fix(core): Removes some uses of Linq (#421)
- [X] Removes some uses of linq - [X] Creates struct based enumerator for Skills - [X] Creates a struct based enumerator for TypeCache - [X] Changes HarvestDefinition to an init array instead of List - [X] Changes HeritageTokenGump Response from List to Array
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50 changed files with 1006 additions and 507 deletions
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@ -1,7 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Server.Network;
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using Server.Utilities;
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using QueuePool = Server.Utilities.RefPool<Server.Utilities.QueueRef<Server.Items.Container>>;
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@ -1457,7 +1456,11 @@ namespace Server.Items
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for (var j = 0; j < groups.Count; ++j)
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{
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var items = groups[j].ToArray();
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var total = items.Sum(t => t.Amount);
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var total = 0;
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foreach (var item in items)
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{
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total += item.Amount;
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}
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if (total >= best)
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{
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@ -1531,9 +1534,27 @@ namespace Server.Items
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return best;
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}
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public int GetAmount(Type type, bool recurse = true) => FindItemsByType(type, recurse).Sum(t => t.Amount);
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public int GetAmount(Type type, bool recurse = true)
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{
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var total = 0;
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foreach (var item in FindItemsByType(type, recurse))
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{
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total += item.Amount;
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}
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public int GetAmount(Type[] types, bool recurse = true) => FindItemsByType(types, recurse).Sum(t => t.Amount);
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return total;
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}
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public int GetAmount(Type[] types, bool recurse = true)
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{
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var total = 0;
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foreach (var item in FindItemsByType(types, recurse))
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{
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total += item.Amount;
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}
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return total;
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}
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public Item[] FindItemsByType(Type type, bool recurse = true)
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{
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