Converts targeting packets (#330)
- [X] Converts targeting packets. ### BREAKING CHANGE TO TARGET CLASS ```cs public virtual Packet GetPacketFor(NetState ns) ``` Changed to: ```cs public virtual void SendPacketTo(NetState ns) ``` Bumps release version
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19 changed files with 113 additions and 133 deletions
87
Projects/Server/Network/Packets/OutgoingTargetPackets.cs
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87
Projects/Server/Network/Packets/OutgoingTargetPackets.cs
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: OutgoingTargetPackets.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Buffers;
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using Server.Targeting;
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namespace Server.Network
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{
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public static class OutgoingTargetPackets
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{
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public static void SendMultiTargetReq(this NetState ns, MultiTarget t)
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{
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if (ns == null || !ns.GetSendBuffer(out var buffer))
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{
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return;
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}
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var writer = new CircularBufferWriter(buffer);
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writer.Write((byte)0x99); // Packet ID
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writer.Write(t.AllowGround);
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writer.Write(t.TargetID);
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writer.Write((byte)t.Flags);
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writer.Clear(11);
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writer.Write((short)t.MultiID);
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writer.Write((short)t.Offset.X);
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writer.Write((short)t.Offset.Y);
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writer.Write((short)t.Offset.Z);
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if (ns.HighSeas)
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{
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writer.Write(0);
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}
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ns.Send(ref buffer, writer.Position);
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}
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public static void SendCancelTarget(this NetState ns)
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{
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if (ns == null)
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{
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return;
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}
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Span<byte> span = stackalloc byte[]
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{
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0x6C, // Packet ID
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0, // Allow Ground?
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0, 0, 0, 0, // Target ID
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3, // Flags
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0
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};
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ns.Send(span);
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}
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public static void SendTargetReq(this NetState ns, Target t)
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{
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if (ns == null || !ns.GetSendBuffer(out var buffer))
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{
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return;
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}
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var writer = new CircularBufferWriter(buffer);
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writer.Write((byte)0x6C); // Packet ID
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writer.Write(t.AllowGround);
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writer.Write(t.TargetID);
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writer.Write((byte)t.Flags);
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writer.Clear(12);
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ns.Send(ref buffer, writer.Position);
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}
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}
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}
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