fix(core): Fixes item mask in incoming mobile packet (#568)
- [X] FIxes the item mask in incoming mobile packet - [X] Streamlines some of the send info stuff - [X] Adds a few missing packet initializations
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9 changed files with 27 additions and 32 deletions
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@ -32,13 +32,13 @@ namespace Server.Items
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private void SendGMItem(NetState ns)
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{
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// GM Packet
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Span<byte> buffer = stackalloc byte[OutgoingEntityPackets.MaxWorldEntityPacketLength];
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Span<byte> buffer = stackalloc byte[OutgoingEntityPackets.MaxWorldEntityPacketLength].InitializePacket();
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int length;
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if (ns.StygianAbyss)
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{
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length = OutgoingEntityPackets.CreateWorldEntity(buffer, this, ns.StygianAbyss, ns.HighSeas);
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length = OutgoingEntityPackets.CreateWorldEntity(buffer, this, ns.HighSeas);
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BinaryPrimitives.WriteUInt16BigEndian(buffer.Slice(8, 2), GMItemId);
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}
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else
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@ -38,13 +38,13 @@ namespace Server.Items
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private void SendGMItem(NetState ns)
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{
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// GM Packet
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Span<byte> buffer = stackalloc byte[OutgoingEntityPackets.MaxWorldEntityPacketLength];
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Span<byte> buffer = stackalloc byte[OutgoingEntityPackets.MaxWorldEntityPacketLength].InitializePacket();
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int length;
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if (ns.StygianAbyss)
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{
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length = OutgoingEntityPackets.CreateWorldEntity(buffer, this, ns.StygianAbyss, ns.HighSeas);
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length = OutgoingEntityPackets.CreateWorldEntity(buffer, this, ns.HighSeas);
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BinaryPrimitives.WriteUInt16BigEndian(buffer.Slice(8, 2), GMItemId);
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}
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else
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@ -76,9 +76,6 @@ namespace Server.Multis.Boats
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return;
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}
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bool isSA = ns.StygianAbyss;
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bool isHS = ns.HighSeas;
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var minLength = PacketContainerBuilder.MinPacketLength
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+ OutgoingEntityPackets.MaxWorldEntityPacketLength
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* 5; // Minimum of boat, hold, planks, and the player
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@ -95,7 +92,7 @@ namespace Server.Multis.Boats
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}
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buffer.InitializePacket();
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var bytesWritten = OutgoingEntityPackets.CreateWorldEntity(buffer, entity, isSA, isHS);
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var bytesWritten = OutgoingEntityPackets.CreateWorldEntity(buffer, entity, true);
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builder.Advance(bytesWritten);
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}
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@ -32,9 +32,6 @@ namespace Server.Network
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return;
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}
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bool isSA = ns.StygianAbyss;
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bool isHS = ns.HighSeas;
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var minLength = PacketContainerBuilder.MinPacketLength
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+ OutgoingEntityPackets.MaxWorldEntityPacketLength
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* estimatedCount;
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@ -46,7 +43,7 @@ namespace Server.Network
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foreach (var entity in entities)
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{
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buffer.InitializePacket();
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var bytesWritten = OutgoingEntityPackets.CreateWorldEntity(buffer, entity, isSA, isHS);
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var bytesWritten = OutgoingEntityPackets.CreateWorldEntity(buffer, entity, true);
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builder.Advance(bytesWritten);
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}
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