Updates Message Packets (#321)

### API Breaking Change
Combined `AsciiMessage` and `UnicodeMessage` into a single function that takes two arguments, `bool ascii` and `string lang`. Lang can be null (or anything) if ascii is true. 

- [X] Changes message packets
- [X] Cleans up some code
- [X] Uses benchmarks to determine if the spanwriter + copyfrom
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Kamron Batman 2020-11-20 21:50:13 -08:00 • committed by GitHub
parent 10d884fe30
commit b6cd408623
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59 changed files with 1160 additions and 1025 deletions

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@ -291,17 +291,16 @@ namespace Server.Engines.ConPVP
{
if (Location == m_TeamInfo.Origin && Map == m_TeamInfo.Game.Facet)
{
from.Send(
new UnicodeMessage(
Serial,
ItemID,
MessageType.Regular,
0x3B2,
3,
"ENU",
Name,
"Touch me not for I am chaste."
)
from.NetState.SendMessage(
Serial,
ItemID,
MessageType.Regular,
0x3B2,
3,
false,
"ENU",
Name,
"Touch me not for I am chaste."
);
}
else