fix: Fixes double calls with Target cancel and spell sequences (#1840)

### Summary
- Cleans up target cancellation being called incorrectly.
- An invalid target type (which should never happen), now calls `OnTargetUntargetable` instead of `OnTargetCanceled`
- Removes double calls to `FinishSequence` in Spells.
This commit is contained in:
Kamron Batman 2024-06-17 15:19:06 -07:00 • committed by GitHub
parent 9c0b57213a
commit b8ad5c671d
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80 changed files with 201 additions and 406 deletions

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@ -78,8 +78,6 @@ namespace Server.Spells.Chivalry
m.FixedParticles(0x376A, 1, 62, 9923, 3, 3, EffectLayer.Waist);
m.FixedParticles(0x3779, 1, 46, 9502, 5, 3, EffectLayer.Waist);
}
FinishSequence();
}
public override bool CheckCast()