Updates Message Packets (#321)
### API Breaking Change Combined `AsciiMessage` and `UnicodeMessage` into a single function that takes two arguments, `bool ascii` and `string lang`. Lang can be null (or anything) if ascii is true. - [X] Changes message packets - [X] Cleans up some code - [X] Uses benchmarks to determine if the spanwriter + copyfrom
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59 changed files with 1160 additions and 1025 deletions
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@ -291,17 +291,16 @@ namespace Server.Engines.ConPVP
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{
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if (Location == m_TeamInfo.Origin && Map == m_TeamInfo.Game.Facet)
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{
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from.Send(
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new UnicodeMessage(
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Serial,
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ItemID,
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MessageType.Regular,
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0x3B2,
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3,
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"ENU",
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Name,
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"Touch me not for I am chaste."
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)
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from.NetState.SendMessage(
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Serial,
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ItemID,
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MessageType.Regular,
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0x3B2,
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3,
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false,
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"ENU",
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Name,
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"Touch me not for I am chaste."
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);
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}
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else
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