fix: Moves the rest of the Incoming packets (#1338)
This commit is contained in:
parent
a8d8db8f59
commit
b46544d752
10 changed files with 71 additions and 25 deletions
|
|
@ -1,109 +0,0 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2022 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: IncomingVendorPackets.cs *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Server.Network;
|
||||
|
||||
public static class IncomingVendorPackets
|
||||
{
|
||||
public static unsafe void Configure()
|
||||
{
|
||||
IncomingPackets.Register(0x3B, 0, true, &VendorBuyReply);
|
||||
IncomingPackets.Register(0x9F, 0, true, &VendorSellReply);
|
||||
}
|
||||
|
||||
public static void VendorBuyReply(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
var vendor = World.FindMobile((Serial)reader.ReadUInt32());
|
||||
|
||||
if (vendor == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var flag = reader.ReadByte();
|
||||
|
||||
if (!vendor.Deleted && Utility.InRange(vendor.Location, state.Mobile.Location, 10) && flag == 0x02)
|
||||
{
|
||||
var msgSize = packetLength - 8; // Remaining bytes
|
||||
|
||||
if (msgSize / 7 > 100)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var buyList = new List<BuyItemResponse>(msgSize / 7);
|
||||
while (msgSize > 0)
|
||||
{
|
||||
var layer = reader.ReadByte();
|
||||
var serial = (Serial)reader.ReadUInt32();
|
||||
int amount = reader.ReadInt16();
|
||||
|
||||
buyList.Add(new BuyItemResponse(serial, amount));
|
||||
msgSize -= 7;
|
||||
}
|
||||
|
||||
if (buyList.Count <= 0 || (vendor as IVendor)?.OnBuyItems(state.Mobile, buyList) != true)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
state.SendEndVendorBuy(vendor.Serial);
|
||||
}
|
||||
|
||||
public static void VendorSellReply(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
var serial = (Serial)reader.ReadUInt32();
|
||||
var vendor = World.FindMobile(serial);
|
||||
|
||||
if (vendor == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (vendor.Deleted || !Utility.InRange(vendor.Location, state.Mobile.Location, 10))
|
||||
{
|
||||
state.SendEndVendorSell(vendor.Serial);
|
||||
return;
|
||||
}
|
||||
|
||||
int count = reader.ReadUInt16();
|
||||
|
||||
if (count >= 100 || reader.Remaining != count * 6)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var sellList = new List<SellItemResponse>(count);
|
||||
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
var item = World.FindItem((Serial)reader.ReadUInt32());
|
||||
int amount = reader.ReadInt16();
|
||||
|
||||
if (item != null && amount > 0)
|
||||
{
|
||||
sellList.Add(new SellItemResponse(item, amount));
|
||||
}
|
||||
}
|
||||
|
||||
if (sellList.Count > 0 && vendor is IVendor v && v.OnSellItems(state.Mobile, sellList))
|
||||
{
|
||||
state.SendEndVendorSell(vendor.Serial);
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue