follower distraction !Core.ML;
This commit is contained in:
parent
533d7fe14d
commit
b5375116b0
1 changed files with 12 additions and 1 deletions
|
|
@ -1302,7 +1302,18 @@ namespace Server.Mobiles
|
|||
|
||||
public HonorContext ReceivedHonorContext{ get{ return m_ReceivedHonorContext; } set{ m_ReceivedHonorContext = value; } }
|
||||
|
||||
public virtual bool CanBeDistracted { get { return true; } }
|
||||
/*
|
||||
|
||||
Seems this actually was removed on OSI somewhere between the original bug report and now.
|
||||
We will call it ML, until we can get better information. I suspect it was on the OSI TC when
|
||||
originally it taken out of RunUO, and not implmented on OSIs production shards until more
|
||||
recently. Either way, this is, or was, accurate OSI behavior, and just entirely
|
||||
removing it was incorrect. OSI followers were distracted by being attacked well into
|
||||
AoS, at very least.
|
||||
|
||||
*/
|
||||
|
||||
public virtual bool CanBeDistracted { get { return !Core.ML ; } }
|
||||
|
||||
public virtual void CheckDistracted( Mobile from )
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue