fix: Adds static warning/notice gumps. (#1741)
### Summary * Adds `StaticNoticeGump<T>` and `StaticWarningGump<T>` * Converts NoticeGump/WarningGump to use `DynamicGump` * Changes various uses of notice gump and warning gump to their static counterpart.
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65532ea887
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19 changed files with 713 additions and 430 deletions
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@ -1996,11 +1996,7 @@ namespace Server.Items
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if (prevHouse.Deleted)
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{
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/* Too much time has passed and the test house you created has been deleted.
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* Please try again!
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*/
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from.SendGump(new NoticeGump(1060637, 30720, 1060647, 32512, 320, 180));
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from.SendGump(new HousePlacementTimeoutNoticeGump());
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return;
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}
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@ -2040,18 +2036,15 @@ namespace Server.Items
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{
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if (Banker.Withdraw(from, Cost))
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{
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from.SendLocalizedMessage(
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1060398,
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Cost.ToString()
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); // ~1_AMOUNT~ gold has been withdrawn from your bank box.
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// ~1_AMOUNT~ gold has been withdrawn from your bank box.
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from.SendLocalizedMessage(1060398, Cost.ToString());
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}
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else
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{
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house.RemoveKeys(from);
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house.Delete();
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from.SendLocalizedMessage(
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1060646
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); // You do not have the funds available in your bank box to purchase this house. Try placing a smaller house, or adding gold or checks to your bank box.
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// You do not have the funds available in your bank box to purchase this house. Try placing a smaller house, or adding gold or checks to your bank box.
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from.SendLocalizedMessage(1060646);
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return;
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}
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}
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@ -2081,9 +2074,8 @@ namespace Server.Items
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case HousePlacementResult.BadRegionHidden:
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case HousePlacementResult.NoSurface:
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{
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from.SendLocalizedMessage(
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1043287
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); // The house could not be created here. Either something is blocking the house, or the house would not be on valid terrain.
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// The house could not be created here. Either something is blocking the house, or the house would not be on valid terrain.
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from.SendLocalizedMessage(1043287);
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break;
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}
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case HousePlacementResult.BadRegion:
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@ -2093,16 +2085,14 @@ namespace Server.Items
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}
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case HousePlacementResult.BadRegionTemp:
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{
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from.SendLocalizedMessage(
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501270
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); // Lord British has decreed a 'no build' period, thus you cannot build this house at this time.
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// Lord British has decreed a 'no build' period, thus you cannot build this house at this time.
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from.SendLocalizedMessage(501270);
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break;
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}
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case HousePlacementResult.BadRegionRaffle:
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{
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from.SendLocalizedMessage(
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1150493
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); // You must have a deed for this plot of land in order to build here.
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// You must have a deed for this plot of land in order to build here.
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from.SendLocalizedMessage(1150493);
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break;
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}
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case HousePlacementResult.InvalidCastleKeep:
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@ -2170,28 +2160,8 @@ namespace Server.Items
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prev.MoveToWorld(center, from.Map);
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/* You are about to place a new house.
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* Placing this house will condemn any and all of your other houses that you may have.
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* All of your houses on all shards will be affected.
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*
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* In addition, you will not be able to place another house or have one transferred to you for one (1) real-life week.
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*
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* Once you accept these terms, these effects cannot be reversed.
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* Re-deeding or transferring your new house will not uncondemn your other house(s) nor will the one week timer be removed.
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*
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* If you are absolutely certain you wish to proceed, click the button next to OKAY below.
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* If you do not wish to trade for this house, click CANCEL.
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*/
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from.SendGump(
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new WarningGump(
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1060635,
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30720,
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1049583,
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32512,
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420,
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280,
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okay => PlacementWarning_Callback(from, okay, prev)
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)
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new CondemnWarningGump(okay => PlacementWarning_Callback(from, okay, prev))
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);
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return true;
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@ -2205,9 +2175,8 @@ namespace Server.Items
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case HousePlacementResult.BadRegionHidden:
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case HousePlacementResult.NoSurface:
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{
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from.SendLocalizedMessage(
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1043287
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); // The house could not be created here. Either something is blocking the house, or the house would not be on valid terrain.
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// The house could not be created here. Either something is blocking the house, or the house would not be on valid terrain.
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from.SendLocalizedMessage(1043287);
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break;
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}
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case HousePlacementResult.BadRegion:
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@ -2217,16 +2186,14 @@ namespace Server.Items
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}
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case HousePlacementResult.BadRegionTemp:
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{
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from.SendLocalizedMessage(
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501270
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); // Lord British has decreed a 'no build' period, thus you cannot build this house at this time.
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// Lord British has decreed a 'no build' period, thus you cannot build this house at this time.
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from.SendLocalizedMessage(501270);
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break;
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}
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case HousePlacementResult.BadRegionRaffle:
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{
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from.SendLocalizedMessage(
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1150493
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); // You must have a deed for this plot of land in order to build here.
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// You must have a deed for this plot of land in order to build here.
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from.SendLocalizedMessage(1150493);
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break;
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}
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case HousePlacementResult.InvalidCastleKeep:
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@ -2311,5 +2278,35 @@ namespace Server.Items
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}
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}
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}
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private class CondemnWarningGump : StaticWarningGump<CondemnWarningGump>
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{
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/*
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* You are about to place a new house.
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* Placing this house will <a href = "?ForceTopic97">condemn</a> any and all of your other houses that you may have.
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* All of your houses on <U>all shards</U> will be affected.<BR><BR>In addition, you will not be able to place
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* another house or have one transferred to you for one (1) real-life week.<BR><BR>
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* Once you accept these terms, these effects cannot be reversed.
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* Re-deeding or transferring your new house will <U>not</U> uncondemn your other house(s) nor will the one
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* week timer be removed.<BR><BR>If you are absolutely certain you wish to proceed, click the button next to OKAY below.
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* If you do not wish to trade for this house, click CANCEL.
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*/
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public override int StaticLocalizedContent => 1049583;
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public override int Width => 420;
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public override int Height => 280;
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public CondemnWarningGump(Action<bool> callback) : base(callback)
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{
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}
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}
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private class HousePlacementTimeoutNoticeGump : StaticWarningGump<HousePlacementTimeoutNoticeGump>
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{
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// Too much time has passed and the test house you created has been deleted. Please try again!
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public override int StaticLocalizedContent => 1060647;
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public override int Width => 320;
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public override int Height => 180;
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}
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}
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}
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