Updates Message Packets (#321)

### API Breaking Change
Combined `AsciiMessage` and `UnicodeMessage` into a single function that takes two arguments, `bool ascii` and `string lang`. Lang can be null (or anything) if ascii is true. 

- [X] Changes message packets
- [X] Cleans up some code
- [X] Uses benchmarks to determine if the spanwriter + copyfrom
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Kamron Batman 2020-11-20 21:50:13 -08:00 • committed by GitHub
parent 10d884fe30
commit b6cd408623
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59 changed files with 1160 additions and 1025 deletions

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@ -276,17 +276,13 @@ namespace Server.Items
}
else if (from.AccessLevel < AccessLevel.GameMaster && !Guild.IsMember(from))
{
from.Send(
new MessageLocalized(
Serial,
ItemID,
MessageType.Regular,
0x3B2,
3,
501158,
"",
""
)
from.NetState.SendMessageLocalized(
Serial,
ItemID,
MessageType.Regular,
0x3B2,
3,
501158
); // You are not a member ...
}
else