fix: Fixes double calls with Target cancel and spell sequences (#1840)
### Summary - Cleans up target cancellation being called incorrectly. - An invalid target type (which should never happen), now calls `OnTargetUntargetable` instead of `OnTargetCanceled` - Removes double calls to `FinishSequence` in Spells.
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80 changed files with 201 additions and 406 deletions
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@ -29,10 +29,14 @@ namespace Server.Spells.Fourth
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public void Target(IPoint3D p)
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{
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if (Caster.Map == null)
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{
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return;
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}
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if (CheckSequence())
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{
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SpellHelper.Turn(Caster, p);
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SpellHelper.GetSurfaceTop(ref p);
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var loc = new Point3D(p);
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@ -42,12 +46,6 @@ namespace Server.Spells.Fourth
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Effects.PlaySound(loc, Caster.Map, 0x299);
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}
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if (Caster.Map == null)
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{
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FinishSequence();
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return;
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}
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using var targets = PooledRefQueue<Mobile>.Create();
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foreach (var m in Caster.Map.GetMobilesInRange(loc, Core.AOS ? 2 : 3))
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{
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@ -92,8 +90,6 @@ namespace Server.Spells.Fourth
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}
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}
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}
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FinishSequence();
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}
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public override void OnCast()
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