Updates Message Packets (#321)

### API Breaking Change
Combined `AsciiMessage` and `UnicodeMessage` into a single function that takes two arguments, `bool ascii` and `string lang`. Lang can be null (or anything) if ascii is true. 

- [X] Changes message packets
- [X] Cleans up some code
- [X] Uses benchmarks to determine if the spanwriter + copyfrom
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Kamron Batman 2020-11-20 21:50:13 -08:00 • committed by GitHub
parent 10d884fe30
commit b6cd408623
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59 changed files with 1160 additions and 1025 deletions

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@ -22,33 +22,28 @@ namespace Server.Items
1008155
); // You peer into the heavens, seeking the moons...
from.Send(
new MessageLocalizedAffix(
from.Serial,
from.Body,
MessageType.Regular,
0x3B2,
3,
1008146 + (int)Clock.GetMoonPhase(Map.Trammel, from.X, from.Y),
"",
AffixType.Prepend,
"Trammel : ",
""
)
from.NetState.SendMessageLocalizedAffix(
from.Serial,
from.Body,
MessageType.Regular,
0x3B2,
3,
1008146 + (int)Clock.GetMoonPhase(Map.Trammel, from.X, from.Y),
"",
AffixType.Prepend,
"Trammel : "
);
from.Send(
new MessageLocalizedAffix(
from.Serial,
from.Body,
MessageType.Regular,
0x3B2,
3,
1008146 + (int)Clock.GetMoonPhase(Map.Felucca, from.X, from.Y),
"",
AffixType.Prepend,
"Felucca : ",
""
)
from.NetState.SendMessageLocalizedAffix(
from.Serial,
from.Body,
MessageType.Regular,
0x3B2,
3,
1008146 + (int)Clock.GetMoonPhase(Map.Felucca, from.X, from.Y),
"",
AffixType.Prepend,
"Felucca : "
);
if (from is PlayerMobile player)