Fixes for Last Moved (#194)
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3a081d5322
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28 changed files with 155 additions and 398 deletions
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@ -35,12 +35,7 @@ namespace Server.SkillHandlers
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{
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if (weap.MaxHitPoints != 0)
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{
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int hp = (int)(weap.HitPoints / (double)weap.MaxHitPoints * 10);
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if (hp < 0)
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hp = 0;
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else if (hp > 9)
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hp = 9;
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int hp = Math.Clamp((int)(weap.HitPoints / (double)weap.MaxHitPoints * 10), 0, 9);
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from.SendLocalizedMessage(1038285 + hp);
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}
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@ -52,20 +47,6 @@ namespace Server.SkillHandlers
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damage = 0;
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else
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damage = (int)Math.Ceiling(Math.Min(damage, 30) / 5.0);
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/*
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else if (damage < 6)
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damage = 1;
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else if (damage < 11)
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damage = 2;
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else if (damage < 16)
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damage = 3;
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else if (damage < 21)
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damage = 4;
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else if (damage < 26)
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damage = 5;
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else
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damage = 6;
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* */
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WeaponType type = weap.Type;
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@ -94,35 +75,12 @@ namespace Server.SkillHandlers
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{
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if (arm.MaxHitPoints != 0)
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{
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int hp = (int)(arm.HitPoints / (double)arm.MaxHitPoints * 10);
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if (hp < 0)
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hp = 0;
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else if (hp > 9)
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hp = 9;
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int hp = Math.Clamp((int)(arm.HitPoints / (double)arm.MaxHitPoints * 10), 0, 9);
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from.SendLocalizedMessage(1038285 + hp);
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}
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from.SendLocalizedMessage(1038295 + (int)Math.Ceiling(Math.Min(arm.ArmorRating, 35) / 5.0));
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/*
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if (arm.ArmorRating < 1)
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from.SendLocalizedMessage( 1038295 ); // This armor offers no defense against attackers.
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else if (arm.ArmorRating < 6)
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from.SendLocalizedMessage( 1038296 ); // This armor provides almost no protection.
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else if (arm.ArmorRating < 11)
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from.SendLocalizedMessage( 1038297 ); // This armor provides very little protection.
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else if (arm.ArmorRating < 16)
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from.SendLocalizedMessage( 1038298 ); // This armor offers some protection against blows.
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else if (arm.ArmorRating < 21)
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from.SendLocalizedMessage( 1038299 ); // This armor serves as sturdy protection.
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else if (arm.ArmorRating < 26)
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from.SendLocalizedMessage( 1038300 ); // This armor is a superior defense against attack.
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else if (arm.ArmorRating < 31)
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from.SendLocalizedMessage( 1038301 ); // This armor offers excellent protection.
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else
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from.SendLocalizedMessage( 1038302 ); // This armor is superbly crafted to provide maximum protection.
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* */
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}
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else
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{
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@ -251,12 +251,7 @@ namespace Server.SkillHandlers
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{
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if (toSteal.Stackable && toSteal.Amount > 1)
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{
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int maxAmount = (int)(m_Thief.Skills.Stealing.Value / 10.0 / toSteal.Weight);
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if (maxAmount < 1)
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maxAmount = 1;
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else if (maxAmount > toSteal.Amount)
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maxAmount = toSteal.Amount;
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int maxAmount = Math.Clamp((int)(m_Thief.Skills.Stealing.Value / 10.0 / toSteal.Weight), 1, toSteal.Amount);
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int amount = Utility.RandomMinMax(1, maxAmount);
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