Updates Message Packets (#321)
### API Breaking Change Combined `AsciiMessage` and `UnicodeMessage` into a single function that takes two arguments, `bool ascii` and `string lang`. Lang can be null (or anything) if ascii is true. - [X] Changes message packets - [X] Cleans up some code - [X] Uses benchmarks to determine if the spanwriter + copyfrom
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10d884fe30
commit
b6cd408623
59 changed files with 1160 additions and 1025 deletions
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@ -239,22 +239,25 @@ namespace Server.Engines.PartySystem
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return;
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}
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// : joined the party.
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SendToAll(
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new MessageLocalizedAffix(
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Serial.MinusOne,
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-1,
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MessageType.Label,
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0x3B2,
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3,
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1008094,
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"",
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AffixType.Prepend | AffixType.System,
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from.Name,
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""
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)
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Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLocalizedAffixLength(from.Name, "")];
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var length = OutgoingMessagePackets.CreateMessageLocalizedAffix(
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ref buffer,
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Serial.MinusOne,
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-1,
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MessageType.Label,
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0x3B2,
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3,
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1008094,
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"",
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AffixType.Prepend | AffixType.System,
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from.Name
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);
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buffer = buffer.Slice(0, length); // Adjust to the actual size
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// : joined the party.
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SendToAll(ref buffer, true);
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from.SendLocalizedMessage(1005445); // You have been added to the party.
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Candidates.Remove(from);
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@ -288,32 +291,31 @@ namespace Server.Engines.PartySystem
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if (m == Leader)
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{
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Disband();
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return;
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}
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else
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for (var i = 0; i < Members.Count; ++i)
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{
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for (var i = 0; i < Members.Count; ++i)
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if (Members[i].Mobile == m)
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{
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if (Members[i].Mobile == m)
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{
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Members.RemoveAt(i);
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Members.RemoveAt(i);
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m.Party = null;
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m.Send(new PartyEmptyList(m));
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m.Party = null;
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m.Send(new PartyEmptyList(m));
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m.SendLocalizedMessage(1005451); // You have been removed from the party.
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m.SendLocalizedMessage(1005451); // You have been removed from the party.
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SendToAll(new PartyRemoveMember(m, this));
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SendToAll(1005452); // A player has been removed from your party.
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SendToAll(new PartyRemoveMember(m, this));
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SendToAll(1005452); // A player has been removed from your party.
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break;
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}
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break;
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}
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}
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if (Members.Count == 1)
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{
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SendToAll(1005450); // The last person has left the party...
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Disband();
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}
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if (Members.Count == 1)
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{
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SendToAll(1005450); // The last person has left the party...
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Disband();
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}
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}
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@ -357,19 +359,16 @@ namespace Server.Engines.PartySystem
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}
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// : You are invited to join the party. Type /accept to join or /decline to decline the offer.
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target.Send(
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new MessageLocalizedAffix(
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Serial.MinusOne,
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-1,
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MessageType.Label,
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0x3B2,
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3,
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1008089,
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"",
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AffixType.Prepend | AffixType.System,
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from.Name,
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""
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)
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target.NetState.SendMessageLocalizedAffix(
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Serial.MinusOne,
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-1,
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MessageType.Label,
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0x3B2,
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3,
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1008089,
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"",
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AffixType.Prepend | AffixType.System,
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from.Name
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);
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from.SendLocalizedMessage(1008090); // You have invited them to join the party.
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@ -380,19 +379,17 @@ namespace Server.Engines.PartySystem
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DeclineTimer.Start(target, from);
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}
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public void SendToAll(int number)
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public void SendToAll(int number, string args = "", int hue = 0x3B2)
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{
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SendToAll(number, "", 0x3B2);
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}
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Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLocalizedLength(args)];
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var length = OutgoingMessagePackets.CreateMessageLocalized(
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ref buffer,
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Serial.MinusOne, -1, MessageType.Regular, hue, 3, number, "System", args
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);
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public void SendToAll(int number, string args)
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{
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SendToAll(number, args, 0x3B2);
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}
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buffer = buffer.Slice(0, length); // Adjust to the actual size
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public void SendToAll(int number, string args, int hue)
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{
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SendToAll(new MessageLocalized(Serial.MinusOne, -1, MessageType.Regular, hue, 3, number, "System", args));
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SendToAll(ref buffer, true);
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}
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public void SendPublicMessage(Mobile from, string text)
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@ -431,7 +428,20 @@ namespace Server.Engines.PartySystem
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private void SendToStaffMessage(Mobile from, string text)
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{
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Packet p = null;
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Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLength(text)];
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var length = OutgoingMessagePackets.CreateMessage(
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ref buffer,
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from.Serial,
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from.Body,
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MessageType.Regular,
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from.SpeechHue,
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3,
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false,
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from.Language,
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from.Name,
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text
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);
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buffer = buffer.Slice(0, length); // Adjust to the actual size
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foreach (var ns in from.GetClientsInRange(8))
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{
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@ -440,27 +450,9 @@ namespace Server.Engines.PartySystem
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if (mob?.AccessLevel >= AccessLevel.GameMaster && mob.AccessLevel > from.AccessLevel &&
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mob.Party != this && !m_Listeners.Contains(mob))
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{
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if (p == null)
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{
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p = Packet.Acquire(
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new UnicodeMessage(
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from.Serial,
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from.Body,
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MessageType.Regular,
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from.SpeechHue,
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3,
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from.Language,
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from.Name,
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text
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)
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);
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}
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ns.Send(p);
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ns.Send(buffer);
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}
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}
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Packet.Release(p);
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}
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private void SendToStaffMessage(Mobile from, string format, params object[] args)
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@ -477,7 +469,17 @@ namespace Server.Engines.PartySystem
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Members[i].Mobile.Send(p);
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}
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if (p is MessageLocalized || p is MessageLocalizedAffix || p is UnicodeMessage || p is AsciiMessage)
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p.Release();
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}
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public void SendToAll(ref Span<byte> span, bool isSpeech)
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{
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for (var i = 0; i < Members.Count; ++i)
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{
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Members[i].Mobile.NetState?.Send(span);
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}
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if (isSpeech)
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{
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for (var i = 0; i < m_Listeners.Count; ++i)
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{
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@ -485,12 +487,10 @@ namespace Server.Engines.PartySystem
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if (mob.Party != this)
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{
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mob.Send(p);
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mob.NetState?.Send(span);
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}
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}
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}
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p.Release();
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}
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private class RejoinTimer : Timer
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@ -511,20 +511,22 @@ namespace Server.Engines.PartySystem
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m_Mobile.SendLocalizedMessage(1005437); // You have rejoined the party.
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m_Mobile.Send(new PartyMemberList(p));
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var message = Packet.Acquire(
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new MessageLocalizedAffix(
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Serial.MinusOne,
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-1,
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MessageType.Label,
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0x3B2,
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3,
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1008087,
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"",
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AffixType.Prepend | AffixType.System,
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m_Mobile.Name,
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""
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)
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Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLocalizedAffixLength(m_Mobile.Name, "")];
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var length = OutgoingMessagePackets.CreateMessageLocalizedAffix(
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ref buffer,
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Serial.MinusOne,
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-1,
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MessageType.Label,
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0x3B2,
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3,
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1008087,
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"",
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AffixType.Prepend | AffixType.System,
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m_Mobile.Name
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);
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buffer = buffer.Slice(0, length); // Adjust to the actual size
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var attrs = Packet.Acquire(new MobileAttributesN(m_Mobile));
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foreach (var mi in p.Members)
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@ -533,7 +535,7 @@ namespace Server.Engines.PartySystem
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if (m != m_Mobile)
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{
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m.Send(message);
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m.NetState?.Send(buffer);
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m.Send(new MobileStatusCompact(m_Mobile.CanBeRenamedBy(m), m_Mobile));
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m.Send(attrs);
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m_Mobile.Send(new MobileStatusCompact(m.CanBeRenamedBy(m_Mobile), m));
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@ -541,7 +543,6 @@ namespace Server.Engines.PartySystem
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}
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}
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Packet.Release(message);
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Packet.Release(attrs);
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}
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}
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