massive branch sync

This commit is contained in:
mark 2010-04-25 06:09:43 +00:00
parent 489bbabe93
commit b3e8ec0a08
192 changed files with 1249 additions and 1124 deletions

View file

@ -1359,24 +1359,24 @@ namespace Server.Mobiles
if ( feathers != 0 )
{
corpse.DropItem( new Feather( feathers ) );
corpse.AddCarvedItem( new Feather( feathers ), from );
from.SendLocalizedMessage( 500479 ); // You pluck the bird. The feathers are now on the corpse.
}
if ( wool != 0 )
{
corpse.DropItem( new Wool( wool ) );
corpse.AddCarvedItem( new Wool( wool ), from );
from.SendLocalizedMessage( 500483 ); // You shear it, and the wool is now on the corpse.
}
if ( meat != 0 )
{
if ( MeatType == MeatType.Ribs )
corpse.DropItem( new RawRibs( meat ) );
corpse.AddCarvedItem( new RawRibs( meat ), from );
else if ( MeatType == MeatType.Bird )
corpse.DropItem( new RawBird( meat ) );
corpse.AddCarvedItem( new RawBird( meat ), from );
else if ( MeatType == MeatType.LambLeg )
corpse.DropItem( new RawLambLeg( meat ) );
corpse.AddCarvedItem( new RawLambLeg( meat ), from );
from.SendLocalizedMessage( 500467 ); // You carve some meat, which remains on the corpse.
}
@ -1428,20 +1428,20 @@ namespace Server.Mobiles
switch ( sc )
{
case ScaleType.Red: corpse.DropItem( new RedScales( scales ) ); break;
case ScaleType.Yellow: corpse.DropItem( new YellowScales( scales ) ); break;
case ScaleType.Black: corpse.DropItem( new BlackScales( scales ) ); break;
case ScaleType.Green: corpse.DropItem( new GreenScales( scales ) ); break;
case ScaleType.White: corpse.DropItem( new WhiteScales( scales ) ); break;
case ScaleType.Blue: corpse.DropItem( new BlueScales( scales ) ); break;
case ScaleType.Red: corpse.AddCarvedItem( new RedScales( scales ), from ); break;
case ScaleType.Yellow: corpse.AddCarvedItem( new YellowScales( scales ), from ); break;
case ScaleType.Black: corpse.AddCarvedItem( new BlackScales( scales ), from ); break;
case ScaleType.Green: corpse.AddCarvedItem( new GreenScales( scales ), from ); break;
case ScaleType.White: corpse.AddCarvedItem( new WhiteScales( scales ), from ); break;
case ScaleType.Blue: corpse.AddCarvedItem( new BlueScales( scales ), from ); break;
case ScaleType.All:
{
corpse.DropItem( new RedScales( scales ) );
corpse.DropItem( new YellowScales( scales ) );
corpse.DropItem( new BlackScales( scales ) );
corpse.DropItem( new GreenScales( scales ) );
corpse.DropItem( new WhiteScales( scales ) );
corpse.DropItem( new BlueScales( scales ) );
corpse.AddCarvedItem( new RedScales( scales ), from );
corpse.AddCarvedItem( new YellowScales( scales ), from );
corpse.AddCarvedItem( new BlackScales( scales ), from );
corpse.AddCarvedItem( new GreenScales( scales ), from );
corpse.AddCarvedItem( new WhiteScales( scales ), from );
corpse.AddCarvedItem( new BlueScales( scales ), from );
break;
}
}
@ -2456,7 +2456,7 @@ namespace Server.Mobiles
}
set
{
if ( m_ControlMaster == value )
if ( m_ControlMaster == value || this == value )
return;
RemoveFollowers();
@ -2478,7 +2478,7 @@ namespace Server.Mobiles
}
set
{
if ( m_SummonMaster == value )
if ( m_SummonMaster == value || this == value )
return;
RemoveFollowers();
@ -4260,11 +4260,6 @@ namespace Server.Mobiles
}
public static List<DamageStore> GetLootingRights( List<DamageEntry> damageEntries, int hitsMax )
{
return GetLootingRights( damageEntries, hitsMax, false );
}
public static List<DamageStore> GetLootingRights( List<DamageEntry> damageEntries, int hitsMax, bool partyAsIndividual )
{
List<DamageStore> rights = new List<DamageStore>();
@ -4960,6 +4955,7 @@ namespace Server.Mobiles
{
// *rummages through a corpse and takes an item*
PublicOverheadMessage( MessageType.Emote, 0x3B2, 1008086 );
//TODO: Instancing of Rummaged stuff.
return true;
}
}

View file

@ -1,32 +0,0 @@
using System;
using System.Collections;
using Server.Targeting;
using Server.Network;
/*
* NPC could use a team objets..
*
* -List of members
* -List of ennemy teams
* -List of ally team
* -Team could be set automaticaly at mobile creation by the region system
* -Team could be the owner of a common timer instead of one by creature
*
*
*
*/
namespace Server.Mobiles
{
public class Team
{
//private ArrayList m_arAlly;
//private ArrayList m_arFoe;
//private ArrayList m_arMember;
public static void Initialize()
{
}
}
}

View file

@ -1,29 +0,0 @@
using System;
using System.Collections;
using Server.Targeting;
using Server.Network;
/*
* NPC could use a faction objets..
*
* -List of members
* -List of ennemy factions
* -List of neutral factions
* -List of ally faction
* -Team could be set automaticaly at mobile creation by the region system
* -Team could be the owner of a common timer instead of one by creature
*
*
*
*/
namespace Server.Mobiles
{
public class TeamRegistry
{
//private ArrayList m_arTeam;
public static void Initialize()
{
}
}
}

View file

@ -1,5 +1,5 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Misc;
using Server.Items;
@ -9,8 +9,8 @@ namespace Server.Mobiles
{
public abstract class BaseHealer : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
public override bool IsActiveVendor{ get{ return false; } }
public override bool IsInvulnerable{ get{ return false; } }

View file

@ -108,20 +108,5 @@ namespace Server.Mobiles
base.Deserialize( reader );
int version = reader.ReadInt();
}
private class InternalTimer : Timer
{
private Mobile m_From;
private Mobile m_Mobile;
private int m_Count;
public InternalTimer( Mobile from, Mobile m ) : base( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ) )
{
m_From = from;
m_Mobile = m;
Priority = TimerPriority.TwoFiftyMS;
}
}
}
}

View file

@ -25,7 +25,7 @@ namespace Server.Mobiles
{
Name = "an energy vortex";
if( Core.SE && 0.02 > Utility.RandomDouble() ) // Tested on OSI, but is this right? Who knows.
if( Core.SE && 0.002 > Utility.RandomDouble() ) // Per OSI FoF, it's a 1/500 chance.
{
// Llama vortex!
Body = 0xDC;

View file

@ -229,7 +229,10 @@ namespace Server.Mobiles
private void IncreaseHits( int hp )
{
int maxhits = (int)(2000 * (IsParagon ? Paragon.HitsBuff : 1));
int maxhits = 2000;
if ( this.IsParagon )
maxhits = (int)(maxhits * Paragon.HitsBuff);
if( hp < 1000 && !Core.AOS )
hp = (hp * 100) / 60;
@ -237,7 +240,10 @@ namespace Server.Mobiles
if( HitsMaxSeed >= maxhits )
{
HitsMaxSeed = maxhits;
Hits += hp + Utility.RandomMinMax( 10, 20 ); // increase the hp until it hits if it goes over it'll max at 2000
int newHits = this.Hits + hp + Utility.RandomMinMax( 10, 20 ); // increase the hp until it hits if it goes over it'll max at 2000
this.Hits = Math.Min( maxhits, newHits );
// Also provide heal for each devour on top of the hp increase
}
else

View file

@ -31,25 +31,21 @@ namespace Server.Mobiles
[Flags]
public enum PlayerFlag // First 16 bits are reserved for default-distro use, start custom flags at 0x00010000
{
None = 0x00000000,
None = 0x00000000,
Glassblowing = 0x00000001,
Masonry = 0x00000002,
SandMining = 0x00000004,
StoneMining = 0x00000008,
Masonry = 0x00000002,
SandMining = 0x00000004,
StoneMining = 0x00000008,
ToggleMiningStone = 0x00000010,
KarmaLocked = 0x00000020,
KarmaLocked = 0x00000020,
AutoRenewInsurance = 0x00000040,
UseOwnFilter = 0x00000080,
PublicMyRunUO = 0x00000100,
PagingSquelched = 0x00000200,
Young = 0x00000400,
Young = 0x00000400,
AcceptGuildInvites = 0x00000800,
DisplayChampionTitle = 0x00001000,
HasStatReward = 0x00002000,
#region Scroll of Alacrity
AcceleratedSkill = 0x00080000,
#endregion
DisplayChampionTitle = 0x00001000,
HasStatReward = 0x00002000
}
public enum NpcGuild

View file

@ -1,5 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
using Server.ContextMenus;
@ -10,8 +9,8 @@ namespace Server.Mobiles
{
public class Banker : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
public override NpcGuild NpcGuild{ get{ return NpcGuild.MerchantsGuild; } }
@ -250,14 +249,8 @@ namespace Server.Mobiles
{
int amount;
try
{
amount = Convert.ToInt32( split[1] );
}
catch
{
break;
}
if ( !int.TryParse( split[1], out amount ) )
break;
if ( amount > 5000 )
{
@ -331,14 +324,8 @@ namespace Server.Mobiles
{
int amount;
try
{
amount = Convert.ToInt32( split[1] );
}
catch
{
break;
}
if ( !int.TryParse( split[1], out amount ) )
break;
if ( amount < 5000 )
{

View file

@ -25,7 +25,7 @@ namespace Server.Mobiles
{
private const int MaxSell = 500;
protected abstract ArrayList SBInfos { get; }
protected abstract List<SBInfo> SBInfos { get; }
private ArrayList m_ArmorBuyInfo = new ArrayList();
private ArrayList m_ArmorSellInfo = new ArrayList();
@ -547,11 +547,11 @@ namespace Server.Mobiles
UpdateBuyInfo();
int count = 0;
ArrayList list;
List<BuyItemState> list;
IBuyItemInfo[] buyInfo = this.GetBuyInfo();
IShopSellInfo[] sellInfo = this.GetSellInfo();
list = new ArrayList( buyInfo.Length );
list = new List<BuyItemState>( buyInfo.Length );
Container cont = this.BuyPack;
List<ObjectPropertyList> opls = null;
@ -798,7 +798,7 @@ namespace Server.Mobiles
return null;
}
private void ProcessSinglePurchase( BuyItemResponse buy, IBuyItemInfo bii, ArrayList validBuy, ref int controlSlots, ref bool fullPurchase, ref int totalCost )
private void ProcessSinglePurchase( BuyItemResponse buy, IBuyItemInfo bii, List<BuyItemResponse> validBuy, ref int controlSlots, ref bool fullPurchase, ref int totalCost )
{
int amount = buy.Amount;
@ -895,7 +895,7 @@ namespace Server.Mobiles
}
}
public virtual bool OnBuyItems( Mobile buyer, ArrayList list )
public virtual bool OnBuyItems( Mobile buyer, List<BuyItemResponse> list )
{
if ( !IsActiveSeller )
return false;
@ -914,7 +914,7 @@ namespace Server.Mobiles
IBuyItemInfo[] buyInfo = this.GetBuyInfo();
IShopSellInfo[] info = GetSellInfo();
int totalCost = 0;
ArrayList validBuy = new ArrayList( list.Count );
List<BuyItemResponse> validBuy = new List<BuyItemResponse>( list.Count );
Container cont;
bool bought = false;
bool fromBank = false;
@ -1125,7 +1125,7 @@ namespace Server.Mobiles
return true;
}
public virtual bool OnSellItems( Mobile seller, ArrayList list )
public virtual bool OnSellItems( Mobile seller, List<SellItemResponse> list )
{
if ( !IsActiveBuyer )
return false;
@ -1146,8 +1146,6 @@ namespace Server.Mobiles
int GiveGold = 0;
int Sold = 0;
Container cont;
ArrayList delete = new ArrayList();
ArrayList drop = new ArrayList();
foreach ( SellItemResponse resp in list )
{
@ -1277,12 +1275,12 @@ namespace Server.Mobiles
writer.Write( (int)1 ); // version
ArrayList sbInfos = this.SBInfos;
List<SBInfo> sbInfos = this.SBInfos;
for ( int i = 0; sbInfos != null && i < sbInfos.Count; ++i )
{
SBInfo sbInfo = (SBInfo)sbInfos[i];
ArrayList buyInfo = sbInfo.BuyInfo;
SBInfo sbInfo = sbInfos[i];
List<GenericBuyInfo> buyInfo = sbInfo.BuyInfo;
for ( int j = 0; buyInfo != null && j < buyInfo.Count; ++j )
{
@ -1320,7 +1318,7 @@ namespace Server.Mobiles
LoadSBInfo();
ArrayList sbInfos = this.SBInfos;
List<SBInfo> sbInfos = this.SBInfos;
switch ( version )
{
@ -1340,8 +1338,8 @@ namespace Server.Mobiles
if ( sbInfoIndex >= 0 && sbInfoIndex < sbInfos.Count )
{
SBInfo sbInfo = (SBInfo)sbInfos[sbInfoIndex];
ArrayList buyInfo = sbInfo.BuyInfo;
SBInfo sbInfo = sbInfos[sbInfoIndex];
List<GenericBuyInfo> buyInfo = sbInfo.BuyInfo;
if ( buyInfo != null && buyInfoIndex >= 0 && buyInfoIndex < buyInfo.Count )
{

View file

@ -1,13 +1,13 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
namespace Server.Mobiles
{
public class Alchemist : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
public override NpcGuild NpcGuild{ get{ return NpcGuild.MagesGuild; } }

View file

@ -1,5 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.ContextMenus;
@ -12,8 +11,8 @@ namespace Server.Mobiles
{
public class AnimalTrainer : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
[Constructable]
public AnimalTrainer() : base( "the animal trainer" )
@ -217,19 +216,10 @@ namespace Server.Mobiles
if ( pet == null || pet.Deleted || from.Map != this.Map || !from.InRange( this, 14 ) || !from.Stabled.Contains( pet ) || !from.CheckAlive() )
return;
if ( (from.Followers + pet.ControlSlots) <= from.FollowersMax )
if ( CanClaim( from, pet ) )
{
pet.SetControlMaster( from );
DoClaim( from, pet );
if ( pet.Summoned )
pet.SummonMaster = from;
pet.ControlTarget = from;
pet.ControlOrder = OrderType.Follow;
pet.MoveToWorld( from.Location, from.Map );
pet.IsStabled = false;
from.Stabled.Remove( pet );
SayTo( from, 1042559 ); // Here you go... and good day to you!
@ -322,7 +312,12 @@ namespace Server.Mobiles
}
}
public void Claim( Mobile from )
public void Claim( Mobile from )
{
Claim( from, null );
}
public void Claim( Mobile from, string petName )
{
if ( Deleted || !from.CheckAlive() )
return;
@ -344,22 +339,9 @@ namespace Server.Mobiles
++stabled;
if ( (from.Followers + pet.ControlSlots) <= from.FollowersMax )
if ( CanClaim( from, pet ) )
{
pet.SetControlMaster( from );
if ( pet.Summoned )
pet.SummonMaster = from;
pet.ControlTarget = from;
pet.ControlOrder = OrderType.Follow;
pet.MoveToWorld( from.Location, from.Map );
pet.IsStabled = false;
if ( Core.SE )
pet.Loyalty = BaseCreature.MaxLoyalty; // Wonderfully Happy
DoClaim( from, pet );
from.Stabled.RemoveAt( i );
--i;
@ -378,6 +360,29 @@ namespace Server.Mobiles
SayTo( from, 502671 ); // But I have no animals stabled with me at the moment!
}
public bool CanClaim( Mobile from, BaseCreature pet )
{
return ((from.Followers + pet.ControlSlots) <= from.FollowersMax);
}
private void DoClaim( Mobile from, BaseCreature pet )
{
pet.SetControlMaster( from );
if ( pet.Summoned )
pet.SummonMaster = from;
pet.ControlTarget = from;
pet.ControlOrder = OrderType.Follow;
pet.MoveToWorld( from.Location, from.Map );
pet.IsStabled = false;
if ( Core.SE )
pet.Loyalty = BaseCreature.MaxLoyalty; // Wonderfully Happy
}
public override bool HandlesOnSpeech( Mobile from )
{
return true;
@ -394,10 +399,34 @@ namespace Server.Mobiles
{
e.Handled = true;
if ( !Insensitive.Equals( e.Speech, "claim" ) )
BeginClaimList( e.Mobile );
else
Claim( e.Mobile );
if (!Insensitive.Equals( e.Speech, "claim" ))
{
bool showList = true;
if ( e.Speech.Length > 6 ) //sanity
{
string name = e.Speech.Substring( 6 ).Trim();
for ( int i = 0; i < e.Mobile.Stabled.Count; ++i )
{
if ( Insensitive.Equals( e.Mobile.Stabled[i].Name, name ) ) //Similar names?
{
showList = false;
break;
}
}
//What about pets with the same name, or 'similar' names, ie Fluffy 1, Fluffy 2?? - Similar names don't work.. what about identicals?
//What if you try and claim a pet that doesn't exist? -- GUMP
}
if ( showList )
BeginClaimList( e.Mobile );
}
else
{
Claim( e.Mobile );
}
}
else
{

View file

@ -1,13 +1,13 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
namespace Server.Mobiles
{
public class Architect : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
public override NpcGuild NpcGuild{ get{ return NpcGuild.TinkersGuild; } }

View file

@ -1,13 +1,13 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
namespace Server.Mobiles
{
public class Armorer : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
[Constructable]
public Armorer() : base( "the armorer" )

View file

@ -1,13 +1,13 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
namespace Server.Mobiles
{
public class Baker : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
[Constructable]
public Baker() : base( "the baker" )

View file

@ -1,13 +1,13 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
namespace Server.Mobiles
{
public class Bard : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
public override NpcGuild NpcGuild{ get{ return NpcGuild.BardsGuild; } }

View file

@ -1,5 +1,5 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Gumps;
@ -11,8 +11,8 @@ namespace Server.Mobiles
{
public class Barkeeper : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
public override void InitSBInfo()
{

View file

@ -1,13 +1,13 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
namespace Server.Mobiles
{
public class Beekeeper : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
[Constructable]
public Beekeeper() : base( "the beekeeper" )

View file

@ -1,5 +1,5 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Engines.BulkOrders;
@ -7,8 +7,8 @@ namespace Server.Mobiles
{
public class Blacksmith : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
public override NpcGuild NpcGuild{ get{ return NpcGuild.BlacksmithsGuild; } }

View file

@ -1,5 +1,5 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
namespace Server.Mobiles
@ -7,8 +7,8 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Bower" )]
public class Bowyer : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
[Constructable]
public Bowyer() : base( "the bowyer" )

View file

@ -1,13 +1,13 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
namespace Server.Mobiles
{
public class Butcher : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
[Constructable]
public Butcher() : base( "the butcher" )

View file

@ -1,13 +1,13 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
namespace Server.Mobiles
{
public class Carpenter : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
public override NpcGuild NpcGuild{ get{ return NpcGuild.TinkersGuild; } }

View file

@ -1,13 +1,13 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
namespace Server.Mobiles
{
public class Cobbler : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
[Constructable]
public Cobbler() : base( "the cobbler" )

View file

@ -1,13 +1,13 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
namespace Server.Mobiles
{
public class Cook : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
[Constructable]
public Cook() : base( "the cook" )

View file

@ -1,5 +1,6 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Gumps;
@ -9,15 +10,15 @@ namespace Server.Mobiles
{
public class CustomHairstylist : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
public override bool ClickTitle{ get{ return false; } }
public override bool IsActiveBuyer{ get{ return false; } }
public override bool IsActiveSeller{ get{ return true; } }
public override bool OnBuyItems( Mobile buyer, ArrayList list )
public override bool OnBuyItems( Mobile buyer, List<BuyItemResponse> list )
{
return false;
}

View file

@ -1,13 +1,13 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
namespace Server.Mobiles
{
public class Farmer : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
[Constructable]
public Farmer() : base( "the farmer" )

View file

@ -1,13 +1,13 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
namespace Server.Mobiles
{
public class Fisherman : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
public override NpcGuild NpcGuild{ get{ return NpcGuild.FishermensGuild; } }

View file

@ -1,13 +1,13 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
namespace Server.Mobiles
{
public class Furtrader : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
[Constructable]
public Furtrader() : base( "the furtrader" )

View file

@ -1,5 +1,5 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
namespace Server.Mobiles
@ -7,8 +7,8 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.GargoyleAlchemist" )]
public class Glassblower : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
public override NpcGuild NpcGuild{ get{ return NpcGuild.MagesGuild; } }

View file

@ -1,5 +1,5 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
@ -7,8 +7,8 @@ namespace Server.Mobiles
{
public class GolemCrafter : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
[Constructable]
public GolemCrafter() : base( "the golem crafter" )

View file

@ -1,5 +1,5 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Network;
@ -8,8 +8,8 @@ namespace Server.Mobiles
{
public abstract class BaseGuildmaster : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
public override bool IsActiveVendor{ get{ return false; } }

View file

@ -1,5 +1,5 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Gumps;
using Server.Items;
@ -11,8 +11,8 @@ namespace Server.Mobiles
{
public class GypsyMaiden : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
[Constructable]
public GypsyMaiden() : base( "the gypsy maiden" )

View file

@ -1,13 +1,13 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
namespace Server.Mobiles
{
public class HairStylist : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
[Constructable]
public HairStylist() : base( "the hair stylist" )

View file

@ -1,13 +1,13 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
namespace Server.Mobiles
{
public class Herbalist : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
public override NpcGuild NpcGuild{ get{ return NpcGuild.MagesGuild; } }

View file

@ -1,5 +1,5 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
@ -7,8 +7,8 @@ namespace Server.Mobiles
{
public class HolyMage : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
[Constructable]
public HolyMage() : base( "the Holy Mage" )

View file

@ -1,13 +1,13 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
namespace Server.Mobiles
{
public class InnKeeper : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
[Constructable]
public InnKeeper() : base( "the innkeeper" )

View file

@ -1,5 +1,5 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
@ -7,8 +7,8 @@ namespace Server.Mobiles
{
public class IronWorker : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
[Constructable]
public IronWorker() : base( "the iron worker" )

View file

@ -1,13 +1,13 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
namespace Server.Mobiles
{
public class Jeweler : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
[Constructable]
public Jeweler() : base( "the jeweler" )

View file

@ -1,5 +1,5 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
@ -7,8 +7,8 @@ namespace Server.Mobiles
{
public class KeeperOfChivalry : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
[Constructable]
public KeeperOfChivalry() : base( "the Keeper of Chivalry" )

View file

@ -1,13 +1,13 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
namespace Server.Mobiles
{
public class LeatherWorker : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
[Constructable]
public LeatherWorker() : base( "the leather worker" )

View file

@ -1,13 +1,13 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
namespace Server.Mobiles
{
public class Mage : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
public override NpcGuild NpcGuild{ get{ return NpcGuild.MagesGuild; } }

View file

@ -1,13 +1,13 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
namespace Server.Mobiles
{
public class Mapmaker : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
[Constructable]
public Mapmaker() : base( "the mapmaker" )

View file

@ -1,13 +1,13 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
namespace Server.Mobiles
{
public class Miller : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
[Constructable]
public Miller() : base( "the miller" )

View file

@ -1,13 +1,13 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
namespace Server.Mobiles
{
public class Miner : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
[Constructable]
public Miner() : base( "the miner" )

View file

@ -1,6 +1,6 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
@ -8,8 +8,8 @@ namespace Server.Mobiles
{
public class Monk : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
[Constructable]
public Monk() : base( "the Monk" )

View file

@ -1,13 +1,13 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
namespace Server.Mobiles
{
public class Provisioner : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
[Constructable]
public Provisioner() : base( "the provisioner" )

View file

@ -1,5 +1,5 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Gumps;
using Server.Items;
@ -11,8 +11,8 @@ namespace Server.Mobiles
{
public class Rancher : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
[Constructable]
public Rancher() : base( "the rancher" )

View file

@ -1,13 +1,13 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
namespace Server.Mobiles
{
public class Ranger : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
[Constructable]
public Ranger() : base( "the ranger" )

View file

@ -1,5 +1,5 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Multis;
@ -11,8 +11,8 @@ namespace Server.Mobiles
{
public class RealEstateBroker : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
[Constructable]
public RealEstateBroker() : base( "the real estate broker" )

View file

@ -1,13 +1,13 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
namespace Server.Mobiles
{
public class Scribe : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
public override NpcGuild NpcGuild{ get{ return NpcGuild.MagesGuild; } }

View file

@ -1,13 +1,13 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
namespace Server.Mobiles
{
public class Shipwright : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
[Constructable]
public Shipwright() : base( "the shipwright" )

View file

@ -1,5 +1,5 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
namespace Server.Mobiles
@ -7,8 +7,8 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.GargoyleStonecrafter" )]
public class StoneCrafter : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
public override NpcGuild NpcGuild{ get{ return NpcGuild.TinkersGuild; } }

View file

@ -1,5 +1,5 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Engines.BulkOrders;
@ -7,8 +7,8 @@ namespace Server.Mobiles
{
public class Tailor : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
public override NpcGuild NpcGuild{ get{ return NpcGuild.TailorsGuild; } }

View file

@ -1,13 +1,13 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
namespace Server.Mobiles
{
public class Tanner : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
[Constructable]
public Tanner() : base( "the tanner" )

View file

@ -1,13 +1,13 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
namespace Server.Mobiles
{
public class TavernKeeper : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
[Constructable]
public TavernKeeper() : base( "the tavern keeper" )

View file

@ -1,13 +1,13 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
namespace Server.Mobiles
{
public class Thief : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
[Constructable]
public Thief() : base( "the thief" )

View file

@ -1,13 +1,13 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
namespace Server.Mobiles
{
public class Tinker : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
public override NpcGuild NpcGuild{ get{ return NpcGuild.TinkersGuild; } }

View file

@ -1,5 +1,5 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
@ -7,8 +7,8 @@ namespace Server.Mobiles
{
public class Vagabond : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
[Constructable]
public Vagabond() : base( "the vagabond" )

View file

@ -1,13 +1,13 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
namespace Server.Mobiles
{
public class VarietyDealer : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
[Constructable]
public VarietyDealer() : base( "the variety dealer" )

View file

@ -1,5 +1,5 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Gumps;
using Server.Items;
@ -11,8 +11,8 @@ namespace Server.Mobiles
{
public class Veterinarian : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
[Constructable]
public Veterinarian() : base( "the vet" )

View file

@ -1,13 +1,13 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
namespace Server.Mobiles
{
public class Waiter : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
[Constructable]
public Waiter() : base( "the waiter" )

View file

@ -1,5 +1,5 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Engines.BulkOrders;
@ -7,8 +7,8 @@ namespace Server.Mobiles
{
public class Weaponsmith : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
[Constructable]
public Weaponsmith() : base( "the weaponsmith" )

View file

@ -1,5 +1,5 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Engines.BulkOrders;
@ -7,8 +7,8 @@ namespace Server.Mobiles
{
public class Weaver : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
public override NpcGuild NpcGuild{ get{ return NpcGuild.TailorsGuild; } }

View file

@ -1,5 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
@ -486,8 +485,8 @@ namespace Server.Mobiles
}
}
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
public override void InitSBInfo()
{

View file

@ -1468,20 +1468,18 @@ namespace Server.Mobiles
int price;
string description;
try
{
price = Convert.ToInt32( firstWord );
if ( sep >= 0 )
description = text.Substring( sep + 1 ).Trim();
else
description = "";
}
catch
{
price = -1;
description = text.Trim();
}
if ( int.TryParse( firstWord, out price ) )
{
if ( sep >= 0 )
description = text.Substring( sep + 1 ).Trim();
else
description = "";
}
else
{
price = -1;
description = text.Trim();
}
SetInfo( from, price, Utility.FixHtml( description ) );
}
@ -1561,14 +1559,9 @@ namespace Server.Mobiles
text = text.Trim();
int amount;
try
{
amount = Convert.ToInt32( text );
}
catch
{
amount = 0;
}
if ( !int.TryParse( text, out amount ) )
amount = 0;
GiveGold( from, amount );
}

View file

@ -318,14 +318,9 @@ namespace Server.Mobiles
text = text.Trim();
int amount;
try
{
amount = Convert.ToInt32( text );
}
catch
{
amount = -1;
}
if ( !int.TryParse( text, out amount ) )
amount = -1;
Mobile owner = m_Vendor.Owner;
if ( owner == null )

View file

@ -1,12 +1,12 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class SBChainmailArmor: SBInfo
{
private ArrayList m_BuyInfo = new InternalBuyInfo();
private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
private IShopSellInfo m_SellInfo = new InternalSellInfo();
public SBChainmailArmor()
@ -14,9 +14,9 @@ namespace Server.Mobiles
}
public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
public override ArrayList BuyInfo { get { return m_BuyInfo; } }
public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }
public class InternalBuyInfo : ArrayList
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{

View file

@ -1,12 +1,12 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class SBHelmetArmor: SBInfo
{
private ArrayList m_BuyInfo = new InternalBuyInfo();
private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
private IShopSellInfo m_SellInfo = new InternalSellInfo();
public SBHelmetArmor()
@ -14,9 +14,9 @@ namespace Server.Mobiles
}
public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
public override ArrayList BuyInfo { get { return m_BuyInfo; } }
public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }
public class InternalBuyInfo : ArrayList
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{

View file

@ -1,12 +1,12 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class SBLeatherArmor: SBInfo
{
private ArrayList m_BuyInfo = new InternalBuyInfo();
private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
private IShopSellInfo m_SellInfo = new InternalSellInfo();
public SBLeatherArmor()
@ -14,9 +14,9 @@ namespace Server.Mobiles
}
public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
public override ArrayList BuyInfo { get { return m_BuyInfo; } }
public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }
public class InternalBuyInfo : ArrayList
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{

View file

@ -1,12 +1,12 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class SBMetalShields : SBInfo
{
private ArrayList m_BuyInfo = new InternalBuyInfo();
private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
private IShopSellInfo m_SellInfo = new InternalSellInfo();
public SBMetalShields()
@ -14,9 +14,9 @@ namespace Server.Mobiles
}
public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
public override ArrayList BuyInfo { get { return m_BuyInfo; } }
public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }
public class InternalBuyInfo : ArrayList
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{

View file

@ -1,12 +1,12 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class SBPlateArmor: SBInfo
{
private ArrayList m_BuyInfo = new InternalBuyInfo();
private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
private IShopSellInfo m_SellInfo = new InternalSellInfo();
public SBPlateArmor()
@ -14,9 +14,9 @@ namespace Server.Mobiles
}
public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
public override ArrayList BuyInfo { get { return m_BuyInfo; } }
public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }
public class InternalBuyInfo : ArrayList
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{

View file

@ -1,12 +1,12 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class SBRingmailArmor: SBInfo
{
private ArrayList m_BuyInfo = new InternalBuyInfo();
private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
private IShopSellInfo m_SellInfo = new InternalSellInfo();
public SBRingmailArmor()
@ -14,9 +14,9 @@ namespace Server.Mobiles
}
public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
public override ArrayList BuyInfo { get { return m_BuyInfo; } }
public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }
public class InternalBuyInfo : ArrayList
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{

View file

@ -1,12 +1,12 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class SBStuddedArmor: SBInfo
{
private ArrayList m_BuyInfo = new InternalBuyInfo();
private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
private IShopSellInfo m_SellInfo = new InternalSellInfo();
public SBStuddedArmor()
@ -14,9 +14,9 @@ namespace Server.Mobiles
}
public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
public override ArrayList BuyInfo { get { return m_BuyInfo; } }
public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }
public class InternalBuyInfo : ArrayList
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{

View file

@ -1,12 +1,12 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class SBWoodenShields: SBInfo
{
private ArrayList m_BuyInfo = new InternalBuyInfo();
private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
private IShopSellInfo m_SellInfo = new InternalSellInfo();
public SBWoodenShields()
@ -14,9 +14,9 @@ namespace Server.Mobiles
}
public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
public override ArrayList BuyInfo { get { return m_BuyInfo; } }
public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }
public class InternalBuyInfo : ArrayList
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{

View file

@ -1,12 +1,12 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class SBAlchemist : SBInfo
{
private ArrayList m_BuyInfo = new InternalBuyInfo();
private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
private IShopSellInfo m_SellInfo = new InternalSellInfo();
public SBAlchemist()
@ -14,9 +14,9 @@ namespace Server.Mobiles
}
public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
public override ArrayList BuyInfo { get { return m_BuyInfo; } }
public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }
public class InternalBuyInfo : ArrayList
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{

View file

@ -1,13 +1,13 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class SBAnimalTrainer : SBInfo
{
private ArrayList m_BuyInfo = new InternalBuyInfo();
private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
private IShopSellInfo m_SellInfo = new InternalSellInfo();
public SBAnimalTrainer()
@ -15,9 +15,9 @@ namespace Server.Mobiles
}
public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
public override ArrayList BuyInfo { get { return m_BuyInfo; } }
public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }
public class InternalBuyInfo : ArrayList
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{

View file

@ -1,12 +1,12 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class SBArchitect : SBInfo
{
private ArrayList m_BuyInfo = new InternalBuyInfo();
private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
private IShopSellInfo m_SellInfo = new InternalSellInfo();
public SBArchitect()
@ -14,9 +14,9 @@ namespace Server.Mobiles
}
public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
public override ArrayList BuyInfo { get { return m_BuyInfo; } }
public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }
public class InternalBuyInfo : ArrayList
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{

View file

@ -1,12 +1,12 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class SBBaker : SBInfo
{
private ArrayList m_BuyInfo = new InternalBuyInfo();
private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
private IShopSellInfo m_SellInfo = new InternalSellInfo();
public SBBaker()
@ -14,9 +14,9 @@ namespace Server.Mobiles
}
public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
public override ArrayList BuyInfo { get { return m_BuyInfo; } }
public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }
public class InternalBuyInfo : ArrayList
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{

View file

@ -1,13 +1,13 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class SBBanker : SBInfo
{
private ArrayList m_BuyInfo = new InternalBuyInfo();
private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
private IShopSellInfo m_SellInfo = new InternalSellInfo();
public SBBanker()
@ -15,9 +15,9 @@ namespace Server.Mobiles
}
public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
public override ArrayList BuyInfo { get { return m_BuyInfo; } }
public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }
public class InternalBuyInfo : ArrayList
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{

View file

@ -1,12 +1,12 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class SBBard: SBInfo
{
private ArrayList m_BuyInfo = new InternalBuyInfo();
private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
private IShopSellInfo m_SellInfo = new InternalSellInfo();
public SBBard()
@ -14,9 +14,9 @@ namespace Server.Mobiles
}
public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
public override ArrayList BuyInfo { get { return m_BuyInfo; } }
public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }
public class InternalBuyInfo : ArrayList
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{

View file

@ -1,12 +1,12 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class SBBarkeeper : SBInfo
{
private ArrayList m_BuyInfo = new InternalBuyInfo();
private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
private IShopSellInfo m_SellInfo = new InternalSellInfo();
public SBBarkeeper()
@ -14,9 +14,9 @@ namespace Server.Mobiles
}
public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
public override ArrayList BuyInfo { get { return m_BuyInfo; } }
public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }
public class InternalBuyInfo : ArrayList
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{

View file

@ -1,12 +1,12 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class SBBeekeeper : SBInfo
{
private ArrayList m_BuyInfo = new InternalBuyInfo();
private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
private IShopSellInfo m_SellInfo = new InternalSellInfo();
public SBBeekeeper()
@ -14,9 +14,9 @@ namespace Server.Mobiles
}
public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
public override ArrayList BuyInfo { get { return m_BuyInfo; } }
public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }
public class InternalBuyInfo : ArrayList
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{

View file

@ -1,12 +1,12 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class SBBlacksmith : SBInfo
{
private ArrayList m_BuyInfo = new InternalBuyInfo();
private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
private IShopSellInfo m_SellInfo = new InternalSellInfo();
public SBBlacksmith()
@ -14,9 +14,9 @@ namespace Server.Mobiles
}
public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
public override ArrayList BuyInfo { get { return m_BuyInfo; } }
public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }
public class InternalBuyInfo : ArrayList
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{

View file

@ -1,12 +1,12 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class SBBowyer : SBInfo
{
private ArrayList m_BuyInfo = new InternalBuyInfo();
private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
private IShopSellInfo m_SellInfo = new InternalSellInfo();
public SBBowyer()
@ -14,9 +14,9 @@ namespace Server.Mobiles
}
public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
public override ArrayList BuyInfo { get { return m_BuyInfo; } }
public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }
public class InternalBuyInfo : ArrayList
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{

View file

@ -1,12 +1,12 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class SBButcher : SBInfo
{
private ArrayList m_BuyInfo = new InternalBuyInfo();
private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
private IShopSellInfo m_SellInfo = new InternalSellInfo();
public SBButcher()
@ -14,9 +14,9 @@ namespace Server.Mobiles
}
public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
public override ArrayList BuyInfo { get { return m_BuyInfo; } }
public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }
public class InternalBuyInfo : ArrayList
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{

View file

@ -1,12 +1,12 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class SBCarpenter: SBInfo
{
private ArrayList m_BuyInfo = new InternalBuyInfo();
private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
private IShopSellInfo m_SellInfo = new InternalSellInfo();
public SBCarpenter()
@ -14,9 +14,9 @@ namespace Server.Mobiles
}
public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
public override ArrayList BuyInfo { get { return m_BuyInfo; } }
public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }
public class InternalBuyInfo : ArrayList
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{

View file

@ -1,12 +1,12 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class SBCobbler : SBInfo
{
private ArrayList m_BuyInfo = new InternalBuyInfo();
private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
private IShopSellInfo m_SellInfo = new InternalSellInfo();
public SBCobbler()
@ -14,9 +14,9 @@ namespace Server.Mobiles
}
public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
public override ArrayList BuyInfo { get { return m_BuyInfo; } }
public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }
public class InternalBuyInfo : ArrayList
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{

View file

@ -1,12 +1,12 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class SBCook : SBInfo
{
private ArrayList m_BuyInfo = new InternalBuyInfo();
private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
private IShopSellInfo m_SellInfo = new InternalSellInfo();
public SBCook()
@ -14,9 +14,9 @@ namespace Server.Mobiles
}
public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
public override ArrayList BuyInfo { get { return m_BuyInfo; } }
public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }
public class InternalBuyInfo : ArrayList
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{

View file

@ -1,12 +1,12 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class SBFarmer : SBInfo
{
private ArrayList m_BuyInfo = new InternalBuyInfo();
private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
private IShopSellInfo m_SellInfo = new InternalSellInfo();
public SBFarmer()
@ -14,9 +14,9 @@ namespace Server.Mobiles
}
public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
public override ArrayList BuyInfo { get { return m_BuyInfo; } }
public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }
public class InternalBuyInfo : ArrayList
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{

View file

@ -1,12 +1,12 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class SBFisherman : SBInfo
{
private ArrayList m_BuyInfo = new InternalBuyInfo();
private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
private IShopSellInfo m_SellInfo = new InternalSellInfo();
public SBFisherman()
@ -14,9 +14,9 @@ namespace Server.Mobiles
}
public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
public override ArrayList BuyInfo { get { return m_BuyInfo; } }
public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }
public class InternalBuyInfo : ArrayList
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{

View file

@ -1,12 +1,12 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class SBFortuneTeller : SBInfo
{
private ArrayList m_BuyInfo = new InternalBuyInfo();
private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
private IShopSellInfo m_SellInfo = new InternalSellInfo();
public SBFortuneTeller()
@ -14,9 +14,9 @@ namespace Server.Mobiles
}
public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
public override ArrayList BuyInfo { get { return m_BuyInfo; } }
public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }
public class InternalBuyInfo : ArrayList
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{

View file

@ -1,12 +1,12 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class SBFurtrader : SBInfo
{
private ArrayList m_BuyInfo = new InternalBuyInfo();
private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
private IShopSellInfo m_SellInfo = new InternalSellInfo();
public SBFurtrader()
@ -14,9 +14,9 @@ namespace Server.Mobiles
}
public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
public override ArrayList BuyInfo { get { return m_BuyInfo; } }
public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }
public class InternalBuyInfo : ArrayList
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{

View file

@ -1,12 +1,12 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class SBGlassblower : SBInfo
{
private ArrayList m_BuyInfo = new InternalBuyInfo();
private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
private IShopSellInfo m_SellInfo = new InternalSellInfo();
public SBGlassblower()
@ -14,9 +14,9 @@ namespace Server.Mobiles
}
public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
public override ArrayList BuyInfo { get { return m_BuyInfo; } }
public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }
public class InternalBuyInfo : ArrayList
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{

View file

@ -1,12 +1,12 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class SBHairStylist : SBInfo
{
private ArrayList m_BuyInfo = new InternalBuyInfo();
private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
private IShopSellInfo m_SellInfo = new InternalSellInfo();
public SBHairStylist()
@ -14,9 +14,9 @@ namespace Server.Mobiles
}
public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
public override ArrayList BuyInfo { get { return m_BuyInfo; } }
public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }
public class InternalBuyInfo : ArrayList
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{

View file

@ -1,12 +1,12 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class SBHealer : SBInfo
{
private ArrayList m_BuyInfo = new InternalBuyInfo();
private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
private IShopSellInfo m_SellInfo = new InternalSellInfo();
public SBHealer()
@ -14,9 +14,9 @@ namespace Server.Mobiles
}
public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
public override ArrayList BuyInfo { get { return m_BuyInfo; } }
public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }
public class InternalBuyInfo : ArrayList
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{

View file

@ -1,12 +1,12 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class SBHerbalist : SBInfo
{
private ArrayList m_BuyInfo = new InternalBuyInfo();
private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
private IShopSellInfo m_SellInfo = new InternalSellInfo();
public SBHerbalist()
@ -14,9 +14,9 @@ namespace Server.Mobiles
}
public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
public override ArrayList BuyInfo { get { return m_BuyInfo; } }
public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }
public class InternalBuyInfo : ArrayList
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{

View file

@ -1,12 +1,12 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class SBHolyMage : SBInfo
{
private ArrayList m_BuyInfo = new InternalBuyInfo();
private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
private IShopSellInfo m_SellInfo = new InternalSellInfo();
public SBHolyMage()
@ -14,9 +14,9 @@ namespace Server.Mobiles
}
public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
public override ArrayList BuyInfo { get { return m_BuyInfo; } }
public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }
public class InternalBuyInfo : ArrayList
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{

View file

@ -1,12 +1,12 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Multis.Deeds;
namespace Server.Mobiles
{
public class SBHouseDeed: SBInfo
{
private ArrayList m_BuyInfo = new InternalBuyInfo();
private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
private IShopSellInfo m_SellInfo = new InternalSellInfo();
public SBHouseDeed()
@ -14,9 +14,9 @@ namespace Server.Mobiles
}
public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
public override ArrayList BuyInfo { get { return m_BuyInfo; } }
public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }
public class InternalBuyInfo : ArrayList
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{

View file

@ -1,5 +1,5 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
@ -11,6 +11,6 @@ namespace Server.Mobiles
}
public abstract IShopSellInfo SellInfo { get; }
public abstract ArrayList BuyInfo { get; }
public abstract List<GenericBuyInfo> BuyInfo { get; }
}
}

View file

@ -1,12 +1,12 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class SBInnKeeper : SBInfo
{
private ArrayList m_BuyInfo = new InternalBuyInfo();
private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
private IShopSellInfo m_SellInfo = new InternalSellInfo();
public SBInnKeeper()
@ -14,9 +14,9 @@ namespace Server.Mobiles
}
public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
public override ArrayList BuyInfo { get { return m_BuyInfo; } }
public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }
public class InternalBuyInfo : ArrayList
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{

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