.Dex );
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int intMod = GetStatMod( combatant, StatType.Int );
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ArrayList types = new ArrayList();
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List<Type> types = new List<Type>();
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if ( strMod >= 0 )
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types.Add( typeof( WeakenSpell ) );
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@ -726,7 +726,7 @@ namespace Server.Factions
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if ( types.Count > 1 )
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spell = new CurseSpell( m_Guard, null );
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else if ( types.Count == 1 )
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spell = (Spell) Activator.CreateInstance( (Type) types[0], new object[]{ m_Guard, null } );
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spell = (Spell) Activator.CreateInstance( types[0], new object[]{ m_Guard, null } );
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}
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}
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}
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@ -1,5 +1,5 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Mobiles;
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@ -44,8 +44,8 @@ namespace Server.Factions
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m_Town.UnregisterVendor( this );
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}
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private ArrayList m_SBInfos = new ArrayList();
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protected override ArrayList SBInfos{ get { return m_SBInfos; } }
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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public override void InitSBInfo()
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{
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@ -1,5 +1,5 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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@ -47,7 +47,7 @@ namespace Server.Factions
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public class SBFactionBoard : SBInfo
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{
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private ArrayList m_BuyInfo = new InternalBuyInfo();
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private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
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private IShopSellInfo m_SellInfo = new InternalSellInfo();
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public SBFactionBoard()
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@ -55,9 +55,9 @@ namespace Server.Factions
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}
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public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
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public override ArrayList BuyInfo { get { return m_BuyInfo; } }
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public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }
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public class InternalBuyInfo : ArrayList
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public class InternalBuyInfo : List<GenericBuyInfo>
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{
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public InternalBuyInfo()
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{
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@ -1,5 +1,5 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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@ -52,7 +52,7 @@ namespace Server.Factions
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public class SBFactionBottle : SBInfo
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{
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private ArrayList m_BuyInfo = new InternalBuyInfo();
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private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
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private IShopSellInfo m_SellInfo = new InternalSellInfo();
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public SBFactionBottle()
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@ -60,9 +60,9 @@ namespace Server.Factions
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}
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public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
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public override ArrayList BuyInfo { get { return m_BuyInfo; } }
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public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }
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public class InternalBuyInfo : ArrayList
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public class InternalBuyInfo : List<GenericBuyInfo>
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{
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public InternalBuyInfo()
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{
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@ -4,6 +4,7 @@ using Server;
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using Server.Items;
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using Server.Mobiles;
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using Server.Network;
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using System.Collections.Generic;
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namespace Server.Factions
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{
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@ -55,12 +56,12 @@ namespace Server.Factions
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{
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}
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public override bool OnBuyItems( Mobile buyer, ArrayList list )
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public override bool OnBuyItems( Mobile buyer, List<BuyItemResponse> list )
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{
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return false;
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}
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public override bool OnSellItems( Mobile seller, ArrayList list )
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public override bool OnSellItems( Mobile seller, List<SellItemResponse> list )
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{
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return false;
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}
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@ -1,5 +1,5 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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@ -48,7 +48,7 @@ namespace Server.Factions
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public class SBFactionOre : SBInfo
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{
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private ArrayList m_BuyInfo = new InternalBuyInfo();
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private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
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private IShopSellInfo m_SellInfo = new InternalSellInfo();
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public SBFactionOre()
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@ -56,9 +56,9 @@ namespace Server.Factions
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}
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public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
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public override ArrayList BuyInfo { get { return m_BuyInfo; } }
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public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }
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public class InternalBuyInfo : ArrayList
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public class InternalBuyInfo : List<GenericBuyInfo>
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{
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public InternalBuyInfo()
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{
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@ -1,5 +1,5 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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@ -57,7 +57,7 @@ namespace Server.Factions
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public class SBFactionReagent : SBInfo
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{
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private ArrayList m_BuyInfo = new InternalBuyInfo();
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private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
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private IShopSellInfo m_SellInfo = new InternalSellInfo();
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public SBFactionReagent()
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@ -65,9 +65,9 @@ namespace Server.Factions
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}
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public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
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public override ArrayList BuyInfo { get { return m_BuyInfo; } }
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public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }
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public class InternalBuyInfo : ArrayList
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public class InternalBuyInfo : List<GenericBuyInfo>
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{
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public InternalBuyInfo()
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{
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@ -5,15 +5,16 @@ using Server.Network;
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using Server.Targeting;
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using Server.Factions;
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using Server.Commands;
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using System.Collections.Generic;
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namespace Server.Engines.PartySystem
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{
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public class Party : IParty
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{
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private Mobile m_Leader;
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private ArrayList m_Members;
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private ArrayList m_Candidates;
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private ArrayList m_Listeners; // staff listening
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private List<PartyMemberInfo> m_Members;
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private List<Mobile> m_Candidates;
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private List<Mobile> m_Listeners; // staff listening
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public const int Capacity = 10;
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@ -148,9 +149,9 @@ namespace Server.Engines.PartySystem
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{
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m_Leader = leader;
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m_Members = new ArrayList();
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m_Candidates = new ArrayList();
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m_Listeners = new ArrayList();
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m_Members = new List<PartyMemberInfo>();
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m_Candidates = new List<Mobile>();
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m_Listeners = new List<Mobile>();
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m_Members.Add( new PartyMemberInfo( leader ) );
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}
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@ -335,10 +336,10 @@ namespace Server.Engines.PartySystem
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for ( int i = 0; i < m_Listeners.Count; ++i )
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{
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Mobile mob = (Mobile)m_Listeners[i];
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Mobile mob = m_Listeners[i];
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if ( mob.Party != this )
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((Mobile)m_Listeners[i]).SendMessage( "[{0}]: {1}", from.Name, text );
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m_Listeners[i].SendMessage( "[{0}]: {1}", from.Name, text );
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}
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SendToStaffMessage( from, "[Party]: {0}", text );
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@ -350,10 +351,10 @@ namespace Server.Engines.PartySystem
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for ( int i = 0; i < m_Listeners.Count; ++i )
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{
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Mobile mob = (Mobile)m_Listeners[i];
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Mobile mob = m_Listeners[i];
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if ( mob.Party != this )
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((Mobile)m_Listeners[i]).SendMessage( "[{0}]->[{1}]: {2}", from.Name, to.Name, text );
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m_Listeners[i].SendMessage( "[{0}]->[{1}]: {2}", from.Name, to.Name, text );
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}
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SendToStaffMessage( from, "[Party]->[{0}]: {1}", to.Name, text );
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@ -388,13 +389,13 @@ namespace Server.Engines.PartySystem
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p.Acquire();
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for ( int i = 0; i < m_Members.Count; ++i )
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((PartyMemberInfo)m_Members[i]).Mobile.Send( p );
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m_Members[i].Mobile.Send( p );
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if ( p is MessageLocalized || p is MessageLocalizedAffix || p is UnicodeMessage || p is AsciiMessage )
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{
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for ( int i = 0; i < m_Listeners.Count; ++i )
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{
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Mobile mob = (Mobile)m_Listeners[i];
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Mobile mob = m_Listeners[i];
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if ( mob.Party != this )
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mob.Send( p );
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@ -410,7 +411,7 @@ namespace Server.Engines.PartySystem
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for ( int i = 0; i < m_Members.Count; ++i )
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{
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Mobile c = ((PartyMemberInfo)m_Members[i]).Mobile;
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Mobile c = m_Members[i].Mobile;
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if ( c != m && m.Map == c.Map && Utility.InUpdateRange( c, m ) && c.CanSee( m ) )
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{
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@ -430,7 +431,7 @@ namespace Server.Engines.PartySystem
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for ( int i = 0; i < m_Members.Count; ++i )
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{
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Mobile c = ((PartyMemberInfo)m_Members[i]).Mobile;
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Mobile c = m_Members[i].Mobile;
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if ( c != m && m.Map == c.Map && Utility.InUpdateRange( c, m ) && c.CanSee( m ) )
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{
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@ -458,17 +459,17 @@ namespace Server.Engines.PartySystem
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public int Count{ get{ return m_Members.Count; } }
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public bool Active{ get{ return m_Members.Count > 1; } }
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public Mobile Leader{ get{ return m_Leader; } }
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public ArrayList Members{ get{ return m_Members; } }
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public ArrayList Candidates{ get{ return m_Candidates; } }
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public List<PartyMemberInfo> Members{ get{ return m_Members; } }
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public List<Mobile> Candidates { get { return m_Candidates; } }
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public PartyMemberInfo this[int index]{ get{ return (PartyMemberInfo)m_Members[index]; } }
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public PartyMemberInfo this[int index]{ get{ return m_Members[index]; } }
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public PartyMemberInfo this[Mobile m]
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{
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get
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{
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for ( int i = 0; i < m_Members.Count; ++i )
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if ( ((PartyMemberInfo)m_Members[i]).Mobile == m )
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return (PartyMemberInfo)m_Members[i];
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if ( m_Members[i].Mobile == m )
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return m_Members[i];
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return null;
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}
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|
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@ -28,8 +28,8 @@ namespace Server.Engines.Quests
|
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public abstract class BaseQuester : BaseVendor
|
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{
|
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protected ArrayList m_SBInfos = new ArrayList();
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protected override ArrayList SBInfos{ get { return m_SBInfos; } }
|
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protected List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
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|
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public override bool IsActiveVendor{ get{ return false; } }
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public override bool IsInvulnerable{ get{ return true; } }
|
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@ -1,5 +1,5 @@
|
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using System;
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using System.Collections;
|
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using System.Collections.Generic;
|
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using Server;
|
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using Server.Mobiles;
|
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using Server.Items;
|
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|
|
@ -161,7 +161,7 @@ namespace Server.Engines.Quests.Haven
|
|||
|
||||
public class SBDryad : SBInfo
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||||
{
|
||||
private ArrayList m_BuyInfo = new InternalBuyInfo();
|
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private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
|
||||
private IShopSellInfo m_SellInfo = new InternalSellInfo();
|
||||
|
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public SBDryad()
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@ -169,9 +169,9 @@ namespace Server.Engines.Quests.Haven
|
|||
}
|
||||
|
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public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
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public override ArrayList BuyInfo { get { return m_BuyInfo; } }
|
||||
public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }
|
||||
|
||||
public class InternalBuyInfo : ArrayList
|
||||
public class InternalBuyInfo : List<GenericBuyInfo>
|
||||
{
|
||||
public InternalBuyInfo()
|
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{
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@ using System;
|
|||
using Server;
|
||||
using Server.Network;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Server.Items;
|
||||
using Server.Gumps;
|
||||
using Server.Misc;
|
||||
|
|
@ -192,8 +193,8 @@ namespace Server.Mobiles
|
|||
public override bool ClickTitle { get { return true; } }
|
||||
public override bool CanTeach { get { return false; } }
|
||||
|
||||
protected ArrayList m_SBInfos = new ArrayList();
|
||||
protected override ArrayList SBInfos { get { return m_SBInfos; } }
|
||||
protected List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos { get { return m_SBInfos; } }
|
||||
|
||||
public override void InitSBInfo()
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue