fix(core): Removes some uses of Linq (#421)
- [X] Removes some uses of linq - [X] Creates struct based enumerator for Skills - [X] Creates a struct based enumerator for TypeCache - [X] Changes HarvestDefinition to an init array instead of List - [X] Changes HeritageTokenGump Response from List to Array
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50 changed files with 1006 additions and 507 deletions
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@ -1,5 +1,4 @@
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using System;
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using System.Linq;
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using Server.Items;
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namespace Server.Spells.Chivalry
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@ -55,14 +54,14 @@ namespace Server.Spells.Chivalry
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0
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);
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var targets = Caster.GetMobilesInRange(3)
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.Where(
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m => Caster != m && SpellHelper.ValidIndirectTarget(Caster, m) && Caster.CanBeHarmful(m, false) &&
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(!Core.AOS || Caster.InLOS(m))
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);
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foreach (var m in targets)
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foreach (var m in Caster.GetMobilesInRange(3))
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{
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if (Caster == m || !SpellHelper.ValidIndirectTarget(Caster, m) || !Caster.CanBeHarmful(m, false) ||
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Core.AOS && !Caster.InLOS(m))
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{
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continue;
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}
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var damage = Math.Clamp(ComputePowerValue(10) + Utility.RandomMinMax(0, 2), 8, 24);
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Caster.DoHarmful(m);
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