diff --git a/Scripts/Engines/MLQuests/Definitions/NewHavenSkillTraining.cs b/Scripts/Engines/MLQuests/Definitions/NewHavenSkillTraining.cs index 8578b6f61..6b56b37cc 100644 --- a/Scripts/Engines/MLQuests/Definitions/NewHavenSkillTraining.cs +++ b/Scripts/Engines/MLQuests/Definitions/NewHavenSkillTraining.cs @@ -282,7 +282,7 @@ namespace Server.Engines.MLQuests.Definitions Description = 1077616; // While Here ar the New Haven Magery Library, use scribe's pen and scribe 3rd and 4th circle Magery scrolls that you have in your spellbook. Remeber, you will need blank scrolls aswell. Do this until you have raised your Inscription skill to 50. Greetings and welcome to the New Haven Magery Library! You wish to learn how to scribe spell scrolls? You have come to the right place! Inscribeed in a steady hand and imbued with te power of reagents, a scroll can mean the difference between life and death in a perilous situation. Those knowledgeable in Inscription man transcribe spells to create useful and valuale magical scrolls. Before you can inscribe a spell, you must first be able to cast the spell without the aid of a scroll. This means that you need the appropriate level of proficiency as a mage, the required mana, and the required reagents. Second, you will need a blank scroll to write on and a scribe's pen. Then, you will need to decide which particular spell you wish to scribe. It may sound easy, but there is a bit more to it. As with the development of all skills, you need to practice Inscription of lower level spells before you can move onto the more difficult ones. The most important aspect of Inscription is mana. Inscribing a scroll with a magic spell drains your mana. When inscribing 3rd or lower spells this is will not be much of a problem for these spells consume a small amount of mana. However, when you are inscribing higher circle spells, you may see your mana drain rapidly. When this happens, pause or meditate before continuing.I suggest you begin scribing any 3rd and 4th circle spells that you know. If you don't possess ant, you can alwayers barter with one of the local mage merchants or a fellow adventurer that is a seasoned Scribe. Come back to me once you feel that you are the worthy rankof Apprentice Scribe and i will reward you with an arcane prize. RefusalMessage = 1077617; // I understand. When you are ready, feel free to return to me for Inscription training. Thanks for stopping by! InProgressMessage = 1077631; // You have not achived the rank of Apprentice Scribe. Come back to me once you feel that you are worthy of the rank Apprentice Scribe and i will reward you with a arcane prize. - CompletionMessage = 1077619; // Scribing is a very fulfilling pursuit. I am please to see you embark on this journey. You sling a pen well! On behalf of the New Haven Mage Council I wish to present you with this spellbook. When equipped, the Hallowed Spellbook greatly enhanced the potency of your offensive soells when used against Undead. Be mindful, though. While this book is equiped you invoke powerful spells and abilities vs Humanoids, such as other humans, orcs, ettins, and trolls. Your offensive spells will diminish in effectiveness. I suggest unequipping the Hallowed Spellbook when battling Humanoids. I hope this spellbook serves you well. + CompletionMessage = 1077619; // Scribing is a very fulfilling pursuit. I am please to see you embark on this journey. You sling a pen well! On behalf of the New Haven Mage Council I wish to present you with this spellbook. When equipped, the Hallowed Spellbook greatly enhanced the potency of your offensive soells when used against Undead. Be mindful, though. While this book is equipped you invoke powerful spells and abilities vs Humanoids, such as other humans, orcs, ettins, and trolls. Your offensive spells will diminish in effectiveness. I suggest unequipping the Hallowed Spellbook when battling Humanoids. I hope this spellbook serves you well. CompletionNotice = 1077618; // You have achieved the rank of Apprentice Scribe. Return to Jillian in New Haven to receive your arcane prize. Objectives.Add( new GainSkillObjective( SkillName.Inscribe, 500, true, true ) ); diff --git a/Scripts/Gumps/AdminGump.cs b/Scripts/Gumps/AdminGump.cs index 17fc78d95..77f355f8f 100644 --- a/Scripts/Gumps/AdminGump.cs +++ b/Scripts/Gumps/AdminGump.cs @@ -2343,7 +2343,7 @@ namespace Server.Gumps if ( a == null ) break; - from.SendGump( new WarningGump( 1060635, 30720, String.Format( "
Account of {0}

You are about to permanently delete the account. Likewise, all characters on the account will be deleted, including equiped, inventory, and banked items. Any houses tied to the account will be demolished.

Do you wish to continue?", a.Username ), 0xFFC000, 420, 280, new WarningGumpCallback( AccountDelete_Callback ), m_State ) ); + from.SendGump( new WarningGump( 1060635, 30720, String.Format( "
Account of {0}

You are about to permanently delete the account. Likewise, all characters on the account will be deleted, including equipped, inventory, and banked items. Any houses tied to the account will be demolished.

Do you wish to continue?", a.Username ), 0xFFC000, 420, 280, new WarningGumpCallback( AccountDelete_Callback ), m_State ) ); break; } case 26: // View all shared accounts @@ -2375,7 +2375,7 @@ namespace Server.Gumps break; if ( rads.Count > 0 ) - from.SendGump( new WarningGump( 1060635, 30720, String.Format( "You are about to permanently delete {0} marked account{1}. Likewise, all characters on the account{1} will be deleted, including equiped, inventory, and banked items. Any houses tied to the account{1} will be demolished.

Do you wish to continue?", rads.Count, rads.Count == 1 ? "" : "s" ), 0xFFC000, 420, 280, new WarningGumpCallback( Marked_Callback ), new object[]{ false, list, rads, m_ListPage } ) ); + from.SendGump( new WarningGump( 1060635, 30720, String.Format( "You are about to permanently delete {0} marked account{1}. Likewise, all characters on the account{1} will be deleted, including equipped, inventory, and banked items. Any houses tied to the account{1} will be demolished.

Do you wish to continue?", rads.Count, rads.Count == 1 ? "" : "s" ), 0xFFC000, 420, 280, new WarningGumpCallback( Marked_Callback ), new object[]{ false, list, rads, m_ListPage } ) ); else from.SendGump( new NoticeGump( 1060637, 30720, "You have not yet marked any accounts. Place a check mark next to the accounts you wish to ban and then try again.", 0xFFC000, 420, 280, new NoticeGumpCallback( ResendGump_Callback ), new object[]{ list, rads, m_ListPage } ) ); diff --git a/Scripts/Holiday Stuff/Halloween/2006/Items/TwilightLantern.cs b/Scripts/Holiday Stuff/Halloween/2006/Items/TwilightLantern.cs index 22e6a2b18..ce1342f0f 100644 --- a/Scripts/Holiday Stuff/Halloween/2006/Items/TwilightLantern.cs +++ b/Scripts/Holiday Stuff/Halloween/2006/Items/TwilightLantern.cs @@ -15,7 +15,7 @@ namespace Server.Items Hue = Utility.RandomBool() ? 244 : 997; } - public override bool AllowEquipedCast( Mobile from ) + public override bool AllowEquippedCast( Mobile from ) { return true; } diff --git a/Scripts/Items/Armor/BaseArmor.cs b/Scripts/Items/Armor/BaseArmor.cs index 6ffcd6890..4b3211131 100644 --- a/Scripts/Items/Armor/BaseArmor.cs +++ b/Scripts/Items/Armor/BaseArmor.cs @@ -1408,9 +1408,9 @@ namespace Server.Items } } - public override bool AllowEquipedCast( Mobile from ) + public override bool AllowEquippedCast( Mobile from ) { - if ( base.AllowEquipedCast( from ) ) + if ( base.AllowEquippedCast( from ) ) return true; return ( m_AosAttributes.SpellChanneling != 0 ); diff --git a/Scripts/Items/Clothing/BaseClothing.cs b/Scripts/Items/Clothing/BaseClothing.cs index be903dcf7..6f8a926b2 100644 --- a/Scripts/Items/Clothing/BaseClothing.cs +++ b/Scripts/Items/Clothing/BaseClothing.cs @@ -467,9 +467,9 @@ namespace Server.Items { } - public override bool AllowEquipedCast( Mobile from ) + public override bool AllowEquippedCast( Mobile from ) { - if ( base.AllowEquipedCast( from ) ) + if ( base.AllowEquippedCast( from ) ) return true; return ( m_AosAttributes.SpellChanneling != 0 ); diff --git a/Scripts/Items/Skill Items/Magical/Runebook.cs b/Scripts/Items/Skill Items/Magical/Runebook.cs index bf8b8b73f..fb611d16f 100644 --- a/Scripts/Items/Skill Items/Magical/Runebook.cs +++ b/Scripts/Items/Skill Items/Magical/Runebook.cs @@ -163,7 +163,7 @@ namespace Server.Items { } - public override bool AllowEquipedCast( Mobile from ) + public override bool AllowEquippedCast( Mobile from ) { return true; } diff --git a/Scripts/Items/Skill Items/Magical/Spellbook.cs b/Scripts/Items/Skill Items/Magical/Spellbook.cs index 8fdedf2db..7ac8e0bc0 100644 --- a/Scripts/Items/Skill Items/Magical/Spellbook.cs +++ b/Scripts/Items/Skill Items/Magical/Spellbook.cs @@ -347,7 +347,7 @@ namespace Server.Items return base.CanEquip( from ); } - public override bool AllowEquipedCast( Mobile from ) + public override bool AllowEquippedCast( Mobile from ) { return true; } diff --git a/Scripts/Items/Weapons/BaseWeapon.cs b/Scripts/Items/Weapons/BaseWeapon.cs index 79178b435..3eb6e6531 100644 --- a/Scripts/Items/Weapons/BaseWeapon.cs +++ b/Scripts/Items/Weapons/BaseWeapon.cs @@ -3105,9 +3105,9 @@ namespace Server.Items /* list.Add( 1062613, Utility.FixHtml( m_EngravedText ) ); */ } - public override bool AllowEquipedCast( Mobile from ) + public override bool AllowEquippedCast( Mobile from ) { - if ( base.AllowEquipedCast( from ) ) + if ( base.AllowEquippedCast( from ) ) return true; return ( m_AosAttributes.SpellChanneling != 0 ); diff --git a/Scripts/Mobiles/Animals/Mounts/BaseMount.cs b/Scripts/Mobiles/Animals/Mounts/BaseMount.cs index 751053bc6..a7b4ca820 100644 --- a/Scripts/Mobiles/Animals/Mounts/BaseMount.cs +++ b/Scripts/Mobiles/Animals/Mounts/BaseMount.cs @@ -346,7 +346,7 @@ namespace Server.Mobiles if ( m_Mount != null ) m_Mount.Rider = null; - return DeathMoveResult.RemainEquiped; + return DeathMoveResult.RemainEquipped; } public override void Serialize( GenericWriter writer ) diff --git a/Scripts/Mobiles/Animals/Mounts/Ethereals.cs b/Scripts/Mobiles/Animals/Mounts/Ethereals.cs index 52d6ffdd3..23ddd504f 100644 --- a/Scripts/Mobiles/Animals/Mounts/Ethereals.cs +++ b/Scripts/Mobiles/Animals/Mounts/Ethereals.cs @@ -240,7 +240,7 @@ namespace Server.Mobiles { Rider = null;//get off, move to pack - return DeathMoveResult.RemainEquiped; + return DeathMoveResult.RemainEquipped; } public static void Dismount( Mobile m ) diff --git a/Scripts/Mobiles/PlayerMobile.cs b/Scripts/Mobiles/PlayerMobile.cs index d37da4f71..26b1e53bd 100644 --- a/Scripts/Mobiles/PlayerMobile.cs +++ b/Scripts/Mobiles/PlayerMobile.cs @@ -2345,9 +2345,9 @@ namespace Server.Mobiles for ( int i = 0; i < Items.Count; ++i ) { - Item equiped = Items[i]; + Item equipped = Items[i]; - if ( item != equiped && FactionItem.Find( equiped ) != null ) + if ( item != equipped && FactionItem.Find( equipped ) != null ) { if ( --maxWearables == 0 ) { diff --git a/Scripts/Skills/Stealing.cs b/Scripts/Skills/Stealing.cs index 832a65fbe..a196a2056 100644 --- a/Scripts/Skills/Stealing.cs +++ b/Scripts/Skills/Stealing.cs @@ -196,7 +196,7 @@ namespace Server.SkillHandlers } else if ( toSteal.Parent is Mobile ) { - m_Thief.SendLocalizedMessage( 1005585 ); // You cannot steal items which are equiped. + m_Thief.SendLocalizedMessage( 1005585 ); // You cannot steal items which are equipped. } else if ( root == m_Thief ) { diff --git a/Server/Item.cs b/Server/Item.cs index 9e7299670..ef796ca67 100644 --- a/Server/Item.cs +++ b/Server/Item.cs @@ -184,7 +184,7 @@ namespace Server /// Update = 0x00000001, /// - /// Resend the item only if it is equiped. + /// Resend the item only if it is equipped. /// EquipOnly = 0x00000002, /// @@ -203,9 +203,9 @@ namespace Server /// MoveToCorpse, /// - /// The item should remain equiped. + /// The item should remain equipped. /// - RemainEquiped, + RemainEquipped, /// /// The item should be placed into the owners backpack. /// @@ -1188,22 +1188,22 @@ namespace Server } /// - /// Overridable. Method checked to see if this item may be equiped while casting a spell. By default, this returns false. It is overriden on spellbook and spell channeling weapons or shields. + /// Overridable. Method checked to see if this item may be equipped while casting a spell. By default, this returns false. It is overriden on spellbook and spell channeling weapons or shields. /// /// True if it may, false if not. /// /// - /// public override bool AllowEquipedCast( Mobile from ) + /// public override bool AllowEquippedCast( Mobile from ) /// { /// if ( from.Int >= 100 ) /// return true; /// - /// return base.AllowEquipedCast( from ); + /// return base.AllowEquippedCast( from ); /// } /// - /// When placed in an Item script, the item may be cast when equiped if the has 100 or more intelligence. Otherwise, it will drop to their backpack. + /// When placed in an Item script, the item may be cast when equipped if the has 100 or more intelligence. Otherwise, it will drop to their backpack. /// - public virtual bool AllowEquipedCast( Mobile from ) + public virtual bool AllowEquippedCast( Mobile from ) { return false; } @@ -1242,7 +1242,7 @@ namespace Server public virtual DeathMoveResult OnParentDeath( Mobile parent ) { if ( !Movable ) - return DeathMoveResult.RemainEquiped; + return DeathMoveResult.RemainEquipped; else if ( parent.KeepsItemsOnDeath ) return DeathMoveResult.MoveToBackpack; else if ( CheckBlessed( parent ) ) diff --git a/Server/Items/Containers.cs b/Server/Items/Containers.cs index 171f0d6f2..c1157276f 100644 --- a/Server/Items/Containers.cs +++ b/Server/Items/Containers.cs @@ -131,7 +131,7 @@ namespace Server.Items public override DeathMoveResult OnParentDeath( Mobile parent ) { - return DeathMoveResult.RemainEquiped; + return DeathMoveResult.RemainEquipped; } public BankBox( Mobile owner ) : base( 0xE7C ) diff --git a/Server/Mobile.cs b/Server/Mobile.cs index 7d754d28f..df1b5fcbe 100644 --- a/Server/Mobile.cs +++ b/Server/Mobile.cs @@ -73,12 +73,12 @@ namespace Server } } - public class EquipedSkillMod : SkillMod + public class EquippedSkillMod : SkillMod { private Item m_Item; private Mobile m_Mobile; - public EquipedSkillMod( SkillName skill, bool relative, double value, Item item, Mobile mobile ) + public EquippedSkillMod( SkillName skill, bool relative, double value, Item item, Mobile mobile ) : base( skill, relative, value ) { m_Item = item; @@ -497,7 +497,7 @@ namespace Server public delegate bool AllowBeneficialHandler( Mobile from, Mobile target ); public delegate bool AllowHarmfulHandler( Mobile from, Mobile target ); - public delegate Container CreateCorpseHandler( Mobile from, HairInfo hair, FacialHairInfo facialhair, List initialContent, List equipedItems ); + public delegate Container CreateCorpseHandler( Mobile from, HairInfo hair, FacialHairInfo facialhair, List initialContent, List equippedItems ); public delegate int AOSStatusHandler( Mobile from, int index ); @@ -1900,7 +1900,7 @@ namespace Server public virtual void ClearHand( Item item ) { - if( item != null && item.Movable && !item.AllowEquipedCast( this ) ) + if( item != null && item.Movable && !item.AllowEquippedCast( this ) ) { Container pack = this.Backpack; @@ -6101,7 +6101,7 @@ namespace Server } /// - /// Overridable. Virtual event invoked when is added from the Mobile, such as when it is equiped. + /// Overridable. Virtual event invoked when is added from the Mobile, such as when it is equipped. /// /// ///