- Shadow Iron Elementals now are immune to every damage that comes from pets
(http://www.uodemise.com/discussion/showthread.php?t=128063) - Barkeep/Vendors now recognize Z axis (http://www.uodemise.com/discussion/showthread.php?t=136970)
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3 changed files with 21 additions and 5 deletions
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@ -464,6 +464,9 @@ namespace Server.Mobiles
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public virtual int BreathColdDamage{ get{ return 0; } }
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public virtual int BreathPoisonDamage{ get{ return 0; } }
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public virtual int BreathEnergyDamage{ get{ return 0; } }
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// Is immune to breath damages
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public virtual bool BreathImmune{ get{ return false; } }
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// Effect details and sound
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public virtual int BreathEffectItemID{ get{ return 0x36D4; } }
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@ -535,6 +538,9 @@ namespace Server.Mobiles
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public virtual void BreathDamage_Callback( object state )
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{
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Mobile target = (Mobile)state;
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if ( target is BaseCreature && ((BaseCreature)target).BreathImmune )
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return;
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if ( CanBeHarmful( target ) )
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{
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