fix: Fixes curses and spell effects (#1112)

* * Fix statmod naming mismatch: everything in code searches for "[Magic] {type} Offset" but stat reductions are being added as "[Magic] {type} Curse"

* Clarifies and cleans up curses

* Fixes blood oath

* * NobleSacrifice remove all curses in one go

* Dont need a method

* Fix extra parentheses

Co-authored-by: Kamron Batman <3953314+kamronbatman@users.noreply.github.com>
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mark1145 2022-07-08 16:59:46 +10:00 • committed by GitHub
parent ad0e1702a3
commit bd4e6fc30e
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10 changed files with 126 additions and 126 deletions

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@ -209,17 +209,8 @@ namespace Server.Factions
return true;
}
public int GetStatMod(Mobile mob, StatType type)
{
var mod = mob.GetStatMod($"[Magic] {type} Offset");
if (mod == null)
{
return 0;
}
return mod.Offset;
}
public static int GetStatMod(Mobile mob, StatType type) =>
mob.GetStatMod($"[Magic] {type} Curse")?.Offset ?? 0;
public Spell RandomOffenseSpell()
{