fix: Fixes inaccessible items. (#1435)
### Summary - [X] Fighters and Paladins did not have the correct strength to equip certain items in AOS+ - [X] Removed Chaos/Order shields from Fighters - [X] Moved all item equips so they are done after stats are assigned.
This commit is contained in:
parent
6547239fa6
commit
b8df42721f
13 changed files with 225 additions and 301 deletions
|
|
@ -12,6 +12,28 @@ public partial class HireBard : BaseHire
|
|||
SpeechHue = Utility.RandomDyedHue();
|
||||
Hue = Race.Human.RandomSkinHue();
|
||||
|
||||
Title = "the bard";
|
||||
HairItemID = Race.RandomHair(Female);
|
||||
HairHue = Race.RandomHairHue();
|
||||
Race.RandomFacialHair(this);
|
||||
|
||||
SetStr(16, 16);
|
||||
SetDex(26, 26);
|
||||
SetInt(26, 26);
|
||||
|
||||
SetDamage(5, 10);
|
||||
|
||||
SetSkill(SkillName.Tactics, 35, 57);
|
||||
SetSkill(SkillName.Magery, 22, 22);
|
||||
SetSkill(SkillName.Swords, 45, 67);
|
||||
SetSkill(SkillName.Archery, 36, 67);
|
||||
SetSkill(SkillName.Parry, 45, 60);
|
||||
SetSkill(SkillName.Musicianship, 66.0, 97.5);
|
||||
SetSkill(SkillName.Peacemaking, 65.0, 87.5);
|
||||
|
||||
Fame = 100;
|
||||
Karma = 100;
|
||||
|
||||
if (Female = Utility.RandomBool())
|
||||
{
|
||||
Body = 0x191;
|
||||
|
|
@ -38,28 +60,6 @@ public partial class HireBard : BaseHire
|
|||
EquipItem(new ShortPants(Utility.RandomNeutralHue()));
|
||||
}
|
||||
|
||||
Title = "the bard";
|
||||
HairItemID = Race.RandomHair(Female);
|
||||
HairHue = Race.RandomHairHue();
|
||||
Race.RandomFacialHair(this);
|
||||
|
||||
SetStr(16, 16);
|
||||
SetDex(26, 26);
|
||||
SetInt(26, 26);
|
||||
|
||||
SetDamage(5, 10);
|
||||
|
||||
SetSkill(SkillName.Tactics, 35, 57);
|
||||
SetSkill(SkillName.Magery, 22, 22);
|
||||
SetSkill(SkillName.Swords, 45, 67);
|
||||
SetSkill(SkillName.Archery, 36, 67);
|
||||
SetSkill(SkillName.Parry, 45, 60);
|
||||
SetSkill(SkillName.Musicianship, 66.0, 97.5);
|
||||
SetSkill(SkillName.Peacemaking, 65.0, 87.5);
|
||||
|
||||
Fame = 100;
|
||||
Karma = 100;
|
||||
|
||||
EquipItem(new Shoes(Utility.RandomNeutralHue()));
|
||||
|
||||
switch (Utility.Random(2))
|
||||
|
|
|
|||
|
|
@ -12,6 +12,28 @@ public partial class HireBardArcher : BaseHire
|
|||
SpeechHue = Utility.RandomDyedHue();
|
||||
Hue = Race.Human.RandomSkinHue();
|
||||
|
||||
Title = "the bard";
|
||||
HairItemID = Race.RandomHair(Female);
|
||||
HairHue = Race.RandomHairHue();
|
||||
Race.RandomFacialHair(this);
|
||||
|
||||
SetStr(16, 16);
|
||||
SetDex(26, 26);
|
||||
SetInt(26, 26);
|
||||
|
||||
SetDamage(5, 10);
|
||||
|
||||
SetSkill(SkillName.Tactics, 35, 57);
|
||||
SetSkill(SkillName.Magery, 22, 22);
|
||||
SetSkill(SkillName.Swords, 45, 67);
|
||||
SetSkill(SkillName.Archery, 36, 67);
|
||||
SetSkill(SkillName.Parry, 45, 60);
|
||||
SetSkill(SkillName.Musicianship, 66.0, 97.5);
|
||||
SetSkill(SkillName.Peacemaking, 65.0, 87.5);
|
||||
|
||||
Fame = 100;
|
||||
Karma = 100;
|
||||
|
||||
if (Female = Utility.RandomBool())
|
||||
{
|
||||
Body = 0x191;
|
||||
|
|
@ -38,28 +60,6 @@ public partial class HireBardArcher : BaseHire
|
|||
EquipItem(new ShortPants(Utility.RandomNeutralHue()));
|
||||
}
|
||||
|
||||
Title = "the bard";
|
||||
HairItemID = Race.RandomHair(Female);
|
||||
HairHue = Race.RandomHairHue();
|
||||
Race.RandomFacialHair(this);
|
||||
|
||||
SetStr(16, 16);
|
||||
SetDex(26, 26);
|
||||
SetInt(26, 26);
|
||||
|
||||
SetDamage(5, 10);
|
||||
|
||||
SetSkill(SkillName.Tactics, 35, 57);
|
||||
SetSkill(SkillName.Magery, 22, 22);
|
||||
SetSkill(SkillName.Swords, 45, 67);
|
||||
SetSkill(SkillName.Archery, 36, 67);
|
||||
SetSkill(SkillName.Parry, 45, 60);
|
||||
SetSkill(SkillName.Musicianship, 66.0, 97.5);
|
||||
SetSkill(SkillName.Peacemaking, 65.0, 87.5);
|
||||
|
||||
Fame = 100;
|
||||
Karma = 100;
|
||||
|
||||
EquipItem(new Shoes(Utility.RandomNeutralHue()));
|
||||
|
||||
switch (Utility.Random(2))
|
||||
|
|
|
|||
|
|
@ -12,6 +12,25 @@ public partial class HireBeggar : BaseHire
|
|||
SpeechHue = Utility.RandomDyedHue();
|
||||
Hue = Race.Human.RandomSkinHue();
|
||||
|
||||
Title = "the beggar";
|
||||
HairItemID = Race.RandomHair(Female);
|
||||
HairHue = Race.RandomHairHue();
|
||||
Race.RandomFacialHair(this);
|
||||
|
||||
SetStr(26, 26);
|
||||
SetDex(21, 21);
|
||||
SetInt(36, 36);
|
||||
|
||||
SetDamage(1, 1);
|
||||
|
||||
SetSkill(SkillName.Begging, 66, 97);
|
||||
SetSkill(SkillName.Tactics, 5, 27);
|
||||
SetSkill(SkillName.Wrestling, 5, 27);
|
||||
SetSkill(SkillName.Magery, 2, 2);
|
||||
|
||||
Fame = 0;
|
||||
Karma = 0;
|
||||
|
||||
if (Female = Utility.RandomBool())
|
||||
{
|
||||
Body = 0x191;
|
||||
|
|
@ -38,25 +57,6 @@ public partial class HireBeggar : BaseHire
|
|||
EquipItem(new ShortPants(Utility.RandomNeutralHue()));
|
||||
}
|
||||
|
||||
Title = "the beggar";
|
||||
HairItemID = Race.RandomHair(Female);
|
||||
HairHue = Race.RandomHairHue();
|
||||
Race.RandomFacialHair(this);
|
||||
|
||||
SetStr(26, 26);
|
||||
SetDex(21, 21);
|
||||
SetInt(36, 36);
|
||||
|
||||
SetDamage(1, 1);
|
||||
|
||||
SetSkill(SkillName.Begging, 66, 97);
|
||||
SetSkill(SkillName.Tactics, 5, 27);
|
||||
SetSkill(SkillName.Wrestling, 5, 27);
|
||||
SetSkill(SkillName.Magery, 2, 2);
|
||||
|
||||
Fame = 0;
|
||||
Karma = 0;
|
||||
|
||||
EquipItem(new Sandals(Utility.RandomNeutralHue()));
|
||||
|
||||
switch (Utility.Random(2))
|
||||
|
|
|
|||
|
|
@ -12,17 +12,6 @@ public partial class HireFighter : BaseHire
|
|||
SpeechHue = Utility.RandomDyedHue();
|
||||
Hue = Race.Human.RandomSkinHue();
|
||||
|
||||
if (Female = Utility.RandomBool())
|
||||
{
|
||||
Body = 0x191;
|
||||
Name = NameList.RandomName("female");
|
||||
}
|
||||
else
|
||||
{
|
||||
Body = 0x190;
|
||||
Name = NameList.RandomName("male");
|
||||
}
|
||||
|
||||
Title = "the fighter";
|
||||
HairItemID = Race.RandomHair(Female);
|
||||
HairHue = Race.RandomHairHue();
|
||||
|
|
@ -45,6 +34,17 @@ public partial class HireFighter : BaseHire
|
|||
Fame = 100;
|
||||
Karma = 100;
|
||||
|
||||
if (Female = Utility.RandomBool())
|
||||
{
|
||||
Body = 0x191;
|
||||
Name = NameList.RandomName("female");
|
||||
}
|
||||
else
|
||||
{
|
||||
Body = 0x190;
|
||||
Name = NameList.RandomName("male");
|
||||
}
|
||||
|
||||
switch (Utility.Random(2))
|
||||
{
|
||||
case 0:
|
||||
|
|
@ -62,110 +62,44 @@ public partial class HireFighter : BaseHire
|
|||
EquipItem(new Shirt());
|
||||
|
||||
// Pick a random sword
|
||||
switch (Utility.Random(5))
|
||||
BaseWeapon weapon = Utility.Random(5) switch
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
EquipItem(new Longsword());
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
EquipItem(new Broadsword());
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
EquipItem(new VikingSword());
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
EquipItem(new BattleAxe());
|
||||
break;
|
||||
}
|
||||
case 4:
|
||||
{
|
||||
EquipItem(new TwoHandedAxe());
|
||||
break;
|
||||
}
|
||||
}
|
||||
1 => new Broadsword(),
|
||||
2 => new VikingSword(),
|
||||
3 => new BattleAxe(),
|
||||
4 => new TwoHandedAxe(),
|
||||
_ => new Longsword()
|
||||
};
|
||||
|
||||
EquipItem(weapon);
|
||||
|
||||
// Pick a random shield
|
||||
if (FindItemOnLayer(Layer.TwoHanded) == null)
|
||||
{
|
||||
switch (Utility.Random(8))
|
||||
BaseShield shield = Utility.Random(6) switch
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
EquipItem(new BronzeShield());
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
EquipItem(new HeaterShield());
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
EquipItem(new MetalKiteShield());
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
EquipItem(new MetalShield());
|
||||
break;
|
||||
}
|
||||
case 4:
|
||||
{
|
||||
EquipItem(new WoodenKiteShield());
|
||||
break;
|
||||
}
|
||||
case 5:
|
||||
{
|
||||
EquipItem(new WoodenShield());
|
||||
break;
|
||||
}
|
||||
case 6:
|
||||
{
|
||||
EquipItem(new OrderShield());
|
||||
break;
|
||||
}
|
||||
case 7:
|
||||
{
|
||||
EquipItem(new ChaosShield());
|
||||
break;
|
||||
}
|
||||
}
|
||||
1 => new HeaterShield(),
|
||||
2 => new MetalKiteShield(),
|
||||
3 => new MetalShield(),
|
||||
4 => new WoodenKiteShield(),
|
||||
5 => new WoodenShield(),
|
||||
_ => new BronzeShield()
|
||||
};
|
||||
|
||||
EquipItem(shield);
|
||||
}
|
||||
|
||||
switch (Utility.Random(5))
|
||||
BaseArmor helm = Utility.Random(5) switch
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
EquipItem(new Bascinet());
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
EquipItem(new CloseHelm());
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
EquipItem(new NorseHelm());
|
||||
break;
|
||||
}
|
||||
case 4:
|
||||
{
|
||||
EquipItem(new Helmet());
|
||||
break;
|
||||
}
|
||||
}
|
||||
1 => new Bascinet(),
|
||||
2 => new CloseHelm(),
|
||||
3 => new NorseHelm(),
|
||||
4 => new Helmet(),
|
||||
_ => null
|
||||
};
|
||||
|
||||
EquipItem(helm);
|
||||
|
||||
// Pick some armour
|
||||
switch (Utility.Random(4))
|
||||
{
|
||||
|
|
|
|||
|
|
@ -12,17 +12,6 @@ public partial class HireMage : BaseHire
|
|||
SpeechHue = Utility.RandomDyedHue();
|
||||
Hue = Race.Human.RandomSkinHue();
|
||||
Title = "the mage";
|
||||
if (Female = Utility.RandomBool())
|
||||
{
|
||||
Body = 0x191;
|
||||
Name = NameList.RandomName("female");
|
||||
}
|
||||
else
|
||||
{
|
||||
Body = 0x190;
|
||||
Name = NameList.RandomName("male");
|
||||
EquipItem(new ShortPants(Utility.RandomNeutralHue()));
|
||||
}
|
||||
|
||||
HairItemID = Race.RandomHair(Female);
|
||||
HairHue = Race.RandomHairHue();
|
||||
|
|
@ -44,6 +33,18 @@ public partial class HireMage : BaseHire
|
|||
Fame = 100;
|
||||
Karma = 100;
|
||||
|
||||
if (Female = Utility.RandomBool())
|
||||
{
|
||||
Body = 0x191;
|
||||
Name = NameList.RandomName("female");
|
||||
}
|
||||
else
|
||||
{
|
||||
Body = 0x190;
|
||||
Name = NameList.RandomName("male");
|
||||
EquipItem(new ShortPants(Utility.RandomNeutralHue()));
|
||||
}
|
||||
|
||||
EquipItem(new Shirt());
|
||||
EquipItem(new Robe(Utility.RandomNeutralHue()));
|
||||
|
||||
|
|
|
|||
|
|
@ -12,51 +12,12 @@ public partial class HirePaladin : BaseHire
|
|||
SpeechHue = Utility.RandomDyedHue();
|
||||
Hue = Race.Human.RandomSkinHue();
|
||||
|
||||
if (Female = Utility.RandomBool())
|
||||
{
|
||||
Body = 0x191;
|
||||
Name = NameList.RandomName("female");
|
||||
}
|
||||
else
|
||||
{
|
||||
Body = 0x190;
|
||||
Name = NameList.RandomName("male");
|
||||
}
|
||||
|
||||
Title = "the paladin";
|
||||
HairItemID = Race.RandomHair(Female);
|
||||
HairHue = Race.RandomHairHue();
|
||||
Race.RandomFacialHair(this);
|
||||
|
||||
switch (Utility.Random(5))
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
EquipItem(new Bascinet());
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
EquipItem(new CloseHelm());
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
EquipItem(new NorseHelm());
|
||||
break;
|
||||
}
|
||||
case 4:
|
||||
{
|
||||
EquipItem(new Helmet());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
SetStr(86, 100);
|
||||
SetStr(Core.AOS ? 100 : 86, 100);
|
||||
SetDex(81, 95);
|
||||
SetInt(61, 75);
|
||||
|
||||
|
|
@ -74,6 +35,28 @@ public partial class HirePaladin : BaseHire
|
|||
Fame = 100;
|
||||
Karma = 250;
|
||||
|
||||
if (Female = Utility.RandomBool())
|
||||
{
|
||||
Body = 0x191;
|
||||
Name = NameList.RandomName("female");
|
||||
}
|
||||
else
|
||||
{
|
||||
Body = 0x190;
|
||||
Name = NameList.RandomName("male");
|
||||
}
|
||||
|
||||
BaseArmor helm = Utility.Random(5) switch
|
||||
{
|
||||
1 => new Bascinet(),
|
||||
2 => new CloseHelm(),
|
||||
3 => new NorseHelm(),
|
||||
4 => new Helmet(),
|
||||
_ => null
|
||||
};
|
||||
|
||||
EquipItem(helm);
|
||||
|
||||
EquipItem(new Shoes(Utility.RandomNeutralHue()));
|
||||
EquipItem(new Shirt());
|
||||
EquipItem(new VikingSword());
|
||||
|
|
|
|||
|
|
@ -12,6 +12,24 @@ public partial class HirePeasant : BaseHire
|
|||
SpeechHue = Utility.RandomDyedHue();
|
||||
Hue = Race.Human.RandomSkinHue();
|
||||
|
||||
Title = "the peasant";
|
||||
HairItemID = Race.RandomHair(Female);
|
||||
HairHue = Race.RandomHairHue();
|
||||
Race.RandomFacialHair(this);
|
||||
|
||||
SetStr(26, 26);
|
||||
SetDex(21, 21);
|
||||
SetInt(16, 16);
|
||||
|
||||
SetDamage(10, 23);
|
||||
|
||||
SetSkill(SkillName.Tactics, 5, 27);
|
||||
SetSkill(SkillName.Wrestling, 5, 5);
|
||||
SetSkill(SkillName.Swords, 5, 27);
|
||||
|
||||
Fame = 0;
|
||||
Karma = 0;
|
||||
|
||||
if (Female = Utility.RandomBool())
|
||||
{
|
||||
Body = 0x191;
|
||||
|
|
@ -37,27 +55,11 @@ public partial class HirePeasant : BaseHire
|
|||
Name = NameList.RandomName("male");
|
||||
EquipItem(new ShortPants(Utility.RandomNeutralHue()));
|
||||
}
|
||||
Title = "the peasant";
|
||||
HairItemID = Race.RandomHair(Female);
|
||||
HairHue = Race.RandomHairHue();
|
||||
Race.RandomFacialHair(this);
|
||||
|
||||
EquipItem(new Katana());
|
||||
|
||||
SetStr(26, 26);
|
||||
SetDex(21, 21);
|
||||
SetInt(16, 16);
|
||||
|
||||
SetDamage(10, 23);
|
||||
|
||||
SetSkill(SkillName.Tactics, 5, 27);
|
||||
SetSkill(SkillName.Wrestling, 5, 5);
|
||||
SetSkill(SkillName.Swords, 5, 27);
|
||||
|
||||
Fame = 0;
|
||||
Karma = 0;
|
||||
|
||||
EquipItem(new Sandals(Utility.RandomNeutralHue()));
|
||||
|
||||
switch (Utility.Random(2))
|
||||
{
|
||||
case 0:
|
||||
|
|
|
|||
|
|
@ -12,18 +12,6 @@ public partial class HireRanger : BaseHire
|
|||
SpeechHue = Utility.RandomDyedHue();
|
||||
Hue = Race.Human.RandomSkinHue();
|
||||
|
||||
if (Female = Utility.RandomBool())
|
||||
{
|
||||
Body = 0x191;
|
||||
Name = NameList.RandomName("female");
|
||||
}
|
||||
else
|
||||
{
|
||||
Body = 0x190;
|
||||
Name = NameList.RandomName("male");
|
||||
EquipItem(new ShortPants(Utility.RandomNeutralHue()));
|
||||
}
|
||||
|
||||
Title = "the ranger";
|
||||
HairItemID = Race.RandomHair(Female);
|
||||
HairHue = Race.RandomHairHue();
|
||||
|
|
@ -46,6 +34,18 @@ public partial class HireRanger : BaseHire
|
|||
Fame = 100;
|
||||
Karma = 125;
|
||||
|
||||
if (Female = Utility.RandomBool())
|
||||
{
|
||||
Body = 0x191;
|
||||
Name = NameList.RandomName("female");
|
||||
}
|
||||
else
|
||||
{
|
||||
Body = 0x190;
|
||||
Name = NameList.RandomName("male");
|
||||
EquipItem(new ShortPants(Utility.RandomNeutralHue()));
|
||||
}
|
||||
|
||||
EquipItem(new Shoes(Utility.RandomNeutralHue()));
|
||||
EquipItem(new Shirt());
|
||||
|
||||
|
|
|
|||
|
|
@ -12,17 +12,6 @@ public partial class HireRangerArcher : BaseHire
|
|||
SpeechHue = Utility.RandomDyedHue();
|
||||
Hue = Race.Human.RandomSkinHue();
|
||||
|
||||
if (Female = Utility.RandomBool())
|
||||
{
|
||||
Body = 0x191;
|
||||
Name = NameList.RandomName("female");
|
||||
}
|
||||
else
|
||||
{
|
||||
Body = 0x190;
|
||||
Name = NameList.RandomName("male");
|
||||
}
|
||||
|
||||
Title = "the ranger";
|
||||
HairItemID = Race.RandomHair(Female);
|
||||
HairHue = Race.RandomHairHue();
|
||||
|
|
@ -45,6 +34,17 @@ public partial class HireRangerArcher : BaseHire
|
|||
Fame = 100;
|
||||
Karma = 125;
|
||||
|
||||
if (Female = Utility.RandomBool())
|
||||
{
|
||||
Body = 0x191;
|
||||
Name = NameList.RandomName("female");
|
||||
}
|
||||
else
|
||||
{
|
||||
Body = 0x190;
|
||||
Name = NameList.RandomName("male");
|
||||
}
|
||||
|
||||
EquipItem(new Shoes(Utility.RandomNeutralHue()));
|
||||
EquipItem(new Shirt());
|
||||
|
||||
|
|
|
|||
|
|
@ -12,18 +12,6 @@ public partial class HireSailor : BaseHire
|
|||
SpeechHue = Utility.RandomDyedHue();
|
||||
Hue = Race.Human.RandomSkinHue();
|
||||
|
||||
if (Female = Utility.RandomBool())
|
||||
{
|
||||
Body = 0x191;
|
||||
Name = NameList.RandomName("female");
|
||||
EquipItem(new ShortPants(Utility.RandomNeutralHue()));
|
||||
}
|
||||
else
|
||||
{
|
||||
Body = 0x190;
|
||||
Name = NameList.RandomName("male");
|
||||
EquipItem(new ShortPants(Utility.RandomNeutralHue()));
|
||||
}
|
||||
Title = "the sailor";
|
||||
HairItemID = Race.RandomHair(Female);
|
||||
HairHue = Race.RandomHairHue();
|
||||
|
|
@ -45,9 +33,23 @@ public partial class HireSailor : BaseHire
|
|||
SetSkill(SkillName.Lockpicking, 65, 87);
|
||||
SetSkill(SkillName.Hiding, 65, 87);
|
||||
SetSkill(SkillName.Snooping, 65, 87);
|
||||
|
||||
Fame = 100;
|
||||
Karma = 0;
|
||||
|
||||
if (Female = Utility.RandomBool())
|
||||
{
|
||||
Body = 0x191;
|
||||
Name = NameList.RandomName("female");
|
||||
EquipItem(new ShortPants(Utility.RandomNeutralHue()));
|
||||
}
|
||||
else
|
||||
{
|
||||
Body = 0x190;
|
||||
Name = NameList.RandomName("male");
|
||||
EquipItem(new ShortPants(Utility.RandomNeutralHue()));
|
||||
}
|
||||
|
||||
EquipItem(new Shoes(Utility.RandomNeutralHue()));
|
||||
EquipItem(new Cutlass());
|
||||
|
||||
|
|
|
|||
|
|
@ -12,6 +12,31 @@ public partial class HireThief : BaseHire
|
|||
SpeechHue = Utility.RandomDyedHue();
|
||||
Hue = Race.Human.RandomSkinHue();
|
||||
|
||||
Title = "the thief";
|
||||
HairItemID = Race.RandomHair(Female);
|
||||
HairHue = Race.RandomHairHue();
|
||||
Race.RandomFacialHair(this);
|
||||
|
||||
SetStr(81, 95);
|
||||
SetDex(86, 100);
|
||||
SetInt(61, 75);
|
||||
|
||||
SetDamage(10, 23);
|
||||
|
||||
SetSkill(SkillName.Stealing, 66.0, 97.5);
|
||||
SetSkill(SkillName.Peacemaking, 65.0, 87.5);
|
||||
SetSkill(SkillName.MagicResist, 25.0, 47.5);
|
||||
SetSkill(SkillName.Healing, 65.0, 87.5);
|
||||
SetSkill(SkillName.Tactics, 65.0, 87.5);
|
||||
SetSkill(SkillName.Fencing, 65.0, 87.5);
|
||||
SetSkill(SkillName.Parry, 45.0, 60.5);
|
||||
SetSkill(SkillName.Lockpicking, 65, 87);
|
||||
SetSkill(SkillName.Hiding, 65, 87);
|
||||
SetSkill(SkillName.Snooping, 65, 87);
|
||||
|
||||
Fame = 100;
|
||||
Karma = 0;
|
||||
|
||||
if (Female = Utility.RandomBool())
|
||||
{
|
||||
Body = 0x191;
|
||||
|
|
@ -37,29 +62,6 @@ public partial class HireThief : BaseHire
|
|||
Name = NameList.RandomName("male");
|
||||
EquipItem(new ShortPants(Utility.RandomNeutralHue()));
|
||||
}
|
||||
Title = "the thief";
|
||||
HairItemID = Race.RandomHair(Female);
|
||||
HairHue = Race.RandomHairHue();
|
||||
Race.RandomFacialHair(this);
|
||||
|
||||
SetStr(81, 95);
|
||||
SetDex(86, 100);
|
||||
SetInt(61, 75);
|
||||
|
||||
SetDamage(10, 23);
|
||||
|
||||
SetSkill(SkillName.Stealing, 66.0, 97.5);
|
||||
SetSkill(SkillName.Peacemaking, 65.0, 87.5);
|
||||
SetSkill(SkillName.MagicResist, 25.0, 47.5);
|
||||
SetSkill(SkillName.Healing, 65.0, 87.5);
|
||||
SetSkill(SkillName.Tactics, 65.0, 87.5);
|
||||
SetSkill(SkillName.Fencing, 65.0, 87.5);
|
||||
SetSkill(SkillName.Parry, 45.0, 60.5);
|
||||
SetSkill(SkillName.Lockpicking, 65, 87);
|
||||
SetSkill(SkillName.Hiding, 65, 87);
|
||||
SetSkill(SkillName.Snooping, 65, 87);
|
||||
Fame = 100;
|
||||
Karma = 0;
|
||||
|
||||
EquipItem(new Sandals(Utility.RandomNeutralHue()));
|
||||
EquipItem(new Dagger());
|
||||
|
|
|
|||
|
|
@ -39,8 +39,8 @@ namespace Server.Mobiles
|
|||
|
||||
VirtualArmor = 16;
|
||||
PackReg(6);
|
||||
EquipItem(new Robe(Utility.RandomNeutralHue()));
|
||||
EquipItem(new Sandals());
|
||||
PackItem(new Robe(Utility.RandomNeutralHue()));
|
||||
PackItem(new Sandals());
|
||||
}
|
||||
|
||||
public override string CorpseName => "an evil mage corpse";
|
||||
|
|
|
|||
|
|
@ -42,16 +42,16 @@ namespace Server.Mobiles
|
|||
VirtualArmor = 16;
|
||||
PackReg(23);
|
||||
|
||||
EquipItem(new Robe(Utility.RandomMetalHue()));
|
||||
EquipItem(new WizardsHat(Utility.RandomMetalHue()));
|
||||
PackItem(new Robe(Utility.RandomMetalHue()));
|
||||
PackItem(new WizardsHat(Utility.RandomMetalHue()));
|
||||
|
||||
if (Utility.RandomBool())
|
||||
{
|
||||
EquipItem(new Shoes());
|
||||
PackItem(new Shoes());
|
||||
}
|
||||
else
|
||||
{
|
||||
EquipItem(new Sandals());
|
||||
PackItem(new Sandals());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue