follower distraction !Core.ML;

This commit is contained in:
xavier 2012-12-08 17:10:55 +00:00
parent 533d7fe14d
commit b5375116b0

View file

@ -1302,7 +1302,18 @@ namespace Server.Mobiles
public HonorContext ReceivedHonorContext{ get{ return m_ReceivedHonorContext; } set{ m_ReceivedHonorContext = value; } }
public virtual bool CanBeDistracted { get { return true; } }
/*
Seems this actually was removed on OSI somewhere between the original bug report and now.
We will call it ML, until we can get better information. I suspect it was on the OSI TC when
originally it taken out of RunUO, and not implmented on OSIs production shards until more
recently. Either way, this is, or was, accurate OSI behavior, and just entirely
removing it was incorrect. OSI followers were distracted by being attacked well into
AoS, at very least.
*/
public virtual bool CanBeDistracted { get { return !Core.ML ; } }
public virtual void CheckDistracted( Mobile from )
{