fix: Adds static warning/notice gumps. (#1741)
### Summary * Adds `StaticNoticeGump<T>` and `StaticWarningGump<T>` * Converts NoticeGump/WarningGump to use `DynamicGump` * Changes various uses of notice gump and warning gump to their static counterpart.
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65532ea887
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bb7bc57e42
19 changed files with 713 additions and 430 deletions
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@ -125,9 +125,9 @@ public class HouseRegion : BaseRegion
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}
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if (House.InternalizedVendors.Count > 0 && House.IsInside(m) && !House.IsInside(oldLocation, 16) &&
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House.IsOwner(m) && m.Alive && !m.HasGump<NoticeGump>())
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House.IsOwner(m) && m.Alive && !m.HasGump<RecentlyCustomizedWarningGump>())
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{
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m.SendGump(new NoticeGump(1060635, 30720, 1061826, 32512, 320, 180));
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m.SendGump(new RecentlyCustomizedWarningGump());
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}
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m_Recursion = false;
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@ -193,9 +193,9 @@ public class HouseRegion : BaseRegion
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if (House.InternalizedVendors.Count > 0 && House.IsInside(from) && !House.IsInside(oldLocation, 16) &&
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House.IsOwner(from) && from.Alive &&
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!from.HasGump<NoticeGump>())
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!from.HasGump<RecentlyCustomizedWarningGump>())
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{
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from.SendGump(new NoticeGump(1060635, 30720, 1061826, 32512, 320, 180));
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from.SendGump(new RecentlyCustomizedWarningGump());
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}
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return true;
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@ -402,4 +402,18 @@ public class HouseRegion : BaseRegion
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return base.OnSingleClick(from, o);
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}
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// TODO: Should this be a notice gump instead?
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private class RecentlyCustomizedWarningGump : StaticWarningGump<RecentlyCustomizedWarningGump>
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{
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/*
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* This house has been customized recently, and vendors that work out of this house have been temporarily relocated.
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* You must now put your vendors back to work.
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* To do this, walk to a location inside the house where you wish to station your vendor, then activate the context-sensitive menu on your avatar and select "Get Vendor".
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*/
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public override int StaticLocalizedContent => 1061826;
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public override int Width => 320;
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public override int Height => 180;
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public override bool CancelButton => false;
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}
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}
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