perf(pathing): pool the StepCache strata buffer, then clean up the pathing engine around it (#2523)
Started as an allocation pass over `StepCache` and grew into a cleanup of the surrounding pathing engine. Four commits, each independently reviewable; net **−560 lines**. Build clean (0 warnings). All 122 `Server.Tests.Pathfinding` tests pass. --- ## 1. `perf`: pool the strata buffer, cut a hot-path dictionary lookup **The headline is that `TryGetMask` — the actual hot path — was already allocation-free.** `StepMask` is a readonly struct, `StaticTileEnumerable` is a `ref struct`, `ChunkMissState` is a struct in a `Dictionary`. So most of this is a bake-throughput and GC-churn win, with one exception noted below. `BuildChunk` accumulated packed multi-Z strata into a `List<byte>` that grew by doubling (256 → 512 → 1024 → …) and then paid a final `ToArray()`. A full map bake runs it ~114k times. It now writes into a `byte[]` rented from `STArrayPool<byte>.Shared` through a span writer, and hands the chunk one exact-size copy. **This required fixing a latent out-of-bounds guard.** The record-fit check reserved headroom for **8** strata (`StratumByteLength * 8`) while `ComputeStandableSurfaceZs` can return up to **16** — so a cell could write 305 bytes starting from a 65,383-byte offset. Against a `List` that was benign (it just grew past 64 KB, and emitted offsets stayed under the `NoStrata` sentinel). Against a fixed-size rented buffer it is an out-of-bounds write, so tightening it was a *prerequisite* for the pooling, not a drive-by. The guard is now exact, which additionally proves no emitted offset can collide with `NoStrata == ushort.MaxValue`. **One genuine query-path win:** `ShouldPromoteAfterMiss` did *two* dictionary lookups per miss — a `TryGetValue`, then an indexer assignment that re-hashes and re-probes. It now mutates in place via `CollectionsMarshal.GetValueRefOrNullRef`. This runs on every uncached chunk touch during A* expansion. The window-expiry branch keeps its explicit early return, so `MissPromotionThreshold == 1` still resets rather than promoting. Also dropped `StepProbe.ComputeStrataAt` / `ComputedStratum` (dead code, zero callers) and collapsed six 18-argument `new StepMask(0, 0, …, kind)` blocks into `Fallthrough(kind)`. **Considered and rejected:** pooling the `Direction[]` that `Find` returns. It *escapes* the call — `MovementPath` holds it across ticks while `PathFollower` walks `m_Index` through it — so it cannot be rented-and-returned, and it cannot be borrowed from the shared `BitmapAStarAlgorithm.Instance` without one creature clobbering another's in-flight path. `CheckPath` rate-limits repaths to one per 2s per creature, putting this at roughly 60 KB/sec at 1,000 pathing creatures. Not worth a public API break plus a use-after-return footgun. ## 2. `docs`: rewrite the comments for publication The comments had accumulated as development notes: internal phase jargon (`Tier 4`, `the Phase-2 synthesizer`), change narration aimed at a reviewer (`which the old ComputeStandingZ anchor missed`, `legacy behavior`), benchmark anecdotes (`benchmarked as near-optimal`, `a ~20 ns lookup`), and paragraphs restating the code. Rewritten to keep the rationale you cannot recover by reading the code — why the source-Z guard cannot be widened, why multis fall through with a halo, why the promotion gate counts Finds rather than calls, why `ComputeFingerprint` must hash the *files* and not the live tile tables — and drop the history that got us there. Three comments were **factually wrong**, not just wordy: - `CacheEvictionTimer` and `CacheStats` documented a class called `StaticWalkabilityCache`. No such class exists — it is `StepCache`. - `StepCacheFile` declared `File layout v8` while `FormatVersion` is 9, and called the current record layout "the v6 layout" in four places. The layout descriptions are now unversioned so they cannot drift again. - `StepProbe.ComputeStandingZ` claimed `StepCache` uses it to bake `SourceZ`. It has not since the baker moved to the clearance-aware `ComputeStandableSurfaceZs`; only a parity test calls it. ## 3. `refactor`: simplify `StepCacheFile.Write`, consolidate the format tests `SaveToFile` walked `_keysList` **twice** — once to count the map's chunks, then again through a `ChunkEnumerator` closure to emit them — because `Write` needed the count up front to size its index array. Both loops had the same root cause. Passing a **span** collapses them: the count is just `span.Length`. That deletes the `ChunkEnumerator` delegate, the closure over the list enumerator, and **both `InvalidOperationException` throws**, which existed only to police the delegate's "yield exactly `chunkCount` chunks" contract — a contract a span makes unrepresentable. `Write` now patches the header's `IndexOffset` by seeking back to it rather than reaching into the writer's live buffer with `BinaryPrimitives`. That also retires `IndexOffsetFieldPosition`, a hand-maintained byte offset that had to track the header layout, and sidesteps the stale-array hazard that motivated the manual patch (`BufferWriter` reallocates on growth). **Tests:** `StepCacheFileV6/V7/V8Tests` were named for the format version that introduced each transform — and the format is now **v9**, so all three names described formats the loader rejects outright. Beyond triplicated builders and plumbing, two things were actually broken: - The three near-identical rejection tests each cited a `MinSupportedVersion` that had since moved (`"version 5 < MinSupportedVersion 6"`, `"6 < 7"`, `"7 < 8"`). They passed for the wrong reason. - `AssertBaseEqual` (used by V7 and V8) **silently skipped the swim and strata trailers**. A regression dropping either would not have failed those tests. Now one `StepCacheFileFormatTests`, named for behavior — predictive-Z elision, compression, compact index — with a single `AssertIdentical` that does check both trailers, the three rejection tests folded into one theory that also covers a future version, and a zero-chunk case the delegate-based writer never had coverage for. ## 4. `test`: consolidate the parity and lifecycle tests Three files tested "parity" and none of the names said *which*. They were three different layers, and the seams are the useful part, so they are now one `StepCacheParityTests` that names them: | Test | Compares | Answers | |---|---|---| | `ProbeMatchesSlowPath` | StepProbe vs MovementImpl | Is the bake right? | | `CacheMatchesProbe` | StepCache vs StepProbe | Is it stored and returned intact? | | `CacheServesReachableWalkStates` | StepCache vs MovementImpl | End to end, over the states A* visits | Merging removed a duplicated stub `Mobile`, duplicated region seeds, and a filename/class mismatch (`StepProbeParityTests.cs` declared `StaticWalkabilityParityTests`). `SwimBake_ProducesWetCells` moved with it — it lived in the cache parity file but never touched the cache. Tests reached into `StepCache._chunks` via `GetField` in **9 places**, each rebuilding the key encoding and cell-index arithmetic by hand. `StepCache` now exposes `GetResidentChunk` and `ResidentIndexInSync` alongside the internal test hooks it already had (`LazyReaderHasChunk`, `CurrentFindGeneration`), and the shared arithmetic moved to `PathingTestSupport`. All 9 reflection blocks are gone. `StepCacheLifecycleTests` is regrouped by what it covers — promotion gate, fallthrough routes, strata, swim layer, eviction — with the `Tier4*` names dropped. Removed `Singleton_IsAvailable`, which asserted an inline-initialized static property was not null; that is the entire 123 → 122 test-count delta. --- ## Verification Tests were mutation-checked rather than just run, since round-trip and parity tests can pass while a transform silently no-ops: - Injecting an off-by-one into the `IndexOffset` patch fails **15 of 123** — the format tests are load-bearing. - Offsetting the cache's cell index by one fails **7 of 10** parity cases, and the 3 that stay green are exactly the ones that do not touch the cache. The layering localizes a fault rather than just reporting one.
This commit is contained in:
parent
e035768ef8
commit
b852bca41e
23 changed files with 1663 additions and 2223 deletions
|
|
@ -1,48 +1,64 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using Server.Engines.Pathing.Cache;
|
||||
using Server.Items;
|
||||
using Xunit;
|
||||
using static Server.Tests.Pathfinding.PathingTestSupport;
|
||||
|
||||
namespace Server.Tests.Pathfinding;
|
||||
|
||||
/// <summary>
|
||||
/// How the cache decides what to build, what to serve, and what to throw away: the promotion gate,
|
||||
/// the four fallthrough routes out of <see cref="StepCache.TryGetMask"/>, the strata and swim
|
||||
/// layers, and LRU eviction.
|
||||
/// </summary>
|
||||
[Collection("Sequential Pathfinding Tests")]
|
||||
public class StepCacheLifecycleTests
|
||||
{
|
||||
[Fact]
|
||||
public void Singleton_IsAvailable()
|
||||
/// <summary>Resets to a known state and returns the singleton.</summary>
|
||||
private static StepCache FreshCache(int promotionThreshold)
|
||||
{
|
||||
var cache = StepCache.Instance;
|
||||
Assert.NotNull(cache);
|
||||
cache.Clear();
|
||||
cache.MissPromotionThreshold = promotionThreshold;
|
||||
return cache;
|
||||
}
|
||||
|
||||
/// <summary>Builds the plain chunk and hands it back for a test to inject state into.</summary>
|
||||
private static StepChunk BuiltPlainChunk(StepCache cache, Map map)
|
||||
{
|
||||
cache.TryGetMask(map, PlainX, PlainY, sourceZ: 10);
|
||||
|
||||
var chunk = cache.GetResidentChunk(map.MapID, PlainX >> 4, PlainY >> 4);
|
||||
Assert.NotNull(chunk);
|
||||
return chunk;
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Clear_OnEmptyCache_LeavesStatsZero()
|
||||
{
|
||||
var cache = StepCache.Instance;
|
||||
cache.Clear();
|
||||
var stats = FreshCache(2).GetStats();
|
||||
|
||||
var stats = cache.GetStats();
|
||||
Assert.Equal(0, stats.ResidentChunks);
|
||||
Assert.Equal(0L, stats.Hits);
|
||||
Assert.Equal(0L, stats.BuildsTotal);
|
||||
}
|
||||
|
||||
// ---- promotion gate ----
|
||||
|
||||
/// <summary>
|
||||
/// A chunk nothing has shown sustained interest in must not be built. The caller reads
|
||||
/// IsHit=false as "use the slow path", which is the cheaper trade for a pet crossing a chunk
|
||||
/// once: BuildChunk costs far more than the handful of slow-path steps it would save.
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public void TryGetMask_FirstTouchOnUnbuiltChunk_DefersBuildAndReturnsFallthrough()
|
||||
public void FirstTouch_DefersBuild_AndFallsThrough()
|
||||
{
|
||||
var cache = StepCache.Instance;
|
||||
cache.Clear();
|
||||
cache.MissPromotionThreshold = 2;
|
||||
var cache = FreshCache(promotionThreshold: 2);
|
||||
var map = TestMap;
|
||||
|
||||
var map = Map.Maps[1];
|
||||
Assert.NotNull(map);
|
||||
|
||||
// First touch on a chunk that has no resident copy and no lazy reader behind it
|
||||
// must NOT eagerly build. Caller (BitmapAStarAlgorithm) interprets IsHit=false as
|
||||
// "use slow path" — pets/hireables passing briefly through a chunk avoid the
|
||||
// ~700µs BuildChunk cost they'd never amortize.
|
||||
var lookup = cache.TryGetMask(map, 1500, 1600, sourceZ: 10);
|
||||
var lookup = cache.TryGetMask(map, PlainX, PlainY, sourceZ: 10);
|
||||
|
||||
Assert.False(lookup.IsHit);
|
||||
Assert.Equal(CacheHitKind.Fallthrough_NotBuilt, lookup.HitKind);
|
||||
|
|
@ -55,25 +71,20 @@ public class StepCacheLifecycleTests
|
|||
}
|
||||
|
||||
[SkippableFact]
|
||||
public void TryGetMask_SecondTouchWithinWindow_PromotesAndBuilds()
|
||||
public void SecondTouchInsideWindow_PromotesAndServes()
|
||||
{
|
||||
TileDataRequirement.SkipIfMissing();
|
||||
var cache = StepCache.Instance;
|
||||
cache.Clear();
|
||||
cache.MissPromotionThreshold = 2;
|
||||
|
||||
var map = Map.Maps[1];
|
||||
var cache = FreshCache(promotionThreshold: 2);
|
||||
var map = TestMap;
|
||||
|
||||
// First touch defers; second touch inside the promotion window builds + serves.
|
||||
// Pinned cell (1500, 1600, z=10): mask=0xC1
|
||||
var first = cache.TryGetMask(map, 1500, 1600, sourceZ: 10);
|
||||
Assert.False(first.IsHit);
|
||||
Assert.False(cache.TryGetMask(map, PlainX, PlainY, sourceZ: 10).IsHit);
|
||||
|
||||
var second = cache.TryGetMask(map, 1500, 1600, sourceZ: 10);
|
||||
Assert.True(second.IsHit);
|
||||
Assert.Equal(CacheHitKind.Miss_NotBuilt, second.HitKind);
|
||||
Assert.Equal((byte)0xC1, second.WalkMask);
|
||||
Assert.Equal((sbyte)10, second.WalkZ_N);
|
||||
var promoted = cache.TryGetMask(map, PlainX, PlainY, sourceZ: 10);
|
||||
Assert.True(promoted.IsHit);
|
||||
Assert.Equal(CacheHitKind.Miss_NotBuilt, promoted.HitKind);
|
||||
Assert.Equal((byte)0xC1, promoted.WalkMask); // pinned: open plain, walkable N/NE/... per the bake
|
||||
Assert.Equal((sbyte)10, promoted.WalkZ_N);
|
||||
|
||||
var stats = cache.GetStats();
|
||||
Assert.Equal(1, stats.ResidentChunks);
|
||||
|
|
@ -81,58 +92,53 @@ public class StepCacheLifecycleTests
|
|||
Assert.Equal(1L, stats.BuildsTotal);
|
||||
Assert.Equal(1L, stats.FallthroughNotBuilt);
|
||||
|
||||
// Third query of same cell → Hit (chunk now resident).
|
||||
var third = cache.TryGetMask(map, 1500, 1600, sourceZ: 10);
|
||||
Assert.True(third.IsHit);
|
||||
Assert.Equal(CacheHitKind.Hit, third.HitKind);
|
||||
Assert.Equal((byte)0xC1, third.WalkMask);
|
||||
// Now resident: a third query is a clean hit, not another miss.
|
||||
var hit = cache.TryGetMask(map, PlainX, PlainY, sourceZ: 10);
|
||||
Assert.Equal(CacheHitKind.Hit, hit.HitKind);
|
||||
Assert.Equal((byte)0xC1, hit.WalkMask);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Two touches spread wider than the window are not interest, they're coincidence — a chunk
|
||||
/// someone glanced through, then an unrelated creature wandering past minutes later. The count
|
||||
/// restarts rather than accumulating toward a build.
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public void TryGetMask_SecondTouchAfterWindow_RestartsCounterAndDefers()
|
||||
public void SecondTouchAfterWindow_RestartsTheCount()
|
||||
{
|
||||
var cache = StepCache.Instance;
|
||||
cache.Clear();
|
||||
cache.MissPromotionThreshold = 2;
|
||||
cache.MissPromotionWindowMs = 1; // 1ms window for testability
|
||||
var cache = FreshCache(promotionThreshold: 2);
|
||||
cache.MissPromotionWindowMs = 1;
|
||||
|
||||
var map = Map.Maps[1];
|
||||
var map = TestMap;
|
||||
|
||||
var first = cache.TryGetMask(map, 1500, 1600, sourceZ: 10);
|
||||
Assert.False(first.IsHit);
|
||||
Assert.False(cache.TryGetMask(map, PlainX, PlainY, sourceZ: 10).IsHit);
|
||||
Thread.Sleep(20); // outrun the window
|
||||
|
||||
System.Threading.Thread.Sleep(20); // exceed the window
|
||||
|
||||
// Second touch lands outside the window: tracker resets the count to 1, returns
|
||||
// Fallthrough_NotBuilt again — chunks the player just glanced through don't get
|
||||
// promoted just because they get re-touched minutes later by an unrelated NPC.
|
||||
var second = cache.TryGetMask(map, 1500, 1600, sourceZ: 10);
|
||||
var second = cache.TryGetMask(map, PlainX, PlainY, sourceZ: 10);
|
||||
Assert.False(second.IsHit);
|
||||
Assert.Equal(CacheHitKind.Fallthrough_NotBuilt, second.HitKind);
|
||||
Assert.Equal(0, cache.GetStats().ResidentChunks);
|
||||
Assert.Equal(2L, cache.GetStats().FallthroughNotBuilt);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The gate counts Finds, not probes. A single pathfind hits a chunk once per cell it expands
|
||||
/// there, so counting probes would cross any threshold on the second cell and gate nothing at
|
||||
/// all — the deferral would be dead code.
|
||||
/// </summary>
|
||||
[SkippableFact]
|
||||
public void TryGetMask_MultipleCallsInSameFindGeneration_StayInFallthrough()
|
||||
public void ManyProbesInOneFind_CountAsOneTouch()
|
||||
{
|
||||
TileDataRequirement.SkipIfMissing();
|
||||
var cache = StepCache.Instance;
|
||||
cache.Clear();
|
||||
cache.MissPromotionThreshold = 2;
|
||||
|
||||
var map = Map.Maps[1];
|
||||
var cache = FreshCache(promotionThreshold: 2);
|
||||
var map = TestMap;
|
||||
|
||||
// Open a pathfind. Multiple TryGetMask calls inside this Find target the same chunk
|
||||
// (different cells). The promotion gate counts distinct Finds, not raw probes — these
|
||||
// calls must NOT increment the per-chunk counter, even though there are many of them.
|
||||
// Without this, A* expansion would trip the gate on the second cell expansion in any
|
||||
// visited chunk, defeating the whole point of deferred promotion.
|
||||
cache.BeginFindGeneration();
|
||||
for (var i = 0; i < 8; i++)
|
||||
{
|
||||
// All cells are inside chunk (1500>>4, 1600>>4) = (93, 100).
|
||||
var lookup = cache.TryGetMask(map, 1500 + i, 1600, sourceZ: 10);
|
||||
// Eight different cells, all inside the same chunk.
|
||||
var lookup = cache.TryGetMask(map, PlainX + i, PlainY, sourceZ: 10);
|
||||
Assert.False(lookup.IsHit);
|
||||
Assert.Equal(CacheHitKind.Fallthrough_NotBuilt, lookup.HitKind);
|
||||
}
|
||||
|
|
@ -141,111 +147,101 @@ public class StepCacheLifecycleTests
|
|||
Assert.Equal(0L, cache.GetStats().BuildsTotal);
|
||||
Assert.Equal(8L, cache.GetStats().FallthroughNotBuilt);
|
||||
|
||||
// Begin a NEW Find — this is the second distinct touch under the per-Find gate.
|
||||
// The chunk now crosses the threshold and promotes.
|
||||
// A second Find is the second distinct touch, and crosses the threshold.
|
||||
cache.BeginFindGeneration();
|
||||
var promoted = cache.TryGetMask(map, 1500, 1600, sourceZ: 10);
|
||||
Assert.True(promoted.IsHit);
|
||||
var promoted = cache.TryGetMask(map, PlainX, PlainY, sourceZ: 10);
|
||||
|
||||
Assert.Equal(CacheHitKind.Miss_NotBuilt, promoted.HitKind);
|
||||
Assert.Equal(1, cache.GetStats().ResidentChunks);
|
||||
Assert.Equal(1L, cache.GetStats().BuildsTotal);
|
||||
}
|
||||
|
||||
/// <summary>Distinct Finds still don't promote if they straddle the window.</summary>
|
||||
[Fact]
|
||||
public void TryGetMask_TwoFindGenerationsAcrossWindow_RestartsCounter()
|
||||
public void TwoFindsAcrossTheWindow_DoNotPromote()
|
||||
{
|
||||
var cache = StepCache.Instance;
|
||||
cache.Clear();
|
||||
cache.MissPromotionThreshold = 2;
|
||||
cache.MissPromotionWindowMs = 1; // 1ms window for testability
|
||||
var cache = FreshCache(promotionThreshold: 2);
|
||||
cache.MissPromotionWindowMs = 1;
|
||||
|
||||
var map = Map.Maps[1];
|
||||
var map = TestMap;
|
||||
|
||||
cache.BeginFindGeneration();
|
||||
Assert.False(cache.TryGetMask(map, 1500, 1600, sourceZ: 10).IsHit);
|
||||
Assert.False(cache.TryGetMask(map, PlainX, PlainY, sourceZ: 10).IsHit);
|
||||
|
||||
System.Threading.Thread.Sleep(20); // exceed window
|
||||
Thread.Sleep(20);
|
||||
|
||||
// Second Find lands outside the window. Even though it's a distinct generation,
|
||||
// the elapsed-time check resets the counter to 1, so no promotion.
|
||||
cache.BeginFindGeneration();
|
||||
var second = cache.TryGetMask(map, 1500, 1600, sourceZ: 10);
|
||||
Assert.False(second.IsHit);
|
||||
var second = cache.TryGetMask(map, PlainX, PlainY, sourceZ: 10);
|
||||
|
||||
Assert.Equal(CacheHitKind.Fallthrough_NotBuilt, second.HitKind);
|
||||
Assert.Equal(0, cache.GetStats().ResidentChunks);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TryGetMask_DistinctChunks_TrackedIndependently()
|
||||
public void EachChunkIsTrackedSeparately()
|
||||
{
|
||||
var cache = StepCache.Instance;
|
||||
cache.Clear();
|
||||
cache.MissPromotionThreshold = 2;
|
||||
var cache = FreshCache(promotionThreshold: 2);
|
||||
var map = TestMap;
|
||||
|
||||
var map = Map.Maps[1];
|
||||
// One touch each, in two different chunks: neither reaches the threshold on its own.
|
||||
Assert.False(cache.TryGetMask(map, PlainX, PlainY, sourceZ: 10).IsHit);
|
||||
Assert.False(cache.TryGetMask(map, 1600, 1700, sourceZ: 10).IsHit);
|
||||
|
||||
// Two different chunks, one touch each — both must defer (each has its own counter).
|
||||
var chunkA = cache.TryGetMask(map, 1500, 1600, sourceZ: 10);
|
||||
var chunkB = cache.TryGetMask(map, 1600, 1700, sourceZ: 10); // different chunk
|
||||
|
||||
Assert.False(chunkA.IsHit);
|
||||
Assert.False(chunkB.IsHit);
|
||||
Assert.Equal(0, cache.GetStats().ResidentChunks);
|
||||
Assert.Equal(2L, cache.GetStats().FallthroughNotBuilt);
|
||||
}
|
||||
|
||||
// ---- fallthrough routes ----
|
||||
|
||||
[Fact]
|
||||
public void TryGetMask_OffMap_ReturnsFalseFallthrough()
|
||||
public void OffMapCell_FallsThrough()
|
||||
{
|
||||
var cache = StepCache.Instance;
|
||||
cache.Clear();
|
||||
|
||||
var map = Map.Maps[1];
|
||||
|
||||
var lookup = cache.TryGetMask(map, -1, -1, sourceZ: 0);
|
||||
var lookup = FreshCache(2).TryGetMask(TestMap, -1, -1, sourceZ: 0);
|
||||
|
||||
Assert.False(lookup.IsHit);
|
||||
Assert.Equal(CacheHitKind.Fallthrough_OffMap, lookup.HitKind);
|
||||
Assert.Equal((byte)0, lookup.WalkMask);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A multi's cells fall through, and so does the 1-cell halo around it: a cell's mask encodes
|
||||
/// the edges TO its neighbours, so a wall one cell over has to block them.
|
||||
/// </summary>
|
||||
[SkippableFact]
|
||||
public void MultiCoveredCell_AndHalo_RouteToFallthrough()
|
||||
public void MultiCoveredCell_AndItsHalo_FallThrough()
|
||||
{
|
||||
TileDataRequirement.SkipIfMissing();
|
||||
var cache = StepCache.Instance;
|
||||
cache.Clear();
|
||||
cache.MissPromotionThreshold = 1; // eager build so a multi-free cell serves immediately
|
||||
|
||||
var map = Map.Maps[1];
|
||||
var cache = FreshCache(promotionThreshold: 1);
|
||||
var map = TestMap;
|
||||
|
||||
// A cell far from any multi serves from the static cache.
|
||||
Assert.True(cache.TryGetMask(map, 1500, 1600, 10).IsHit);
|
||||
// A cell nowhere near a multi still serves from the static cache.
|
||||
Assert.True(cache.TryGetMask(map, PlainX, PlainY, 10).IsHit);
|
||||
|
||||
// Inject a multi into an isolated sector. Sector.HasMultis only checks Count > 0, so a
|
||||
// single-entry list is enough to mark the sector as multi-bearing — the fallthrough
|
||||
// decision never dereferences the multi, so no real BaseMulti instance is needed.
|
||||
// Mark an isolated sector as multi-bearing. Sector.HasMultis only tests Count > 0 and the
|
||||
// fallthrough never dereferences the multi, so a single null entry is enough — no real
|
||||
// BaseMulti needed.
|
||||
const int mx = 2000;
|
||||
const int my = 2000;
|
||||
var sx = mx >> 4;
|
||||
var sy = my >> 4;
|
||||
|
||||
var sector = map.GetRealSector(sx, sy);
|
||||
var multisField = typeof(Map.Sector).GetField("_multis", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
Assert.NotNull(multisField);
|
||||
|
||||
var original = multisField.GetValue(sector);
|
||||
try
|
||||
{
|
||||
multisField.SetValue(sector, new List<BaseMulti> { null });
|
||||
|
||||
// Cell inside the multi sector → routed to the live path.
|
||||
// Inside the multi's sector.
|
||||
Assert.Equal(CacheHitKind.Fallthrough_Multi, cache.TryGetMask(map, mx, my, 0).HitKind);
|
||||
|
||||
// Cell in the adjacent sector but on the shared boundary → caught by the 1-cell halo
|
||||
// (its mask would otherwise propose an edge into the multi sector).
|
||||
var boundaryX = sx * 16 - 1; // last tile of sector sx-1; halo (x+1) reaches into sx
|
||||
Assert.Equal(CacheHitKind.Fallthrough_Multi, cache.TryGetMask(map, boundaryX, my, 0).HitKind);
|
||||
// Last cell of the neighbouring sector: its halo reaches across the boundary.
|
||||
Assert.Equal(CacheHitKind.Fallthrough_Multi, cache.TryGetMask(map, sx * 16 - 1, my, 0).HitKind);
|
||||
|
||||
// Two tiles out → interior of the multi-free sector, unaffected.
|
||||
// One cell further out: halo no longer reaches, so the static cache handles it.
|
||||
Assert.NotEqual(CacheHitKind.Fallthrough_Multi, cache.TryGetMask(map, sx * 16 - 2, my, 0).HitKind);
|
||||
|
||||
Assert.True(cache.GetStats().FallthroughMulti >= 2);
|
||||
|
|
@ -256,95 +252,38 @@ public class StepCacheLifecycleTests
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>A query too far from the cell's baked Z gets no answer, rather than a wrong one.</summary>
|
||||
[Fact]
|
||||
public void MultiZCell_RoutesToFallthrough()
|
||||
public void SourceZFarFromBake_FallsThrough()
|
||||
{
|
||||
var cache = StepCache.Instance;
|
||||
cache.Clear();
|
||||
cache.MissPromotionThreshold = 1; // eager build for prime-then-inspect tests
|
||||
var cache = FreshCache(promotionThreshold: 1);
|
||||
var map = TestMap;
|
||||
|
||||
var map = Map.Maps[1];
|
||||
cache.TryGetMask(map, PlainX, PlainY, sourceZ: 10);
|
||||
var before = cache.GetStats().FallthroughSourceZMismatch;
|
||||
|
||||
// Build a chunk first so it exists.
|
||||
cache.TryGetMask(map, 1500, 1600, 10);
|
||||
|
||||
// Snapshot current FallthroughMultiZ in case (1500, 1600) is naturally multi-Z
|
||||
// in real tile data; we only assert the synthetic injection produces a delta of 1.
|
||||
var preInjectionFallthroughMultiZ = cache.GetStats().FallthroughMultiZ;
|
||||
|
||||
// Inject a multi-Z bit via reflection on the resident chunk.
|
||||
var chunksField = typeof(StepCache).GetField(
|
||||
"_chunks",
|
||||
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance
|
||||
);
|
||||
Assert.NotNull(chunksField);
|
||||
var chunks = (System.Collections.Generic.Dictionary<long, StepChunk>)chunksField.GetValue(cache);
|
||||
|
||||
var key = StepCache.EncodeKey(map.MapID, 1500 >> 4, 1600 >> 4);
|
||||
Assert.True(chunks.ContainsKey(key));
|
||||
var chunk = chunks[key];
|
||||
|
||||
// Inject "this cell has strata but none match the query Z" — proves the cache
|
||||
// still falls through to slow path when no stratum can answer.
|
||||
var cellIndex = ((1600 - ((1600 >> 4) << 4)) << 4) | (1500 - ((1500 >> 4) << 4));
|
||||
var offsets = new ushort[StepChunk.CellsPerChunk];
|
||||
for (var i = 0; i < offsets.Length; i++)
|
||||
{
|
||||
offsets[i] = StepChunk.NoStrata;
|
||||
}
|
||||
offsets[cellIndex] = 0; // points to a 0-stratum-count entry → no match
|
||||
var data = new byte[] { 0 };
|
||||
chunk.SetStrata(offsets, data);
|
||||
|
||||
var lookup = cache.TryGetMask(map, 1500, 1600, 10);
|
||||
var lookup = cache.TryGetMask(map, PlainX, PlainY, sourceZ: 100);
|
||||
|
||||
Assert.False(lookup.IsHit);
|
||||
Assert.Equal(CacheHitKind.Fallthrough_MultiZ, lookup.HitKind);
|
||||
|
||||
var stats = cache.GetStats();
|
||||
Assert.Equal(preInjectionFallthroughMultiZ + 1L, stats.FallthroughMultiZ);
|
||||
Assert.Equal(CacheHitKind.Fallthrough_SourceZMismatch, lookup.HitKind);
|
||||
Assert.Equal(before + 1L, cache.GetStats().FallthroughSourceZMismatch);
|
||||
}
|
||||
|
||||
// ---- strata ----
|
||||
|
||||
[Fact]
|
||||
public void Tier4Strata_MatchingZ_ReturnsHitFromStratum()
|
||||
public void Stratum_MatchingQueryZ_IsServed()
|
||||
{
|
||||
var cache = StepCache.Instance;
|
||||
cache.Clear();
|
||||
cache.MissPromotionThreshold = 1;
|
||||
var cache = FreshCache(promotionThreshold: 1);
|
||||
var map = TestMap;
|
||||
var chunk = BuiltPlainChunk(cache, map);
|
||||
|
||||
var map = Map.Maps[1];
|
||||
cache.TryGetMask(map, 1500, 1600, 10);
|
||||
var offsets = NoStrataOffsets();
|
||||
offsets[CellIndex(PlainX, PlainY)] = 0;
|
||||
chunk.SetStrata(offsets, OneStratum(zCenter: 42, walkMask: 0b0000_0011, walkZs: [42, 42]));
|
||||
|
||||
var chunksField = typeof(StepCache).GetField(
|
||||
"_chunks",
|
||||
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance
|
||||
);
|
||||
var chunks = (System.Collections.Generic.Dictionary<long, StepChunk>)chunksField.GetValue(cache);
|
||||
var key = StepCache.EncodeKey(map.MapID, 1500 >> 4, 1600 >> 4);
|
||||
var chunk = chunks[key];
|
||||
var lookup = cache.TryGetMask(map, PlainX, PlainY, sourceZ: 42);
|
||||
|
||||
// Inject one stratum at zCenter=42, walkMask=0b00000011 (N + NE).
|
||||
// Query at sourceZ=42 must hit and return that stratum's data.
|
||||
var cellIndex = ((1600 - ((1600 >> 4) << 4)) << 4) | (1500 - ((1500 >> 4) << 4));
|
||||
var offsets = new ushort[StepChunk.CellsPerChunk];
|
||||
for (var i = 0; i < offsets.Length; i++)
|
||||
{
|
||||
offsets[i] = StepChunk.NoStrata;
|
||||
}
|
||||
offsets[cellIndex] = 0;
|
||||
|
||||
var data = new byte[1 + StepChunk.StratumByteLength];
|
||||
data[0] = 1; // count
|
||||
data[1] = 42; // zCenter
|
||||
data[2] = 0b0000_0011; // walkMask (N | NE)
|
||||
data[3] = 0; // wetMask
|
||||
data[4] = 42; data[5] = 42; data[6] = 0; data[7] = 0;
|
||||
data[8] = 0; data[9] = 0; data[10] = 0; data[11] = 0;
|
||||
data[12] = 0; data[13] = 0; data[14] = 0; data[15] = 0;
|
||||
data[16] = 0; data[17] = 0; data[18] = 0; data[19] = 0;
|
||||
chunk.SetStrata(offsets, data);
|
||||
|
||||
var lookup = cache.TryGetMask(map, 1500, 1600, 42);
|
||||
Assert.True(lookup.IsHit);
|
||||
Assert.Equal((byte)0b0000_0011, lookup.WalkMask);
|
||||
Assert.Equal((sbyte)42, lookup.WalkZ_N);
|
||||
|
|
@ -352,195 +291,130 @@ public class StepCacheLifecycleTests
|
|||
}
|
||||
|
||||
[Fact]
|
||||
public void SwimLayer_NotInjected_StaysFallthroughOnSourceZMismatch()
|
||||
public void Stratum_QueryZOutOfReach_FallsThrough()
|
||||
{
|
||||
// Sanity check: a chunk WITHOUT a swim layer falls through on source-Z mismatch
|
||||
// exactly like before. Validates we didn't accidentally serve garbage when the
|
||||
// chunk has no shore cells.
|
||||
var cache = StepCache.Instance;
|
||||
cache.Clear();
|
||||
cache.MissPromotionThreshold = 1;
|
||||
var cache = FreshCache(promotionThreshold: 1);
|
||||
var map = TestMap;
|
||||
var chunk = BuiltPlainChunk(cache, map);
|
||||
|
||||
var map = Map.Maps[1];
|
||||
var offsets = NoStrataOffsets();
|
||||
offsets[CellIndex(PlainX, PlainY)] = 0;
|
||||
chunk.SetStrata(offsets, OneStratum(zCenter: 42));
|
||||
|
||||
cache.TryGetMask(map, 1500, 1600, sourceZ: 10); // build chunk
|
||||
var beforeMismatch = cache.GetStats().FallthroughSourceZMismatch;
|
||||
// 10 is more than StepHeight from the only stratum, so nothing can answer.
|
||||
var lookup = cache.TryGetMask(map, PlainX, PlainY, sourceZ: 10);
|
||||
|
||||
// Same cell but query Z far from baked Z → source-Z guard fires.
|
||||
var lookup = cache.TryGetMask(map, 1500, 1600, sourceZ: 100);
|
||||
Assert.False(lookup.IsHit);
|
||||
Assert.Equal(CacheHitKind.Fallthrough_SourceZMismatch, lookup.HitKind);
|
||||
Assert.Equal(beforeMismatch + 1L, cache.GetStats().FallthroughSourceZMismatch);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SwimLayer_InjectedMatchingZ_ReturnsHitFromSwimLayer()
|
||||
{
|
||||
// Inject a synthetic swim layer onto a resident chunk and verify a query at the
|
||||
// swim source Z routes through the swim-layer fallback, returning the swim mask.
|
||||
var cache = StepCache.Instance;
|
||||
cache.Clear();
|
||||
cache.MissPromotionThreshold = 1;
|
||||
|
||||
var map = Map.Maps[1];
|
||||
cache.TryGetMask(map, 1500, 1600, sourceZ: 10);
|
||||
|
||||
var chunksField = typeof(StepCache).GetField(
|
||||
"_chunks",
|
||||
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance
|
||||
);
|
||||
var chunks = (System.Collections.Generic.Dictionary<long, StepChunk>)chunksField!.GetValue(cache)!;
|
||||
var key = StepCache.EncodeKey(map.MapID, 1500 >> 4, 1600 >> 4);
|
||||
var chunk = chunks[key];
|
||||
|
||||
chunk.AllocateSwimLayer();
|
||||
var cellIndex = ((1600 - ((1600 >> 4) << 4)) << 4) | (1500 - ((1500 >> 4) << 4));
|
||||
chunk.SwimSourceZ[cellIndex] = -5;
|
||||
chunk.SwimMask[cellIndex] = 0b0000_0011;
|
||||
chunk.SwimZN_Layer[cellIndex] = -5;
|
||||
chunk.SwimZNE_Layer[cellIndex] = -5;
|
||||
// Other directions stay 0 — Mask bits 0 and 1 cover N and NE.
|
||||
|
||||
// Query at the chunk's primary SourceZ — primary path serves walk-layer data,
|
||||
// swim layer not consulted.
|
||||
var bakedSourceZ = chunk.SourceZ[cellIndex];
|
||||
var walkLookup = cache.TryGetMask(map, 1500, 1600, bakedSourceZ);
|
||||
Assert.True(walkLookup.IsHit);
|
||||
Assert.Equal(CacheHitKind.Hit, walkLookup.HitKind);
|
||||
// Walk-layer query produces walk-layer walkMask (whatever the bake found), NOT
|
||||
// the synthetic swim mask we injected.
|
||||
|
||||
// Query at the swim source Z — primary source-Z guard fails (|−5 − bakedZ| > 2
|
||||
// assuming baked Z is land surface), swim-layer fallback serves with our mask.
|
||||
if (System.Math.Abs(-5 - bakedSourceZ) <= 2)
|
||||
{
|
||||
// Bake landed near water Z — adjust the test to a clearer swim Z.
|
||||
chunk.SwimSourceZ[cellIndex] = (sbyte)(bakedSourceZ - 20);
|
||||
}
|
||||
var swimLookup = cache.TryGetMask(map, 1500, 1600, chunk.SwimSourceZ[cellIndex]);
|
||||
Assert.True(swimLookup.IsHit);
|
||||
Assert.Equal(CacheHitKind.Hit, swimLookup.HitKind);
|
||||
Assert.Equal((byte)0, swimLookup.WalkMask); // walk = 0 at swim Z
|
||||
Assert.Equal(chunk.SwimMask[cellIndex], swimLookup.WetMask);
|
||||
Assert.Equal(chunk.SwimZN_Layer[cellIndex], swimLookup.SwimZ_N);
|
||||
Assert.Equal(chunk.SwimZNE_Layer[cellIndex], swimLookup.SwimZ_NE);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SwimLayer_InjectedButCellHasNoSentinel_FallsThrough()
|
||||
{
|
||||
// Chunk has the swim layer (some other cell is shore), but THIS cell is inland
|
||||
// (SwimSourceZ = NoSwimLayerCell). Query at non-matching walk Z must fall through,
|
||||
// not erroneously match -128 against the query.
|
||||
var cache = StepCache.Instance;
|
||||
cache.Clear();
|
||||
cache.MissPromotionThreshold = 1;
|
||||
|
||||
var map = Map.Maps[1];
|
||||
cache.TryGetMask(map, 1500, 1600, sourceZ: 10);
|
||||
|
||||
var chunksField = typeof(StepCache).GetField(
|
||||
"_chunks",
|
||||
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance
|
||||
);
|
||||
var chunks = (System.Collections.Generic.Dictionary<long, StepChunk>)chunksField!.GetValue(cache)!;
|
||||
var key = StepCache.EncodeKey(map.MapID, 1500 >> 4, 1600 >> 4);
|
||||
var chunk = chunks[key];
|
||||
|
||||
// Allocate layer but leave THIS cell at the sentinel.
|
||||
chunk.AllocateSwimLayer();
|
||||
var cellIndex = ((1600 - ((1600 >> 4) << 4)) << 4) | (1500 - ((1500 >> 4) << 4));
|
||||
Assert.Equal(StepChunk.NoSwimLayerCell, chunk.SwimSourceZ[cellIndex]);
|
||||
|
||||
var beforeMismatch = cache.GetStats().FallthroughSourceZMismatch;
|
||||
// Query at -128 (the sentinel value) — must NOT match. The guard short-circuits
|
||||
// on the sentinel before computing |sourceZ - SwimSourceZ|.
|
||||
var lookup = cache.TryGetMask(map, 1500, 1600, sbyte.MinValue);
|
||||
Assert.False(lookup.IsHit);
|
||||
Assert.Equal(CacheHitKind.Fallthrough_SourceZMismatch, lookup.HitKind);
|
||||
Assert.Equal(beforeMismatch + 1L, cache.GetStats().FallthroughSourceZMismatch);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Tier4Strata_NonMatchingZ_FallsThrough()
|
||||
{
|
||||
var cache = StepCache.Instance;
|
||||
cache.Clear();
|
||||
cache.MissPromotionThreshold = 1;
|
||||
|
||||
var map = Map.Maps[1];
|
||||
cache.TryGetMask(map, 1500, 1600, 10);
|
||||
|
||||
var chunksField = typeof(StepCache).GetField(
|
||||
"_chunks",
|
||||
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance
|
||||
);
|
||||
var chunks = (System.Collections.Generic.Dictionary<long, StepChunk>)chunksField.GetValue(cache);
|
||||
var key = StepCache.EncodeKey(map.MapID, 1500 >> 4, 1600 >> 4);
|
||||
var chunk = chunks[key];
|
||||
|
||||
// Stratum at zCenter=42; query at sourceZ=10 (delta > StepHeight=2). Must fallthrough.
|
||||
var cellIndex = ((1600 - ((1600 >> 4) << 4)) << 4) | (1500 - ((1500 >> 4) << 4));
|
||||
var offsets = new ushort[StepChunk.CellsPerChunk];
|
||||
for (var i = 0; i < offsets.Length; i++)
|
||||
{
|
||||
offsets[i] = StepChunk.NoStrata;
|
||||
}
|
||||
offsets[cellIndex] = 0;
|
||||
|
||||
var data = new byte[1 + StepChunk.StratumByteLength];
|
||||
data[0] = 1; data[1] = 42; // zCenter=42, all other bytes 0
|
||||
chunk.SetStrata(offsets, data);
|
||||
|
||||
var lookup = cache.TryGetMask(map, 1500, 1600, 10);
|
||||
Assert.False(lookup.IsHit);
|
||||
Assert.Equal(CacheHitKind.Fallthrough_MultiZ, lookup.HitKind);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A cell flagged multi-Z is served only from its strata. If it has none that match — here, a
|
||||
/// zero-count record — it must fall through rather than quietly fall back to the main mask,
|
||||
/// which was baked for a different surface.
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public void LruCap_OverflowEvictsToCap()
|
||||
public void MultiZCell_WithNoUsableStratum_FallsThrough()
|
||||
{
|
||||
var cache = StepCache.Instance;
|
||||
cache.Clear();
|
||||
var cache = FreshCache(promotionThreshold: 1);
|
||||
var map = TestMap;
|
||||
var chunk = BuiltPlainChunk(cache, map);
|
||||
|
||||
var before = cache.GetStats().FallthroughMultiZ;
|
||||
|
||||
var offsets = NoStrataOffsets();
|
||||
offsets[CellIndex(PlainX, PlainY)] = 0;
|
||||
chunk.SetStrata(offsets, [0]); // a record declaring zero strata
|
||||
|
||||
var lookup = cache.TryGetMask(map, PlainX, PlainY, sourceZ: 10);
|
||||
|
||||
Assert.False(lookup.IsHit);
|
||||
Assert.Equal(CacheHitKind.Fallthrough_MultiZ, lookup.HitKind);
|
||||
Assert.Equal(before + 1L, cache.GetStats().FallthroughMultiZ);
|
||||
}
|
||||
|
||||
// ---- swim layer ----
|
||||
|
||||
[Fact]
|
||||
public void SwimLayer_QueryAtWaterZ_IsServedFromTheLayer()
|
||||
{
|
||||
var cache = FreshCache(promotionThreshold: 1);
|
||||
var map = TestMap;
|
||||
var chunk = BuiltPlainChunk(cache, map);
|
||||
|
||||
var cell = CellIndex(PlainX, PlainY);
|
||||
var bakedZ = chunk.SourceZ[cell];
|
||||
|
||||
// Place the water surface well clear of the walk surface, so the primary source-Z guard is
|
||||
// guaranteed to reject the swim query and hand it to the layer.
|
||||
var swimZ = (sbyte)(bakedZ - 20);
|
||||
|
||||
chunk.AllocateSwimLayer();
|
||||
chunk.SwimSourceZ[cell] = swimZ;
|
||||
chunk.SwimMask[cell] = 0b0000_0011;
|
||||
chunk.SwimZN_Layer[cell] = swimZ;
|
||||
chunk.SwimZNE_Layer[cell] = swimZ;
|
||||
|
||||
// At the walk surface, the layer is not consulted at all.
|
||||
Assert.Equal(CacheHitKind.Hit, cache.TryGetMask(map, PlainX, PlainY, bakedZ).HitKind);
|
||||
|
||||
var swim = cache.TryGetMask(map, PlainX, PlainY, swimZ);
|
||||
Assert.True(swim.IsHit);
|
||||
Assert.Equal((byte)0, swim.WalkMask); // a swimmer can't walk
|
||||
Assert.Equal((byte)0b0000_0011, swim.WetMask);
|
||||
Assert.Equal(swimZ, swim.SwimZ_N);
|
||||
Assert.Equal(swimZ, swim.SwimZ_NE);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// An inland cell in a chunk that has a swim layer carries the NoSwimLayerCell sentinel. That
|
||||
/// sentinel is sbyte.MinValue, so a query at sbyte.MinValue would match it exactly on a naive
|
||||
/// distance check — the guard has to reject the sentinel before measuring anything.
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public void SwimLayer_SentinelCell_IsNeverMatched()
|
||||
{
|
||||
var cache = FreshCache(promotionThreshold: 1);
|
||||
var map = TestMap;
|
||||
var chunk = BuiltPlainChunk(cache, map);
|
||||
|
||||
chunk.AllocateSwimLayer(); // allocated for some other cell; this one stays at the sentinel
|
||||
|
||||
var cell = CellIndex(PlainX, PlainY);
|
||||
Assert.Equal(StepChunk.NoSwimLayerCell, chunk.SwimSourceZ[cell]);
|
||||
|
||||
var before = cache.GetStats().FallthroughSourceZMismatch;
|
||||
var lookup = cache.TryGetMask(map, PlainX, PlainY, sourceZ: sbyte.MinValue);
|
||||
|
||||
Assert.False(lookup.IsHit);
|
||||
Assert.Equal(CacheHitKind.Fallthrough_SourceZMismatch, lookup.HitKind);
|
||||
Assert.Equal(before + 1L, cache.GetStats().FallthroughSourceZMismatch);
|
||||
}
|
||||
|
||||
// ---- eviction ----
|
||||
|
||||
[Fact]
|
||||
public void LruCap_EvictsDownToTheCap()
|
||||
{
|
||||
var cache = FreshCache(promotionThreshold: 1);
|
||||
cache.MaxResidentChunks = 4;
|
||||
cache.MissPromotionThreshold = 1;
|
||||
|
||||
try
|
||||
{
|
||||
var map = Map.Maps[1];
|
||||
var map = TestMap;
|
||||
|
||||
// Build 5 distinct chunks by querying different sectors.
|
||||
// Five chunks into a cache that holds four.
|
||||
for (var i = 0; i < 5; i++)
|
||||
{
|
||||
var x = 1500 + i * 16;
|
||||
var y = 1600;
|
||||
cache.TryGetMask(map, x, y, 10);
|
||||
System.Threading.Thread.Sleep(2); // ensure LastTouchedTicks differs
|
||||
cache.TryGetMask(map, PlainX + i * 16, PlainY, sourceZ: 10);
|
||||
Thread.Sleep(2); // separate their LastTouchedTicks so LRU has something to order by
|
||||
}
|
||||
|
||||
cache.EnforceLruCap();
|
||||
|
||||
Assert.Equal(4, cache.GetStats().ResidentChunks);
|
||||
Assert.True(cache.GetStats().EvictionsByLruCap >= 1L);
|
||||
|
||||
// _keysList must stay in lockstep with _chunks. A desync would silently
|
||||
// break sampled eviction (KeyNotFoundException on stale keys, or a stuck
|
||||
// resident set on missing keys).
|
||||
var chunksField = typeof(StepCache).GetField(
|
||||
"_chunks",
|
||||
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance
|
||||
);
|
||||
var keysListField = typeof(StepCache).GetField(
|
||||
"_keysList",
|
||||
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance
|
||||
);
|
||||
var chunks = (System.Collections.Generic.Dictionary<long, StepChunk>)chunksField.GetValue(cache);
|
||||
var keysList = (System.Collections.Generic.List<long>)keysListField.GetValue(cache);
|
||||
Assert.Equal(chunks.Count, keysList.Count);
|
||||
foreach (var k in keysList)
|
||||
{
|
||||
Assert.True(chunks.ContainsKey(k), $"keysList holds key {k} not in _chunks");
|
||||
}
|
||||
Assert.True(cache.ResidentIndexInSync(), "eviction desynced the key list from the resident set");
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue