fix(core): Fixes item mask in incoming mobile packet (#568)

- [X] FIxes the item mask in incoming mobile packet
- [X] Streamlines some of the send info stuff
- [X] Adds a few missing packet initializations
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Kamron Batman 2021-04-10 21:48:07 -07:00 • committed by GitHub
parent ee61c5a257
commit b51bab5f1d
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9 changed files with 27 additions and 32 deletions

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@ -38,13 +38,13 @@ namespace Server.Items
private void SendGMItem(NetState ns)
{
// GM Packet
Span<byte> buffer = stackalloc byte[OutgoingEntityPackets.MaxWorldEntityPacketLength];
Span<byte> buffer = stackalloc byte[OutgoingEntityPackets.MaxWorldEntityPacketLength].InitializePacket();
int length;
if (ns.StygianAbyss)
{
length = OutgoingEntityPackets.CreateWorldEntity(buffer, this, ns.StygianAbyss, ns.HighSeas);
length = OutgoingEntityPackets.CreateWorldEntity(buffer, this, ns.HighSeas);
BinaryPrimitives.WriteUInt16BigEndian(buffer.Slice(8, 2), GMItemId);
}
else