Updates Message Packets (#321)
### API Breaking Change Combined `AsciiMessage` and `UnicodeMessage` into a single function that takes two arguments, `bool ascii` and `string lang`. Lang can be null (or anything) if ascii is true. - [X] Changes message packets - [X] Cleans up some code - [X] Uses benchmarks to determine if the spanwriter + copyfrom
This commit is contained in:
parent
10d884fe30
commit
b6cd408623
59 changed files with 1160 additions and 1025 deletions
|
|
@ -291,17 +291,16 @@ namespace Server.Engines.ConPVP
|
|||
{
|
||||
if (Location == m_TeamInfo.Origin && Map == m_TeamInfo.Game.Facet)
|
||||
{
|
||||
from.Send(
|
||||
new UnicodeMessage(
|
||||
Serial,
|
||||
ItemID,
|
||||
MessageType.Regular,
|
||||
0x3B2,
|
||||
3,
|
||||
"ENU",
|
||||
Name,
|
||||
"Touch me not for I am chaste."
|
||||
)
|
||||
from.NetState.SendMessage(
|
||||
Serial,
|
||||
ItemID,
|
||||
MessageType.Regular,
|
||||
0x3B2,
|
||||
3,
|
||||
false,
|
||||
"ENU",
|
||||
Name,
|
||||
"Touch me not for I am chaste."
|
||||
);
|
||||
}
|
||||
else
|
||||
|
|
|
|||
|
|
@ -487,38 +487,47 @@ namespace Server.Engines.Doom
|
|||
|
||||
public static void PlayerSendASCII(Mobile player, int index)
|
||||
{
|
||||
player.Send(
|
||||
new AsciiMessage(
|
||||
Serial.MinusOne,
|
||||
0xFFFF,
|
||||
MessageType.Label,
|
||||
MsgParams[index][0],
|
||||
MsgParams[index][1],
|
||||
null,
|
||||
Msgs[index]
|
||||
)
|
||||
player.NetState.SendMessage(
|
||||
Serial.MinusOne,
|
||||
0xFFFF,
|
||||
MessageType.Label,
|
||||
MsgParams[index][0],
|
||||
MsgParams[index][1],
|
||||
true,
|
||||
null,
|
||||
null,
|
||||
Msgs[index]
|
||||
);
|
||||
}
|
||||
|
||||
/* I cant find any better way to send "speech" using fonts other than default */
|
||||
public static void POHMessage(Mobile from, int index)
|
||||
{
|
||||
Packet p = new AsciiMessage(
|
||||
Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLength(Msgs[index])];
|
||||
|
||||
var length = OutgoingMessagePackets.CreateMessage(
|
||||
ref buffer,
|
||||
from.Serial,
|
||||
from.Body,
|
||||
MessageType.Regular,
|
||||
MsgParams[index][0],
|
||||
MsgParams[index][1],
|
||||
true,
|
||||
null,
|
||||
from.Name,
|
||||
Msgs[index]
|
||||
);
|
||||
p.Acquire();
|
||||
foreach (var state in from.Map.GetClientsInRange(from.Location))
|
||||
|
||||
buffer = buffer.Slice(0, length); // Adjust to the actual size
|
||||
|
||||
var eable = from.Map.GetClientsInRange(from.Location);
|
||||
|
||||
foreach (var state in eable)
|
||||
{
|
||||
state.Send(p);
|
||||
state.Send(buffer);
|
||||
}
|
||||
|
||||
Packet.Release(p);
|
||||
eable.Free();
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
|
|
|
|||
|
|
@ -192,9 +192,7 @@ namespace Server.Factions
|
|||
|
||||
public void PrivateOverheadLocalizedMessage(Mobile to, int number, int hue, string name, string args)
|
||||
{
|
||||
var ns = to?.NetState;
|
||||
|
||||
ns?.Send(new MessageLocalized(Serial, ItemID, MessageType.Regular, hue, 3, number, name, args));
|
||||
to?.NetState.SendMessageLocalized(Serial, ItemID, MessageType.Regular, hue, 3, number, name, args);
|
||||
}
|
||||
|
||||
public virtual bool CheckDecay()
|
||||
|
|
|
|||
|
|
@ -90,37 +90,35 @@ namespace Server.Engines.MLQuests.Mobiles
|
|||
{
|
||||
base.OnThink();
|
||||
|
||||
if (m_NextShout <= DateTime.UtcNow)
|
||||
if (m_NextShout > DateTime.UtcNow)
|
||||
{
|
||||
Packet shoutPacket = null;
|
||||
|
||||
foreach (var state in GetClientsInRange(12))
|
||||
{
|
||||
var m = state.Mobile;
|
||||
|
||||
if (m.CanSee(this) && m.InLOS(this) && m.CanBeginAction(this))
|
||||
{
|
||||
shoutPacket ??= Packet.Acquire(
|
||||
new MessageLocalized(
|
||||
Serial,
|
||||
Body,
|
||||
MessageType.Regular,
|
||||
946,
|
||||
3,
|
||||
1078099,
|
||||
Name,
|
||||
""
|
||||
)
|
||||
); // Double Click On Me For Help!
|
||||
|
||||
state.Send(shoutPacket);
|
||||
}
|
||||
}
|
||||
|
||||
Packet.Release(shoutPacket);
|
||||
|
||||
m_NextShout = DateTime.UtcNow + m_ShoutDelay;
|
||||
return;
|
||||
}
|
||||
|
||||
Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLocalizedLength("")];
|
||||
var packetCreated = false;
|
||||
|
||||
foreach (var state in GetClientsInRange(12))
|
||||
{
|
||||
var m = state.Mobile;
|
||||
|
||||
if (m.CanSee(this) && m.InLOS(this) && m.CanBeginAction(this))
|
||||
{
|
||||
if (!packetCreated)
|
||||
{
|
||||
// Double Click On Me For Help!
|
||||
var length = OutgoingMessagePackets.CreateMessageLocalized(
|
||||
ref buffer,
|
||||
Serial, Body, MessageType.Regular, 946, 3, 1078099, Name
|
||||
);
|
||||
packetCreated = true;
|
||||
}
|
||||
|
||||
state.Send(buffer);
|
||||
}
|
||||
}
|
||||
|
||||
m_NextShout = DateTime.UtcNow + m_ShoutDelay;
|
||||
}
|
||||
|
||||
private void EndLock(Mobile m)
|
||||
|
|
|
|||
|
|
@ -239,22 +239,25 @@ namespace Server.Engines.PartySystem
|
|||
return;
|
||||
}
|
||||
|
||||
// : joined the party.
|
||||
SendToAll(
|
||||
new MessageLocalizedAffix(
|
||||
Serial.MinusOne,
|
||||
-1,
|
||||
MessageType.Label,
|
||||
0x3B2,
|
||||
3,
|
||||
1008094,
|
||||
"",
|
||||
AffixType.Prepend | AffixType.System,
|
||||
from.Name,
|
||||
""
|
||||
)
|
||||
Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLocalizedAffixLength(from.Name, "")];
|
||||
var length = OutgoingMessagePackets.CreateMessageLocalizedAffix(
|
||||
ref buffer,
|
||||
Serial.MinusOne,
|
||||
-1,
|
||||
MessageType.Label,
|
||||
0x3B2,
|
||||
3,
|
||||
1008094,
|
||||
"",
|
||||
AffixType.Prepend | AffixType.System,
|
||||
from.Name
|
||||
);
|
||||
|
||||
buffer = buffer.Slice(0, length); // Adjust to the actual size
|
||||
|
||||
// : joined the party.
|
||||
SendToAll(ref buffer, true);
|
||||
|
||||
from.SendLocalizedMessage(1005445); // You have been added to the party.
|
||||
|
||||
Candidates.Remove(from);
|
||||
|
|
@ -288,32 +291,31 @@ namespace Server.Engines.PartySystem
|
|||
if (m == Leader)
|
||||
{
|
||||
Disband();
|
||||
return;
|
||||
}
|
||||
else
|
||||
|
||||
for (var i = 0; i < Members.Count; ++i)
|
||||
{
|
||||
for (var i = 0; i < Members.Count; ++i)
|
||||
if (Members[i].Mobile == m)
|
||||
{
|
||||
if (Members[i].Mobile == m)
|
||||
{
|
||||
Members.RemoveAt(i);
|
||||
Members.RemoveAt(i);
|
||||
|
||||
m.Party = null;
|
||||
m.Send(new PartyEmptyList(m));
|
||||
m.Party = null;
|
||||
m.Send(new PartyEmptyList(m));
|
||||
|
||||
m.SendLocalizedMessage(1005451); // You have been removed from the party.
|
||||
m.SendLocalizedMessage(1005451); // You have been removed from the party.
|
||||
|
||||
SendToAll(new PartyRemoveMember(m, this));
|
||||
SendToAll(1005452); // A player has been removed from your party.
|
||||
SendToAll(new PartyRemoveMember(m, this));
|
||||
SendToAll(1005452); // A player has been removed from your party.
|
||||
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (Members.Count == 1)
|
||||
{
|
||||
SendToAll(1005450); // The last person has left the party...
|
||||
Disband();
|
||||
}
|
||||
if (Members.Count == 1)
|
||||
{
|
||||
SendToAll(1005450); // The last person has left the party...
|
||||
Disband();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -357,19 +359,16 @@ namespace Server.Engines.PartySystem
|
|||
}
|
||||
|
||||
// : You are invited to join the party. Type /accept to join or /decline to decline the offer.
|
||||
target.Send(
|
||||
new MessageLocalizedAffix(
|
||||
Serial.MinusOne,
|
||||
-1,
|
||||
MessageType.Label,
|
||||
0x3B2,
|
||||
3,
|
||||
1008089,
|
||||
"",
|
||||
AffixType.Prepend | AffixType.System,
|
||||
from.Name,
|
||||
""
|
||||
)
|
||||
target.NetState.SendMessageLocalizedAffix(
|
||||
Serial.MinusOne,
|
||||
-1,
|
||||
MessageType.Label,
|
||||
0x3B2,
|
||||
3,
|
||||
1008089,
|
||||
"",
|
||||
AffixType.Prepend | AffixType.System,
|
||||
from.Name
|
||||
);
|
||||
|
||||
from.SendLocalizedMessage(1008090); // You have invited them to join the party.
|
||||
|
|
@ -380,19 +379,17 @@ namespace Server.Engines.PartySystem
|
|||
DeclineTimer.Start(target, from);
|
||||
}
|
||||
|
||||
public void SendToAll(int number)
|
||||
public void SendToAll(int number, string args = "", int hue = 0x3B2)
|
||||
{
|
||||
SendToAll(number, "", 0x3B2);
|
||||
}
|
||||
Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLocalizedLength(args)];
|
||||
var length = OutgoingMessagePackets.CreateMessageLocalized(
|
||||
ref buffer,
|
||||
Serial.MinusOne, -1, MessageType.Regular, hue, 3, number, "System", args
|
||||
);
|
||||
|
||||
public void SendToAll(int number, string args)
|
||||
{
|
||||
SendToAll(number, args, 0x3B2);
|
||||
}
|
||||
buffer = buffer.Slice(0, length); // Adjust to the actual size
|
||||
|
||||
public void SendToAll(int number, string args, int hue)
|
||||
{
|
||||
SendToAll(new MessageLocalized(Serial.MinusOne, -1, MessageType.Regular, hue, 3, number, "System", args));
|
||||
SendToAll(ref buffer, true);
|
||||
}
|
||||
|
||||
public void SendPublicMessage(Mobile from, string text)
|
||||
|
|
@ -431,7 +428,20 @@ namespace Server.Engines.PartySystem
|
|||
|
||||
private void SendToStaffMessage(Mobile from, string text)
|
||||
{
|
||||
Packet p = null;
|
||||
Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLength(text)];
|
||||
var length = OutgoingMessagePackets.CreateMessage(
|
||||
ref buffer,
|
||||
from.Serial,
|
||||
from.Body,
|
||||
MessageType.Regular,
|
||||
from.SpeechHue,
|
||||
3,
|
||||
false,
|
||||
from.Language,
|
||||
from.Name,
|
||||
text
|
||||
);
|
||||
buffer = buffer.Slice(0, length); // Adjust to the actual size
|
||||
|
||||
foreach (var ns in from.GetClientsInRange(8))
|
||||
{
|
||||
|
|
@ -440,27 +450,9 @@ namespace Server.Engines.PartySystem
|
|||
if (mob?.AccessLevel >= AccessLevel.GameMaster && mob.AccessLevel > from.AccessLevel &&
|
||||
mob.Party != this && !m_Listeners.Contains(mob))
|
||||
{
|
||||
if (p == null)
|
||||
{
|
||||
p = Packet.Acquire(
|
||||
new UnicodeMessage(
|
||||
from.Serial,
|
||||
from.Body,
|
||||
MessageType.Regular,
|
||||
from.SpeechHue,
|
||||
3,
|
||||
from.Language,
|
||||
from.Name,
|
||||
text
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
ns.Send(p);
|
||||
ns.Send(buffer);
|
||||
}
|
||||
}
|
||||
|
||||
Packet.Release(p);
|
||||
}
|
||||
|
||||
private void SendToStaffMessage(Mobile from, string format, params object[] args)
|
||||
|
|
@ -477,7 +469,17 @@ namespace Server.Engines.PartySystem
|
|||
Members[i].Mobile.Send(p);
|
||||
}
|
||||
|
||||
if (p is MessageLocalized || p is MessageLocalizedAffix || p is UnicodeMessage || p is AsciiMessage)
|
||||
p.Release();
|
||||
}
|
||||
|
||||
public void SendToAll(ref Span<byte> span, bool isSpeech)
|
||||
{
|
||||
for (var i = 0; i < Members.Count; ++i)
|
||||
{
|
||||
Members[i].Mobile.NetState?.Send(span);
|
||||
}
|
||||
|
||||
if (isSpeech)
|
||||
{
|
||||
for (var i = 0; i < m_Listeners.Count; ++i)
|
||||
{
|
||||
|
|
@ -485,12 +487,10 @@ namespace Server.Engines.PartySystem
|
|||
|
||||
if (mob.Party != this)
|
||||
{
|
||||
mob.Send(p);
|
||||
mob.NetState?.Send(span);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
p.Release();
|
||||
}
|
||||
|
||||
private class RejoinTimer : Timer
|
||||
|
|
@ -511,20 +511,22 @@ namespace Server.Engines.PartySystem
|
|||
m_Mobile.SendLocalizedMessage(1005437); // You have rejoined the party.
|
||||
m_Mobile.Send(new PartyMemberList(p));
|
||||
|
||||
var message = Packet.Acquire(
|
||||
new MessageLocalizedAffix(
|
||||
Serial.MinusOne,
|
||||
-1,
|
||||
MessageType.Label,
|
||||
0x3B2,
|
||||
3,
|
||||
1008087,
|
||||
"",
|
||||
AffixType.Prepend | AffixType.System,
|
||||
m_Mobile.Name,
|
||||
""
|
||||
)
|
||||
Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLocalizedAffixLength(m_Mobile.Name, "")];
|
||||
var length = OutgoingMessagePackets.CreateMessageLocalizedAffix(
|
||||
ref buffer,
|
||||
Serial.MinusOne,
|
||||
-1,
|
||||
MessageType.Label,
|
||||
0x3B2,
|
||||
3,
|
||||
1008087,
|
||||
"",
|
||||
AffixType.Prepend | AffixType.System,
|
||||
m_Mobile.Name
|
||||
);
|
||||
|
||||
buffer = buffer.Slice(0, length); // Adjust to the actual size
|
||||
|
||||
var attrs = Packet.Acquire(new MobileAttributesN(m_Mobile));
|
||||
|
||||
foreach (var mi in p.Members)
|
||||
|
|
@ -533,7 +535,7 @@ namespace Server.Engines.PartySystem
|
|||
|
||||
if (m != m_Mobile)
|
||||
{
|
||||
m.Send(message);
|
||||
m.NetState?.Send(buffer);
|
||||
m.Send(new MobileStatusCompact(m_Mobile.CanBeRenamedBy(m), m_Mobile));
|
||||
m.Send(attrs);
|
||||
m_Mobile.Send(new MobileStatusCompact(m.CanBeRenamedBy(m_Mobile), m));
|
||||
|
|
@ -541,7 +543,6 @@ namespace Server.Engines.PartySystem
|
|||
}
|
||||
}
|
||||
|
||||
Packet.Release(message);
|
||||
Packet.Release(attrs);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -189,17 +189,13 @@ namespace Server.Engines.Quests.Collector
|
|||
{
|
||||
if (!IsChildOf(from.Backpack))
|
||||
{
|
||||
from.Send(
|
||||
new MessageLocalized(
|
||||
Serial,
|
||||
ItemID,
|
||||
MessageType.Regular,
|
||||
0x2C,
|
||||
3,
|
||||
500309,
|
||||
"",
|
||||
""
|
||||
)
|
||||
from.NetState.SendMessageLocalized(
|
||||
Serial,
|
||||
ItemID,
|
||||
MessageType.Regular,
|
||||
0x2C,
|
||||
3,
|
||||
500309
|
||||
); // Nothing Happens.
|
||||
}
|
||||
else
|
||||
|
|
@ -286,33 +282,30 @@ namespace Server.Engines.Quests.Collector
|
|||
targObsidian.StatueName = RandomName(from);
|
||||
}
|
||||
|
||||
from.Send(
|
||||
new AsciiMessage(
|
||||
targObsidian.Serial,
|
||||
targObsidian.ItemID,
|
||||
MessageType.Regular,
|
||||
0x59,
|
||||
3,
|
||||
m_Obsidian.Name,
|
||||
"Something Happened."
|
||||
)
|
||||
from.NetState.SendMessage(
|
||||
targObsidian.Serial,
|
||||
targObsidian.ItemID,
|
||||
MessageType.Regular,
|
||||
0x59,
|
||||
3,
|
||||
true,
|
||||
null,
|
||||
m_Obsidian.Name,
|
||||
"Something Happened."
|
||||
);
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
from.Send(
|
||||
new MessageLocalized(
|
||||
m_Obsidian.Serial,
|
||||
m_Obsidian.ItemID,
|
||||
MessageType.Regular,
|
||||
0x2C,
|
||||
3,
|
||||
500309,
|
||||
m_Obsidian.Name,
|
||||
""
|
||||
)
|
||||
from.NetState.SendMessageLocalized(
|
||||
m_Obsidian.Serial,
|
||||
m_Obsidian.ItemID,
|
||||
MessageType.Regular,
|
||||
0x2C,
|
||||
3,
|
||||
500309,
|
||||
m_Obsidian.Name
|
||||
); // Nothing Happens.
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -102,18 +102,15 @@ namespace Server.Items
|
|||
banks = m_IlshenarBanks;
|
||||
moongates = PMList.Ilshenar;
|
||||
#else
|
||||
from.Send(
|
||||
new MessageLocalized(
|
||||
Serial,
|
||||
ItemID,
|
||||
MessageType.Label,
|
||||
0x482,
|
||||
3,
|
||||
1061684,
|
||||
"",
|
||||
""
|
||||
)
|
||||
from.NetState.SendMessageLocalized(
|
||||
Serial,
|
||||
ItemID,
|
||||
MessageType.Label,
|
||||
0x482,
|
||||
3,
|
||||
1061684
|
||||
); // The magic of the sextant fails...
|
||||
|
||||
return;
|
||||
#endif
|
||||
}
|
||||
|
|
@ -176,7 +173,7 @@ namespace Server.Items
|
|||
moonMsg = 1048018; // You are next to a Moongate at the moment.
|
||||
}
|
||||
|
||||
from.Send(new MessageLocalized(Serial, ItemID, MessageType.Label, 0x482, 3, moonMsg, "", ""));
|
||||
from.NetState.SendMessageLocalized(Serial, ItemID, MessageType.Label, 0x482, 3, moonMsg);
|
||||
|
||||
int bankMsg;
|
||||
if (bankDistance == double.MaxValue)
|
||||
|
|
@ -196,7 +193,7 @@ namespace Server.Items
|
|||
bankMsg = 1048019; // You are next to a Bank at the moment.
|
||||
}
|
||||
|
||||
from.Send(new MessageLocalized(Serial, ItemID, MessageType.Label, 0x5AA, 3, bankMsg, "", ""));
|
||||
from.NetState.SendMessageLocalized(Serial, ItemID, MessageType.Label, 0x5AA, 3, bankMsg);
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
|
|
|
|||
|
|
@ -89,32 +89,26 @@ namespace Server.Engines.Quests.Haven
|
|||
|
||||
if (ItemID == 0x2006) // Corpse form
|
||||
{
|
||||
from.Send(
|
||||
new MessageLocalized(
|
||||
Serial,
|
||||
ItemID,
|
||||
MessageType.Label,
|
||||
hue,
|
||||
3,
|
||||
1049144,
|
||||
"",
|
||||
Name
|
||||
)
|
||||
from.NetState.SendMessageLocalized(
|
||||
Serial,
|
||||
ItemID,
|
||||
MessageType.Label,
|
||||
hue,
|
||||
3,
|
||||
1049144,
|
||||
"",
|
||||
Name
|
||||
); // the remains of ~1_NAME~ the apprentice
|
||||
}
|
||||
else
|
||||
{
|
||||
from.Send(
|
||||
new MessageLocalized(
|
||||
Serial,
|
||||
ItemID,
|
||||
MessageType.Label,
|
||||
hue,
|
||||
3,
|
||||
1049145,
|
||||
"",
|
||||
""
|
||||
)
|
||||
from.NetState.SendMessageLocalized(
|
||||
Serial,
|
||||
ItemID,
|
||||
MessageType.Label,
|
||||
hue,
|
||||
3,
|
||||
1049145
|
||||
); // the remains of a wizard's apprentice
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -127,32 +127,26 @@ namespace Server.Engines.Quests.Haven
|
|||
|
||||
if (ItemID == 0x2006) // Corpse form
|
||||
{
|
||||
from.Send(
|
||||
new MessageLocalized(
|
||||
Serial,
|
||||
ItemID,
|
||||
MessageType.Label,
|
||||
hue,
|
||||
3,
|
||||
1049318,
|
||||
"",
|
||||
Name
|
||||
)
|
||||
from.NetState.SendMessageLocalized(
|
||||
Serial,
|
||||
ItemID,
|
||||
MessageType.Label,
|
||||
hue,
|
||||
3,
|
||||
1049318,
|
||||
"",
|
||||
Name
|
||||
); // the remains of ~1_NAME~ the militia fighter
|
||||
}
|
||||
else
|
||||
{
|
||||
from.Send(
|
||||
new MessageLocalized(
|
||||
Serial,
|
||||
ItemID,
|
||||
MessageType.Label,
|
||||
hue,
|
||||
3,
|
||||
1049319,
|
||||
"",
|
||||
""
|
||||
)
|
||||
from.NetState.SendMessageLocalized(
|
||||
Serial,
|
||||
ItemID,
|
||||
MessageType.Label,
|
||||
hue,
|
||||
3,
|
||||
1049319
|
||||
); // the remains of a militia fighter
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -48,7 +48,7 @@ namespace Server.Engines.Quests.Hag
|
|||
{
|
||||
var hue = Notoriety.GetHue(NotorietyHandlers.CorpseNotoriety(from, this));
|
||||
|
||||
from.Send(new AsciiMessage(Serial, ItemID, MessageType.Label, hue, 3, "", "a charred corpse"));
|
||||
from.NetState.SendMessage(Serial, ItemID, MessageType.Label, hue, 3, true, null, "", "a charred corpse");
|
||||
}
|
||||
|
||||
public override void Open(Mobile from, bool checkSelfLoot)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue