fix: Fixes inaccessible items. (#1435)
### Summary - [X] Fighters and Paladins did not have the correct strength to equip certain items in AOS+ - [X] Removed Chaos/Order shields from Fighters - [X] Moved all item equips so they are done after stats are assigned.
This commit is contained in:
parent
6547239fa6
commit
b8df42721f
13 changed files with 225 additions and 301 deletions
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@ -12,6 +12,28 @@ public partial class HireBard : BaseHire
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SpeechHue = Utility.RandomDyedHue();
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SpeechHue = Utility.RandomDyedHue();
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Hue = Race.Human.RandomSkinHue();
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Hue = Race.Human.RandomSkinHue();
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Title = "the bard";
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HairItemID = Race.RandomHair(Female);
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HairHue = Race.RandomHairHue();
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Race.RandomFacialHair(this);
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SetStr(16, 16);
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SetDex(26, 26);
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SetInt(26, 26);
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SetDamage(5, 10);
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SetSkill(SkillName.Tactics, 35, 57);
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SetSkill(SkillName.Magery, 22, 22);
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SetSkill(SkillName.Swords, 45, 67);
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SetSkill(SkillName.Archery, 36, 67);
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SetSkill(SkillName.Parry, 45, 60);
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SetSkill(SkillName.Musicianship, 66.0, 97.5);
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SetSkill(SkillName.Peacemaking, 65.0, 87.5);
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Fame = 100;
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Karma = 100;
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if (Female = Utility.RandomBool())
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if (Female = Utility.RandomBool())
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{
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{
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Body = 0x191;
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Body = 0x191;
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@ -38,28 +60,6 @@ public partial class HireBard : BaseHire
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EquipItem(new ShortPants(Utility.RandomNeutralHue()));
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EquipItem(new ShortPants(Utility.RandomNeutralHue()));
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}
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}
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Title = "the bard";
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HairItemID = Race.RandomHair(Female);
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HairHue = Race.RandomHairHue();
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Race.RandomFacialHair(this);
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SetStr(16, 16);
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SetDex(26, 26);
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SetInt(26, 26);
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SetDamage(5, 10);
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SetSkill(SkillName.Tactics, 35, 57);
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SetSkill(SkillName.Magery, 22, 22);
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SetSkill(SkillName.Swords, 45, 67);
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SetSkill(SkillName.Archery, 36, 67);
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SetSkill(SkillName.Parry, 45, 60);
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SetSkill(SkillName.Musicianship, 66.0, 97.5);
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SetSkill(SkillName.Peacemaking, 65.0, 87.5);
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Fame = 100;
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Karma = 100;
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EquipItem(new Shoes(Utility.RandomNeutralHue()));
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EquipItem(new Shoes(Utility.RandomNeutralHue()));
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switch (Utility.Random(2))
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switch (Utility.Random(2))
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@ -12,6 +12,28 @@ public partial class HireBardArcher : BaseHire
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SpeechHue = Utility.RandomDyedHue();
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SpeechHue = Utility.RandomDyedHue();
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Hue = Race.Human.RandomSkinHue();
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Hue = Race.Human.RandomSkinHue();
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Title = "the bard";
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HairItemID = Race.RandomHair(Female);
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HairHue = Race.RandomHairHue();
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Race.RandomFacialHair(this);
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SetStr(16, 16);
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SetDex(26, 26);
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SetInt(26, 26);
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SetDamage(5, 10);
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SetSkill(SkillName.Tactics, 35, 57);
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SetSkill(SkillName.Magery, 22, 22);
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SetSkill(SkillName.Swords, 45, 67);
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SetSkill(SkillName.Archery, 36, 67);
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SetSkill(SkillName.Parry, 45, 60);
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SetSkill(SkillName.Musicianship, 66.0, 97.5);
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SetSkill(SkillName.Peacemaking, 65.0, 87.5);
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Fame = 100;
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Karma = 100;
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if (Female = Utility.RandomBool())
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if (Female = Utility.RandomBool())
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{
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{
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Body = 0x191;
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Body = 0x191;
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@ -38,28 +60,6 @@ public partial class HireBardArcher : BaseHire
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EquipItem(new ShortPants(Utility.RandomNeutralHue()));
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EquipItem(new ShortPants(Utility.RandomNeutralHue()));
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}
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}
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Title = "the bard";
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HairItemID = Race.RandomHair(Female);
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HairHue = Race.RandomHairHue();
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Race.RandomFacialHair(this);
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SetStr(16, 16);
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SetDex(26, 26);
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SetInt(26, 26);
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SetDamage(5, 10);
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SetSkill(SkillName.Tactics, 35, 57);
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SetSkill(SkillName.Magery, 22, 22);
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SetSkill(SkillName.Swords, 45, 67);
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SetSkill(SkillName.Archery, 36, 67);
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SetSkill(SkillName.Parry, 45, 60);
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SetSkill(SkillName.Musicianship, 66.0, 97.5);
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SetSkill(SkillName.Peacemaking, 65.0, 87.5);
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Fame = 100;
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Karma = 100;
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EquipItem(new Shoes(Utility.RandomNeutralHue()));
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EquipItem(new Shoes(Utility.RandomNeutralHue()));
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switch (Utility.Random(2))
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switch (Utility.Random(2))
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@ -12,6 +12,25 @@ public partial class HireBeggar : BaseHire
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SpeechHue = Utility.RandomDyedHue();
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SpeechHue = Utility.RandomDyedHue();
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Hue = Race.Human.RandomSkinHue();
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Hue = Race.Human.RandomSkinHue();
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Title = "the beggar";
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HairItemID = Race.RandomHair(Female);
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HairHue = Race.RandomHairHue();
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Race.RandomFacialHair(this);
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SetStr(26, 26);
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SetDex(21, 21);
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SetInt(36, 36);
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SetDamage(1, 1);
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SetSkill(SkillName.Begging, 66, 97);
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SetSkill(SkillName.Tactics, 5, 27);
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SetSkill(SkillName.Wrestling, 5, 27);
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SetSkill(SkillName.Magery, 2, 2);
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Fame = 0;
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Karma = 0;
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if (Female = Utility.RandomBool())
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if (Female = Utility.RandomBool())
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{
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{
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Body = 0x191;
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Body = 0x191;
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@ -38,25 +57,6 @@ public partial class HireBeggar : BaseHire
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EquipItem(new ShortPants(Utility.RandomNeutralHue()));
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EquipItem(new ShortPants(Utility.RandomNeutralHue()));
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}
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}
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Title = "the beggar";
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HairItemID = Race.RandomHair(Female);
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HairHue = Race.RandomHairHue();
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Race.RandomFacialHair(this);
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SetStr(26, 26);
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SetDex(21, 21);
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SetInt(36, 36);
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SetDamage(1, 1);
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SetSkill(SkillName.Begging, 66, 97);
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SetSkill(SkillName.Tactics, 5, 27);
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SetSkill(SkillName.Wrestling, 5, 27);
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SetSkill(SkillName.Magery, 2, 2);
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Fame = 0;
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Karma = 0;
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EquipItem(new Sandals(Utility.RandomNeutralHue()));
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EquipItem(new Sandals(Utility.RandomNeutralHue()));
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switch (Utility.Random(2))
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switch (Utility.Random(2))
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@ -12,17 +12,6 @@ public partial class HireFighter : BaseHire
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SpeechHue = Utility.RandomDyedHue();
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SpeechHue = Utility.RandomDyedHue();
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Hue = Race.Human.RandomSkinHue();
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Hue = Race.Human.RandomSkinHue();
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if (Female = Utility.RandomBool())
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{
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Body = 0x191;
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Name = NameList.RandomName("female");
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}
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else
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{
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Body = 0x190;
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Name = NameList.RandomName("male");
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}
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Title = "the fighter";
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Title = "the fighter";
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HairItemID = Race.RandomHair(Female);
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HairItemID = Race.RandomHair(Female);
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HairHue = Race.RandomHairHue();
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HairHue = Race.RandomHairHue();
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@ -45,6 +34,17 @@ public partial class HireFighter : BaseHire
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Fame = 100;
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Fame = 100;
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Karma = 100;
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Karma = 100;
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if (Female = Utility.RandomBool())
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{
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Body = 0x191;
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Name = NameList.RandomName("female");
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}
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else
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{
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Body = 0x190;
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Name = NameList.RandomName("male");
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}
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switch (Utility.Random(2))
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switch (Utility.Random(2))
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{
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{
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case 0:
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case 0:
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@ -62,110 +62,44 @@ public partial class HireFighter : BaseHire
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EquipItem(new Shirt());
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EquipItem(new Shirt());
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// Pick a random sword
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// Pick a random sword
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switch (Utility.Random(5))
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BaseWeapon weapon = Utility.Random(5) switch
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{
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{
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case 0:
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1 => new Broadsword(),
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{
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2 => new VikingSword(),
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EquipItem(new Longsword());
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3 => new BattleAxe(),
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break;
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4 => new TwoHandedAxe(),
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}
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_ => new Longsword()
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case 1:
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};
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{
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EquipItem(new Broadsword());
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EquipItem(weapon);
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break;
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}
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case 2:
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{
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EquipItem(new VikingSword());
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break;
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}
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case 3:
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{
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EquipItem(new BattleAxe());
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break;
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}
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case 4:
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{
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EquipItem(new TwoHandedAxe());
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break;
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}
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}
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// Pick a random shield
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// Pick a random shield
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if (FindItemOnLayer(Layer.TwoHanded) == null)
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if (FindItemOnLayer(Layer.TwoHanded) == null)
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{
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{
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switch (Utility.Random(8))
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BaseShield shield = Utility.Random(6) switch
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{
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{
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case 0:
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1 => new HeaterShield(),
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{
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2 => new MetalKiteShield(),
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EquipItem(new BronzeShield());
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3 => new MetalShield(),
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break;
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4 => new WoodenKiteShield(),
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}
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5 => new WoodenShield(),
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case 1:
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_ => new BronzeShield()
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{
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};
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EquipItem(new HeaterShield());
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break;
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EquipItem(shield);
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}
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case 2:
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{
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EquipItem(new MetalKiteShield());
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break;
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}
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case 3:
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{
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EquipItem(new MetalShield());
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break;
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}
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case 4:
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{
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EquipItem(new WoodenKiteShield());
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break;
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}
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case 5:
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{
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EquipItem(new WoodenShield());
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break;
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}
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case 6:
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{
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EquipItem(new OrderShield());
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break;
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}
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case 7:
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{
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EquipItem(new ChaosShield());
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break;
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}
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}
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}
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}
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switch (Utility.Random(5))
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BaseArmor helm = Utility.Random(5) switch
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{
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{
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case 0:
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1 => new Bascinet(),
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{
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2 => new CloseHelm(),
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break;
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3 => new NorseHelm(),
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}
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4 => new Helmet(),
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case 1:
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_ => null
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{
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};
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EquipItem(new Bascinet());
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break;
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EquipItem(helm);
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}
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case 2:
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{
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EquipItem(new CloseHelm());
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break;
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}
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case 3:
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{
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EquipItem(new NorseHelm());
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break;
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}
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case 4:
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{
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EquipItem(new Helmet());
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break;
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}
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}
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// Pick some armour
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// Pick some armour
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switch (Utility.Random(4))
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switch (Utility.Random(4))
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{
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{
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@ -12,17 +12,6 @@ public partial class HireMage : BaseHire
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SpeechHue = Utility.RandomDyedHue();
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SpeechHue = Utility.RandomDyedHue();
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Hue = Race.Human.RandomSkinHue();
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Hue = Race.Human.RandomSkinHue();
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Title = "the mage";
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Title = "the mage";
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if (Female = Utility.RandomBool())
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{
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Body = 0x191;
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Name = NameList.RandomName("female");
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}
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else
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{
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Body = 0x190;
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Name = NameList.RandomName("male");
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EquipItem(new ShortPants(Utility.RandomNeutralHue()));
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}
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HairItemID = Race.RandomHair(Female);
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HairItemID = Race.RandomHair(Female);
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HairHue = Race.RandomHairHue();
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HairHue = Race.RandomHairHue();
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@ -44,6 +33,18 @@ public partial class HireMage : BaseHire
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Fame = 100;
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Fame = 100;
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Karma = 100;
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Karma = 100;
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if (Female = Utility.RandomBool())
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{
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Body = 0x191;
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Name = NameList.RandomName("female");
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}
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else
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{
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Body = 0x190;
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Name = NameList.RandomName("male");
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EquipItem(new ShortPants(Utility.RandomNeutralHue()));
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}
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EquipItem(new Shirt());
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EquipItem(new Shirt());
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EquipItem(new Robe(Utility.RandomNeutralHue()));
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EquipItem(new Robe(Utility.RandomNeutralHue()));
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@ -12,51 +12,12 @@ public partial class HirePaladin : BaseHire
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SpeechHue = Utility.RandomDyedHue();
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SpeechHue = Utility.RandomDyedHue();
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Hue = Race.Human.RandomSkinHue();
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Hue = Race.Human.RandomSkinHue();
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if (Female = Utility.RandomBool())
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{
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Body = 0x191;
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Name = NameList.RandomName("female");
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}
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else
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{
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Body = 0x190;
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Name = NameList.RandomName("male");
|
|
||||||
}
|
|
||||||
|
|
||||||
Title = "the paladin";
|
Title = "the paladin";
|
||||||
HairItemID = Race.RandomHair(Female);
|
HairItemID = Race.RandomHair(Female);
|
||||||
HairHue = Race.RandomHairHue();
|
HairHue = Race.RandomHairHue();
|
||||||
Race.RandomFacialHair(this);
|
Race.RandomFacialHair(this);
|
||||||
|
|
||||||
switch (Utility.Random(5))
|
SetStr(Core.AOS ? 100 : 86, 100);
|
||||||
{
|
|
||||||
case 0:
|
|
||||||
{
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case 1:
|
|
||||||
{
|
|
||||||
EquipItem(new Bascinet());
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case 2:
|
|
||||||
{
|
|
||||||
EquipItem(new CloseHelm());
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case 3:
|
|
||||||
{
|
|
||||||
EquipItem(new NorseHelm());
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case 4:
|
|
||||||
{
|
|
||||||
EquipItem(new Helmet());
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
SetStr(86, 100);
|
|
||||||
SetDex(81, 95);
|
SetDex(81, 95);
|
||||||
SetInt(61, 75);
|
SetInt(61, 75);
|
||||||
|
|
||||||
|
|
@ -74,6 +35,28 @@ public partial class HirePaladin : BaseHire
|
||||||
Fame = 100;
|
Fame = 100;
|
||||||
Karma = 250;
|
Karma = 250;
|
||||||
|
|
||||||
|
if (Female = Utility.RandomBool())
|
||||||
|
{
|
||||||
|
Body = 0x191;
|
||||||
|
Name = NameList.RandomName("female");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Body = 0x190;
|
||||||
|
Name = NameList.RandomName("male");
|
||||||
|
}
|
||||||
|
|
||||||
|
BaseArmor helm = Utility.Random(5) switch
|
||||||
|
{
|
||||||
|
1 => new Bascinet(),
|
||||||
|
2 => new CloseHelm(),
|
||||||
|
3 => new NorseHelm(),
|
||||||
|
4 => new Helmet(),
|
||||||
|
_ => null
|
||||||
|
};
|
||||||
|
|
||||||
|
EquipItem(helm);
|
||||||
|
|
||||||
EquipItem(new Shoes(Utility.RandomNeutralHue()));
|
EquipItem(new Shoes(Utility.RandomNeutralHue()));
|
||||||
EquipItem(new Shirt());
|
EquipItem(new Shirt());
|
||||||
EquipItem(new VikingSword());
|
EquipItem(new VikingSword());
|
||||||
|
|
|
||||||
|
|
@ -12,6 +12,24 @@ public partial class HirePeasant : BaseHire
|
||||||
SpeechHue = Utility.RandomDyedHue();
|
SpeechHue = Utility.RandomDyedHue();
|
||||||
Hue = Race.Human.RandomSkinHue();
|
Hue = Race.Human.RandomSkinHue();
|
||||||
|
|
||||||
|
Title = "the peasant";
|
||||||
|
HairItemID = Race.RandomHair(Female);
|
||||||
|
HairHue = Race.RandomHairHue();
|
||||||
|
Race.RandomFacialHair(this);
|
||||||
|
|
||||||
|
SetStr(26, 26);
|
||||||
|
SetDex(21, 21);
|
||||||
|
SetInt(16, 16);
|
||||||
|
|
||||||
|
SetDamage(10, 23);
|
||||||
|
|
||||||
|
SetSkill(SkillName.Tactics, 5, 27);
|
||||||
|
SetSkill(SkillName.Wrestling, 5, 5);
|
||||||
|
SetSkill(SkillName.Swords, 5, 27);
|
||||||
|
|
||||||
|
Fame = 0;
|
||||||
|
Karma = 0;
|
||||||
|
|
||||||
if (Female = Utility.RandomBool())
|
if (Female = Utility.RandomBool())
|
||||||
{
|
{
|
||||||
Body = 0x191;
|
Body = 0x191;
|
||||||
|
|
@ -37,27 +55,11 @@ public partial class HirePeasant : BaseHire
|
||||||
Name = NameList.RandomName("male");
|
Name = NameList.RandomName("male");
|
||||||
EquipItem(new ShortPants(Utility.RandomNeutralHue()));
|
EquipItem(new ShortPants(Utility.RandomNeutralHue()));
|
||||||
}
|
}
|
||||||
Title = "the peasant";
|
|
||||||
HairItemID = Race.RandomHair(Female);
|
|
||||||
HairHue = Race.RandomHairHue();
|
|
||||||
Race.RandomFacialHair(this);
|
|
||||||
|
|
||||||
EquipItem(new Katana());
|
EquipItem(new Katana());
|
||||||
|
|
||||||
SetStr(26, 26);
|
|
||||||
SetDex(21, 21);
|
|
||||||
SetInt(16, 16);
|
|
||||||
|
|
||||||
SetDamage(10, 23);
|
|
||||||
|
|
||||||
SetSkill(SkillName.Tactics, 5, 27);
|
|
||||||
SetSkill(SkillName.Wrestling, 5, 5);
|
|
||||||
SetSkill(SkillName.Swords, 5, 27);
|
|
||||||
|
|
||||||
Fame = 0;
|
|
||||||
Karma = 0;
|
|
||||||
|
|
||||||
EquipItem(new Sandals(Utility.RandomNeutralHue()));
|
EquipItem(new Sandals(Utility.RandomNeutralHue()));
|
||||||
|
|
||||||
switch (Utility.Random(2))
|
switch (Utility.Random(2))
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
|
|
|
||||||
|
|
@ -12,18 +12,6 @@ public partial class HireRanger : BaseHire
|
||||||
SpeechHue = Utility.RandomDyedHue();
|
SpeechHue = Utility.RandomDyedHue();
|
||||||
Hue = Race.Human.RandomSkinHue();
|
Hue = Race.Human.RandomSkinHue();
|
||||||
|
|
||||||
if (Female = Utility.RandomBool())
|
|
||||||
{
|
|
||||||
Body = 0x191;
|
|
||||||
Name = NameList.RandomName("female");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Body = 0x190;
|
|
||||||
Name = NameList.RandomName("male");
|
|
||||||
EquipItem(new ShortPants(Utility.RandomNeutralHue()));
|
|
||||||
}
|
|
||||||
|
|
||||||
Title = "the ranger";
|
Title = "the ranger";
|
||||||
HairItemID = Race.RandomHair(Female);
|
HairItemID = Race.RandomHair(Female);
|
||||||
HairHue = Race.RandomHairHue();
|
HairHue = Race.RandomHairHue();
|
||||||
|
|
@ -46,6 +34,18 @@ public partial class HireRanger : BaseHire
|
||||||
Fame = 100;
|
Fame = 100;
|
||||||
Karma = 125;
|
Karma = 125;
|
||||||
|
|
||||||
|
if (Female = Utility.RandomBool())
|
||||||
|
{
|
||||||
|
Body = 0x191;
|
||||||
|
Name = NameList.RandomName("female");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Body = 0x190;
|
||||||
|
Name = NameList.RandomName("male");
|
||||||
|
EquipItem(new ShortPants(Utility.RandomNeutralHue()));
|
||||||
|
}
|
||||||
|
|
||||||
EquipItem(new Shoes(Utility.RandomNeutralHue()));
|
EquipItem(new Shoes(Utility.RandomNeutralHue()));
|
||||||
EquipItem(new Shirt());
|
EquipItem(new Shirt());
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -12,17 +12,6 @@ public partial class HireRangerArcher : BaseHire
|
||||||
SpeechHue = Utility.RandomDyedHue();
|
SpeechHue = Utility.RandomDyedHue();
|
||||||
Hue = Race.Human.RandomSkinHue();
|
Hue = Race.Human.RandomSkinHue();
|
||||||
|
|
||||||
if (Female = Utility.RandomBool())
|
|
||||||
{
|
|
||||||
Body = 0x191;
|
|
||||||
Name = NameList.RandomName("female");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Body = 0x190;
|
|
||||||
Name = NameList.RandomName("male");
|
|
||||||
}
|
|
||||||
|
|
||||||
Title = "the ranger";
|
Title = "the ranger";
|
||||||
HairItemID = Race.RandomHair(Female);
|
HairItemID = Race.RandomHair(Female);
|
||||||
HairHue = Race.RandomHairHue();
|
HairHue = Race.RandomHairHue();
|
||||||
|
|
@ -45,6 +34,17 @@ public partial class HireRangerArcher : BaseHire
|
||||||
Fame = 100;
|
Fame = 100;
|
||||||
Karma = 125;
|
Karma = 125;
|
||||||
|
|
||||||
|
if (Female = Utility.RandomBool())
|
||||||
|
{
|
||||||
|
Body = 0x191;
|
||||||
|
Name = NameList.RandomName("female");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Body = 0x190;
|
||||||
|
Name = NameList.RandomName("male");
|
||||||
|
}
|
||||||
|
|
||||||
EquipItem(new Shoes(Utility.RandomNeutralHue()));
|
EquipItem(new Shoes(Utility.RandomNeutralHue()));
|
||||||
EquipItem(new Shirt());
|
EquipItem(new Shirt());
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -12,18 +12,6 @@ public partial class HireSailor : BaseHire
|
||||||
SpeechHue = Utility.RandomDyedHue();
|
SpeechHue = Utility.RandomDyedHue();
|
||||||
Hue = Race.Human.RandomSkinHue();
|
Hue = Race.Human.RandomSkinHue();
|
||||||
|
|
||||||
if (Female = Utility.RandomBool())
|
|
||||||
{
|
|
||||||
Body = 0x191;
|
|
||||||
Name = NameList.RandomName("female");
|
|
||||||
EquipItem(new ShortPants(Utility.RandomNeutralHue()));
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Body = 0x190;
|
|
||||||
Name = NameList.RandomName("male");
|
|
||||||
EquipItem(new ShortPants(Utility.RandomNeutralHue()));
|
|
||||||
}
|
|
||||||
Title = "the sailor";
|
Title = "the sailor";
|
||||||
HairItemID = Race.RandomHair(Female);
|
HairItemID = Race.RandomHair(Female);
|
||||||
HairHue = Race.RandomHairHue();
|
HairHue = Race.RandomHairHue();
|
||||||
|
|
@ -45,9 +33,23 @@ public partial class HireSailor : BaseHire
|
||||||
SetSkill(SkillName.Lockpicking, 65, 87);
|
SetSkill(SkillName.Lockpicking, 65, 87);
|
||||||
SetSkill(SkillName.Hiding, 65, 87);
|
SetSkill(SkillName.Hiding, 65, 87);
|
||||||
SetSkill(SkillName.Snooping, 65, 87);
|
SetSkill(SkillName.Snooping, 65, 87);
|
||||||
|
|
||||||
Fame = 100;
|
Fame = 100;
|
||||||
Karma = 0;
|
Karma = 0;
|
||||||
|
|
||||||
|
if (Female = Utility.RandomBool())
|
||||||
|
{
|
||||||
|
Body = 0x191;
|
||||||
|
Name = NameList.RandomName("female");
|
||||||
|
EquipItem(new ShortPants(Utility.RandomNeutralHue()));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Body = 0x190;
|
||||||
|
Name = NameList.RandomName("male");
|
||||||
|
EquipItem(new ShortPants(Utility.RandomNeutralHue()));
|
||||||
|
}
|
||||||
|
|
||||||
EquipItem(new Shoes(Utility.RandomNeutralHue()));
|
EquipItem(new Shoes(Utility.RandomNeutralHue()));
|
||||||
EquipItem(new Cutlass());
|
EquipItem(new Cutlass());
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -12,6 +12,31 @@ public partial class HireThief : BaseHire
|
||||||
SpeechHue = Utility.RandomDyedHue();
|
SpeechHue = Utility.RandomDyedHue();
|
||||||
Hue = Race.Human.RandomSkinHue();
|
Hue = Race.Human.RandomSkinHue();
|
||||||
|
|
||||||
|
Title = "the thief";
|
||||||
|
HairItemID = Race.RandomHair(Female);
|
||||||
|
HairHue = Race.RandomHairHue();
|
||||||
|
Race.RandomFacialHair(this);
|
||||||
|
|
||||||
|
SetStr(81, 95);
|
||||||
|
SetDex(86, 100);
|
||||||
|
SetInt(61, 75);
|
||||||
|
|
||||||
|
SetDamage(10, 23);
|
||||||
|
|
||||||
|
SetSkill(SkillName.Stealing, 66.0, 97.5);
|
||||||
|
SetSkill(SkillName.Peacemaking, 65.0, 87.5);
|
||||||
|
SetSkill(SkillName.MagicResist, 25.0, 47.5);
|
||||||
|
SetSkill(SkillName.Healing, 65.0, 87.5);
|
||||||
|
SetSkill(SkillName.Tactics, 65.0, 87.5);
|
||||||
|
SetSkill(SkillName.Fencing, 65.0, 87.5);
|
||||||
|
SetSkill(SkillName.Parry, 45.0, 60.5);
|
||||||
|
SetSkill(SkillName.Lockpicking, 65, 87);
|
||||||
|
SetSkill(SkillName.Hiding, 65, 87);
|
||||||
|
SetSkill(SkillName.Snooping, 65, 87);
|
||||||
|
|
||||||
|
Fame = 100;
|
||||||
|
Karma = 0;
|
||||||
|
|
||||||
if (Female = Utility.RandomBool())
|
if (Female = Utility.RandomBool())
|
||||||
{
|
{
|
||||||
Body = 0x191;
|
Body = 0x191;
|
||||||
|
|
@ -37,29 +62,6 @@ public partial class HireThief : BaseHire
|
||||||
Name = NameList.RandomName("male");
|
Name = NameList.RandomName("male");
|
||||||
EquipItem(new ShortPants(Utility.RandomNeutralHue()));
|
EquipItem(new ShortPants(Utility.RandomNeutralHue()));
|
||||||
}
|
}
|
||||||
Title = "the thief";
|
|
||||||
HairItemID = Race.RandomHair(Female);
|
|
||||||
HairHue = Race.RandomHairHue();
|
|
||||||
Race.RandomFacialHair(this);
|
|
||||||
|
|
||||||
SetStr(81, 95);
|
|
||||||
SetDex(86, 100);
|
|
||||||
SetInt(61, 75);
|
|
||||||
|
|
||||||
SetDamage(10, 23);
|
|
||||||
|
|
||||||
SetSkill(SkillName.Stealing, 66.0, 97.5);
|
|
||||||
SetSkill(SkillName.Peacemaking, 65.0, 87.5);
|
|
||||||
SetSkill(SkillName.MagicResist, 25.0, 47.5);
|
|
||||||
SetSkill(SkillName.Healing, 65.0, 87.5);
|
|
||||||
SetSkill(SkillName.Tactics, 65.0, 87.5);
|
|
||||||
SetSkill(SkillName.Fencing, 65.0, 87.5);
|
|
||||||
SetSkill(SkillName.Parry, 45.0, 60.5);
|
|
||||||
SetSkill(SkillName.Lockpicking, 65, 87);
|
|
||||||
SetSkill(SkillName.Hiding, 65, 87);
|
|
||||||
SetSkill(SkillName.Snooping, 65, 87);
|
|
||||||
Fame = 100;
|
|
||||||
Karma = 0;
|
|
||||||
|
|
||||||
EquipItem(new Sandals(Utility.RandomNeutralHue()));
|
EquipItem(new Sandals(Utility.RandomNeutralHue()));
|
||||||
EquipItem(new Dagger());
|
EquipItem(new Dagger());
|
||||||
|
|
|
||||||
|
|
@ -39,8 +39,8 @@ namespace Server.Mobiles
|
||||||
|
|
||||||
VirtualArmor = 16;
|
VirtualArmor = 16;
|
||||||
PackReg(6);
|
PackReg(6);
|
||||||
EquipItem(new Robe(Utility.RandomNeutralHue()));
|
PackItem(new Robe(Utility.RandomNeutralHue()));
|
||||||
EquipItem(new Sandals());
|
PackItem(new Sandals());
|
||||||
}
|
}
|
||||||
|
|
||||||
public override string CorpseName => "an evil mage corpse";
|
public override string CorpseName => "an evil mage corpse";
|
||||||
|
|
|
||||||
|
|
@ -42,16 +42,16 @@ namespace Server.Mobiles
|
||||||
VirtualArmor = 16;
|
VirtualArmor = 16;
|
||||||
PackReg(23);
|
PackReg(23);
|
||||||
|
|
||||||
EquipItem(new Robe(Utility.RandomMetalHue()));
|
PackItem(new Robe(Utility.RandomMetalHue()));
|
||||||
EquipItem(new WizardsHat(Utility.RandomMetalHue()));
|
PackItem(new WizardsHat(Utility.RandomMetalHue()));
|
||||||
|
|
||||||
if (Utility.RandomBool())
|
if (Utility.RandomBool())
|
||||||
{
|
{
|
||||||
EquipItem(new Shoes());
|
PackItem(new Shoes());
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
EquipItem(new Sandals());
|
PackItem(new Sandals());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue