bugfix
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a80a905e95
commit
b69228c599
8 changed files with 21 additions and 14 deletions
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@ -721,6 +721,8 @@ namespace Server.Items
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{
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if ( from.AccessLevel > AccessLevel.Player || from.InRange( this.GetWorldLocation(), 2 ) )
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{
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#region Self Looting
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bool selfLoot = ( checkSelfLoot && ( from == m_Owner ) );
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if ( selfLoot )
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@ -800,9 +802,12 @@ namespace Server.Items
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from.SendLocalizedMessage( 1062472 ); // You gather some of your belongings. The rest remain on the corpse.
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}
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#endregion
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if ( !CheckLoot( from ) )
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return;
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#region Quests
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PlayerMobile player = from as PlayerMobile;
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if ( player != null )
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@ -857,6 +862,8 @@ namespace Server.Items
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}
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}
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#endregion
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base.OnDoubleClick( from );
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if ( from != m_Owner )
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@ -131,9 +131,9 @@ namespace Server.Items
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}
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}
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public override void OnHit( Mobile attacker, Mobile defender )
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public override void OnHit( Mobile attacker, Mobile defender, double damageBonus )
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{
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base.OnHit( attacker, defender );
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base.OnHit( attacker, defender, damageBonus );
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if ( !Core.AOS && (attacker.Player || attacker.Body.IsHuman) && Layer == Layer.TwoHanded && (attacker.Skills[SkillName.Anatomy].Value / 400.0) >= Utility.RandomDouble() )
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{
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@ -35,9 +35,9 @@ namespace Server.Items
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int version = reader.ReadInt();
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}
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public override void OnHit( Mobile attacker, Mobile defender )
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public override void OnHit( Mobile attacker, Mobile defender, double damageBonus )
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{
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base.OnHit( attacker, defender );
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base.OnHit( attacker, defender, damageBonus );
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defender.Stam -= Utility.Random( 3, 3 ); // 3-5 points of stamina loss
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}
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@ -103,9 +103,9 @@ namespace Server.Items
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}
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}
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public override void OnHit( Mobile attacker, Mobile defender )
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public override void OnHit( Mobile attacker, Mobile defender, double damageBonus )
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{
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base.OnHit( attacker, defender );
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base.OnHit( attacker, defender, damageBonus );
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if ( !Core.AOS && (attacker.Player || attacker.Body.IsHuman) && Layer == Layer.TwoHanded && (attacker.Skills[SkillName.Anatomy].Value / 400.0) >= Utility.RandomDouble() )
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{
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@ -76,12 +76,12 @@ namespace Server.Items
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}
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}
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public override void OnHit( Mobile attacker, Mobile defender )
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public override void OnHit( Mobile attacker, Mobile defender, double damageBonus )
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{
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if ( attacker.Player && !defender.Player && (defender.Body.IsAnimal || defender.Body.IsMonster) && 0.4 >= Utility.RandomDouble() )
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defender.AddToBackpack( Ammo );
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base.OnHit( attacker, defender );
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base.OnHit( attacker, defender, damageBonus );
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}
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public override void OnMiss( Mobile attacker, Mobile defender )
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@ -35,9 +35,9 @@ namespace Server.Items
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int version = reader.ReadInt();
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}
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public override void OnHit( Mobile attacker, Mobile defender )
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public override void OnHit( Mobile attacker, Mobile defender, double damageBonus )
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{
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base.OnHit( attacker, defender );
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base.OnHit( attacker, defender, damageBonus );
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if ( !Core.AOS && Layer == Layer.TwoHanded && (attacker.Skills[SkillName.Anatomy].Value / 400.0) >= Utility.RandomDouble() )
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{
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@ -35,9 +35,9 @@ namespace Server.Items
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int version = reader.ReadInt();
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}
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public override void OnHit( Mobile attacker, Mobile defender )
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public override void OnHit( Mobile attacker, Mobile defender, double damageBonus )
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{
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base.OnHit( attacker, defender );
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base.OnHit( attacker, defender, damageBonus );
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defender.Stam -= Utility.Random( 3, 3 ); // 3-5 points of stamina loss
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}
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@ -40,9 +40,9 @@ namespace Server.Items
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from.Target = new BladedItemTarget( this );
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}
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public override void OnHit( Mobile attacker, Mobile defender )
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public override void OnHit( Mobile attacker, Mobile defender, double damageBonus )
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{
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base.OnHit( attacker, defender );
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base.OnHit( attacker, defender, damageBonus );
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if ( !Core.AOS && Poison != null && PoisonCharges > 0 )
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{
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