bugfix
This commit is contained in:
parent
a80a905e95
commit
b69228c599
8 changed files with 21 additions and 14 deletions
|
|
@ -131,9 +131,9 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
public override void OnHit( Mobile attacker, Mobile defender )
|
||||
public override void OnHit( Mobile attacker, Mobile defender, double damageBonus )
|
||||
{
|
||||
base.OnHit( attacker, defender );
|
||||
base.OnHit( attacker, defender, damageBonus );
|
||||
|
||||
if ( !Core.AOS && (attacker.Player || attacker.Body.IsHuman) && Layer == Layer.TwoHanded && (attacker.Skills[SkillName.Anatomy].Value / 400.0) >= Utility.RandomDouble() )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -35,9 +35,9 @@ namespace Server.Items
|
|||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void OnHit( Mobile attacker, Mobile defender )
|
||||
public override void OnHit( Mobile attacker, Mobile defender, double damageBonus )
|
||||
{
|
||||
base.OnHit( attacker, defender );
|
||||
base.OnHit( attacker, defender, damageBonus );
|
||||
|
||||
defender.Stam -= Utility.Random( 3, 3 ); // 3-5 points of stamina loss
|
||||
}
|
||||
|
|
|
|||
|
|
@ -103,9 +103,9 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
public override void OnHit( Mobile attacker, Mobile defender )
|
||||
public override void OnHit( Mobile attacker, Mobile defender, double damageBonus )
|
||||
{
|
||||
base.OnHit( attacker, defender );
|
||||
base.OnHit( attacker, defender, damageBonus );
|
||||
|
||||
if ( !Core.AOS && (attacker.Player || attacker.Body.IsHuman) && Layer == Layer.TwoHanded && (attacker.Skills[SkillName.Anatomy].Value / 400.0) >= Utility.RandomDouble() )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -76,12 +76,12 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
public override void OnHit( Mobile attacker, Mobile defender )
|
||||
public override void OnHit( Mobile attacker, Mobile defender, double damageBonus )
|
||||
{
|
||||
if ( attacker.Player && !defender.Player && (defender.Body.IsAnimal || defender.Body.IsMonster) && 0.4 >= Utility.RandomDouble() )
|
||||
defender.AddToBackpack( Ammo );
|
||||
|
||||
base.OnHit( attacker, defender );
|
||||
base.OnHit( attacker, defender, damageBonus );
|
||||
}
|
||||
|
||||
public override void OnMiss( Mobile attacker, Mobile defender )
|
||||
|
|
|
|||
|
|
@ -35,9 +35,9 @@ namespace Server.Items
|
|||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void OnHit( Mobile attacker, Mobile defender )
|
||||
public override void OnHit( Mobile attacker, Mobile defender, double damageBonus )
|
||||
{
|
||||
base.OnHit( attacker, defender );
|
||||
base.OnHit( attacker, defender, damageBonus );
|
||||
|
||||
if ( !Core.AOS && Layer == Layer.TwoHanded && (attacker.Skills[SkillName.Anatomy].Value / 400.0) >= Utility.RandomDouble() )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -35,9 +35,9 @@ namespace Server.Items
|
|||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void OnHit( Mobile attacker, Mobile defender )
|
||||
public override void OnHit( Mobile attacker, Mobile defender, double damageBonus )
|
||||
{
|
||||
base.OnHit( attacker, defender );
|
||||
base.OnHit( attacker, defender, damageBonus );
|
||||
|
||||
defender.Stam -= Utility.Random( 3, 3 ); // 3-5 points of stamina loss
|
||||
}
|
||||
|
|
|
|||
|
|
@ -40,9 +40,9 @@ namespace Server.Items
|
|||
from.Target = new BladedItemTarget( this );
|
||||
}
|
||||
|
||||
public override void OnHit( Mobile attacker, Mobile defender )
|
||||
public override void OnHit( Mobile attacker, Mobile defender, double damageBonus )
|
||||
{
|
||||
base.OnHit( attacker, defender );
|
||||
base.OnHit( attacker, defender, damageBonus );
|
||||
|
||||
if ( !Core.AOS && Poison != null && PoisonCharges > 0 )
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue