Updates Message Packets (#321)
### API Breaking Change Combined `AsciiMessage` and `UnicodeMessage` into a single function that takes two arguments, `bool ascii` and `string lang`. Lang can be null (or anything) if ascii is true. - [X] Changes message packets - [X] Cleans up some code - [X] Uses benchmarks to determine if the spanwriter + copyfrom
This commit is contained in:
parent
10d884fe30
commit
b6cd408623
59 changed files with 1160 additions and 1025 deletions
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@ -2332,19 +2332,14 @@ namespace Server
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MoveToWorld(location, m_Map);
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}
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public void LabelTo(Mobile to, int number)
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public void LabelTo(Mobile to, int number, string args = "")
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{
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to.Send(new MessageLocalized(Serial, m_ItemID, MessageType.Label, 0x3B2, 3, number, "", ""));
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}
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public void LabelTo(Mobile to, int number, string args)
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{
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to.Send(new MessageLocalized(Serial, m_ItemID, MessageType.Label, 0x3B2, 3, number, "", args));
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to.NetState.SendMessageLocalized(Serial, m_ItemID, MessageType.Label, 0x3B2, 3, number, "", args);
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}
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public void LabelTo(Mobile to, string text)
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{
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to.Send(new UnicodeMessage(Serial, m_ItemID, MessageType.Label, 0x3B2, 3, "ENU", "", text));
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to.NetState.SendMessage(Serial, m_ItemID, MessageType.Label, 0x3B2, 3, false, "ENU", "", text);
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}
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public void LabelTo(Mobile to, string format, params object[] args)
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@ -2352,14 +2347,9 @@ namespace Server
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LabelTo(to, string.Format(format, args));
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}
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public void LabelToAffix(Mobile to, int number, AffixType type, string affix)
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public void LabelToAffix(Mobile to, int number, AffixType type, string affix, string args = "")
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{
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to.Send(new MessageLocalizedAffix(Serial, m_ItemID, MessageType.Label, 0x3B2, 3, number, "", type, affix, ""));
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}
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public void LabelToAffix(Mobile to, int number, AffixType type, string affix, string args)
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{
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to.Send(new MessageLocalizedAffix(Serial, m_ItemID, MessageType.Label, 0x3B2, 3, number, "", type, affix, args));
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to.NetState.SendMessageLocalizedAffix(Serial, m_ItemID, MessageType.Label, 0x3B2, 3, number, "", type, affix, args);
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}
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public virtual void LabelLootTypeTo(Mobile to)
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@ -3433,71 +3423,61 @@ namespace Server
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return;
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}
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Packet p = null;
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var worldLoc = GetWorldLocation();
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var eable = m_Map.GetClientsInRange(worldLoc, GetMaxUpdateRange());
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var length = OutgoingMessagePackets.GetMaxMessageLength(text);
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Span<byte> buffer = stackalloc byte[length];
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length = OutgoingMessagePackets.CreateMessage(
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ref buffer,
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Serial, m_ItemID, type, hue, 3, ascii, "ENU", Name, text
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);
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buffer = buffer.Slice(0, length); // Adjust to the actual size
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foreach (var state in eable)
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{
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var m = state.Mobile;
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if (m.CanSee(this) && m.InRange(worldLoc, GetUpdateRange(m)))
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{
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if (p == null)
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{
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if (ascii)
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{
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p = new AsciiMessage(Serial, m_ItemID, type, hue, 3, Name, text);
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}
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else
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{
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p = new UnicodeMessage(Serial, m_ItemID, type, hue, 3, "ENU", Name, text);
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}
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p.Acquire();
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}
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state.Send(p);
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state.Send(buffer);
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}
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}
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Packet.Release(p);
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eable.Free();
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}
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public void PublicOverheadMessage(MessageType type, int hue, int number)
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{
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PublicOverheadMessage(type, hue, number, "");
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}
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public void PublicOverheadMessage(MessageType type, int hue, int number, string args)
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public void PublicOverheadMessage(MessageType type, int hue, int number, string args = "")
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{
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if (m_Map == null)
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{
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return;
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}
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Packet p = null;
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var worldLoc = GetWorldLocation();
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var eable = m_Map.GetClientsInRange(worldLoc, GetMaxUpdateRange());
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Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLocalizedLength(args)];
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var length = OutgoingMessagePackets.CreateMessageLocalized(
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ref buffer,
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Serial, m_ItemID, type, hue, 3, number, Name, args
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);
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buffer = buffer.Slice(0, length); // Adjust to the actual size
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foreach (var state in eable)
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{
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var m = state.Mobile;
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if (m.CanSee(this) && m.InRange(worldLoc, GetUpdateRange(m)))
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{
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p ??= Packet.Acquire(new MessageLocalized(Serial, m_ItemID, type, hue, 3, number, Name, args));
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state.Send(p);
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state.Send(buffer);
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}
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}
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Packet.Release(p);
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eable.Free();
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}
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@ -3994,24 +3974,14 @@ namespace Server
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public Point3D GetWorldTop() => RootParent?.Location ??
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new Point3D(m_Location.m_X, m_Location.m_Y, m_Location.m_Z + ItemData.CalcHeight);
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public void SendLocalizedMessageTo(Mobile to, int number)
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public void SendLocalizedMessageTo(Mobile to, int number, string args = "")
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{
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if (Deleted || !to.CanSee(this))
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{
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return;
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}
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to.Send(new MessageLocalized(Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", ""));
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}
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public void SendLocalizedMessageTo(Mobile to, int number, string args)
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{
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if (Deleted || !to.CanSee(this))
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{
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return;
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}
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to.Send(new MessageLocalized(Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", args));
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to.NetState.SendMessageLocalized(Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", args);
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}
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public void SendLocalizedMessageTo(Mobile to, int number, AffixType affixType, string affix, string args)
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@ -4021,19 +3991,17 @@ namespace Server
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return;
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}
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to.Send(
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new MessageLocalizedAffix(
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Serial,
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ItemID,
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MessageType.Regular,
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0x3B2,
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3,
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number,
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"",
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affixType,
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affix,
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args
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)
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to.NetState.SendMessageLocalizedAffix(
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Serial,
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ItemID,
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MessageType.Regular,
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0x3B2,
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3,
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number,
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"",
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affixType,
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affix,
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args
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);
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}
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@ -4254,17 +4222,15 @@ namespace Server
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if (opl.Header > 0)
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{
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from.Send(
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new MessageLocalized(
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Serial,
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m_ItemID,
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MessageType.Label,
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0x3B2,
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3,
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opl.Header,
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Name,
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opl.HeaderArgs
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)
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from.NetState.SendMessageLocalized(
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Serial,
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m_ItemID,
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MessageType.Label,
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0x3B2,
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3,
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opl.Header,
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Name,
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opl.HeaderArgs
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);
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}
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}
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@ -4292,39 +4258,35 @@ namespace Server
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{
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if (m_Amount <= 1)
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{
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ns.Send(new MessageLocalized(Serial, m_ItemID, MessageType.Label, 0x3B2, 3, LabelNumber, "", ""));
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ns.SendMessageLocalized(Serial, m_ItemID, MessageType.Label, 0x3B2, 3, LabelNumber);
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}
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else
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{
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ns.Send(
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new MessageLocalizedAffix(
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Serial,
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m_ItemID,
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MessageType.Label,
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0x3B2,
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3,
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LabelNumber,
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"",
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AffixType.Append,
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$" : {m_Amount}",
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""
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)
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);
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}
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}
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else
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{
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ns.Send(
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new UnicodeMessage(
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ns.SendMessageLocalizedAffix(
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Serial,
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m_ItemID,
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MessageType.Label,
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0x3B2,
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3,
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"ENU",
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LabelNumber,
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"",
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Name + (m_Amount > 1 ? $" : {m_Amount}" : "")
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)
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AffixType.Append,
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$" : {m_Amount}"
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);
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}
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}
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else
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{
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ns.SendMessage(
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Serial,
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m_ItemID,
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MessageType.Label,
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0x3B2,
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3,
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false,
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"ENU",
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"",
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$"{Name}{(m_Amount > 1 ? $" : {m_Amount}" : "")}"
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);
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}
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}
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@ -1434,7 +1434,7 @@ namespace Server
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m_Warmode = value;
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Delta(MobileDelta.Flags);
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m_NetState?.SendSetWarMode(value);
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m_NetState.SendSetWarMode(value);
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if (!m_Warmode)
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{
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@ -3718,7 +3718,7 @@ namespace Server
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hue = Notoriety.GetHue(Notoriety.Compute(from, this));
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}
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from.Send(new MessageLocalized(Serial, Body, MessageType.Label, hue, 3, opl.Header, Name, opl.HeaderArgs));
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from.NetState.SendMessageLocalized(Serial, Body, MessageType.Label, hue, 3, opl.Header, Name, opl.HeaderArgs);
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}
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}
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@ -6114,11 +6114,22 @@ namespace Server
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ProcessDelta();
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Packet regp = null;
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Packet mutp = null;
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Span<byte> regBuffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLength(text)];
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Span<byte> mutBuffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLength(mutatedText)];
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var length = OutgoingMessagePackets.CreateMessage(
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ref regBuffer,
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Serial, Body, type, hue, 3, false, m_Language, Name, text
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);
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regBuffer = regBuffer.Slice(0, length); // Adjust to the actual size
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length = OutgoingMessagePackets.CreateMessage(
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ref mutBuffer,
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Serial, Body, type, hue, 3, false, m_Language, Name, mutatedText
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);
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mutBuffer = mutBuffer.Slice(0, length); // Adjust to the actual size
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// TODO: Should this be sorted like onSpeech is below?
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for (var i = 0; i < hears.Count; ++i)
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{
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var heard = hears[i];
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@ -6126,36 +6137,15 @@ namespace Server
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if (mutatedArgs == null || !CheckHearsMutatedSpeech(heard, mutateContext))
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{
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heard.OnSpeech(regArgs);
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var ns = heard.NetState;
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if (ns != null)
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{
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regp ??= Packet.Acquire(new UnicodeMessage(Serial, Body, type, hue, 3, m_Language, Name, text));
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ns.Send(regp);
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}
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heard.NetState?.Send(regBuffer);
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}
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else
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{
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heard.OnSpeech(mutatedArgs);
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var ns = heard.NetState;
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if (ns != null)
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{
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mutp ??= Packet.Acquire(
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new UnicodeMessage(Serial, Body, type, hue, 3, m_Language, Name, mutatedText)
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);
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ns.Send(mutp);
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}
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heard.NetState?.Send(mutBuffer);
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}
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}
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Packet.Release(regp);
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Packet.Release(mutp);
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if (onSpeech.Count > 1)
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{
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onSpeech.Sort(LocationComparer.GetInstance(this));
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@ -6459,7 +6449,7 @@ namespace Server
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if (amount > 0)
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{
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ourState?.SendDamage(Serial, amount);
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ourState.SendDamage(Serial, amount);
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if (theirState != null && theirState != ourState)
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{
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@ -6534,7 +6524,7 @@ namespace Server
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{
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if (damaged.CanSeeVisibleDamage)
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{
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ourState?.SendDamage(Serial, amount);
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ourState.SendDamage(Serial, amount);
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}
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if (theirState != null && theirState != ourState && damager.CanSeeVisibleDamage)
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@ -6569,19 +6559,16 @@ namespace Server
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if (message && amount > 0)
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{
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m_NetState?.Send(
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new MessageLocalizedAffix(
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Serial.MinusOne,
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-1,
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MessageType.Label,
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0x3B2,
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3,
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1008158,
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"",
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AffixType.Append | AffixType.System,
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amount.ToString(),
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""
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)
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m_NetState.SendMessageLocalizedAffix(
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Serial.MinusOne,
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-1,
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MessageType.Label,
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0x3B2,
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3,
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1008158,
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"",
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AffixType.Append | AffixType.System,
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amount.ToString()
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);
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}
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}
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@ -7291,13 +7278,13 @@ namespace Server
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void SendSound(int soundID)
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{
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m_NetState?.SendSoundEffect(soundID, this);
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m_NetState.SendSoundEffect(soundID, this);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void SendSound(int soundID, IPoint3D p)
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{
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m_NetState?.SendSoundEffect(soundID, p);
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m_NetState.SendSoundEffect(soundID, p);
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}
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/**
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@ -8769,11 +8756,8 @@ namespace Server
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public void SayTo(Mobile to, bool ascii, string format, params object[] args) =>
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SayTo(to, ascii, string.Format(format, args));
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public void SayTo(Mobile to, int number) =>
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to.Send(new MessageLocalized(Serial, Body, MessageType.Regular, SpeechHue, 3, number, Name, ""));
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public void SayTo(Mobile to, int number, string args) =>
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to.Send(new MessageLocalized(Serial, Body, MessageType.Regular, SpeechHue, 3, number, Name, args));
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public void SayTo(Mobile to, int number, string args = "") =>
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to.NetState.SendMessageLocalized(Serial, Body, MessageType.Regular, SpeechHue, 3, number, Name, args);
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public void Say(bool ascii, string text) => PublicOverheadMessage(MessageType.Regular, SpeechHue, ascii, text);
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@ -9578,15 +9562,7 @@ namespace Server
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public Direction GetDirectionTo(Point2D p) => GetDirectionTo(p.m_X, p.m_Y);
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public Direction GetDirectionTo(Point3D p) => GetDirectionTo(p.m_X, p.m_Y);
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public Direction GetDirectionTo(IPoint2D p)
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{
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if (p == null)
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{
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return Direction.North;
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}
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return GetDirectionTo(p.X, p.Y);
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}
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public Direction GetDirectionTo(IPoint2D p) => p == null ? Direction.North : GetDirectionTo(p.X, p.Y);
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public void PublicOverheadMessage(MessageType type, int hue, bool ascii, string text, bool noLineOfSight = true)
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{
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|
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@ -9595,11 +9571,15 @@ namespace Server
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return;
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}
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var p = ascii
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? (Packet)new AsciiMessage(Serial, Body, type, hue, 3, Name, text)
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: new UnicodeMessage(Serial, Body, type, hue, 3, m_Language, Name, text);
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var length = OutgoingMessagePackets.GetMaxMessageLength(text);
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p.Acquire();
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Span<byte> buffer = stackalloc byte[length];
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length = OutgoingMessagePackets.CreateMessage(
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ref buffer,
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Serial, Body, type, hue, 3, ascii, Language, Name, text
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);
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buffer = buffer.Slice(0, length); // Adjust to the actual size
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var eable = m_Map.GetClientsInRange(m_Location);
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|
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@ -9607,12 +9587,10 @@ namespace Server
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{
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if (state.Mobile.CanSee(this) && (noLineOfSight || state.Mobile.InLOS(this)))
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{
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state.Send(p);
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state.Send(buffer);
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}
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}
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Packet.Release(p);
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eable.Free();
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}
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|
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@ -9623,7 +9601,13 @@ namespace Server
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return;
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}
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var p = Packet.Acquire(new MessageLocalized(Serial, Body, type, hue, 3, number, Name, args));
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Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLocalizedLength(args)];
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|
||||
var length = OutgoingMessagePackets.CreateMessageLocalized(
|
||||
ref buffer,
|
||||
Serial, Body, type, hue, 3, number, Name, args
|
||||
);
|
||||
buffer = buffer.Slice(0, length); // Adjust to the actual size
|
||||
|
||||
var eable = m_Map.GetClientsInRange(m_Location);
|
||||
|
||||
|
|
@ -9631,12 +9615,10 @@ namespace Server
|
|||
{
|
||||
if (state.Mobile.CanSee(this) && (noLineOfSight || state.Mobile.InLOS(this)))
|
||||
{
|
||||
state.Send(p);
|
||||
state.Send(buffer);
|
||||
}
|
||||
}
|
||||
|
||||
Packet.Release(p);
|
||||
|
||||
eable.Free();
|
||||
}
|
||||
|
||||
|
|
@ -9650,20 +9632,13 @@ namespace Server
|
|||
return;
|
||||
}
|
||||
|
||||
var p = Packet.Acquire(
|
||||
new MessageLocalizedAffix(
|
||||
Serial,
|
||||
Body,
|
||||
type,
|
||||
hue,
|
||||
3,
|
||||
number,
|
||||
Name,
|
||||
affixType,
|
||||
affix,
|
||||
args
|
||||
)
|
||||
Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLocalizedAffixLength(affix, args)];
|
||||
|
||||
var length = OutgoingMessagePackets.CreateMessageLocalizedAffix(
|
||||
ref buffer,
|
||||
Serial, Body, type, hue, 3, number, Name, affixType, affix, args
|
||||
);
|
||||
buffer = buffer.Slice(0, length); // Adjust to the actual size
|
||||
|
||||
var eable = m_Map.GetClientsInRange(m_Location);
|
||||
|
||||
|
|
@ -9671,59 +9646,29 @@ namespace Server
|
|||
{
|
||||
if (state.Mobile.CanSee(this) && (noLineOfSight || state.Mobile.InLOS(this)))
|
||||
{
|
||||
state.Send(p);
|
||||
state.Send(buffer);
|
||||
}
|
||||
}
|
||||
|
||||
Packet.Release(p);
|
||||
|
||||
eable.Free();
|
||||
}
|
||||
|
||||
public void PrivateOverheadMessage(MessageType type, int hue, bool ascii, string text, NetState state)
|
||||
{
|
||||
if (state == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (ascii)
|
||||
{
|
||||
state.Send(new AsciiMessage(Serial, Body, type, hue, 3, Name, text));
|
||||
}
|
||||
else
|
||||
{
|
||||
state.Send(new UnicodeMessage(Serial, Body, type, hue, 3, m_Language, Name, text));
|
||||
}
|
||||
state.SendMessage(Serial, Body, type, hue, 3, ascii, m_Language, Name, text);
|
||||
}
|
||||
|
||||
public void PrivateOverheadMessage(MessageType type, int hue, int number, NetState state) =>
|
||||
PrivateOverheadMessage(type, hue, number, "", state);
|
||||
|
||||
public void PrivateOverheadMessage(MessageType type, int hue, int number, string args, NetState state) =>
|
||||
state?.Send(new MessageLocalized(Serial, Body, type, hue, 3, number, Name, args));
|
||||
state.SendMessageLocalized(Serial, Body, type, hue, 3, number, Name, args);
|
||||
|
||||
public void LocalOverheadMessage(MessageType type, int hue, bool ascii, string text)
|
||||
{
|
||||
var ns = m_NetState;
|
||||
|
||||
if (ns == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (ascii)
|
||||
{
|
||||
ns.Send(new AsciiMessage(Serial, Body, type, hue, 3, Name, text));
|
||||
}
|
||||
else
|
||||
{
|
||||
ns.Send(new UnicodeMessage(Serial, Body, type, hue, 3, m_Language, Name, text));
|
||||
}
|
||||
}
|
||||
public void LocalOverheadMessage(MessageType type, int hue, bool ascii, string text) =>
|
||||
m_NetState.SendMessage(Serial, Body, type, hue, 3, ascii, m_Language, Name, text);
|
||||
|
||||
public void LocalOverheadMessage(MessageType type, int hue, int number, string args = "") =>
|
||||
m_NetState?.Send(new MessageLocalized(Serial, Body, type, hue, 3, number, Name, args));
|
||||
m_NetState.SendMessageLocalized(Serial, Body, type, hue, 3, number, Name, args);
|
||||
|
||||
public void NonlocalOverheadMessage(MessageType type, int hue, int number, string args = "")
|
||||
{
|
||||
|
|
@ -9732,7 +9677,13 @@ namespace Server
|
|||
return;
|
||||
}
|
||||
|
||||
var p = Packet.Acquire(new MessageLocalized(Serial, Body, type, hue, 3, number, Name, args));
|
||||
Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLocalizedLength(args)];
|
||||
|
||||
var length = OutgoingMessagePackets.CreateMessageLocalized(
|
||||
ref buffer,
|
||||
Serial, Body, type, hue, 3, number, Name, args
|
||||
);
|
||||
buffer = buffer.Slice(0, length); // Adjust to the actual size
|
||||
|
||||
var eable = m_Map.GetClientsInRange(m_Location);
|
||||
|
||||
|
|
@ -9740,12 +9691,10 @@ namespace Server
|
|||
{
|
||||
if (state != m_NetState && state.Mobile.CanSee(this))
|
||||
{
|
||||
state.Send(p);
|
||||
state.Send(buffer);
|
||||
}
|
||||
}
|
||||
|
||||
Packet.Release(p);
|
||||
|
||||
eable.Free();
|
||||
}
|
||||
|
||||
|
|
@ -9756,11 +9705,15 @@ namespace Server
|
|||
return;
|
||||
}
|
||||
|
||||
var p = ascii
|
||||
? (Packet)new AsciiMessage(Serial, Body, type, hue, 3, Name, text)
|
||||
: new UnicodeMessage(Serial, Body, type, hue, 3, Language, Name, text);
|
||||
var length = OutgoingMessagePackets.GetMaxMessageLength(text);
|
||||
|
||||
p.Acquire();
|
||||
Span<byte> buffer = stackalloc byte[length];
|
||||
length = OutgoingMessagePackets.CreateMessage(
|
||||
ref buffer,
|
||||
Serial, Body, type, hue, 3, ascii, Language, Name, text
|
||||
);
|
||||
|
||||
buffer = buffer.Slice(0, length); // Adjust to the actual size
|
||||
|
||||
var eable = m_Map.GetClientsInRange(m_Location);
|
||||
|
||||
|
|
@ -9768,45 +9721,28 @@ namespace Server
|
|||
{
|
||||
if (state != m_NetState && state.Mobile.CanSee(this))
|
||||
{
|
||||
state.Send(p);
|
||||
state.Send(buffer);
|
||||
}
|
||||
}
|
||||
|
||||
Packet.Release(p);
|
||||
|
||||
eable.Free();
|
||||
}
|
||||
|
||||
public void SendLocalizedMessage(int number) => m_NetState?.Send(MessageLocalized.InstantiateGeneric(number));
|
||||
|
||||
public void SendLocalizedMessage(int number, string args, int hue = 0x3B2)
|
||||
{
|
||||
if (hue == 0x3B2 && string.IsNullOrEmpty(args))
|
||||
{
|
||||
m_NetState?.Send(MessageLocalized.InstantiateGeneric(number));
|
||||
}
|
||||
else
|
||||
{
|
||||
m_NetState?.Send(
|
||||
new MessageLocalized(Serial.MinusOne, -1, MessageType.Regular, hue, 3, number, "System", args)
|
||||
);
|
||||
}
|
||||
}
|
||||
public void SendLocalizedMessage(int number, string args = "", int hue = 0x3B2) =>
|
||||
m_NetState.SendMessageLocalized(Serial.MinusOne, -1, MessageType.Regular, hue, 3, number, "System", args);
|
||||
|
||||
public void SendLocalizedMessage(int number, bool append, string affix, string args = "", int hue = 0x3B2) =>
|
||||
m_NetState?.Send(
|
||||
new MessageLocalizedAffix(
|
||||
Serial.MinusOne,
|
||||
-1,
|
||||
MessageType.Regular,
|
||||
hue,
|
||||
3,
|
||||
number,
|
||||
"System",
|
||||
(append ? AffixType.Append : AffixType.Prepend) | AffixType.System,
|
||||
affix,
|
||||
args
|
||||
)
|
||||
m_NetState.SendMessageLocalizedAffix(
|
||||
Serial.MinusOne,
|
||||
-1,
|
||||
MessageType.Regular,
|
||||
hue,
|
||||
3,
|
||||
number,
|
||||
"System",
|
||||
(append ? AffixType.Append : AffixType.Prepend) | AffixType.System,
|
||||
affix,
|
||||
args
|
||||
);
|
||||
|
||||
public void SendMessage(string text) => SendMessage(0x3B2, text);
|
||||
|
|
@ -9815,7 +9751,7 @@ namespace Server
|
|||
SendMessage(0x3B2, string.Format(format, args));
|
||||
|
||||
public void SendMessage(int hue, string text) =>
|
||||
m_NetState?.Send(new UnicodeMessage(Serial.MinusOne, -1, MessageType.Regular, hue, 3, "ENU", "System", text));
|
||||
m_NetState.SendMessage(Serial.MinusOne, -1, MessageType.Regular, hue, 3, false, "ENU", "System", text);
|
||||
|
||||
public void SendMessage(int hue, string format, params object[] args) =>
|
||||
SendMessage(hue, string.Format(format, args));
|
||||
|
|
@ -9826,7 +9762,7 @@ namespace Server
|
|||
SendAsciiMessage(0x3B2, string.Format(format, args));
|
||||
|
||||
public void SendAsciiMessage(int hue, string text) =>
|
||||
m_NetState?.Send(new AsciiMessage(Serial.MinusOne, -1, MessageType.Regular, hue, 3, "System", text));
|
||||
m_NetState.SendMessage(Serial.MinusOne, -1, MessageType.Regular, hue, 3, true, null, "System", text);
|
||||
|
||||
public void SendAsciiMessage(int hue, string format, params object[] args) =>
|
||||
SendAsciiMessage(hue, string.Format(format, args));
|
||||
|
|
|
|||
|
|
@ -353,7 +353,7 @@ namespace Server.Network
|
|||
|
||||
public void LaunchBrowser(string url)
|
||||
{
|
||||
Send(new MessageLocalized(Serial.MinusOne, -1, MessageType.Label, 0x35, 3, 501231, "", ""));
|
||||
this.SendMessageLocalized(Serial.MinusOne, -1, MessageType.Label, 0x35, 3, 501231);
|
||||
Send(new LaunchBrowser(url));
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -15,11 +15,13 @@
|
|||
|
||||
using System.Buffers;
|
||||
using System.IO;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Server.Network
|
||||
{
|
||||
public static class PacketUtilities
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void WritePacketLength(this CircularBufferWriter writer)
|
||||
{
|
||||
var length = writer.Position;
|
||||
|
|
@ -27,5 +29,14 @@ namespace Server.Network
|
|||
writer.Write((ushort)length);
|
||||
writer.Seek(length, SeekOrigin.Begin);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void WritePacketLength(this SpanWriter writer)
|
||||
{
|
||||
var length = writer.Position;
|
||||
writer.Seek(1, SeekOrigin.Begin);
|
||||
writer.Write((ushort)length);
|
||||
writer.Seek(length, SeekOrigin.Begin);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,207 +0,0 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2020 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: MessagePackets.cs *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
using System;
|
||||
|
||||
namespace Server.Network
|
||||
{
|
||||
[Flags]
|
||||
public enum AffixType : byte
|
||||
{
|
||||
Append = 0x00,
|
||||
Prepend = 0x01,
|
||||
System = 0x02
|
||||
}
|
||||
|
||||
public sealed class MessageLocalized : Packet
|
||||
{
|
||||
private static readonly MessageLocalized[] m_Cache_IntLoc = new MessageLocalized[15000];
|
||||
private static readonly MessageLocalized[] m_Cache_CliLoc = new MessageLocalized[100000];
|
||||
private static readonly MessageLocalized[] m_Cache_CliLocCmp = new MessageLocalized[5000];
|
||||
|
||||
public MessageLocalized(
|
||||
Serial serial, int graphic, MessageType type, int hue, int font, int number, string name, string args
|
||||
) : base(0xC1)
|
||||
{
|
||||
name ??= "";
|
||||
args ??= "";
|
||||
|
||||
if (hue == 0)
|
||||
{
|
||||
hue = 0x3B2;
|
||||
}
|
||||
|
||||
EnsureCapacity(50 + args.Length * 2);
|
||||
|
||||
Stream.Write(serial);
|
||||
Stream.Write((short)graphic);
|
||||
Stream.Write((byte)type);
|
||||
Stream.Write((short)hue);
|
||||
Stream.Write((short)font);
|
||||
Stream.Write(number);
|
||||
Stream.WriteAsciiFixed(name, 30);
|
||||
Stream.WriteLittleUniNull(args);
|
||||
}
|
||||
|
||||
public static MessageLocalized InstantiateGeneric(int number)
|
||||
{
|
||||
MessageLocalized[] cache = null;
|
||||
var index = 0;
|
||||
|
||||
if (number >= 3000000)
|
||||
{
|
||||
cache = m_Cache_IntLoc;
|
||||
index = number - 3000000;
|
||||
}
|
||||
else if (number >= 1000000)
|
||||
{
|
||||
cache = m_Cache_CliLoc;
|
||||
index = number - 1000000;
|
||||
}
|
||||
else if (number >= 500000)
|
||||
{
|
||||
cache = m_Cache_CliLocCmp;
|
||||
index = number - 500000;
|
||||
}
|
||||
|
||||
MessageLocalized p;
|
||||
|
||||
if (cache != null && index < cache.Length)
|
||||
{
|
||||
p = cache[index];
|
||||
|
||||
if (p == null)
|
||||
{
|
||||
cache[index] = p = new MessageLocalized(
|
||||
Serial.MinusOne,
|
||||
-1,
|
||||
MessageType.Regular,
|
||||
0x3B2,
|
||||
3,
|
||||
number,
|
||||
"System",
|
||||
""
|
||||
);
|
||||
p.SetStatic();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
p = new MessageLocalized(Serial.MinusOne, -1, MessageType.Regular, 0x3B2, 3, number, "System", "");
|
||||
}
|
||||
|
||||
return p;
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class MessageLocalizedAffix : Packet
|
||||
{
|
||||
public MessageLocalizedAffix(
|
||||
Serial serial, int graphic, MessageType messageType, int hue, int font, int number,
|
||||
string name, AffixType affixType, string affix, string args
|
||||
) : base(0xCC)
|
||||
{
|
||||
name ??= "";
|
||||
affix ??= "";
|
||||
args ??= "";
|
||||
|
||||
if (hue == 0)
|
||||
{
|
||||
hue = 0x3B2;
|
||||
}
|
||||
|
||||
EnsureCapacity(52 + affix.Length + args.Length * 2);
|
||||
|
||||
Stream.Write(serial);
|
||||
Stream.Write((short)graphic);
|
||||
Stream.Write((byte)messageType);
|
||||
Stream.Write((short)hue);
|
||||
Stream.Write((short)font);
|
||||
Stream.Write(number);
|
||||
Stream.Write((byte)affixType);
|
||||
Stream.WriteAsciiFixed(name, 30);
|
||||
Stream.WriteAsciiNull(affix);
|
||||
Stream.WriteBigUniNull(args);
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class AsciiMessage : Packet
|
||||
{
|
||||
public AsciiMessage(
|
||||
Serial serial, int graphic, MessageType type, int hue, int font, string name, string text
|
||||
) : base(0x1C)
|
||||
{
|
||||
name ??= "";
|
||||
text ??= "";
|
||||
|
||||
if (hue == 0)
|
||||
{
|
||||
hue = 0x3B2;
|
||||
}
|
||||
|
||||
EnsureCapacity(45 + text.Length);
|
||||
|
||||
Stream.Write(serial);
|
||||
Stream.Write((short)graphic);
|
||||
Stream.Write((byte)type);
|
||||
Stream.Write((short)hue);
|
||||
Stream.Write((short)font);
|
||||
Stream.WriteAsciiFixed(name, 30);
|
||||
Stream.WriteAsciiNull(text);
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class UnicodeMessage : Packet
|
||||
{
|
||||
public UnicodeMessage(
|
||||
Serial serial, int graphic, MessageType type, int hue, int font, string lang, string name,
|
||||
string text
|
||||
) : base(0xAE)
|
||||
{
|
||||
if (string.IsNullOrEmpty(lang))
|
||||
{
|
||||
lang = "ENU";
|
||||
}
|
||||
|
||||
name ??= "";
|
||||
text ??= "";
|
||||
|
||||
if (hue == 0)
|
||||
{
|
||||
hue = 0x3B2;
|
||||
}
|
||||
|
||||
EnsureCapacity(50 + text.Length * 2);
|
||||
|
||||
Stream.Write(serial);
|
||||
Stream.Write((short)graphic);
|
||||
Stream.Write((byte)type);
|
||||
Stream.Write((short)hue);
|
||||
Stream.Write((short)font);
|
||||
Stream.WriteAsciiFixed(lang, 4);
|
||||
Stream.WriteAsciiFixed(name, 30);
|
||||
Stream.WriteBigUniNull(text);
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class FollowMessage : Packet
|
||||
{
|
||||
public FollowMessage(Serial serial1, Serial serial2) : base(0x15, 9)
|
||||
{
|
||||
Stream.Write(serial1);
|
||||
Stream.Write(serial2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -25,6 +25,19 @@ namespace Server.Network
|
|||
public const int HuedEffectLength = 36;
|
||||
public const int BoltEffectLength = 36;
|
||||
|
||||
public static void SendSoundEffect(this NetState ns, int soundID, IPoint3D target)
|
||||
{
|
||||
if (ns == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Span<byte> buffer = stackalloc byte[SoundPacketLength];
|
||||
CreateSoundEffect(ref buffer, soundID, target);
|
||||
|
||||
ns.Send(buffer);
|
||||
}
|
||||
|
||||
public static void CreateSoundEffect(ref Span<byte> buffer, int soundID, IPoint3D target)
|
||||
{
|
||||
var writer = new SpanWriter(buffer);
|
||||
|
|
@ -37,25 +50,6 @@ namespace Server.Network
|
|||
writer.Write((short)target.Z);
|
||||
}
|
||||
|
||||
public static void SendSoundEffect(this NetState ns, int soundID, IPoint3D target)
|
||||
{
|
||||
if (ns == null || !ns.GetSendBuffer(out var buffer))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var writer = new CircularBufferWriter(buffer);
|
||||
writer.Write((byte)0x54); // Packet ID
|
||||
writer.Write((byte)1); // flags
|
||||
writer.Write((short)soundID);
|
||||
writer.Write((short)0); // volume
|
||||
writer.Write((short)target.X);
|
||||
writer.Write((short)target.Y);
|
||||
writer.Write((short)target.Z);
|
||||
|
||||
ns.Send(ref buffer, writer.Position);
|
||||
}
|
||||
|
||||
public static void CreateParticleEffect(
|
||||
ref Span<byte> buffer,
|
||||
EffectType type, Serial from, Serial to, int itemID, IPoint3D fromPoint, IPoint3D toPoint,
|
||||
|
|
|
|||
|
|
@ -36,11 +36,7 @@ namespace Server.Network
|
|||
{
|
||||
public static void SendDisplayEquipmentInfo(
|
||||
this NetState ns,
|
||||
Serial serial,
|
||||
int number,
|
||||
string crafterName,
|
||||
bool unidentified,
|
||||
List<EquipInfoAttribute> attrs
|
||||
Serial serial, int number, string crafterName, bool unidentified, List<EquipInfoAttribute> attrs
|
||||
)
|
||||
{
|
||||
if (ns == null || !ns.GetSendBuffer(out var buffer))
|
||||
|
|
|
|||
|
|
@ -72,11 +72,9 @@ namespace Server.Network
|
|||
}
|
||||
}
|
||||
|
||||
var length = writer.Position;
|
||||
writer.Seek(1, SeekOrigin.Begin);
|
||||
writer.Write((ushort)length);
|
||||
writer.WritePacketLength();
|
||||
|
||||
ns.Send(ref buffer, length);
|
||||
ns.Send(ref buffer, writer.Position);
|
||||
}
|
||||
|
||||
public static void SendDisplayQuestionMenu(this NetState ns, QuestionMenu menu)
|
||||
|
|
@ -129,11 +127,9 @@ namespace Server.Network
|
|||
}
|
||||
}
|
||||
|
||||
var length = writer.Position;
|
||||
writer.Seek(1, SeekOrigin.Begin);
|
||||
writer.Write((ushort)length);
|
||||
writer.WritePacketLength();
|
||||
|
||||
ns.Send(ref buffer, length);
|
||||
ns.Send(ref buffer, writer.Position);
|
||||
}
|
||||
|
||||
public static void SendDisplayContextMenu(this NetState ns, ContextMenu menu)
|
||||
|
|
@ -209,11 +205,9 @@ namespace Server.Network
|
|||
}
|
||||
}
|
||||
|
||||
var length = writer.Position;
|
||||
writer.Seek(1, SeekOrigin.Begin);
|
||||
writer.Write((ushort)length);
|
||||
writer.WritePacketLength();
|
||||
|
||||
ns.Send(ref buffer, length);
|
||||
ns.Send(ref buffer, writer.Position);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
235
Projects/Server/Network/Packets/OutgoingMessagePackets.cs
Normal file
235
Projects/Server/Network/Packets/OutgoingMessagePackets.cs
Normal file
|
|
@ -0,0 +1,235 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2020 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: OutgoingMessagePackets.cs *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Server.Network
|
||||
{
|
||||
[Flags]
|
||||
public enum AffixType : byte
|
||||
{
|
||||
Append = 0x00,
|
||||
Prepend = 0x01,
|
||||
System = 0x02
|
||||
}
|
||||
|
||||
public static class OutgoingMessagePackets
|
||||
{
|
||||
public static void SendMessageLocalized(
|
||||
this NetState ns,
|
||||
Serial serial, int graphic, MessageType type, int hue, int font, int number, string name = "", string args = ""
|
||||
)
|
||||
{
|
||||
if (ns == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Span<byte> buffer = stackalloc byte[GetMaxMessageLocalizedLength(args)];
|
||||
var length = CreateMessageLocalized(
|
||||
ref buffer,
|
||||
serial, graphic, type, hue, font, number, name, args
|
||||
);
|
||||
|
||||
ns.Send(buffer.Slice(0, length));
|
||||
}
|
||||
|
||||
public static int GetMaxMessageLocalizedLength(string args) => 50 + (args?.Length ?? 0) * 2;
|
||||
|
||||
public static int CreateMessageLocalized(
|
||||
ref Span<byte> buffer,
|
||||
Serial serial, int graphic, MessageType type, int hue, int font, int number, string name = "", string args = ""
|
||||
)
|
||||
{
|
||||
name = name?.Trim() ?? "";
|
||||
args = args?.Trim() ?? "";
|
||||
|
||||
if (hue == 0)
|
||||
{
|
||||
hue = 0x3B2;
|
||||
}
|
||||
|
||||
var writer = new SpanWriter(buffer);
|
||||
writer.Write((byte)0xC1);
|
||||
writer.Seek(2, SeekOrigin.Current);
|
||||
writer.Write(serial);
|
||||
writer.Write((short)graphic);
|
||||
writer.Write((byte)type);
|
||||
writer.Write((short)hue);
|
||||
writer.Write((short)font);
|
||||
writer.Write(number);
|
||||
writer.WriteAscii(name, 30);
|
||||
writer.WriteLittleUniNull(args);
|
||||
|
||||
writer.WritePacketLength();
|
||||
|
||||
return writer.Position;
|
||||
}
|
||||
|
||||
public static void SendMessageLocalizedAffix(
|
||||
this NetState ns,
|
||||
Serial serial, int graphic, MessageType type, int hue, int font, int number, string name,
|
||||
AffixType affixType, string affix = "", string args = ""
|
||||
)
|
||||
{
|
||||
if (ns == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Span<byte> buffer = stackalloc byte[GetMaxMessageLocalizedAffixLength(affix, args)];
|
||||
var length = CreateMessageLocalizedAffix(
|
||||
ref buffer,
|
||||
serial, graphic, type, hue, font, number, name, affixType, affix, args
|
||||
);
|
||||
|
||||
ns.Send(buffer.Slice(0, length));
|
||||
}
|
||||
|
||||
public static int GetMaxMessageLocalizedAffixLength(string affix, string args) =>
|
||||
52 + (affix?.Length ?? 0) + (args?.Length ?? 0) * 2;
|
||||
|
||||
public static int CreateMessageLocalizedAffix(
|
||||
ref Span<byte> buffer,
|
||||
Serial serial, int graphic, MessageType type, int hue, int font, int number, string name,
|
||||
AffixType affixType, string affix = "", string args = ""
|
||||
)
|
||||
{
|
||||
name = name?.Trim() ?? "";
|
||||
affix = affix?.Trim() ?? "";
|
||||
args = args?.Trim() ?? "";
|
||||
|
||||
if (hue == 0)
|
||||
{
|
||||
hue = 0x3B2;
|
||||
}
|
||||
|
||||
var writer = new SpanWriter(buffer);
|
||||
writer.Write((byte)0xCC);
|
||||
writer.Seek(2, SeekOrigin.Current);
|
||||
writer.Write(serial);
|
||||
writer.Write((short)graphic);
|
||||
writer.Write((byte)type);
|
||||
writer.Write((short)hue);
|
||||
writer.Write((short)font);
|
||||
writer.Write(number);
|
||||
writer.Write((byte)affixType);
|
||||
writer.WriteAscii(name, 30);
|
||||
writer.WriteAsciiNull(affix);
|
||||
writer.WriteBigUniNull(args);
|
||||
|
||||
writer.WritePacketLength();
|
||||
|
||||
return writer.Position;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void SendMessage(
|
||||
this NetState ns,
|
||||
Serial serial, int graphic, MessageType type, int hue, int font, bool ascii, string lang, string name, string text
|
||||
)
|
||||
{
|
||||
if (ns == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Span<byte> buffer = stackalloc byte[GetMaxMessageLength(text)];
|
||||
var length = CreateMessage(
|
||||
ref buffer,
|
||||
serial,
|
||||
graphic,
|
||||
type,
|
||||
hue,
|
||||
font,
|
||||
ascii,
|
||||
lang,
|
||||
name,
|
||||
text
|
||||
);
|
||||
|
||||
ns.Send(buffer.Slice(0, length));
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static int GetMaxMessageLength(string text) => 50 + (text?.Length ?? 0) * 2;
|
||||
|
||||
public static int CreateMessage(
|
||||
ref Span<byte> buffer,
|
||||
Serial serial,
|
||||
int graphic,
|
||||
MessageType type,
|
||||
int hue,
|
||||
int font,
|
||||
bool ascii,
|
||||
string lang,
|
||||
string name,
|
||||
string text
|
||||
)
|
||||
{
|
||||
name = name?.Trim() ?? "";
|
||||
text = text?.Trim() ?? "";
|
||||
lang = lang?.Trim() ?? "ENU";
|
||||
|
||||
if (hue == 0)
|
||||
{
|
||||
hue = 0x3B2;
|
||||
}
|
||||
|
||||
var writer = new SpanWriter(buffer);
|
||||
writer.Write((byte)(ascii ? 0x1C : 0xAE)); // Packet ID
|
||||
writer.Seek(2, SeekOrigin.Current);
|
||||
writer.Write(serial);
|
||||
writer.Write((short)graphic);
|
||||
writer.Write((byte)type);
|
||||
writer.Write((short)hue);
|
||||
writer.Write((short)font);
|
||||
if (ascii)
|
||||
{
|
||||
writer.WriteAscii(name, 30);
|
||||
writer.WriteAsciiNull(text);
|
||||
}
|
||||
else
|
||||
{
|
||||
writer.WriteAscii(lang, 4);
|
||||
writer.WriteAscii(name, 30);
|
||||
writer.WriteBigUniNull(text);
|
||||
}
|
||||
|
||||
writer.WritePacketLength();
|
||||
|
||||
return writer.Position;
|
||||
}
|
||||
|
||||
public static void SendFollowMessage(this NetState ns, Serial s1, Serial s2)
|
||||
{
|
||||
if (ns == null || !ns.GetSendBuffer(out var buffer))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var writer = new CircularBufferWriter(buffer);
|
||||
writer.Write((byte)0x15); // Packet ID
|
||||
writer.Write(s1);
|
||||
writer.Write(s2);
|
||||
|
||||
ns.Send(ref buffer, 9);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -152,28 +152,23 @@ namespace Server
|
|||
|
||||
public static void Broadcast(int hue, bool ascii, string text)
|
||||
{
|
||||
Packet p;
|
||||
var length = OutgoingMessagePackets.GetMaxMessageLength(text);
|
||||
|
||||
if (ascii)
|
||||
{
|
||||
p = new AsciiMessage(Serial.MinusOne, -1, MessageType.Regular, hue, 3, "System", text);
|
||||
}
|
||||
else
|
||||
{
|
||||
p = new UnicodeMessage(Serial.MinusOne, -1, MessageType.Regular, hue, 3, "ENU", "System", text);
|
||||
}
|
||||
Span<byte> buffer = stackalloc byte[length];
|
||||
length = OutgoingMessagePackets.CreateMessage(
|
||||
ref buffer,
|
||||
Serial.MinusOne, -1, MessageType.Regular, hue, 3, ascii, "ENU", "System", text
|
||||
);
|
||||
|
||||
p.Acquire();
|
||||
buffer = buffer.Slice(0, length); // Adjust to the actual size
|
||||
|
||||
foreach (var ns in TcpServer.Instances)
|
||||
{
|
||||
if (ns.Mobile != null)
|
||||
{
|
||||
ns.Send(p);
|
||||
ns.Send(buffer);
|
||||
}
|
||||
}
|
||||
|
||||
p.Release();
|
||||
}
|
||||
|
||||
public static void Broadcast(int hue, bool ascii, string format, params object[] args)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue