- Shadow Iron Elementals now are immune to every damage that comes from pets
(http://www.uodemise.com/discussion/showthread.php?t=128063) - Barkeep/Vendors now recognize Z axis (http://www.uodemise.com/discussion/showthread.php?t=136970)
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3 changed files with 21 additions and 5 deletions
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@ -465,6 +465,9 @@ namespace Server.Mobiles
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public virtual int BreathPoisonDamage{ get{ return 0; } }
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public virtual int BreathPoisonDamage{ get{ return 0; } }
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public virtual int BreathEnergyDamage{ get{ return 0; } }
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public virtual int BreathEnergyDamage{ get{ return 0; } }
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// Is immune to breath damages
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public virtual bool BreathImmune{ get{ return false; } }
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// Effect details and sound
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// Effect details and sound
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public virtual int BreathEffectItemID{ get{ return 0x36D4; } }
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public virtual int BreathEffectItemID{ get{ return 0x36D4; } }
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public virtual int BreathEffectSpeed{ get{ return 5; } }
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public virtual int BreathEffectSpeed{ get{ return 5; } }
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@ -536,6 +539,9 @@ namespace Server.Mobiles
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{
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{
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Mobile target = (Mobile)state;
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Mobile target = (Mobile)state;
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if ( target is BaseCreature && ((BaseCreature)target).BreathImmune )
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return;
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if ( CanBeHarmful( target ) )
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if ( CanBeHarmful( target ) )
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{
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{
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DoHarmful( target );
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DoHarmful( target );
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@ -56,6 +56,8 @@ namespace Server.Mobiles
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public override bool AutoDispel{ get{ return true; } }
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public override bool AutoDispel{ get{ return true; } }
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public override bool BleedImmune{ get{ return true; } }
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public override bool BleedImmune{ get{ return true; } }
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public override int TreasureMapLevel{ get{ return 1; } }
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public override int TreasureMapLevel{ get{ return 1; } }
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public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
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public override bool BreathImmune{ get{ return true; } }
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public override void AlterMeleeDamageFrom( Mobile from, ref int damage )
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public override void AlterMeleeDamageFrom( Mobile from, ref int damage )
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{
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{
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@ -73,6 +75,11 @@ namespace Server.Mobiles
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scalar = 0.0; // Immune to magic
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scalar = 0.0; // Immune to magic
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}
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}
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public override void AlterSpellDamageFrom( Mobile from, ref int damage )
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{
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damage = 0;
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}
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public ShadowIronElemental( Serial serial ) : base( serial )
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public ShadowIronElemental( Serial serial ) : base( serial )
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{
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{
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}
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}
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@ -442,13 +442,16 @@ namespace Server.Mobiles
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IPooledEnumerable mobiles = Map.GetMobilesInRange( location, 0 );
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IPooledEnumerable mobiles = Map.GetMobilesInRange( location, 0 );
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if ( mobiles.GetEnumerator().MoveNext() )
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foreach ( Mobile m in mobiles )
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{
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{
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mobiles.Free();
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if ( m.Z >= location.Z && m.Z < location.Z + 16 )
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return false;
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{
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mobiles.Free();
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return false;
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}
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}
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}
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else
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mobiles.Free();
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mobiles.Free();
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BounceInfo bi = item.GetBounce();
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BounceInfo bi = item.GetBounce();
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