- Shadow Iron Elementals now are immune to every damage that comes from pets
(http://www.uodemise.com/discussion/showthread.php?t=128063) - Barkeep/Vendors now recognize Z axis (http://www.uodemise.com/discussion/showthread.php?t=136970)
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3 changed files with 21 additions and 5 deletions
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@ -56,6 +56,8 @@ namespace Server.Mobiles
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public override bool AutoDispel{ get{ return true; } }
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public override bool BleedImmune{ get{ return true; } }
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public override int TreasureMapLevel{ get{ return 1; } }
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public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
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public override bool BreathImmune{ get{ return true; } }
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public override void AlterMeleeDamageFrom( Mobile from, ref int damage )
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{
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@ -72,6 +74,11 @@ namespace Server.Mobiles
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{
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scalar = 0.0; // Immune to magic
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}
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public override void AlterSpellDamageFrom( Mobile from, ref int damage )
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{
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damage = 0;
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}
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public ShadowIronElemental( Serial serial ) : base( serial )
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{
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