fix: Fixes double calls with Target cancel and spell sequences (#1840)

### Summary
- Cleans up target cancellation being called incorrectly.
- An invalid target type (which should never happen), now calls `OnTargetUntargetable` instead of `OnTargetCanceled`
- Removes double calls to `FinishSequence` in Spells.
This commit is contained in:
Kamron Batman 2024-06-17 15:19:06 -07:00 • committed by GitHub
parent 9c0b57213a
commit b8ad5c671d
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GPG key ID: B5690EEEBB952194
80 changed files with 201 additions and 406 deletions

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@ -92,8 +92,6 @@ public class Shadowjump : NinjaSpell, ISpellTargetingPoint3D
Stealth.OnUse(m); // stealth check after the shadow jump
}
FinishSequence();
}
public override bool CheckCast()
@ -115,4 +113,4 @@ public class Shadowjump : NinjaSpell, ISpellTargetingPoint3D
Caster.SendLocalizedMessage(1063088); // You prepare to perform a Shadowjump.
Caster.Target = new SpellTargetPoint3D(this, TargetFlags.None, 11);
}
}
}